UIImagePickerController cameraOverlayView can not be full screen on the iPad - iphone

this is my code:
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.showsCameraControls = NO;
picker.allowsEditing = NO;
picker.delegate = self;
picker.navigationBarHidden = YES;
picker.toolbarHidden = YES;
picker.wantsFullScreenLayout = YES;
UIView *overlay = [[UIView alloc] initWithFrame:CGRectZero];
overlay.backgroundColor = [UIColor greenColor];
overlay.alpha = 0.3;
overlay.clipsToBounds = NO;
UIButton *takePictureButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 1024, 1024)];
[takePictureButton addTarget:self action:#selector(takePictureButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
takePictureButton.backgroundColor = [UIColor purpleColor];
[overlay addSubview:takePictureButton];
picker.cameraOverlayView = overlay;
[takePictureButton release];
[overlay release];
_currentPicker = picker;
[self presentModalViewController:picker animated:YES];
[picker release];
And it's look like on iPad 2 with iOS 4.3.2:
sorry, I can't post image
What I want is it can take picture when user tap anywhere on the screen.
Forgive my poor English.

I solved this question by myself:
just reset the size of cameraOverlayView after present UIImagePickerController.
code like this:
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.showsCameraControls = NO;
picker.allowsEditing = NO;
picker.delegate = self;
UIButton *takePictureButton = [[UIButton alloc] initWithFrame:CGRectZero];
[takePictureButton addTarget:self action:#selector(takePictureButtonPressed:) forControlEvents:UIControlEventTouchUpInside];
picker.cameraOverlayView = takePictureButton;
[self presentModalViewController:picker animated:YES];
takePictureButton.frame = CGRectMake(0, 0, 1024, 1024);
[picker release];
[takePictureButton release];
Although it's not elegant, but it work :)

