HTML5 LocalStorage limit hit but I only use offline cache - iphone

I'm developing an offline web-app for a client of ours, designed to run on an iPad in airplane mode, mounted on a stand. It has no server-side dynamic pages, only a static HTML page, many JavaScript components to handle navigation and interactivity, and a bunch of small graphics assets. The whole website (static html + css + js + graphics) weighs exactly 8.3Mb.
I'm caching the whole site via an offline.manifest declared in my single HTML file, this manifest references absolutely all the files under the root directory, so that all files needed are cached.
I'm not using localStorage, IndexedDB or other offline-storage techs in my JS code. Apart from the "automatic" caching, I don't store anything on-device.
So atfer checking my webserver logs, when my client installs the webapp on its iPad homescreen, it downloads all the files once, then never downloads anything from my server afterwards. That's fine, exactly what he wanted in the first place : a full offline webapp.
Then, how comes that after several minutes of testing from my client, his iPad asks him to “increase local storage from 10Mb to 25Mb” ???
FYI, the app consists of a kind of quizz: one welcome screen, 19 question screens, one result screen ; the user can navigate backwards/forwards in the questions sequence, but they're created and nullified on-the-fly so as to minimize memory footprint. Anyway I don't believe this problem has to do with RAM access, only with "hard", permanent, cached storage.

I've noticed that with all apps, it's like the iPad has to realize it has everything, and waits a few seconds to realize that it's going to go over it's app limit.
it would be nice to have it default to a larger amount, or let you set it up with a larger amount to begin with.

Seems like my client doesn't have this problem anymore. As I'm not in direct, physical contact with him, I can't tell what he did to get rid of it.

Related

Precaching with service worker, why does it matter? What did I miss?

I was looking at service worker practices and workbox.
There are many articles talking about precaching, workbox even provides special method precachingAndRoute() for just that. I guess I understand the conceptual difference between precache and runtime cache, but what confuses me is why precache is treated so specially?
All articles I've read about precaching emphasize how it makes web app available when client is offline. Isn't that what cache (even it's not precache) is for? I mean it seems that runtime cache can also achieve just that if configured properly. Does it have to be precache to have web app work offline?
The only obvious difference is when the caches are to be created. Well, if client is offline, no cache can be created, no matter it is a precache or runtime cache, and if caches were created during last visit when client was online, how does it matter whether the cache to respond with for current visit was a precache or runtime cache?
Consider 2 abstract cases for compare. Say we have two different service workers, one (/precache/sw.js) only does precache and the other (/runtime/sw.js) only does runtime cache, where /precache and /runtime host same web app (meaning same assets to be cached).
Under what scenario, web app /precache and /runtime could run differently due to different sw setup?
In my understanding,
If cache can not be created (e.g. offline on first visit), then precache and runtime cache shouldn't be any different.
If precache can be created successfully (i.e. client is online on
first visit), runtime cache should too. (Let's not go too wild with
cases like the client may be online only for some certain moment, they still should be the same in my examples.)
If cache are available, then precache and runtime cache have nothing to do, hence are still the same.
The only scenario I could think of when precache shows advantages, is when cache need to be updated on current visit, where precache makes sure current visit get up to date info. If this is the case, wouldn't a NetworkFirst runtime cache do just about the same? And still, there are nothing to do with "offline", what almost every article I've read about sw precaching would mention.
How online/offline makes precache a hero?
What did I miss here, what's so special about precaching?
One scenario where it is different could be the following.
What the app is like:
You have a landing page for your app.
You have a handful of routes that can be navigated to
Cache Strat:
If the user goes to the landing page, only the landing page assets would get cached.
Pre-cache Strat:
If the user goes to the landing page, all of the configured pre-cached assets would get cached.
Difference:
So if the user only goes to the landing page, and then later goes offline, the pre-cache strat would allow them to navigate and interact in some way with the other routes of your app, while the cached strat would not allow any navigation to the other routes.
First, your side by side service workers are restricted to those folders or paths. So they are isolated from each other.
Second, you should define a caching strategy for your application that has a mixture of preCached assets as well as dynamic plus an invalidation routine/logic.
You want to preCache as much as possible without breaking any dynamic nature of your application. So cache common JS, CSS, images, fonts and pages that are used over and over.
Of course have an invalidation strategy in place to keep these up to date.
Next handle non-cached network addressable resources (URLs) from the fetch event handler. Cache them as it makes sense. And invalidate cached assets as it makes sense.
For some applications I cache the entire thing. They are usually on the small side, a few dozen to a few hundred pages for example. For a site like Amazon I would never do that LOL. No mater how much is cached I always have an invalidation and update strategy that makes sense for the application/site.

