Mac style joined buttons (segmented control) with Gtk - gtk

I've seen it done in the ubuntu software center, and with a few gnome apps.
Where two buttons look like a single rectangle with a line through it, how is this being done?

In GTK 3.0 and later, use the INLINE_TOOLBAR style class or LINKED style class.
#!/usr/bin/env python
from gi.repository import Gtk
button_names = [
Gtk.STOCK_ABOUT,
Gtk.STOCK_ADD,
Gtk.STOCK_REMOVE,
Gtk.STOCK_QUIT]
buttons = [Gtk.ToolButton.new_from_stock(name) for name in button_names]
toolbar = Gtk.Toolbar()
for button in buttons:
toolbar.insert(button, -1)
style_context = toolbar.get_style_context()
style_context.add_class(Gtk.STYLE_CLASS_INLINE_TOOLBAR)
window = Gtk.Window()
window.set_size_request(200, 50)
window.add(toolbar)
window.connect('delete-event', Gtk.main_quit)
window.show_all()
Gtk.main()

Fwiw, since I recently had the same question, here's another answer with an up-to-date citation and using C instead of some wrapper. (I use GTKmm, but I feel we should refer to the native C API unless a wrapper is explicitly stated.)
I wanted to achieve the same thing and eventually stumbled upon the answer, at the official page HowDoI: Buttons. This effect is achieved by putting the targeted Buttons in a Container and giving the latter the CSS class linked. (That page says using a Box is normal, but asBox will probably be deprecated soon and Grid is superior anyway... use a Grid.)
So:
GtkWidget *const grid = gtk_grid_new ();
GtkStyleContext *const context = gtk_widget_get_style_context (grid);
gtk_style_context_add_class (context, "linked");
/* Add your Buttons to the Grid */
That link also discusses some other handy embellishments we can make to GtkButtons, including the classes suggested-action and destructive-action.
For similar questions, it's very illustrative to browse the source of (A) an application that does what you want to replicate and (B) the Adwaita theme CSS.

Related

Material-UI Sizing Confusion

In the sizing documentation, it says "Easily make an element as wide or as tall (relative to its parent) with the width and height utilities.".
What I realize is that almost all the examples in system section of documentation, examples mostly related to Box component. I tried some of the tricks from there on Button element. And expectedly nothing changed.
Well for those who is new on material (actually UI) this is a bit tricky. first, they use Box because as per box documentation they said box generated using material styled (not the styled-components) "The Box component packages all the style functions that are exposed in #material-ui/system. It's created using the styled() function of #material-ui/core/styles."
So, I went to the github and material core repository to understand how to do that.
export const styleFunction = css(
compose(
borders,
display,
flexbox,
grid,
positions,
palette,
shadows,
sizing,
spacing,
typography,
),
);
css and compose are also exported from #material-ui/system
then at the end of the file;
const Box = styled(BoxRoot, { shouldForwardProp }, { muiName: 'MuiBox' })(styleFunction);
export default Box;
The styled used here is from an experimentalStyled package (an internal package) but that does not matter. Cuz, Material guys exporting a styled function/hook for our use.
import { styled } from "#material-ui/core/styles";
I tried this styled function for Button component.
const CustomButton = styled(Button)(sizing);
adn yes it worked. I am now able to apply magical styling skills defined in the system section of material UI.
For those who wants to use this instead of other methods. I pushed an npm package too.
material-ui-styled-hook

How to layout controlArea and mainArea horizontally

I am trying to create a new widget for Orange 3. I see that it provides some default areas (controlArea and mainArea) to which I can add my components. As far as I can tell, widget.py places both of these inside 'self.leftWidgetPart' which uses vertical orientation for its layout. From widget.py:
self.leftWidgetPart = gui.widgetBox(self.topWidgetPart,
orientation="vertical", margin=0)
if self.want_main_area:
...
self.mainArea = gui.widgetBox(self.topWidgetPart,
orientation="vertical",
sizePolicy=QSizePolicy(QSizePolicy.Expanding,
QSizePolicy.Expanding),
margin=0)
I would like to layout controlArea and mainArea horizontally instead. I believe this is possible because the OWBoxPlot widget appears to do it, but I can't work out what/where the relevant code snippet is (I guess my Python is weak).
Any help appreciated,
David
In PyQt in general, you can change the orientation by removing the existing layout and replacing it with another (hopefully before you populate it).
For self.controlArea in Orange, you can do something like this.
from PyQt4.QtGui import QHBoxLayout
import sip
sip.delete(self.controlArea.layout())
self.controlArea.setLayout(QHBoxLayout())

Difference between GtkWindow and GdkWindow?

