after some discussion on this topic I'm attemting to implement 2 buttons on the footerview on a UItableView. To create the buttons, I declare them on the declaration .h file, synthesized on the implementation .m file and then, I created them by code, like this:
- (UIButton *)resetButton{
if (resetButton == nil)
{
resetButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
resetButton.frame = CGRectMake(20.0, 40 , 95.0, 37.0);
[resetButton setTitle:#"Reset" forState:UIControlStateNormal];
resetButton.backgroundColor = [UIColor clearColor];
[resetButton addTarget:self action:#selector(resetAction:) forControlEvents:UIControlEventTouchDown];
resetButton.tag = 1;
}
return resetButton;
}
and then, I implemented this code into the UITableView delegate method:
- (UIView *)tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section
{
UIView* customView = [[UIView alloc] initWithFrame:CGRectMake(0.0, 0.0, 320.0, 100.0)];
[customView addSubview:self.resetButton];
[customView addSubview:self.calculateButton];
return [customView autorelease];
}
by doing so, the buttons appear on the screen however, when I tap them, nothing happens (I implemented a AlertView on the actions to check if they work.
any help here?
Thanks!
EDIT: the actions linked to the button:
-(IBAction)resetAction:(id)sender {
UIAlertView *alert=[[UIAlertView alloc]initWithTitle:#"Reset"
message:#"You just pressed the Reset button"
delegate:self
cancelButtonTitle:#"Acknowledged"
otherButtonTitles:nil];
[alert show];
[alert release];
}
I think what you are missing is - (CGFloat)tableView:(UITableView *)tableView heightForFooterInSection:(NSInteger)section.
Without this the custom footer will be height 0. The reason you can still see the button is because clipsToBounds is NO by default for the custom view.
Related
UIAlertView is working fine in ios 6 with below code .But when it comes to ios 7 the subviews ( "yes" and "no" buttons in my code ) is not showing when alertview is called only text message is showing .Can anyone tell me how to resolve this problem ?
viewController.m file
[Utilities prCustomAlert:#"Textmessage" inTitle:#"Alert view title" delegate:self inTag:300];
CustomAlertView *alertView = [Utilities sharedUtility].customAlertView;
alertView.numberOfBtns = 2;
UIButton *btn= (UIButton *)[alertView viewWithTag:10];
[btn setTitle:#"no" forState:UIControlStateNormal];
[btn addTarget:self action:#selector(dontlogout) forControlEvents:UIControlEventTouchDown];
btn = (UIButton *)[alertView viewWithTag:11];
[btn setTitle:#"yes" forState:UIControlStateNormal];
[btn addTarget:self action:#selector(logout) forControlEvents:UIControlEventTouchDown];
[Utilities displayCustomAlertForDelegate:self];
UIAlertView.m file
CGRect viewFrame = self.frame;
CGRect buttonFrame = button.frame;
if(self.numberOfBtns==2){
CGRect labelFrame = [self viewWithTag:15].frame;
button.frame = CGRectMake(10, 0, 40, 30);
button.hidden = NO;
//yes...
btn = (UIButton *)[self viewWithTag:11];
btn.frame = CGRectMake(60, 0, 40, 30);
btn.hidden = NO;
//no..
btn = (UIButton *)[self viewWithTag:10];
btn.hidden = YES;
}
We can add subviews to UIAlerView by adding subview to the presentedViewController's view when UIAlertView is presented. I have accessed UIAlertView like following way :
NSArray *subviews = [UIApplication sharedApplication].keyWindow.rootViewController.presentedViewController.view.subviews;
I have created a subclass of UIAlerView :
Header File :
#interface MLKLoadingAlertView : UIAlertView
- (id)initWithTitle:(NSString *)title;
#end
Implementation File :
#import "MLKLoadingAlertView.h"
#define ACTIVITY_INDICATOR_CENTER CGPointMake(130, 90)
#implementation MLKLoadingAlertView
- (id)initWithTitle:(NSString *)title
{
if ( self = [super init] )
{
self.title = title;
self.message = #"\n\n";
[self setDelegate:self];
}
return self;
}
// You can Customise this based on your requirement by adding subviews.
