How to debug KVO - iphone

In my program I use KVO manually to observe changes to values of object properties. I receive an EXC_BAD_ACCESS signal at the following line of code inside a custom setter:
[self willChangeValueForKey:#"mykey"];
The weird thing is that this happens when a factory method calls the custom setter and there should not be any observers around. I do not know how to debug this situation.
Update: The way to list all registered observers is observationInfo. It turned out that there was indeed an object listed that points to an invalid address. However, I have no idea at all how it got there.
Update 2: Apparently, the same object and method callback can be registered several times for a given object - resulting in identical entries in the observed object's observationInfo. When removing the registration only one of these entries is removed. This behavior is a little counter-intuitive (and it certainly is a bug in my program to add multiple entries at all), but this does not explain how spurious observers can mysteriously show up in freshly allocated objects (unless there is some caching/reuse going on that I am unaware of).
Modified question: How can I figure out WHERE and WHEN an object got registered as an observer?
Update 3: Specific sample code.
ContentObj is a class that has a dictionary as a property named mykey. It overrides:
+ (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey {
BOOL automatic = NO;
if ([theKey isEqualToString:#"mykey"]) {
automatic = NO;
} else {
automatic=[super automaticallyNotifiesObserversForKey:theKey];
}
return automatic;
}
A couple of properties have getters and setters as follows:
- (CGFloat)value {
return [[[self mykey] objectForKey:#"value"] floatValue];
}
- (void)setValue:(CGFloat)aValue {
[self willChangeValueForKey:#"mykey"];
[[self mykey] setObject:[NSNumber numberWithFloat:aValue]
forKey:#"value"];
[self didChangeValueForKey:#"mykey"];
}
The container class has a property contents of class NSMutableArray which holds instances of class ContentObj. It has a couple of methods that manually handle registrations:
+ (BOOL)automaticallyNotifiesObserversForKey:(NSString *)theKey {
BOOL automatic = NO;
if ([theKey isEqualToString:#"contents"]) {
automatic = NO;
} else {
automatic=[super automaticallyNotifiesObserversForKey:theKey];
}
return automatic;
}
- (void)observeContent:(ContentObj *)cObj {
[cObj addObserver:self
forKeyPath:#"mykey"
options:0
context:NULL];
}
- (void)removeObserveContent:(ContentObj *)cObj {
[cObj removeObserver:self
forKeyPath:#"mykey"];
}
- (void)observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context {
if (([keyPath isEqualToString:#"mykey"]) &&
([object isKindOfClass:[ContentObj class]])) {
[self willChangeValueForKey:#"contents"];
[self didChangeValueForKey:#"contents"];
}
}
There are several methods in the container class that modify contents. They look as follows:
- (void)addContent:(ContentObj *)cObj {
[self willChangeValueForKey:#"contents"];
[self observeDatum:cObj];
[[self contents] addObject:cObj];
[self didChangeValueForKey:#"contents"];
}
And a couple of others that provide similar functionality to the array. They all work by adding/removing themselves as observers. Obviously, anything that results in multiple registrations is a bug and could sit somewhere hidden in these methods.
My question targets strategies on how to debug this kind of situation. Alternatively, please feel free to provide an alternative strategy for implementing this kind of notification/observer pattern.
Update 4: I found the bug using a mixture of breakpoints, NSLogs, code reviews and sweating. I did not use the context in KVO, although this is definitely another useful suggestion. It was indeed a wrong double registration that - for reasons beyond my comprehension - resulted in the observed behavior.
The implementation including [self willChange...]; [self didChange...] works as described (on iOS 5), although it is far from beautiful. The issue is that as NSArray is not KVO-compliant there is no way to talk about changes to its contents. I had also thought about notifications as suggested by Mike Ash, but I decided to go with KVO as this seemed like a more Cocoa-ish mechanism to do the work. This was arguably not the best of decisions ...