IndexedDB persistence in PWA application

PWA application storage (IndexedDB) isn't able to provide data persistence.
In case that PWA is pinned to home screen it is possible to clear all application data from browser by clearing browsing history.
It might be unclear for users that cleaning browser data can affect pinned application and unsynchronised data will be lost.
Is there any way to avoid this?
The only way I see for now - turn back to native apps.
The clear storage mechanism in browsers is to put the user in control of their device.
This is why you as an application should never (native or web) assume your cached assets are cached.
If it is absolutely important to you to make sure you have core assets and data persisted then you need to have some sort of integrity check when the service worker initiates. That way you can restore cached state in case the application goes offline.
You also need to realize the operating system, looking at you iOS, will purge data when it feels like it (think when the available disk space gets critical), which takes you out fo control. It does this for native apps too as far as I know.
I do not know a way around that. The function in Chrome to "clear storage" (for example) does exactly that. I suppose it is reasonable for a user to be able to remove any data from their own device, but I agree it is not a good situation for the developer.
This is not possible.
The Storage API provides a StorageManager.persist() method to request the user explicit permission to persist data until deleted by the user itself:
if (navigator.storage && navigator.storage.persist)
navigator.storage.persist().then(function(persistent) {
if (persistent)
console.log("Storage will not be cleared except by explicit user action");
else
console.log("Storage may be cleared by the UA under storage pressure.");
});
If the local storage is running out of space, the User Agent will start automatically pruning cached resourced except the ones set as "persistent". However if the user itself chooses to clear the local data, there is no way to prevent this.
As far as I am aware, there is no event you can intercept in order to detect a browser clear action from the user.
See API reference doc :
https://developer.mozilla.org/en-US/docs/Web/API/StorageManager/persist

Wireless updating in objective-c

I have an application in the store that has a bunch of UITableViews, each has a bunch of items that when selected, load a UIWebView that loads a local HTML file. The reason I do this is so it allows for viewing when there is no internet access, however it makes it tedious to update.
How would I go about both keeping local files, and keeping web files, so that If I update one on the web it would let the user know there is an 'update' and it can download and overwrite the old file with the new. Is this possible? Like I would make myself a backend to edit my HTML, and have a connection to the app so whenever I clicked save the app would know to ask the user to update the files so I don't have to submit to apple for such small updates.
But I still need to allow offline viewing in case they didn't have internet access.
What technologies or techniques would I have to research to accomplish this?
Thanks
what you're looking for is an html5 concept called application cache.. it directly addresses your problem. With app cache you can cache static content at the client side, which they can view even if they're offline, yet they can update it when the content on the server changes. If you look around you'll see people use this for the iPhone as well.
update:
What way would I go about rewriting files on the phone from ones on a server?
you basically update the cache to do that. from the docs:
The application cache automatically updates only if the manifest file
changes. It does not automatically update if resources listed in the
manifest file change. The manifest file is considered unchanged if it
is byte-for-byte the same; therefore, changing the modification date
of a manifest file also does not trigger an update. If this is not
sufficient for your application, you can update the application cache
explicitly using JavaScript.
I encourage you to do some reading on html5 local storage just to get the concept of local cache and manifest files etc, then just follow through the instructions on the apple docs.. It's not that difficult.
You can cache the content as abbood said but that won't allow you to provide initial offline content.
Another approach would be to use NSURLProtocol, which allows you to swizzle a request. For example, if you have a request for "http://google.com", you would be able to either change the URL or load your own content (say from a local directory).

Is it possible to use only the HTML 5 application cache for a webapp?

I'm developing a webapp, which should even work if the iphone is offline. I used the HTML5 application cache to implement this feature.
But: can i force the webapp to use only cached elements? Cause if you have a poor internet connection, loading the app is pain, cause it loads all elements from the internet. If i could display cached files (e.g. big images), the loading time can be much faster.
Any ideas?
The web app will use cached elements unless it detects a change in the cache.manifest file. So as long as you don't update the file (it's bit by bit, so even a comment change will make it appear updated) the web app will continue to use the cached code/images/etc. as long as you explicitly list them in the CACHE section, unless you put them or directories in the NETWORK section.

iPhone and HTML5 Cache Manifest

I am trying to build an iPhone web application using ASP.NET. The page is dynamically rendered once for each visitor. At this point the page can be bookmarked and it will never change again for that visitor. For this reason it should be cached locally from that point on so the application will run if referenced from the bookmark even if no network connection is available. No matter what I try the phone continues to request the page from the server forcing a re-render or it fails if the phone is offline.
Louis Gerbarg suggested in this post that I use HTML5 Cache Manifest to get this working however following the w3.org docs does not appear to work for the iPhone. Does anyone have a good example where application cache is working?
The cache manifest file has to be served with a 'text/cache-manifest' mime-type. This is absolutely critical, it will not work without it. If you navigate to the url of your manifest file, it should trigger a download...
Also, I've found that putting the manifest location in the tag as an absolute location, as well as all the entries in the manifest file to be more effective.
I answered your previous question related to this, but it was not clear from that question that you were trying to cache dynamic content. The cache manifest is for getting static content you want for offline web apps to work.
I am not sure you can do what you want. Do you want the app to be able to function offline, or are you just trying to peg something in the cache because it is slow to download? Unless you are actually constructing an offline webapp (which the user will add to as a bookmark or an app in the Spring Board) then your page can (and must necessarily) be evicted from local storage at the browsers discretion, regardless of how loose a cache policy you set on the page.
You should use the Safari Javascript Database API which should work for iPhone and Safari 3.1. It works great for local caching and data storage:
http://developer.apple.com/documentation/iPhone/Conceptual/SafariJSDatabaseGuide/
It could be to do with the size of the output.
I can't talk from any serious experience in tweaking things specifically for an iphone, but there is an intersting read from the YUI team here: http://yuiblog.com/blog/2008/02/06/iphone-cacheability/, which indicates that the largest unzipped cache file that can be held in an iphone is 25k, and that for optimal caching, as many components as possible should be <25k.
That may be the cause of your problems, but that's only a guess.