- (void)didPresentAlertView:(UIAlertView *)alertView
{
NSArray *subviews = [UIApplication sharedApplication].keyWindow.rootViewController.presentedViewController.view.subviews;
if( subviews.count > 1 )
{
// iOS while presenting an alertview uses a presening view controller. That controller's view has several subviews. I have picked one
// subview from it which has frame similar to the alertview frame.
UIView *presentedView = [subviews objectAtIndex:1];
UIActivityIndicatorView *customActivityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
[customActivityIndicator startAnimating];
customActivityIndicator.center = ACTIVITY_INDICATOR_CENTER;
[presentedView addSubview:customActivityIndicator];
}
}
#end
In - (void)didPresentAlertView:(UIAlertView *)alertView method I have added the subviews to UIAlertView by accessing Presented View Controller's view.
You can find explanation and code example for this on Here
What you were doing was always wrong. You are not allowed to add your own subviews to a UIAlertView. The good news is - in iOS 7, you don't have to! The new custom transition animation mechanism lets you make your own view that behaves just an alert view, but since it is your view, you can put anything you like into it, like this:
Note how the fake "alert view" floats in front of the original view in the screen shot on the right, and dims the screen behind it, just like a real alert view. But it is made up entirely of custom content; a "real" alert view could never contain an image and a switch!
For the code that creates this view, which you can easily adapt to your own purposes, see my github site: https://github.com/mattneub/custom-alert-view-iOS7
I think the root of the problem in iOS7 that Apple changed the UIAlertView appearance mechanism.
From now any show of alertView follows after initiating of two private view controllers
_UIModalItemAppViewController
_UIModalItemsPresentingViewController
In other words, now UIAlertView is not a pure view - it is a part of some complicated collection of view controllers with full view controller life cycle.
But a good news that you can change accessoryView to your customContentView in a standard alert view
[alertView setValue:customContentView forKey:#"accessoryView"];
Note that you must call this before [alertView show].
I have three text fields on an alertview, I set keyboard as decimalType ,
- (IBAction)heightMethod:(id)sender
{
self.utextfield = [[UITextField alloc] initWithFrame:CGRectMake(12.0, 45.0, 260.0, 25.0)]; utextfield.placeholder = #" Centimeters";
self.utextfield.delegate=self;
self.utextfield.tag=3;
[ self.utextfield setBackgroundColor:[UIColor whiteColor]];
[self.alertHeight addSubview: self.utextfield];
// Adds a password Field
self.ptextfield = [[UITextField alloc] initWithFrame:CGRectMake(40, 80.0, 80, 25.0)]; ptextfield.placeholder = #" Feet";
self.ptextfield.delegate=self;
self.ptextfield.tag=4;
[self.ptextfield setBackgroundColor:[UIColor whiteColor]];
[self.alertHeight addSubview:self.ptextfield];
self.ptextfieldInches = [[UITextField alloc] initWithFrame:CGRectMake(140, 80.0, 80, 25.0)]; ptextfieldInches.placeholder = #" Inches";
self.ptextfieldInches.delegate=self;
self.ptextfieldInches.tag=5;
[ptextfieldInches setBackgroundColor:[UIColor whiteColor]];
[self.alertHeight addSubview:ptextfieldInches];
[self.utextfield setKeyboardType:UIKeyboardTypeDecimalPad];
[self.ptextfieldInches setKeyboardType:UIKeyboardTypeDecimalPad];
[self.ptextfield setKeyboardType:UIKeyboardTypeDecimalPad];
[self.alertHeight show];
}
As I tap any textfield, keyboard resign only two times, but on third time its not resigning . I added resignfirst responder method inside the delgate method of alertview , look here
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
Create iVar of UITextField and assign in side UITextFieldDelegate method textFieldShouldBeginEditing. Hopefully it should work.
