Implement server-push with GWTP - gwt

I got a project using GWTP (which involves MVP separation, Gin and Dispatch), now I'm on the situation where it is required that changes on the server are pushed to specific clients
I've reading the gwt-comet and gwteventservice documentation, It seems the first doesn't work with RPC and the second Ecnapsulates RPC, for which I don't know how to fit it in my current command pattern from GWTP. Ideas?

I have been using gwt-comet (http://code.google.com/p/gwt-comet/). It's a native comet implementation working pretty good like RPC, you can send Strings or your GWT-serialized objects as well. And the best thing you don't need to do many things to make it works.

i used "Server Push in GWT" described here http://code.google.com/p/google-web-toolkit-incubator/wiki/ServerPushFAQ - it seemed to work fairly well for a small project.

This is really a servlet problem, not a GWT or GWTP problem.
So there are a few approaches to doing this, the most stable (in my opinion) is to have a long or blocking poll servlet. This is basically a servlet that is polled by the client, and holds the connection open for some period of time if there is no message to 'push' to the client, and if too much time passes (this is to get around http timeouts) a heartbeat is returned of some kind. Either way, when the servlet request request returns, the client just makes another request. This is the most portable and stable way to my mind, since it uses only the core servlet api, doesn't suffer from network issues, and the blocking portion allows you to have the poll 'park' at the server for some period of time and reduces total request load, while allowing very quick return of new information to the client when there is some available.
The next way to achieve this is via WebSockets, this is great once you get it working and in my opinion is the way of the future without question. I think this is a good one to work with since this will be, in my opinion, a paradigm shift in web applications once it catches a head of steam, so we all need to be up to speed. Basically, you have a javascript 'socket' open via port 80 (this is one of the best features, since you don't have to open any firewall holes) and can communicate in two directions across that socket.
Comet can also work, but it will generally lock you down to one server type, which may be alright for your application. Caveat here!!!! I have only done very small tests with comet, it was flaky for me when I set it up, and was not as steady as the blocking poll solution as I had it set up.
Now the neatest one in my opinion, but this one is very limited due to network constraints probably to single domain intranet applications, is to use an applet based push. This setup (which could be done with udp or a straight socket, I did all web just to keep it all simpler conceptually) takes the applet, uses it to spin up a jetty server instance on the client, and the has the page publish the client's jetty 'endpoint' to the server. At this point, the client can contact the server using it's servlets, and the server can contact the client at the servlet(s) exposed on the jetty server. This is true push, it's neato, but there are network nightmares.
So of all the above, I use long polling, keep my eye on web sockets since they are the future in my mind, and really like the applet based version, although it's quite restricted in use due to the network resolution limitations.
Once you have this decided, from GWTP you would just have actions or JSNI bridge methods as needed to connect to your server and receive responses. I won't go into this, since this is really a core servlet/http/javascript question more than a GWT or GWTP centric question.
I hope that helps!

Related

Mechanism for Server Push with Apache and Perl

I'm looking to add some sort of HTTP push-like functionality, implemented via long polling or another standard means, to a page built with Perl on top of Apache.
Is there a way to do this without setting up a separate server such as Meteor or Stardust? Is there a module that would help with the server code? Is there a way other than long polling?
If your need a quick and dirty fix to avoid major changes to your current application or design, and you do not need instant updates, then one simple approach is to use regular AJAX polling from the browser to the server.
In other words you would have javascript in your browser check the server every couple of seconds to see if there is any message and/or data on the server for this browser session. This will most likely not scale very well, especially with short poll timeouts, and will eat up server resources, but it may be a useful stopgap solution.
Just to reiterate, this is just a quick fix workaround - general consensus is you need to use COMET (probably on a separate server in your case) as a proper solution (until websockets arrive...) - see some good analysis in these links:
http://cometdaily.com/2007/11/06/comet-is-always-better-than-polling/
http://stackoverflow.com/questions/2975290/comet-vs-ajax-polling

Should I connect directly to CouchDB's socket and pass HTTP requests or use node.js as a proxy?