At the beginning of my Gtk-Gdk-Cairo-Pango app, I create the window:
GtkWidget *window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
First, there is GtkWindow, but gtk_create_window returns GtkWidget, not GtkWindow, why?
Then, some functions, like gdk_window_process_updates(..) require GdkWindow*.
gtk_window_set_geometry_hints() on the other hand requires GtkWindow*.
In documentation there is also GdkWindow* gdk_window_new() that returns GdkWindow.
Sure there is documentation saying:
A GdkWindow is a rectangular region on the screen. It's a low-level
object, used to implement high-level objects such as GtkWidget and
GtkWindow on the GTK+ level. A GtkWindow is a toplevel window, the
thing a user might think of as a "window" with a titlebar and so on; a
GtkWindow may contain many GdkWindow.
But it still does not tell me, when and why I should create Gtk or Gdk windows?
What is the pattern here to follow?
Now you ask, what particular problem I am trying to solve? Sure, I try to draw text using cairo+pango on top of gtk+gdk, right after mouse moves. The problem is that although the actual drawing seems to be fast performing, I cannot get it happen exactly as mouse moves. In my motion_notify_event I just call gtk_widget_queue_draw(GtkWidget) but there is obvious lag behind the actual mouse moving on screen, even if I draw single character it is not aligned with the mouse pointer during the move phase and only catches it after the mouse is stopped.
What I tried is to speed up the update by calling gdk_window_process_updates(GDK_WINDOW(window), false);, the compiler eats it, but I got runtime assertion: Gdk-CRITICAL **: gdk_window_process_updates: assertion 'GDK_IS_WINDOW (window)' failed. I cannot find any information on this macro and how/when to use it.
#include <cairo.h>
#include <gtk/gtk.h>
#define TXT "1234567890"
int X = 0, Y = 0;
static void do_drawing(cairo_t *);
GtkWidget *window;
PangoLayout *layout = 0;
static gboolean on_draw_event(GtkWidget *widget, cairo_t *cr,
gpointer user_data) {
do_drawing(cr);
return FALSE;
}
static void do_drawing(cairo_t *cr) {
if (layout == 0) {
layout = pango_cairo_create_layout (cr);
pango_layout_set_text (layout, TXT, -1);
}
for (int y = 0; y < 2; y++) {
cairo_set_source_rgb (cr, 1, 0, 1);
cairo_move_to (cr, 0+X, 0 + y * 20 + Y);
pango_cairo_show_layout (cr, layout);
}
gtk_widget_queue_draw(window);
}
static gint onmouse(GtkWidget *widget, GdkEventMotion *event) {
X = event->x; Y = event->y;
gtk_widget_queue_draw(widget);
gdk_window_process_updates(GDK_WINDOW(widget), false);
}
int main(int argc, char *argv[]) {
GtkWidget *darea;
gtk_init(&argc, &argv);
window = gtk_window_new(GTK_WINDOW_TOPLEVEL);
darea = gtk_drawing_area_new();
gtk_container_add(GTK_CONTAINER(window), darea);
gtk_widget_set_events (window, GDK_EXPOSURE_MASK
| GDK_LEAVE_NOTIFY_MASK | GDK_POINTER_MOTION_MASK);
g_signal_connect(G_OBJECT(darea), "draw", G_CALLBACK(on_draw_event), NULL);
g_signal_connect(window, "destroy", G_CALLBACK(gtk_main_quit), NULL);
g_signal_connect(window, "motion_notify_event", G_CALLBACK(onmouse), NULL);
gtk_window_set_position(GTK_WINDOW(window), GTK_WIN_POS_CENTER);
gtk_window_set_default_size(GTK_WINDOW(window), 5000, 5000);
gtk_window_set_title(GTK_WINDOW(window), "Lines");
gtk_widget_show_all(window);
gtk_main();
return 0;
}
Window managers (X11, Wayland, Windows's user32.dll, and the one in Mac OS X whose name I don't remember) do not (necessarily) provide much functionality on their own. What they give you is:
the ability to create on-screen regions, called windows, which you can draw on, move around, resize, reshape, minimize, hide behind other windows, and control in other basic ways — but the most important of these for our discussion is "draw on"
mouse event handling for windows: notifications when the mouse moves into or out of a window, around inside a window, or when the mouse buttons are clicked when the mouse cursor is over a window
the concept of a window which receives keyboard input (the focused window) and keyboard events for this window: when the user types into a window
miscellaneous other functions (drawing mouse cursors, for instance)
When combined with a facility to do vector graphics and text rendering into a window (which is often provided by other libraries, such as cairo and pango), the GUI toolkit comes into play. This is what takes the window manager window and divides it into all the little controls that you're familiar with: buttons, text fields, lists, tabs, web page renderers, etc.
GTK+ is the GUI toolkit in this case. It provides the plethora of controls that you use in your programs.
When you use a GUI toolkit, you don't typically interact with the window manager directly. So instead, the GUI toolkit provides its own window. When you create a GUI toolkit window, the GUI toolkit creates the underlying window manager window, then takes control of all the drawing and events so that it can handle the work of giving you all those neat controls in that window.
For GTK+, this is GtkWindow.
The designers of GTK+ did not want to have all the window manager interaction code for each individual platform that GTK+ supports in GTK+ itself. Instead, they created a separate library (included with the GTK+ source code), called GDK. GDK provides a consistent portable API around the low-level platform-specific window manager functions.
So GdkWindow is the type that wraps around a window manager window and provides the portable interface that GTK+ uses. When you create a GdkWindow, you're creating one of these low-level window manager windows, not the richer GtkWindow that you place controls on.
X11 has historically been very resource-constraining. GTK+ doesn't create a window manager window for every control; it only creates these for GtkWindow, GtkPopover, and other similar controls that act as what we as users think of as windows.
Armed with all this knowledge, you can now figure the answer to your question: you almost always want to use GtkWindow, and almost never want to use GdkWindow. GdkWindow is only really useful for the implementation of certain GTK+ controls.
And GdkWindow and GtkWindow are NOT interchangeable.
(This is a still-reasonably-accurate oversimplification of what's going on. It does not hold true for all environments. People who write native Windows programs, for instance, generally do create window manager windows for each control, and the window manager provides some basic controls, such as buttons. I may have also gotten some details in the above explanation wrong.)
The separation between GDK and GTK+ also has several other advantages. Adding Wayland support, for instance, did not (as far as I know; I could very well be wrong about this) require many changes to GTK+ itself, and there is a GDK layer called broadway which lets normal GTK+ programs render in a web browser.
Updates, since I seem to be linking this a lot:
There was a time when most GtkWidgets actually had their own GdkWindows; here's what happened. Now, the situation I described is the case.
There's so many questions in there that I'm not going to try answering all.
About latency of drawing: most likely option is that there's a bug or unoptimized code in your implementation: the draw cycle is quite unique in application code in that it really, really needs to be fast...
Things to note:
you call gtk_widget_queue_draw(window) from your draw-event handler: that seems unnecessary
you always redraw on a mouse event without checking if it's really necessary (possibly you do want to queue draw on all motion events: please make sure of that though)
you always redraw the whole widget: this can be very expensive and you shouldn't do it if you only need to change a small area at a time and are doing frequent redraws like you are. See gtk_widget_queue_draw_region ().
drawing text can be expensive: I'm not familiar with the functions you use but you may want to start with just drawing a box or something to see where the problem is

