iPhone - button in UITableViewCell does not change image - iphone

I'm trying to do some cell creation using Xcode 4.2 storyboarding, and using Interface Builder to create a custom cell. I get the cell created fine, and I have a button within it, I am trying to have it when I press the button, the image changes, however it does not seem to work. This is what I have
- (IBAction)sendToFavorites:(id)sender {
UITableViewCell *cell = (UITableViewCell *)[[sender superview] superview];
int row = [feedTableView indexPathForCell:cell].row;
NSLog(#"\"%#\" is FAVORITED", [[_allEntries objectAtIndex:row] articleTitle]);
if ([[_allEntries objectAtIndex:row] isFavorited]) {
NSLog(#"Unfavorite");
[[_allEntries objectAtIndex:row] setFavorite:NO];
[[sender imageView] setImage:[UIImage imageNamed:#"StarEmpty"]];
} else {
NSLog(#"Favorite");
[[_allEntries objectAtIndex:row] setFavorite:YES];
[[sender imageView] setImage:[UIImage imageNamed:#"StarFilled"]];
}
}
Any help would be appreciated.

You could try and refresh the content of the table view. I.e., calling reloadData on your table view after setting the new image associated to the cell.
As far as I understand from you code, you are trying to modify the cell content directly. Instead, this should happen through the dequeueReusableCellWithIdentifier mechanism that controls the redraw of a table. So, simply: modify your data source, and redraw the table.
Hope this helps.

Figured it out.
[sender setImage:[UIImage imageNamed:#"StarEmpty"] forState:UIControlStateNormal];
Can't set it alone, have to set it with a state, whether it is Highlighted, Normal, etc.

Related

UITableView design

I have UITableView where I want design as below.
For this I have images as below.
bottomRow.png
middleRow.png
topAndBottomRow.png
topRow.png
For this I have used below code inside -(UITableViewCell *) tableView:(UITableView *) tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
UIImage *selectedImage;
if (indexPath.row==0) {
selectedImage = [UIImage imageNamed:#"topRow.png"];
} else if (indexPath.row == ([products count]-1)) {
selectedImage = [UIImage imageNamed:#"bottomRow.png"];
} else {
selectedImage = [UIImage imageNamed:#"middleRow.png"];
}
if ([products count]==1) {
selectedImage = [UIImage imageNamed:#"topAndBottomRow.png"];
}
UIImageView *selectedBackgroundImageView = [[UIImageView alloc] initWithImage:selectedImage];
cell.selectedBackgroundView = selectedBackgroundImageView;
selectedBackgroundImageView = [[UIImageView alloc] initWithImage:selectedImage];
cell.backgroundView = selectedBackgroundImageView;
Now, everything works perfect.
BUT my designer is insisting on below point.
On tableview, I can have 4 cells at one time. Now let's say I have 6 rows.
Now when I have 6 rows (and tableview can show only 4), the 4th row shows bottomRow.png which is obvious. But my designer is insisting, even the tableview is scrolled, you should have same design for all 4 rows.
Edit 1
First of all, sorry for not being clear.
Well when the UITableView loads, I can only see first 4 cells even there are 6 cells because I have set the height of tableview accordingly. To see rest 2 cells, I have to scroll down. I believe this is how table view works.
Now let's say there are only 4 records. For 4 records, table view looks like image I have.
Now when I have tableview size as 6 (with id as 1-6), the fourth row gets image middleRow.png. Here what my designer wanted is to see bottomRow.png.
Now let's say I scroll down. Now I see row with cell id as 3-6. Now cell with id 3 have middleRow.png, but my designer wanted to see topRow.png.
I know this is ugly, but this is what my designer wanted to see.
Any suggestions to get this done?
One way to achieve your goal: Use numberOfRows to find out if this cell is the last cell.
In your cellForRowAtIndexPath:
if (indexPath.row==0) {
selectedImage = [UIImage imageNamed:#"topRow.png"];
.....
else if (indexPath.row == [tableView numberOfRowsInSection:indexPath.section]-1){
selectedImage = [UIImage imageNamed:#"bottomRow.png"];
}
EDIT:
Sorry, I misunderstood your question, I have another proposal that I think you may try...
customCell, with a custom method to set its image. For example,
[customCell setSelectedImage: [UIImage imageNamed:#"middleRow.png"];
2.
In cellForRowAtIndexPath, you can set all cells to be: middleRow.png
3.
After loading of tableView, run a checking method using [self.tableView visibleCells];
eg
- (void) setImageForTopAndBottomCells{
CustomCell *topCell = [[self.tableView visibleCells] objectAtIndex: 0];
CustomCell *bottomCell = [[self.tableView visibleCells] objectAtIndex: self.tableView.visibleCells.count-1];
[topCell setSelectedImage: [UIImage imageNamed:#"topRow.png"];
[bottomCell setSelectedImage: [UIImage imageNamed:#"bottomRow.png"];
}
If your tableView is scrollable, set your ViewController as a UIScrollView delegate, in your delegate method scrollViewDidScroll, run the setImageForTopAndBottomCells method again.
There could be better ways for achieving what you want than the one I proposed, let me know if you found one.
What about using a combination of scrollViewDidScroll:, indexPathsForVisibleRows and reloadRowsAtIndexPaths:withRowAnimation: with something like this:
Every time the table view scrolls you get the list of visible rows using the UIScrollViewDelegate method scrollViewDidScroll:
If it scrolled enough to change the background, call the UITableView's reloadRowsAtIndexPaths:withRowAnimation: passing all the index paths that needs new background
Instead of using indexPath.row == 0 to find the top you would use [indexPath isEqual:[tableView indexPathsForVisibleRows][0]] and the same thing for the other rows
Hope this helps.
You can use middlerow.png as background view of your UITableViewCell in CellForRowAtIndexPath method. Below is the code
cell.backgroundView = [[UIImageView alloc] initWithImage[[UIImageimageNamed:#"middlerow.png"]stretchableImageWithLeftCapWidth:0.0 topCapHeight:5.0]];
And after this you can change the Corner radius (add border color/width) of your table view. But for this first you will have to add QuartzCore framework.
self.table.layer.borderColor=[[UIColor colorWithRed:209.0/255 green:209.0/255 blue:209.0/255 alpha:1.0] CGColor];
self.table.layer.borderWidth =3.0;
self.table.layer.cornerRadius =10.0;
Hope this helps.
You can Use this:
NSArray *visible = [tableView indexPathsForVisibleRows];
NSIndexPath *indexpath = (NSIndexPath*)[visible objectAtIndex:0];
-(NSArray *)indexPathsForVisibleRows returns an array of index paths each identifying a visible row in the receiver.So once you get the visible rows, you can use the required image according to indexpath.row.