First, here's my original question that spawned all of this.
I'm using Appcelerator Titanium to develop an iPhone app (eventually Android too). I'm connecting to CouchDB's port directly by using Titanium's Titanium.Network.TCPSocket object. I believe it utilizes the Apple SDK's CFSocket/NSStream class.
Once connected, I simply write:
'GET /mydb/_changes?filter=app/myfilter&feed=continuous&gameid=4&heartbeat=30000 HTTP/1.1\r\n\r\n'
directly to the socket. It keeps it open "forever" and returns JSON data whenever the db is updated and matches the filter and change request. Cool.
I'm wondering, is it ok to connect directly to CouchDB's socket like this, or would I be better off opening the socket to node.js instead, and maybe using this CouchDB node.js module to handle the CouchDB proxy through node.js?
My main concern is performance. I just don't have enough experience with CouchDB to know if hitting its socket and passing faux HTTP requests directly is good practice or not. Looking for experience and opinions on any ramifications or alternate suggestions.
It's me again. :-)
CouchDB inherits super concurrency handling from Erlang, the language it was written in. Erlang uses lightweight processes and message passing between those processes to achieve excellent performance under high concurrent load. It will take advantage of all cpu cores, too.
Nodejs runs a single process and basically only does one thing at a time within that process. Its event-based, non-blocking IO approach does allow it to multitask while it waits for chunks of IO but it still only does one thing at a time.
Both should easily handle tens of thousands of connections, but I would expect CouchDB to handle concurrency better (and with less effort on your part) than Node. And keep in mind that Node adds some latency if you put it in front of CouchDB. That may only be noticeable if you have them on different machines, though.
Writing directly to Couch via TCPSocket is a-ok as long as your write a well-formed HTTP request that follows the spec. (You're not passing a faux request...that's a real HTTP request you're sending just like any other.)
Note: HTTP 1.1 does require you to include a Host header in the request, so you'll need to correct your code to reflect that OR just use HTTP 1.0 which doesn't require it to keep things simple. (I'm curious why you're not using Titanium.Network.HTTPClient. Does it only give you the request body after the request finishes or something?)
Anyway, CouchDB can totally handle direct connections and--unless you put a lot of effort into your Node proxy--it's probably going to give users a better experience when you have 100k of them playing the game at once.
EDIT: If you use Node write an actual HTTP proxy. That will run a lot faster than using the module you provided and be simpler to implement. (Rather than defining your own API that then makes requests to Couch you can just pass certain requests on to CouchDB and block others, say, for security reasons.
Also take a look at how "multinode" works:
http://www.sitepen.com/blog/2010/07/14/multi-node-concurrent-nodejs-http-server/

Special technology needed for browser based chat?

On this post, I read about the usage of XMPP. Is this sort of thing necessary, and more importantly, my main question expanded: Can a chat server and client be built efficiently using only standard HTTP and browser technologies (such as PHP and JS, or RoR and JS, etc)? Or, is it best to stick with old protocols like XMPP find a way to integrate them with my application?
I looked into CampFire via LiveHTTPHeaders and Firebug for about 5 minutes, and it appears to use Ajax to send a request which is never answered until another chat happens. Is this just CampFire opening a new thread on the server to listen for an update and then returning a response to the request when the thread hears an update? I noticed that they're requesting on a specific port (8043 if memory serves me) which makes me think that they're doing something more complex than just what I mentioned. Also, the URL requested started with /tcp/ which I found interesting.
Note: I don't expect to ever have more than 150 users live-chatting in all the rooms combined at the same time. I understand that if I was building a hosted pay for chat service like CampFire with thousands of concurrent users, it would behoove me to invest time in researching special technologies vs trying to reinvent the wheel in a simple way in my app.
Also, if you're going to do it with server polling, how often would you personally poll to maximize response without slamming the server?
The technology is broadly called Comet, which is supposedly some hilarious pun on Ajax1.
The XmlHTTPResponse variant seems to be the most popular.
The XHR version isn't strictly polling per se; as you said, the client connects with a long timeout and the server doesn't actually send a response until there is anything to send. Once the response is sent, it drops the connection and the client reconnects. They call it long polling, because the client is initiating the connection, but it differs from classic polling in that the client doesn't constantly connect requesting new content even if nothing has changed (i.e. no "is there a message now? no? how about now? what about now?")
It's more like trying to keep a constantly dropping connection open.
Yes it can absolutely be built using standard web technologies.
1I prefer to think of Ajax as a mighty Greek warrior rather than a cleaning product, so I frown mightily upon this pun.
That would first depend on your strategy of your webserver load balancing. 150 concurrent users that publish data over a stateless medium (HTTP) is certainly efficient with the bit of scripting (client- and server side). Remember that chat applications are just many client -> one server strategies, that fits perfectly over the web.

How should I implement bi-directional networking between an iPhone application and an Objective-C server-side application?