Themeing GtkNotebook (tab panels)

I'm trying to customize a theme - I want to remove the rounded corners for a theme I'm using in xfce.
In the gtkrc
style "clearlooks-notebook-bg"
{
bg[NORMAL] = #bg_color
}
style "clearlooks-notebook" = "clearlooks-notebook-bg"
{
xthickness = 5
ythickness = 0
}
Those aren't the properties I'm looking for..so I browse over to http://developer.gnome.org/gtk/stable/GtkNotebook.html#GtkNotebook.style-properties and there really isn't anything I am seeing that points me to the panels.
I see /usr/lib/gtk-2.0/2.10.0/engines/libclearlooks.so but I don't know where the theme files are located (xubuntu) so that I can see how clearlooks is handling the style of the tabs.
Pointers please
Theme resource file i.e. gtkrc is generally located under /usr/share/themes/<theme-name>/gtk-2.0/. For Clearlooks on Fedora 15, I can see gtkrc under /usr/share/themes/Clearlooks/gtk-2.0/.
What you are looking for cannot be achieved simple change in the gtkrc file. You have to understand that Clearlooks provides a Gtk Engine (/usr/lib/gtk-2.0/2.10.0/engines/libclearlooks.so is loadable module with the implementation of Gtk Engine for Clearlooks theme) along with theme resource file. Gtk Engine is responsible for implementation of drawing functions. These drawing functions override the ones provided by gtk+ library (GtkStyle, GtkRCStyle source files in Gtk) Thus you need to update the source of Clearlooks for changing the appearance. Source code is not very large (about ~10 files or so)! To get the source code of Clearlooks Gtk Engine on your system, check the package name for clearlooks (dpkg -S /usr/lib/gtk-2.0/2.10.0/engines/libclearlooks.so) & get the source for the package (apt-get source <clearlooks-package-name>). Modify the source code (look for draw_*/clearlooks_draw_* functions, clearlooks has code for drawing rounded rectangle thus draw_*/clearlooks_draw_* functions draw rounded rectangle as needed so change it to draw normal rectangle instead), build, install & have fun with new sharp unrounded tab corners!
Hope this helps!

