Verify in app purchase receipt without external server? - iphone

I would like to verify an in-app purchase receipt by sending a JSON to buy.itunes.apple.com/verifyReceipt, but im not sure how. I can find lots of tutorials on how to do it with a php server, but I dont use an external server for my purchase. Help?

There are cases where validating receipts is an essential thing, but your case does not sound like one of those cases. In your case, you are getting receipts directly from StoreKit and using them within the app.
The main reason someone would have to have validation of receipts is if they are 'delivering' content to an application from an external source. In those cases, validating a receipt is essential because the receipt is coming from an untrusted source (the application could send any receipt it wanted to).
That being said, there is no reason you can't follow the exact process to validate local receipts as well (if desired).

Related

iTunes in-app purchase receipt verification - obscure-JSON

This question related to AppStore in-App Purchase Receipt Verification Issues
In short - receipt data from iTunes is encoded in strange kinda-JSON format without any specifications for it. The accepted answer states that there is no need to decode it, it must be just sent to iTunes.
In my case I want decode that data to ensure that bundle_id parameter is equal to my apps bundle_id.
https://buy.itunes.apple.com/verifyReceipt method treats receipt as valid even if it was not generated for my application - so if hacker will send valid receipt from other app to my server - he well succeed.
The question is in how to do such verification properly, that additional step was certainly not intended by iTunes developers (otherwise they would not used pseudo-JSON), but nevertheless I think that it is necessary for protection from such attacks.
Any thoughts on this?
Gill, you should consider the receipt data that you are validating opaque and not try to interpret it. Send it to Apple's verifyReceipt service and examine the response. It will be a non-strange JSON object. If the "status" field is 0 then Apple considers it to be a valid receipt but it is up to your server app to determine if it is being used in a valid context. To do that you can examine the "receipt" object where you'll find the bundle and product IDs among a lot of other things.
If you're determined to some pre-validation of the receipt data before sending to Apple you can do that as well with some extra effort. It is a base64 encoded JSON object that contains two other base64 encoded objects one of which is receipt data as described above. The problem with this approach is the data is not intended to be examined by Apple service users so would be subject to change without notice. It can be a useful technique for debugging however.
If you are using iOS7, you can do receipt validation including bundle_id verification using on-device methods. Take a look at-- iOS InApp Purchase Receipt Validation iOS 7 and A complete solution to LOCALLY validate an in-app receipts and bundle receipts on iOS 7. I'm assuming you are talking about on-device validation and not using your own server to handle validation.

Tags within StoreKit receipt

I'm developing a web service where I need to verify a purchase on the server and return some info if validation is successful. I want to make sure someone can't spoof the service by requesting validation with a receipt from another application. Is there a way to get the product id or some other meaningful information that will let my server verify it's my app requesting validation?
Ken
as far as i remember, the receipt contain productId as well as bundleId so just use those. The receipt validation (at apple side) ensures that the receipt has been not tampered with.
further reading: Veryfiyng Store Receipts

How to develop a payment verification for in-app purchase?

I have developed an iPhone application that was rejected. With this application I offer an SMS transmission service. On my website each user has an account and he can buy credits on the website to be able to send SMS.
The reason for rejections was that my app uses an external service, my website. They say I have to use in-app purchase for the credits.
So now I am about to extend my api. So if purchase takes place in-app the web server needs to know that there was a purchase and what type of purchase. This is done using HTTP-POST.
I could build a simple url and register the purchase in the user-account, since I can verify that an purchase was performed correctly in the app store. But to prevent hacking and just for security reason I think there has to be some kind of encryption.
E.g. if the payment process in the app was successful I send a HTTP-POST to my webserver. It contains some encrypted key that can be encrypted by the webserver.
What do you think about all this? How can I make my api safe regarding in-app purchase and what security algorithm could I use?
Any other suggestions or ideas?
You should probably look into the Server Product Model, rather than trying to invent some way for your app on the device to tell the server that credit was purchased after the fact. The section on Verifying Store Receipts will come in handy; in short, your app transmits the contents of transactionReceipt to your server (ideally via HTTPS). Your server base64-encodes it, embeds it in a simple JSON object, and posts it to Apple to get the status and verified purchase information.
I have a complete implementation of storekit including the server code.
http://blog.mugunthkumar.com/coding/mkstorekit-4-0-supporting-auto-renewable-subscriptions/
Try this
You should check out this wiki article on public key encryption. This is what you'll probably what to be using.
CommonCrypto is a module available for iOS that deals with this type of encryption. Here is a sample project in the iOS developer library that uses this module.
Yes You are correct. That is the best way. When user purchase credit using In-App purchase(IAP) You will have delegate method for purchase succeed. So you can call your Server API in this delegate method and put some flag with credit number in the user table of your server database. You can send this info encrypted and your server would decrypt it and insert in your database.