Yes, calling -addObserver: twice will result in two registrations. A class Foo and some subclass of Foo, Bar, may both (legitimately) register for the same notification, but with different contexts (always include the context, always check the context in -observeValueForKeyPath and always call super in -observeValueForKeyPath).
This means that an instance of Bar will register twice, and this is correct.
However, you almost certainly don't want to register the same object/keypath/context more than once accidentally, and as #wbyoung says overriding -addObserver:forKeyPath:options:context: should help you make sure this doesn't happen. If nesessary keeping track of observers/keypath/context in an array and making sure they are unique.
Mike Ash has some interesting thoughts and code on his blog about using contexts. He is right about it being broken but in practise KVO is perfectly useable.
That is, when you use it to do something it is meant todo. It used to be that you absolutely could not do something like this..
[self willChangeValueForKey:#"contents"];
[self didChangeValueForKey:#"contents"];
because it's a lie. The value of 'contents' when you call -willChange.. must be a different value from when you call -didChange... The KVO mechanism will call -valueForKey:#"contents" in both -willChangeValueForKey and -didChangeValueForKey to verify the value has changed. This obviously won't work with an array as no matter how you modify the contents you still have the same object. Now i don't know if this is still the case (a web search turned up nothing) but note that -willChangeValueForKey, -didChangeValueForKey are not the correct way to handle manual kvo of a collection. For that Apple provides alternative methods:-
– willChange:valuesAtIndexes:forKey:
– didChange:valuesAtIndexes:forKey:
– willChangeValueForKey:withSetMutation:usingObjects:
– didChangeValueForKey:withSetMutation:usingObjects:
It may not still be true that the value must change, but if it is, your scheme is not going to work.
What i would do is have one notification for modifications to your collection. And a different notification for modification of items in that collection. i.e. at the moment you are trying to trigger notifications for #"contents" when instead you could have #"contents" and #"propertiesOfContents". You would need to observe two keypaths but you can use automatic kvo instead of manually triggering the notifications. (Using automatic kvo will ensure that the correct versions of -willChange.. -didChange.. are called)
For automatic kvo of an array take a look at (no NSArrayController needed) :-
Key-Value-Observing a to-many relationship in Cocoa
Then each time an item is added to the collection, observe the properties you need (as you are doing now) and when they change flip a value for self.propertiesOfContents. (ok as i read that back it doesn't necessarily sound less hacky than your solution but i still believe it may behave better).

In response to your modified question, try overriding addObserver:forKeyPath:options:context: in your custom class and setting a breakpoint on it. Alternatively, you can just set a symbolic breakpoint on -[NSObject addObserver:forKeyPath:options:context:], but that will probably get hit a lot.

Related

How to Transfer Data Via KVO Notifications?

so I am able to successfully have another class of mine be notified via KVO notification when a class instance value changes, but I have no idea of how I would go about transferring data between the two objects. I am aware that it is possible to do such things via the context: parameter, however Apple's documentation fails to indicate how to go about doing that.
I am aware that you place a pointer to an object as the context parameter in the addObserver:forKeyPath:options:context: message, but how does the object that is being observed "see" that object that is pointed to so it can make modifications accordingly?
Thanks!
The context argument is not meant as a data-transfer device, it just helps the observing class to distinguish different observations from each other. I’m not sure if you understand KVO right. KVO is used when you want to know about updates to a certain property. Upon receiving the notification you usually do something with the old/new property value:
- (void) observeValueForKeyPath: (NSString*) keyPath ofObject: (id) sender
change: (NSDictionary*) change context: (void*) context
{
id newValue = [change objectForKey:NSKeyValueChangeNewKey];
NSLog(#"New property value: %#.", newValue);
}
In this use case it does not make much sense to talk about “transferring data” between the two parties. If you want to get some extra data in addition to the property changes, you can easily expose that data as a property on the class being observed. Or forget about KVO and trigger a regular NSNotification with all the required data passed as the user info object:
NSDictionary *info = [NSDictionary dictionaryWithObjectsAndKeys:
foo, #"foo", bar, #"bar", nil];
[[NSNotificationCenter defaultCenter] postNotificationName:#"Foo"
object:self userInfo:info];
So I got it working like so...
I have an object (obj A) that needs to observe another object (obj B) and implements the following function: observeValueForKeyPath:ofObject:change:context:
Obj B calls the following in its init function:
[self addObserver:[<some singleton class> sharedManager] forKeyPath:#"someVar" options:(NSKeyValueObservingOptionNew) context:self];
Of course the observer class does not need to be a singleton class, but of course it is very convenient. I passed in the object being observed as the context and that allowed obj A to access all ivars for obj B in the observeValueForKeyPath:ofObject:change:context: function.
As I discovered, different background threads aren't used for KVO notifications, so I am reverting back to using protocols to transfer information as they both work out the same.
This form of data transfer is not recommended, but I wanted to just point out that it is indeed possible.

