I am developing game with GameCenter. In which after finishing a level player can complete more than one achievement. I would like to know can I post multiple achievements at the same time? If not what is the best practice to post achievements one after another.
This document will be helpful.
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/GameKit_Guide/Introduction/Introduction.html
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I've uploaded my band's album some time ago and I would like if there's a way to see how many times a song has been played, and if possible the geolocation from where they have been played.
I've checked the API objects but I wasn't able to find anything to check this.
Many thanks in advanced.
Kind regards,
Sorry, the information you want is not accessible through the API.
Here is my problem. I have developed a game for Facebook but it is not appearing on profile of players like these two games on the image below
If anyone knows what to do about this please respond.
Best regards
there are in some place of documentation any information about multiple scores (one for each game level)?
I know how to do a leaderboard using score API, and how to publish a achievement, but I'd like know how to do a leaderboard for each level like angry birds friends.
There is some way?
Thanks.
All!
... I've integrated Spotify in my app using Sample Spotify Examples. I'm able to play track with Spotify's default controller.Now what my problem is: currently I'm able to play only one track. What to do if I want see the entire playlist track?
Thanking You in advance
With the current API, you need to do this yourself. I don't know exactly how you're doing playback, but when the current track ends you should prepare the next track and play it. There's no "play this list" API built-in to CocoaLibSpotify at the moment.
I am developing a cocos2d app.
It's almost completed but now I want to record the activities of my app as a video file, including sound produced by the app.
How can I implement this?
Anybody can help me.
Please suggest a way to implement this.
Thanks in advance.
The question isn't new, but since it isn't answered I thought I'd pitch in:
We provide an SDK called "Everyplay" that allows you to do exactly what you're looking for. It's free to use, and is lightweight.
We provide out-of-the-box integrations for Unity3D, cocos2d (1.x, 2.x), cocos2d-x, and you can of course integrate to a custom OpenGL-based game engine.
The documentation is available at https://developers.everyplay.com/doc
The documentation contains an example app key to use when developing, but you can of course sign up for your own client key at https://developers.everyplay.com/
There are many options - and the fact that your app is cocos2d doesn't matter much.
iSimulate works well. You can actually play the app on your device and record the gameplay as well as the touch events. This is important if you want to show user interaction in your app. You run the app in the simulator but you control it from your device.
If you just want to record the app interaction without caring about showing users the touch events, you can use Screenflow or Jing or some other recording software. I used to use Jing (free) but Screenflow works better for me and it also lets you create more advanced video like a trailer with effects. edit You should be able to capture touch events through the simulator with Screenflow too. You can choose to show them or not. And can use different indicators for those events.
Search on google for mac or iphone recording software. There are many options. I had the best experience with Screenflow because I wanted to make a trailer and gameplay video.
I'm developing similar application which allow user record the activity within cocos2d-x activity.
I'm using screen capture method and then combine it using FFMPEG. The performance wasn't too good thought but is the easiest way to achieve.