how to set hidden property to NO for particular cell in tableView

I am new to iphone.I have a small doubt that is,I have a table view with 66 rows initially i placed a progress view to all rows but in viewdidload i set it to hidden for all those like below in tableViewClass(ShowProgressViewCont)
cell.progressView.hidden = YES;
here (cell) is the the reference of the CustomCell class.In this class i declare a progress view and setter and getter properties also be set here in this class
here in tableview there is a download button in each cell.If we click on that download button(for example in 66th cell).we have to remove the hidden property to the progress view for that particular 66th cell only.The remaining 65 cells should have the progress view in hidden only like that for all cells.
If any body know this please help me....
Are you familiar with the concept of table cells being reused?
viewDidLoad is not an appropriate place to manipulate the content of a single cell. It may work fine if the table is so small that all of its cells fit on the screen (in both orientations).
When there are more cells in the table than beeing displayed on the screen, then those cell that became invisible recently is being reused and displayed again.
So if there are 6 cells on the screen at a time then table cell no. 7 (sometimes 8) will be identical with cell no. 1.
cellForRowAtIndexPath would be a better place to hide/unhide certain views of a cell.
If it is a custom cell already then the cell's layoutSubViews could be appropriate, too. However, only in the tableViewController's cellForRowAtIndexPath you will have easy access to both, the table's data and the associated cell.
cellForRowAtIndexPath is called every time when a cell is about to become visible. Use the default reusing-mechanism to ensure that a proper cell object will be reused. It is pretty much straight forward.
Get the cell at index 65 and then cast it to your custom cell
UITableViewCell *cell = [tableView cellForRowAtIndexPath:[NSIndexPath indexPathForRow:64 inSection:0]];
YourCustomCell *customCell = (YourCustomCell *)cell;
customCell.progressView.hidden = NO;
First set the row number in your download button in CellForRowAtInedexPath
downloadButton.tag = indexPath.row
[downloadButton addTarget:self action:#selector(actionDownload:) forControlEvents:UIControlEventTouchUpInside];
in actionDownload, make the IndexPath from button.tag and get the cell from "cellForRowAtIndexPath:",
finally update via reloadRowsAtIndexPaths: withRowAnimation:
Hide your progress view in your custom cell means make the default property of every progress view is hidden ,and then your button click method .
CutomeCell *cell = (CutomeCell *)[[button superview] superview];
[cell.progressView setHidden:NO];
NSIndexPath *rowToReload = [[self tableView] indexPathForCell:cell];
NSArray* rowsToReload = [NSArray arrayWithObjects:rowToReload, nil];
[UITableView reloadRowsAtIndexPaths:rowsToReload withRowAnimation:UITableViewRowAnimationNone];
may this help you ...
your model should be tracking the progress for every button clicked. for purposes of this answer, let's say the model is held in a property called modelInformationArray (which would contain an array of objects that relate to each cell in the table)
when the download button is clicked for a cell, modelInformationArray is modified in such a way that its object knows a download is being processed for it.
that object reports the downloading processing in a member called downloadingProcessingStarted. there are many other ways to do that part.
to get to the answer to your question … to then unhide the progress view, you would do something as follows in your UITableViewDataSource implementation of tableView:cellForRowAtIndexPath: .
- (UITableViewCell*)tableView:tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
YourCustomCell* cell = ...
if ([[self.modelInformationArray objectAtIndex:indexPath.row] downloadingProcessingStarted])
cell.progressView.hidden = NO;
}