Pointer to a Pointer in Objective-C

I have an NSDictionary with some values. Usually, the values in the NSDictionary are static, but in some rare cases (user changes settings), the NSDictionary changes.
The dictionary is used application wide and stored in the app delegate.
The problem that I have now: When the settings change, I release the old dictionary and create a new one. How do I now inform all the relevant parties? I thought of storing NSDictionary** pointers and deference them as I need, in order to get the NSDictionary* (there is never a case where the dictionary is released and not recreated).
NSMutableDictionary* dict = [NSMutableDictionary alloc] init];
...
NSDictionary** ref = &dict;
When I run the debugger I can see that dereferencing ref does get me dict initially. But after some time, it seems that ref is pointing to nirvana. Wondering whether I need to manage memory or sth. for NSDictionary**? Since it's not a pointer to an object, retaining it doesn't make sense. But it does seem like a memory issue?
I'm not going to comment on the complexity of pointers, because that's really not relevant to this situation. Furthermore, I'm not really sure what it is that you want, but I think you are looking for a way to observe changes from one object in another. The nice thing is that Cocoa provides this out of the box.
So, you'll need to have this dictionary as a property to something (your application delegate). Then, use key-value-observing in whichever objects care, to watch that property for changes:
[appDelegate addObserver:self forKeyPath:#"dictPropertyName"];
Then, implement -observeValueForKeyPath:ofObject:change:context::
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
if ([keyPath isEqualToString:#"dictPropertyName"]) {
// your property has changed; respond to that here
}
}
Let me know if this is something like what you wanted.
Jonathan's answer is correct. However, since this is a global sort of thing, it might make as much or more sense to simply use a notification to let all interested parties know that the dictionary has changed.
Specifically, see NSNotificationCenter and NSNotification.

EXC_BAD_ACCESS on IPhone Cocos2d

I Have the following code:
-(void) changeAnimation:(NSString*)name forTime:(int) times {
if(currentAnimation != #"attack")
{
id action = [CCAnimate actionWithAnimation:[self animationByName:name]];
id repeatAction = [CCRepeat actionWithAction:action times:times];
currentAction = [self runAction:repeatAction];
lastANimation = currentAnimation;
currentAnimation = name;
}
else if(currentAction.isDone)
{
//Here is where I would change the animation
//but I commented the code for now
}
}
So when I run this and click on the button that changes the animation to "attack" (by calling [mysprite changeAnimation:#"attack" forTime:1];), I get a EXC_BAD_ACCESS error from the "currentAction.isDone" line, the next time the function is called (the joystick will call changeAnimation to try and change the animation to "run" or "idle", but I want the attack animation to finish first). Any thoughts on whyI get this? currentAction is declared in my class.
Edit: there is nothing in the rest of the class that interacts with currentAction, beside a getter. Its declaration is in the .h (CCAction* surrentAction). Do I need to initialize it? I thought the returned value from runAction would be sufficient? ANyways, when I run the debugger, it is not nil, and assigned to the correct action.
Thanks,
Dave
Edit:
I ended up creating a sequence when "attacking" that calls a function that changes the currentAnimation, so i avoided the issue. Still no idea what was happening.
Here's the answer if your interested:
Other Post
More of the class is probably needed to really answer this properly, but the EXC_BAD_ACCESS typically happens because you're accessing something that has been released and is no longer available in memory.
I'm guessing that somewhere in your class you're releasing, either explicitly, or implicitly, the "currentAction" object asynchronously - and when you're checking later, it's done & gone and you're hitting this crasher.
In general, keeping a state variable or two that you always have known values on is a good way to go, and for the "actions" that you're going through, if they're asynchronous and doing their own memory management, leave them as such and work through some state variables that you maintain and control all the memory management around. It's a pretty reasonable pattern for asynchronous callbacks, either with the classic stuff or as you move into using blocks with iOS 4.0