I'm looking for advice on the best way to implement some kind of bi-directional communication between a "server-side" application, written in Objective-C and running on a mac, and a client application running on an iPhone.
To cut a long story short, I'm adapting an existing library for use in a client-server environment. The library (which runs on the server) is basically a search engine which provides periodic results, and additionally can provide updates for any of those results at a later date. In an ideal world therefore I would be able to achieve the following with my hypothetical networking solution:
Start queries on the server.
Have the server "push" results to the client as they arrive.
Have the server "push" updates to individual results to the client as they arrive.
If I was writing this client to run on another Mac, I might well look at using Distributed Objects to mask the fact that the server was actually running remotely, but DO is not available on an iPhone.
If I was writing a more generic client-server application I would probably look at using HTTP to provide some kind of RESTful interface to searches, but this solution does not lend itself well to asynchronous updates and additionally what I am proposing does not fit well with the "stateless" tennet of REST: I would have to model my protocol so I "created" a search resource that I could subsequently query the state of and I would have to poll for updates to it.
One suggestion someone made was to make use of something like BLIP to provide me with a two-way pipe between the client and the server and implement my own "proxy" type objects for the server-side resources that knew how to fetch data from the server and additionally were addressable so that the server could push updates to them. Whilst BLIP provides the low-level messaging framework needed to communicate bi-directionally it still leaves me with a few questions:
How will I manage the lifetime of the objects on the server? I can have a message type that "creates" a search object, but when should that object be destroyed?
How well with this perform on an iPhone: if I have a persistent connection to the server will this drain the batteries too fast? This question is also pertinent in the HTTP world: most async updates are done using a COMET type hack which again requires a persistent connection.
So right now I'm still completely unsure what the best way to go is: I've done a lot of searching and reading but have not settled on any solution. I'm asking here on SO because I'm sure that there are many of you out there who have already solved this problem.
How have you gone about achieving real-time bidirectional networking between the iPhone and an Objective-C server-side app?