Working with big numbers

I have a number like 12345678910111213 and I need to pass it from one method(cellForRow) to another(button action method). The simplest way which I used to use is to pass it through a button tag. In this case it is impossible(?). I can also create a property for it but what about encapsulation? I want to know really RIGHT(and preferably simple) way for doing things like that. Thanks in advance!
Well you can actually attach the value to the UIButton. When you have the value you want to pass and you have a reference to the button:
static char kMyObject;
objc_setAssociatedObject(myButton, &kMyObject, [NSNumber numberWithInt:myInt], OBJC_ASSOCIATION_RETAIN_NONATOMIC);
On the other side, when you receive the action with the button as id:
- (void)myAction:(id)sender
{
UIButton *myButton = (UIButton*)sender;
NSNumber *number=objec_getAssociatedOject(myButton,&kMyObject);
}
You cannot pass it as a tag as Saad said. You can use NSDecimal numbers here.
#Saad cannot use double, as it will lose precision.
In this integer tag you can store a pointer (case of 32 bit address) to a class/structure/whatever what represents bigint.
For example:
UIButton *button = [UIButton ...];
button.tag = (int)[[MyBigInt alloc] initWithString:#"12131312312312312"];
after:
MyBigInt *bigInt = (MyBigInt *)button.tag;
...
[bigInt release];
I'm going to make some assumptions here, because I just when through something similar.
The UIButton with the action is in a UITableViewCell.
You have an underlying source for all your data (ie. An array with all your data in it).
You have easy access to your tableView.
First, you need to get the cell which contains the button:
UITableViewCell *cell = nil;
for (UIView *view = sender; view; view = view.superview) {
if ([view isKindOfClass:[UITableViewCell class]]) {
cell = (UITableViewCell *)view;
break;
}
}
Next, you need to get the indexRow for that cell:
NSIndexPath *indexPath = [self.tableView indexPathForCell:cell];
Finally, you have to get access to your data:
ModelClass modelObject* obj = [self.data objectAtIndex:indexPath.row];
Now, you can make any changes you need to your model.