Memory leak using (void) alloc

I have seen a similar line of code floating about in Apples code:
(void)[[URLRequest alloc] initializeRequestWithValues:postBody url:verifySession httpHeader:nil delegate:self];
URLRequest is my own custom class. I didn't write this and I think the guy that did just grabbed it from Apple's example. To me this should leak and when I test it I'm pretty sure it leaks 16 bytes. Would it? I know how to fix it if it does but wasn't sure as it was taken from Apple's code.
EDIT: The problem was with the SDK, not the above code. See answer below for further details
Thought I might update this as after further testing and the release of iOS4 it has changed.
The above code doesn't leak and the memory footprint of the App returns to normal even after 200 iterations of the code. The leak did occur in iOS3 but was very small, in iOS4 it has completely disappeared both in simulator and device.
Some might wonder why you would want to implement this code but it works and make sense when dealing with lots of different NSURLConnections throughout your code running simultaneously.
Yes. This is a leak, which can easily be fixed by adding an autorelease:
[[[URLRequest alloc] initializeRequestWithValues:postBody url:verifySession httpHeader:nil delegate:self] autorelease];
Perhaps a better fix would be to create a class function that does this:
#interface URLRequest
{
// ...
}
// ...
+ (void) requestWithValues:/* ... */
// ...
#end
Then you could simply use [URLRequest requestWithValues: /* ... */] without invoking alloc.
Not at all sure what this code is supposed to accomplish. It does appear to break every single convention about initialization methods. What's the point of returning a void pointer from an initialization method? The entire point of an initialization method is to return an object. Where in Apple's code examples did you see this?
Having said that, I don't see why it would leak. Since it doesn't return an object there is nothing to leak external to the method. There might be something internally that leaks.
Edit:
It basically does an NSURLConnection.
Because we are submitting a lot of
forms with a lot of different values
we put it in an external class. All
the delegate methods like
didFailWithError: are in NSURLRequest
and connectionDidFinishLoading just
passes the data to its delegate. So it
doesn't really need to return anything
as it is done through a delegate
method.
Yeah, you need to redesign this. At present, this method is just a disaster waiting to happening. If nothing else, everyone else looking at this code will be utterly confused about what you are doing.
If you have no need to retain the object created, then move its allocation and clean up entirely within a method. Change the method name prefix from "initialize" to something like "setup", "configure", "acquire" etc so the name doesn't imply that it creates and returns and object.
If you need a one shot instance of a particular class, use a class method like Michael Aaron Safyan suggested (again without initialize in the name.) The class method should internally initialize an instance, perform the operations needed, return the data to wherever, then dealloc the instance.
That way, you won't have to worry about leaks and everyone else who may read your code (including yourself months down the road) will immediately understand what the code does.