IPHONE in-app purchase: is it possible to verify a receipt without using an external server?

I have a receipt of a recorded transaction stored by the application when the transaction was done and I would like to ask apple's servers if this receipt is valid.
Is there a way to do this without using an external server?
I would like to ask Apple's servers if this receipt is valid.
Is there a way to do this without using an external server?
Perhaps it's just me, but it seems like you are asking to contact a server without contacting a server, which is quite impossible I'm afraid.
As far as I know, there are few json service provided by Apple:
One for the In App sandbox (before the submission):
https://sandbox.itunes.apple.com/verifyReceipt
One for the App Store version:
https://buy.itunes.apple.com/verifyReceipt
You can call them sending your receipt:
{
"receipt-data" : "(actual receipt bytes here)"
}
And it returns the answer:
{
"status" : 0,
"receipt" : { ... }
}
I assume you can make a direct call to the service within your iPhone app OR you can call your own server script that work as a proxy to the Apple service. It depends on your app logic. If you need to check the receipt on your server (IE. to authorize a download) you should call your server script otherwise you can verify the receipt directly from the app.
Doc reference:
http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/StoreKitGuide/VerifyingStoreReceipts/VerifyingStoreReceipts.html
this case is solved. It is possible to do that using just the iphone.
To clarify:
Only the Apple Server can give information about the validity of a
transaction receipt. Indeed you have to contact this server even just
to find out if a product is still active (or if the user has
cancelled the subscription).
On the web, you get the impression that
it is not at all, or at least not in any safe way, possible to
contact this Apple Server simply via HTTP-POST out of your app.
Everybody seems to be convinced you need to have a web server which
is contacted from your app, and that you should only contact Apple's
server from your web server.
Apple, however, even provides implementation code (I wish I had found that earlier) on how to contact the verification server safely without another web server in between:
http://developer.apple.com/library/ios/#releasenotes/StoreKit/IAP_ReceiptValidation/_index.html
This implementation is similar to what lomanf mentioned, just in more detail and with all the security needed to make it work even with iOS 5.x.
So the answer is most definitely: Yes.

How can my server securely authenticate iPhone in-app purchase?