gtkmm button not maintaining size and location

I have created two gtkmm button and added to HBox object. I called pack_end, and maintained the size as 21,20. But, the sizes are not maintained. Here is the code i have written and the window that i got while running the program.
Note: MYWindow is subclass of Gtk::Window
void MYWindow::customizeTitleBar()
{
//create a vertical box
Gtk::VBox *vBox = new Gtk::VBox(FALSE,0);
//create a horizontal box
Gtk::HBox *hBox = new Gtk::HBox(TRUE,0);
hBox->set_border_width(5);
//create title bar image
Gtk::Image *titleBarImage = new Gtk::Image("src/WindowTitleBar.png");
titleBarImage->set_alignment(Gtk::ALIGN_LEFT);
// hBox->pack_start(*titleBarImage,Gtk::PACK_EXPAND_WIDGET,0);
//create cloze button for window
mButtonClose = new Gtk::Button;
(*mButtonClose).set_size_request(21,20);
Gtk::Image *mImage = new Gtk::Image("src/Maximize.jpeg");
(*mButtonClose).add(*mImage);
(*mButtonClose).set_image_position(Gtk::POS_TOP);
// connecting close window function when cliked on close button
//(*mButtonClose).signal_clicked().connect( sigc::mem_fun(this, &MYWindow::closeWindow));
hBox->pack_end(*mButtonClose,Gtk::PACK_EXPAND_WIDGET,0);
Gtk::Button * mBtton = new Gtk::Button;
mBtton->set_size_request(21,20);
Gtk::Image *img = new Gtk::Image("src/Maximize.jpeg");
mBtton->add(*img);
mBtton->set_image_position(Gtk::POS_TOP);
hBox->pack_end(*mBtton,Gtk::PACK_EXPAND_WIDGET,0);
vBox->add(*hBox);
//drawing area box
Gtk::HBox *hBoxDrawingArea = new Gtk::HBox;
Gtk::DrawingArea *mDrawingArea = new Gtk::DrawingArea;
hBoxDrawingArea->pack_start(*mDrawingArea,Gtk::PACK_EXPAND_WIDGET,0);
vBox->add(*hBoxDrawingArea);
//status bar hBox
Gtk::HBox *hBoxStatusBar = new Gtk::HBox;
vBox->add(*hBoxStatusBar);
this->add(*vBox);
this->show_all();
}
I am not yet a gtk expert (but I'm learning), here's one thing you can try, which is what I've been doing.
Make a little standalone project using glade. Glade makes it really easy to screw around with all the packing settings so you can immediately see the effects of your changes.
I think in the case of resizing the window, you'll have to save the glade file and run your program (using gtkbuilder to render the glade file) and manually resize the window to see the effect, but once you make the standalone project, you can use it for other gtk testing.
And if you're like me, you'll get swayed by the wonderfulness that is glade and build your whole system that way.
But basically, it sounds like a packing issue, because I've got buttons that don't resize all over the place.
As for not moving, I'm not sure you can do that, but again I'm not an expert. I think you should be able to pin the size of some if not all of the hbox pieces so that the button inside them will not move, but I'm not sure what happens if you don't have any hbox parts that can't be variably sized to take up the slack when you grow the window.
Again, sounds like something fun to try in glade. :-)
I think you pack to FALSE , Maybe this is the problem :
Gtk::HBox *hBox = new Gtk::HBox(TRUE,0)
I use python gtk with something like this:
box1.pack_start(box2,False)