Like Below:
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField
{
textField = iVar;
}
Try
- (void) alertView:(UIAlertView *)alertView willDismissWithButtonIndex:(NSInteger)buttonIndex
{
[self.view endEditing: YES];
}
When you Press OK button on alert view the keypad dismisses automatically.I have tested it out so remove resignfirstresponder from the above mentioned method and try
I have created a button programmatically in a UITableViewCell and I want it to open a new table view or popup when clicked. Please give me some tutorial or hint. Below is my code:
UIButton *button =[UIButton buttonWithType:UIButtonTypeCustom];
button.frame=CGRectMake(0,0,360,25);
[button addTarget:self action:#selector(dropDownClick) forControlEvents:UIControlEventTouchUpInside];
-(IBAction)dropDownClick
{
//Here I know there should be some code but I am not getting what it should be since I am new to iPad/iPhone development
}
If you just want to show a popup when tapping the button, you can use UIAlertVIew
- (IBAction)dropDownClick {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Title of popup"
message:#"Did this popup show?"
delegate:self
cancelButtonTitle:#"Yes"
otherButtonTitles:nil];
[alert addButtonWithTitle:#"No"];
[alert show];
}
Here a sample to do it
//DISEGNO DELLE CELLE
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier;
CellIdentifier = #"CellStorico";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
CGRect tRect1 = CGRectMake(0.0f, 3.0f, 768.0f, 40.0f);
id title1 = [[UIButton alloc] initWithFrame:tRect3];
[title1 addTarget:self action:#selector(ClickCheck:) forControlEvents:UIControlEventTouchUpInside];
[title1 setTag:3];
[cell addSubview:title1];
[title1 release];
}
if ([[[Storico objectAtIndex:[indexPath row]] objectForKey:#"Selezionato"] isEqualToString:#"0"]) {
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"NoCheck.png"] forState:UIControlStateNormal];
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"NoCheck.png"] forState:UIControlStateHighlighted];
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"NoCheck.png"] forState:UIControlStateSelected];
} else {
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"Check.png"] forState:UIControlStateNormal];
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"Check.png"] forState:UIControlStateHighlighted];
[(UIButton *) [cell viewWithTag:3] setImage:[UIImage imageNamed:#"Check.png"] forState:UIControlStateSelected];
}
return cell;
}
Click Management
-(void)ClickCheck:(id)sender{
//Ex. Load a New View
FrmScadenzeGenerali *SchermataScadenzeGenerali=[[FrmScadenzeGenerali alloc] initWithNibName:#"FrmScadenzeGenerali" bundle:nil];
[[self navigationController] pushViewController:SchermataScadenzeGenerali animated:YES];
[SchermataScadenzeGenerali release];
//Ex. PopUp a View
[self.view insertSubview:[TabTestata view] atIndex:0];
//Show a Message
UIAlertView *Alert = [[UIAlertView alloc] initWithTitle:#"Attenzione!" message:#"Error Text Message To Show!" delegate:self cancelButtonTitle:#"Ok" otherButtonTitles:nil];
[Alert show];
[Alert release];
}
I assume you are using a UINavigationController with your UITableView.
If so, you can do try this to make it open a new table view:
Make a new class which is a subclass of UITableViewController. Make sure the checkbox named "With XIB for user interface" is checked. Give it a name, i.e. "MyTableViewController".
Open the implementation file (the one ending in .m) of your class where you have your dropDownClick method, and import your new class with #import "MyTableViewController.h". Do this at the top of your class (.m file).
Edit your dropDownClick method to the following lines:
-(IBAction)dropDownClick
{
MyTableViewController *vc = [[MyTableViewController alloc] initWithNibName:#"MyTableViewController"]; // Loads a .xib file called "MyTableViewController.xib"
[self.navigationController pushViewController:vc animated:YES]; // This is where the swapping happens.
[vc release]; // Remember to do this if your app does not use ARC.
}
You could also do this without using a .xib, but then it would be a bit different.
i want to display the table view in alert view. This table view contains segmented control.
these segmented controls are for on/off the audio, image, text. so there will be 3 cells with segmented controls.
how to do this
please help me out
Thank u
Adding UISegmentedControls (or UISwitches, which I would personally recommend for a simple on/off option) is easy enough to put in table view cells using the accessoryView property.