Look at Apple's diagram for the server purchase model.
In step #9, how can the server know that it is really talking with an iPhone that is entitled to the purchase, and that Eve is not performing a replay with a dishonestly obtained receipt?
The receipt may be valid, but that doesn't prove that the sender is the entitled party.
Is there any notion of a device certificate on the iPhone that can be used to sign the receipt?
Is there any way to bind the receipt to the device, or bind the receipt to both the iTunes account and to the device, so the server can validate?
Apple-Provided Vulnerable Approach
The server can authenticate a purchase by doing the following:
The iPhone application receives a transactionReceipt after the purchase. Have the iPhone base64 encode it (You can use this open-source addition to NSData) and send it to your server. (You could even send it as-is and have the server base64 encode it before validation.)
Have your server send a JSON request with the single key receipt-data with the base64 encoded transactionReceipt to https://buy.itunes.apple.com/verifyReceipt using an HTTP POST. (For directions on how to do this in various server-side languages see this site)
The server will respond with a JSON object with two keys: status which is an integer and receipt which is the receipt repeated.
If status is zero, the receipt is valid should be accepted, a non-zero value means the receipt isn't valid.
Secure Additions to Apple's Approach
However, there are a few security implications. A user could use another user's receipt since devices aren't tied to receipts, or a user could use another product's receipt since the server doesn't verify the product id of the receipt. To ensure this doesn't happen you should also do the following:
When you first get the receipt in the application, immediately send it to your server along with the device's UUID over a secure channel such as HTTPS or an SSL socket. Do not store it anywhere, leave it in memory.
On your server, store the UUID and receipt pair in a database.
When a device sends a UUID and receipt pair, verify with your database that the receipt has not already been used, and make sure the receipt is actually for your product by checking the receipt's product id. The receipt is just a JSON object, so your server can read the contents by decoding the receipt from base64.
Return a response to the device over the secure channel telling it whether the purchase is:
Authenticated as new (wasn't in DB and was valid)
Authenticated in the past (Same UUID and receipt pair was already in DB)
Denied due to wrong product id
Denied due to having already used the receipt with another UUID.
Since the receipt is only ever in memory on the device, and your application uses the device's UUID (can be spoofed by jailbroken devices, see comments), and all purchases of your product are logged with the device's UUID on your server in a secure manner; a user could not use another user's receipt to verify the purchase, nor could they use a receipt from another product, since you check for that.
You can also validate other fields from the receipt if you want to verify other details of the transaction. For example, if your product is a subscription, you'll like want to look at the transaction date as well.
Also, users cannot pretend to be your server by having the device on a private network with a host of the same name as yours, since they won't have your SSL certificate.
Failure Considerations
Since failure might occur between when the user's device gets the receipt and verifying it with your server (for example if the user looses connectivity, or your server is down for maintenance), you should also let the user "re-authorize". Re-authorizing should get the receipt from the store (using a Restored Transaction) and re-send it to the server just as though this was a new purchase. This should rarely need to be used, but should be available to save the user having to re-buy the product in the case of network failure.
Multiple Devices Consideration
This means that if a user wants to use an application on more than one device, they will have to purchase the product multiple times. This might be the desired effect, but you should likely inform your users before they purchase since they might expect to be able to use the content across devices they have associated with their account.
If the receipt also contains the iTunes account information, authentication could use that to allow users to share content between all their devices (but not their friends').
I do not think that can bind the receipt to the device.
My understanding is that you are allowed to install an application on multiple devices without extra cost. Binding it to the device would mean that if you for example upgrade/change your phone you would need to purchase all the apps again.
I believe if you can't read the user's apple ID, your only protection against piracy would be keeping track(server-side of course) of the number of download requests per transaction_id and limit those if they go over a certain value.
So if you limit it to say 50, that gives a reasonable margin for the user to deploy the app and it's contents on multiple devices and restore several times, but makes it hard for whoever wants to distribute a pirated version with a valid receipt for unlimited restores. Of course they can just distribute a version with all your content, but that's nothing you can do about that and at least they're not taxing your servers.
UDID Does Not Work Anymore
Beniot answer is great, however, these days, as mentioned by Joe D'Andrea, UDID is deprecated and the last time I tried, an App that used the call to get the UDID failed to pass validation during upload to iTunes.
Time-limited Receipts as Alternative to Receipt Counters
To add on to hloupyhonza's answer, besides having a "download request" counter for a particular receipt, you can just limit the receipt validity by time. I found anything between 12 to 24 hours reasonable.
This method also allows the purchaser to use the purchase on any other device he owns as long as he logs into the App Store with the same Apple ID. Note: Each time Restore Purchases is done, Apple returns a completely new receipt (with details of the original receipt contained) - this allows purchases to be restored past the time limit we set for a particular receipt.
Preventing "Off-The-Shelf" Hacks
To prevent typical "Googled" hacking solutions (my data shows this constitutes almost all of IAP hacking attempts), I use a checksum (pick your favorite algorithm, doesn't matter unless you want to make it watertight) of the following concatenation:
receipt-data json string
A shared secret key
Validation success status code.
The App will verify the checksum returned by our validation server. This is not watertight though, as the hacker may retrieve the shared key from your App's binary. But it has prevented all "off-the-shelf" hacks thus far and that's good enough for my use.