Dealing with variable assignments and async requests

I'm looking for a reliable design for handling assignments that have asynchronous requests involved. To further clarify, I have a class which handles Data Management. It is a singleton and contains a lot of top level data for me which is used throughout my iPhone application.
A view controller might do something such as the following:
users = [MySingleton sharedInstance].users;
MySingleton will then override the synthesized users getter and see if it is set. If it is not set, it will speak to a Connection Manager (a wrapper for NSURLConnection and its delegate methods) which fires off an asynchronous request, and this is where problems begin. I cannot guarantee when "users" will be available. I could change the request to synchronous, but that will directly effect user experience, especially in a mobile environment where bandwidth is limited already.
I need to be able to at some point, have some kind of locking/synchronization code going on in my getter that doesn't return users until it is available or is nil.
Once the NSURLConnection has the data available, it needs to callback something/somewhere with a response object and let the getter know the data is available.. whether it's failed or succeeded.
Any suggestions on handling this?
I solved this problem a couple ways in different apps.
One solution is to pass an object and selector along to notify such as:
- (id)getUsersAndNotifyObject:(id)object selector:(SEL)selector
This breaks the nice property behavior however. If you want to keep the methods as properties, have them return immediately, with either cached data or nil. If you need to go out to the network, do so asynchronous and then let the rest of the app know the data changed via KVO or the NSNotificationCenter. (Cocoa Bindings would be an option on the Mac, but they don't exist on iPhone).
The two methods are fairly similar. Register for updates with your shared instance, and then ask for the data. KVO is a little lighter weight if you just dealing with raw observable properties, but an NSNotification might be more convenient if you're interested in several different pieces of data.
With an NSNotification, the client object could register for one type of notification which includes the changed data in its userInfo dictionary instead of having to register obvservers for every single key path you're interested in.
An NSNotification would also allow you to pass back failures or other status information a lot more easily than straight KVO.
KVO method:
// register observer first so you don't miss an update
[[MySingleton sharedInstance] addObserver:self
forKeyPath:#"users"
options:(NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld)
context:&kvo_users_context];
users = [MySingleton sharedInstance].users;
// implement appropriate observeValueForKeyPath:ofObject:change:context: method
NSNotification Method:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(sharedDataChanged:)
name:MySingletonDataUpdatedNotification
object:[MySingletonDataUpdatedNotification sharedInstance]];
users = [MySingleton sharedInstance].users;
// implement appropriate sharedDataChanged: method
You can either use a delegate pattern or a notification pattern here.
A delegate would let a particular object know when users is complete, a notification pattern would notify any object that wants to know. Both are valid, depending on your situation.
Just remember: if you have any race issues in your app, your architecture is probably all wrong.
It took me a while to realize what the best way of handling this kind of typical task; it turns out the clue is in the design of many of Cocoa and CocoaTouch's own APIs: delegation.
The reason so many of Cocoa's APIs use delegation is because it fits very well with the asynchronous nature of many GUI apps.
It seems perfectly normal to want do do something along the lines of:
users = [MyDataFactory getUsers];
Except, as you point out, you have no idea when the getUsers method will finish. Now, there are some light-weight solutions to this; amrox mentioned a few in his post above (personally I'd say notifications aren't such a good fit but the object:selector: pattern is reasonable), but if you are doing this kind of thing a lot the delegation pattern tends to yield a more elegant solution.
I'll try to explain by way of an example of how I do things in my application.
Let's say we have a domain class, Recipe. Recipes are fetched from a web service. I typically have a series of repository classes, one for each entity in my model. A repository class' responsibility is to fetch the data required for the entity (or a collection of them), use that data to construct the objects, and then pass those objects onto something else to make use of them (typically a controller or data source).
My RecipeRepository interface might look something like this:
#interface RecipeRepository {}
- (void)initWithDelegate:(id)aDelegate;
- (void)findAllRecipes;
- (void)findRecipeById:(NSUInteger)anId;
#end
I'd then define a protocol for my delegate; now, this can be done as an informal or formal protocol, there are pros and cons of each approach that aren't relevant to this answer. I'll go with a formal approach:
#protocol RepositoryDelegateProtocol
- (void)repository:(id)repository didRetrieveEntityCollection:(NSArray *)collection;
- (void)repository:(id)repository didRetrieveEntity:(id)entity;
#end
You'll notice I've gone for a generic approach; you will likely have multiple XXXRepository classes in your app and each will use the same protocol (you may also choose to extract a base EntityRepository class that encapsulates some common logic).
Now, to use this in a controller, for example, where you previous would have done something such as:
- (void)viewDidLoad
{
self.users = [MySingleton getUsers];
[self.view setNeedsDisplay];
}
You would do something like this:
- (void)viewDidLoad
{
if(self.repository == nil) { // just some simple lazy loading, we only need one repository instance
self.repository = [[[RecipeRepository alloc] initWithDelegate:self] autorelease];
}
[self.repository findAllRecipes];
}
- (void)repository:(id)repository didRetrieveEntityCollection:(NSArray *)collection;
{
self.users = collection;
[self.view setNeedsDisplay];
}
You could even extend this further to display some kind of "loading" notice with an additional delegate method:
#protocol RepositoryDelegateProtocol
- (void)repositoryWillLoadEntities:(id)repository;
#end
// in your controller
- (void)repositoryWillLoadEntities:(id)repository;
{
[self showLoadingView]; // etc.
}
Another thing about this design is that your repository classes really don't need to be singletons - they can be instantiated wherever you need them. They may deal with some kind of singleton connection manager but at this layer of abstraction a singleton is unnecessary (and its always good to avoid singletons where possible).
There is a downside to this approach; you may find you need layers of delegation at each level. For instance, your repositories may interact with some kind of connection object which does the actual asynchronous data loading; the repository might interact with the connection object using it's own delegation protocol.
As a result you might find you have to "bubble up" these delegation events throughout the different layers of your application using delegates that get more and more coarse-grained as they get closer to your application-level code. This can create a layer of indirection that can make your code harder to follow.
Anyway, this is my first answer on SO, I hope its been helpful.