Your view controller (or whatever object you're using to control this thing) must implement the UITableViewDataSource protocol.
#interface MyViewController : UIViewController<UITableViewDataSource, UITableViewDelegate> {}
#end
Add the controls in tableView:cellForRowAtIndexPath:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString* const SwitchCellID = #"SwitchCell";
UITableViewCell* aCell = [tableView dequeueReusableCellWithIdentifier:SwitchCellID];
if( aCell == nil ) {
aCell = [[[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:SwitchCellID] autorelease];
aCell.textLabel.text = [NSString stringWithFormat:#"Option %d", [indexPath row] + 1];
aCell.selectionStyle = UITableViewCellSelectionStyleNone;
UISwitch *switchView = [[UISwitch alloc] initWithFrame:CGRectZero];
aCell.accessoryView = switchView;
[switchView setOn:YES animated:NO];
[switchView addTarget:self action:#selector(soundSwitched:) forControlEvents:UIControlEventValueChanged];
[switchView release];
}
return aCell;
}
Or, if you're set on segmented controls, replace the UISwitch stuff above with something like:
UISegmentedControl *segmentedControl = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:#"On", #"Off", nil]];
segmentedControl.autoresizingMask = UIViewAutoresizingFlexibleWidth;
segmentedControl.segmentedControlStyle = UISegmentedControlStylePlain;
segmentedControl.frame = CGRectMake(75, 5, 130, 30);
segmentedControl.selectedSegmentIndex = 0;
[segmentedControl addTarget:self action:#selector(controlSwitched:) forControlEvents:UIControlEventValueChanged];
aCell.accessoryView = segmentedControl;
[segmentedControl release];
I would personally put these options in a regular view (probably accessible from an options button which does the flip transition, like many iPhone apps do). I don't think putting it in an alert view is a very good user experience.
However, I have written a few blog posts showing how to put various views into alert views (text field, which is kinda useful, and web view, which is arguably not).
So, if you're really dead set on putting this in an alert view, you can totally do that, like this:
- (void) doAlertWithListView {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Preferences"
message:#"\n\n\n\n\n\n\n"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"OK", nil];
UITableView *myView = [[[UITableView alloc] initWithFrame:CGRectMake(10, 40, 264, 150)
style:UITableViewStyleGrouped] autorelease];
myView.delegate = self;
myView.dataSource = self;
myView.backgroundColor = [UIColor clearColor];
[alert addSubview:myView];
[alert show];
[alert release];
}
It will look something like this:
The answer above works great, but on the iPad the line myView.backgroundColor = [UIColor clearColor];
doesn't seem to remove the grey rectangular area around the table. I find that the following does the job: tableView.backgroundView.alpha = 0.0;
I have a scroll view; inside I add one or more text views; to each text view I add a button:
UIScrollView
UITexView
UIButton
UITextView
UIButton
...
This is part of the code:
- (void)viewDidLoad {
...
[self loadUI];
...
}
-(void) loadUI {
UITextView *textView;
...
for (...) {
UIButton *editButton = [[UIButton alloc] initWithFrame:
CGRectMake(self.scrollView.frame.size.width - 230, 0, 50, 20)];
...
[editButton addTarget:self action:#selector(editPressed:)
forControlEvents:UIControlEventTouchUpInside];
...
textView = [[CustomTextView alloc] initWithFrame:
CGRectMake(10, dynamicHeight, self.queuedView.frame.size.width - 100, 500)];
textView.userInteractionEnabled = NO;
...
[textView addSubview:editButton];
[editButton release];
...
[self.scrollView addSubview:textView];
[textView release];
}
}
- (IBAction) editPressed:(id)sender {
...
}
For some reason, the editPressed method is not called when I press the button. Any ideas why? I tried setting the interaction enabled for the text view to YES, but still nothing. I changed form (IBAction) to (void), still nothing.
Thank you,
Mihai
Apparently, textView.userInteractionEnabled = YES; did the trick. I tried this before but it did not work. Maybe I had to do a clean build after the change.
Try adding the button to the rightView of the textfield
dotextField.rightView = editButton instead of [textView addSubview:editButton];