Messaging, Queues and ESB's - I know where I want to be but not how to get there

To cut a long story short, I am working on a project where we are rewriting a large web application for all the usual reasons. The main aim of the rewrite is to separate this large single application running on single server into many smaller decoupled applications, which can be run on many servers.
Ok here's what I would like:
I would like HTTP to be the main transport mechanism. When one application for example the CMS has been updated it will contact the broker via http and say "I've changed", then the broker will send back a 200 OK to say "thanks I got the message".
The broker will then look on its list of other applications who wanted to hear about CMS changes and pass the message to the url that the application left when it told the broker it wanted to hear about the message.
The other applications will return 200 OK when they receive the message, if not the broker keeps the message and queues it up for the next time someone tries to contact that application.
The problem is I don't even know where to start or what I need to make it happen. I've been looking at XMPP, ActiveMQ, RabbitMQ, Mule ESB etc. and can see I could spend the next year going around in circles with this stuff.
Could anyone offer any advice from personal experience as I would quite like to avoid learning lessons the hard way.
I've worked with JMS messaging in various software systems since around 2003. I've got a web app where the clients are effectively JMS topic subscribers. By the mere act of publishing a message into a topic, the message gets server-pushed dissemenated to all the subscribing web clients.
The web client is Flex-based. Our middle-tier stack consist of:
Java 6
Tomcat 6
BlazeDS
Spring-Framework
ActiveMQ (JMS message broker)
BlazeDS has ability to be configured as a bridge to JMS. It's a Tomcat servlet that responds to Flex client remoting calls but can also do message push to the clients when new messages appear in the JMS topic that it is configured to.
BlazeDS implements the Comet Pattern for doing server-side message push:
Asynchronous HTTP and Comet architectures
An introduction to asynchronous, non-blocking HTTP programming
Farata Systems has announced that they have modified BlazeDS to work with the Jetty continuations approach to implementing the Comet Pattern. This enables scaling to thousands of Comet connections against a single physical server.
Farata Systems Achieves Performance Breakthrough with Adobe BlazeDS
We are waiting for Adobe to implement support of Servlet 3.0 in BlazeDS themselves as basically we're fairly wedded to using Tomcat and Spring in combo.
The key to the technique of doing massively scalable Comet pattern is to utilize Java NIO HTTP listeners in conjunction to a thread pool (such as the Executor class in Java 5 Concurrency library). The Servlet 3.0 is an async event-driven model for servlets that can be tied together with such a HTTP listener. Thousands (numbers like 10,000 to 20,000) concurrent Comet connections can then be sustained against a single physical server.
Though in our case we are using Adobe Flex technology to turn web clients into event-driven messaging subscribers, the same could be done for any generic AJAX web app. In AJAX circles the technique of doing server-side message push is often referred to as Reverse AJAX. You may have caught that Comet is a play on words, as in the counterpart to Ajax (both household cleaners). The nice thing for us, though, is we just wire together our pieces and away we go. Generic AJAX web coders will have a lot more programming work to do. (Even a generic web app could play with BlazeDS, though - it just wouldn't have any use for the AMF marshaling that BlazeDS is capable of.)
Finally, Adobe and SpringSource are cooperating on establishing a smoother, out-of-the-box integration of BlazeDS in conjunction to the Spring-Framework:
Adobe Collaborates with SpringSource for Enhanced Integration Between Flash and SpringSource Platforms
First of all, don't worry about ESBs. The situation you've described lies well within the bounds of straightforward message-oriented middleware. You only "need" an ESB if you're doing things like mediations, content-based routing, protocol transformations; things where the middleware does stuff to the message, on top of routing it to the right place.
If you have a diverse set of destination applications that need to speak to each other - and it sounds like you do - you're right that messaging over a language agnostic protocol (like XMPP, STOMP or HTTP) is a neat solution. It basically means you don't have to write and run loads of Java daemons to translate messages into your favourite flavour of JMS.
STOMP is increasingly supported by message brokers, especially by the open-source ones, and there's a number of different client libraries. It is a lightweight protocol, specifically designed for messaging so you get a much richer feature set out of the box than you would with HTTP.
For me, XMPP is a bit of a weak option as it's not so well supported on the server side, although it is fun to be able to IM your broker :)
If you are set on HTTP, OpenMQ is very good, and I've personally used its Universal Message Service - basically a webapp wrapper around JMS destinations. It provides a REST-ful interface, with a similar set of verbs as STOMP provides.
As someone has already said, what your describing is basically the Publisher/Subscribe Model. This is very easily achieved using either an ESB or a message queue. I have had some experience with RabbitMQ. Its very good. Nothing gets lost and it deals with the publish subscribe model very well. I have in the past gone down the route on small scale systems of developing my own Message broker with a bespoke protocol over http. I wouldn't advise this, reason being is that as you start to develop it you keep thinking of ways of how to extend it.
RabbitMQ is developed in Erlang but it has java,net,python etc clients that can hook into it very easily. I have used the .net and python clients, it works well. I chose it for Erlangs reputation for creating solid systems that can cope with multiple things going on at the same time, very well. I would call them threads but I think that its smarter than just threads, I think I remember mutterings of the Actor Model and mailboxes, which I recall were pretty neat.
I was in a similar position as yourself but with very bad experiences of other messaging systems (Biztalk et al.) that were too propriety that tied you into a solution. If you can keep the messages separate from the transport and delivery mechanisms, then you can develop your system to your hearts content. I used JSON in the end as the packet sizes are small. You could use anything you like, some opt for SOAP messages, but I feel that these are way too heavy for most stuff, although it does allow you to nicely give XSD schemas to outsiders so that they can/could develop systems that interop with your system in the future.
http://www.rabbitmq.com/tutorials/tutorial-three-java.html, this is a link to the tutorial on the Publish/Subscribe model and how you would achieve it using a message queue system. Its for rabbitMQ, but to be honest it will work with ESB and any other Messaging queue system out there.
ESB (Enterprise Serial Bus) - Consider this when your application have much interaction with two or more external/separate applications where each of these won't communicate in a similar data format. Ex: Some systems may accept objects, XML, JSON, SMTP, TCP/IP, HTTP, HTTPS etc.
ESB has many features like:
Routing,Addressing,Messaging styles,Transport protocols,Service messaging model.
Consider queue system if the producer - consumer applications follows the same type of data format.
Web services (SOAP / REST) is best if one application need the other application to complete the work flow.
Use Queues if the application need asynchronous data transfer.
You're really talking about publish and subscribe with assured delivery. Most MOM software should easily support your use case.
As it was already said earlier, having an ESB for you current case seems to me like to smash a fly with a hammer.
The ESB software itself will be time consuming and will require maintenance. If you go to open source solution, it might be more time consuming than using a licensed solution (IBM, ORACLE, ...).
Of course an ESB would do the job, and it would be really easy to develop a solution, but setting up an ESB would be way more difficult than doing the solution itself.
If your problem is limited to the case described, I would highly suggest you to build a simple architecture over OpenMQ (or similar), and using it through JMS