Related

how to load picker view values from sqlite database in iPhone

I'm just a beginner in iPhone programming.
I have added 3 uipickers in one view.
First picker for employee.
Second picker is for product.
Third picker for customer.
I have created 3 tables in sqlite for the above.
And I have to load the values to pickers from the tables.
Have I to keep 3 pickers in XiB file?
I want the pickers to be displayed when i click on the table cell.(I have a table view obviously...where I will choose the desired value from the picker)
For time being I have added the array statically. But I wanted to load it from the sqlite database.
How to connect?
How to display the values?
What should I do?
Can you please help me.
I've been meddling with it for 4 days. Can Someone please help....
Cathi
Create 3 UiPickerView using Code after the Database read is done
Set The values according to the database
Set separate Tags (1,2,3) for each UIPicker. Then you can get it again every where.
Set the UiPickerView delegates.
Use [yourPicker selectRow:10 inComponent:0 animated:YES]; to set picker selected value
Sample Code to Add UIPicker
-(void)displayPicker{
#try {
UIToolbar *pickerToolbar = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 200, 44)];
pickerToolbar.barStyle = UIBarStyleBlackOpaque;
[pickerToolbar sizeToFit];
NSMutableArray *barItems = [[NSMutableArray alloc] init];
UIBarButtonItem *cancelBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:#selector(pickerCancel:)];
cancelBtn.tag = 1;
[barItems addObject:cancelBtn];
[cancelBtn release];
cancelBtn = nil;
/* Uncomment this line to add label to Timer/Counter.
NSString *popUpTitleText = [self getPopUpTitleText:#"My Text"];
UIBarButtonItem *titleBtn = [[UIBarButtonItem alloc] initWithTitle:popUpTitleText style:UIBarButtonItemStylePlain target:nil action:nil];
[barItems addObject:titleBtn];
[titleBtn release];
titleBtn = nil;
*/
UIBarButtonItem *flexItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemFixedSpace target:nil action:nil];
flexItem.width = 64;
[barItems addObject:flexItem];
[flexItem release];
flexItem = nil;
UIBarButtonItem *doneBtn = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemDone target:self action:#selector(pickerDone:)];
doneBtn.tag = 1;
[barItems addObject:doneBtn];
[doneBtn release];
doneBtn = nil;
[pickerToolbar setItems:barItems animated:YES];
[barItems release];
barItems = nil;
CGRect pickerFrame = CGRectMake(0, 40, 0, 216);
UIPickerView *pickerView = [[UIPickerView alloc] initWithFrame:pickerFrame];
pickerView.showsSelectionIndicator = YES;
pickerView.tag = 1;
pickerView.dataSource = self;
pickerView.delegate = self;
CGRect pickerRect = pickerView.bounds;
pickerView.bounds = pickerRect;
UIViewController* popoverContent = [[UIViewController alloc] init];
UIView* popoverView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 200, 344)];
popoverView.backgroundColor = [UIColor whiteColor];
pickerView.frame = CGRectMake(0, 44, 200, 216);
[pickerView selectRow:1 inComponent:0 animated:YES]; //set your selected (Database) value here.
[popoverView addSubview:pickerToolbar];
[popoverView addSubview:pickerView];
popoverContent.view = popoverView;
//resize the popover view shown
//in the current view to the view's size
popoverContent.contentSizeForViewInPopover = CGSizeMake(200, 244);
//create a popover controller
popoverController.delegate = nil;
if (popoverController.popoverVisible == YES) {
[popoverController dismissPopoverAnimated:YES];
}
[popoverController release];
popoverController = nil;
popoverController = [[UIPopoverController alloc] initWithContentViewController:popoverContent];
CGRect popoverRect = [self.view convertRect:yourFrame(CGrect)
fromView:[yourView superview]];
popoverRect.origin.y = popoverRect.origin.y + 15;
popoverController.delegate = self;
popoverRect.size.width = MIN(popoverRect.size.width, 100) ;
popoverRect.origin.x = float yourXvalue;
[popoverController presentPopoverFromRect:popoverRect inView:self.view permittedArrowDirections:UIPopoverArrowDirectionUp animated:YES];
//release the popover content
[popoverView release];
[popoverContent release];
[pickerToolbar release];
[pickerView release];
popoverView = nil;
popoverContent = nil;
pickerToolbar = nil;
pickerView = nil;
}
#catch (NSException * ex) {
NSLog(#"Exception in YourClass Method: displayPicker() Name:%# Reason:%#",[ex name],[ex reason]);
}
}

Issue with imagePicker

I've got a little tiny problem when i present a ImagePickerController..
Here is my code:
UIImagePickerController *imgPicker = [[UIImagePickerController alloc] init];
imgPicker.allowsEditing = NO;
imgPicker.delegate = self;
imgPicker.navigationBarHidden = YES;
imgPicker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentModalViewController:imgPicker animated:YES];
And this is what i see on my device:
We can see something which can be a navigationBar but i set it to HIDDEN and nothing change..
Anyone has an idea?

Converting iPhone to Universal

I'm trying to convert this app i have from iPhone to iPad.. i've set the logic properly but i get bad excess error. Here is the code.
SortingILove *controller = nil;
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
{
controller = [[SortingILove alloc] initWithNibName:#"SortingILove-iPad" bundle:[NSBundle mainBundle]];
}
else
{
myTableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame] style:UITableViewStylePlain];
myTableView.delegate = self;
myTableView.dataSource = self;
itemsList = [[NSMutableArray alloc] init];
[itemsList addObject:#" attracted to Places"];
[itemsList addObject:#" in love with Shopping"];
[itemsList addObject:#" alive for Food"];
self.navigationItem.title = #"";
self.view = myTableView;
self.tableView.rowHeight=123;
self.tableView.autoresizesSubviews = YES;
self.tableView.scrollEnabled = YES;
self.tableView.separatorStyle = UITableViewCellSeparatorStyleNone;
self.tableView.backgroundColor = [UIColor blackColor];
UIImage *backgroundImage = [UIImage imageNamed:#"Background.jpg"];
UIImageView *backgroundViews = [[[UIImageView alloc] initWithImage:backgroundImage] autorelease];
[self.tableView setBackgroundView:backgroundViews];
}
[self.navigationController pushViewController:controller animated:YES];
[controller release];
//tableView.backgroundView = backgroundViews;
//[self configureCell:cell atIndexPath:indexPath];
}
From your code you are only alloc-init your controller for iPad, for the iPhone, you do not allocate it and then when it comes to a line [controller release]; it has nothing to release!

iPhone: Progress Indicator

In my app when I download something from service, I show progress indicator:
- (void)setupProgressIndicator {
MBProgressHUD *progressHUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:progressHUD];
self.progressIndicator = progressHUD;
[progressHUD release];
}
[self.progressIndicator show:YES];
My view has Navigation Bar which I setup in my AppDelegate, and when indicator is shown, I still can tup on Navigation Bar Buttons...Can MBProgressHUB cover whole screen ??? Because I don't want to disable buttons on sync start and than make them enable on sync finish...I think indicator should cover whole screen. Any ideas ? Thanks...
Here is my implementation use it if you want
Put it in appDelegate and use from anywhere in the application.
#pragma mark -
#pragma mark Waiting View
- (void)showWaitingView {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
CGRect frame = CGRectMake(90, 190, 32, 32);
UIActivityIndicatorView* progressInd = [[UIActivityIndicatorView alloc] initWithFrame:frame];
[progressInd startAnimating];
progressInd.activityIndicatorViewStyle = UIActivityIndicatorViewStyleWhiteLarge;
frame = CGRectMake(130, 193, 140, 30);
UILabel *waitingLable = [[UILabel alloc] initWithFrame:frame];
waitingLable.text = #"Processing...";
waitingLable.textColor = [UIColor whiteColor];
waitingLable.font = [UIFont systemFontOfSize:20];;
waitingLable.backgroundColor = [UIColor clearColor];
frame = [[UIScreen mainScreen] applicationFrame];
UIView *theView = [[UIView alloc] initWithFrame:frame];
theView.backgroundColor = [UIColor blackColor];
theView.alpha = 0.7;
theView.tag = 999;
[theView addSubview:progressInd];
[theView addSubview:waitingLable];
[progressInd release];
[waitingLable release];
[window addSubview:[theView autorelease]];
[window bringSubviewToFront:theView];
[pool drain];
}
- (void)removeWaitingView {
UIView *v = [window viewWithTag:999];
if(v) [v removeFromSuperview];
}
usual thing is to add an transparent view cover the entire screen and that will capture touch event. or you can make your HUD the size of the screen, with visible widget only in the center.
- (IBAction)showWithCustomView:(id)sender {
HUD = [[MBProgressHUD alloc] initWithView:self.view];
[self.view addSubview:HUD];
HUD.customView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"37x-Checkmark.png"]] autorelease];
HUD.customView.frame=CGRectMake(0, 0, 320, 460);//Ur answer
HUD.mode = MBProgressHUDModeCustomView;
HUD.delegate = self;
HUD.labelText = #"Completed";
[HUD show:YES];
[HUD hide:YES afterDelay:3];
}

Iphone web view during use of Camera

Is it possible to open webview during use of camera in app.if it is possible plz let me know.
You could try:
- (BOOL)startCameraPickerFromViewController:(UIViewController*)controller usingDelegate:(id<UIImagePickerControllerDelegate>)delegateObject
{
//NSLog(#"008 ::Create Postcard :: start photo camera");
if ((![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) || (delegateObject == nil) || (controller == nil)) {
return NO;
}
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.delegate = self;
UIView *overlay = [[UIView alloc]initWithFrame:CGRectMake(x, y, w, h)];
// overlay.transform = CGAffineTransformMakeRotation(M_PI / 2.0);
// overlay.backgroundColor = [UIColor redColor];
{create your webview here}
[overlay addSubview:webview];
[webview release];
[picker.cameraOverlayView = overlay;
[controller presentModalViewController:picker animated:YES];
return YES;
}
If you have enough recources on the phone it might could work i guess