UITextField artifacts

I have an iPhone app which has a Table View-based data input screen with a toggle, which when on shows all rows in another section of the table.
Sometimes, when the app is first loaded, and usually when it has been fully deleted from the phone, the UITextFields from the original section of the table are displayed in addition to the new rows, as below (main table section is above)
:
THe strangest thing about this is that this behaviour only occurs the first time this screen is displayed - it seems fine after that. Oh, and it only seems to occur on the phone, not the simulator.
Given the random nature of this, could it have something to do with other apps? I did have apps with similar namespaces running at the same time. The problem seemed to go away after I closed the apps down / deleted from phone.
I have included the code block that is run when the switch is changed below:
- (void)accountSwitchChanged {
[customerDetails saveField:#"addToAccount" WithBool:addToAccountSwitch.on];
NSArray *indexes = [NSArray arrayWithObjects:[NSIndexPath indexPathForRow:1 inSection:1], [NSIndexPath indexPathForRow:2 inSection:1], [NSIndexPath indexPathForRow:3 inSection:1],nil];
if (addToAccountSwitch.on)
[detailsTable insertRowsAtIndexPaths:indexes withRowAnimation:UITableViewRowAnimationFade];
else
[detailsTable deleteRowsAtIndexPaths:indexes withRowAnimation:UITableViewRowAnimationFade];
}
Any ideas?
--EDIT
cellForRowAtIndexPath code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
// get rid of grey background for iPad app
[tableView setBackgroundView:nil];
UITableViewCell *cell = nil;
NSDictionary *cellData = [[dataSourceArray objectAtIndex: indexPath.section] objectAtIndex:indexPath.row];
id cellControl = [cellData objectForKey:kCellControlKey];
static NSString *kCellControl = #"CellControl";
cell = [tableView dequeueReusableCellWithIdentifier:kCellControl];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellControl] autorelease];
cell.textLabel.textColor = [[[ConfigManager sharedInstance].skin valueForKey:#"tableCellHeadingTextColour"] toUIColor];
cell.backgroundColor = [[[ConfigManager sharedInstance].skin valueForKey:#"tableCellBgColour"] toUIColor];
cell.textLabel.font = [UIFont boldSystemFontOfSize:17];
} else {
// a cell is being recycled, remove the old control (if it contains one of our tagged edit fields)
UIView *viewToCheck = nil;
viewToCheck = [cell.contentView viewWithTag:kDetailsViewTag];
if (!viewToCheck)
[viewToCheck removeFromSuperview];
}
// if control is not a text field, make it a button
if (![cellControl isKindOfClass:[UITextField class]])
cell.selectionStyle = UITableViewCellSelectionStyleGray;
else
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.textLabel.text = [cellData objectForKey:kCellTitleKey];
[cell.contentView addSubview:cellControl];
return cell;
}
Something to check and eliminate If it is only occurring the first time view is displayed, it's always worth checking whether you are assuming the view is loaded before you are doing work on it. This doesn't come up very often, but when it does it can be very hard to track down. To check whether this might be your issue, add a [viewController view] call just after you create the view for the first time. This forces the view to be loaded. If the issue goes away when you add this, you've tracked the source of the issue. And you can even leave the [viewController view] call in as a fix, or work through your code to allow for lazy instantiation.
All this said, far more likely to be something funny in your tableView:cellForRowAtIndexPath: code. If you want good stack overflow, post all or relevant fragment of the that code (or the relevant code it calls).
Follow up on posted code:
(1) if (!viewToCheck) [viewToCheck removeFromSuperview] won't do anything. It'll only send a removeFromSuperview message when viewToCheck is nil and that won't do anything. Not sure if this will be key issue, but it's something to put right.
(2) [cell.contentView addSubview:cellControl]; - this looks problematic - it's usually best to only add subviews when you create the cell. You can hide or show in the main body of tableView:cellForRowAtIndexPath: - that would, I suspect, work for you here. With this code there's a risk here that you'll either add multiple subviews when you only want one or (which may be what's going on here) that you end up not removing a subview when a cell is recycled. If the viewToCheck code is supposed to be removing the added cellControl then, as (1), it won't do that just now because your if condition is wrong.

Is it possible to accept a button tag to be in some range iphone sdk

In my application I'm doing dynamic resizing of cells and label in it depending upon the text in it.
I'm adding button to cells in uitableview.
I'm taking the label instance and button instance in a new label and button variable respectively and setting their frames to arrange them properly after resizing.
if(cel==nil)
{
//some code
original_label=[[UILabel alloc]init];
original_label.tag=111;
//SOME MORE CODE GOES HERE
original_button=[[UIButton alloc]init];
original_button.tag=222;
//SOME MORE CODE GOES HERE
}
new_label=(UILabel *) [cell viewWithTag:111]; //This' how I'm taking the label instance on cell and below button instance on cell in new variables
new_button = (UIButton * ) [cell viewWithTag:222];
Earlier I kept the tags of all the buttons on cells same, so it was easier to get button instances on cells properly and were being arranged properly. But now I want to recognize these buttons separately as I'm adding some functionality on button_click. I'm giving the buttons that are added to the cells incremental tags[1,2,3...9 and so on]. Now, how can I take these button tags in some range like[suppose 1-9]?
Can anybody help?
Thanks in advance.
You can keep the button tags the same as you had before.
Instead, in the button_click method, figure out which row the button is in like this:
- (void)button_click:(UIButton *)button
{
UITableViewCell *cell = (UITableViewCell *)[[button superview] superview];
NSIndexPath *indexPath = [tableView indexPathForCell:cell];
//code to handle this indexPath.section and indexPath.row...
}
This assumes you have added the button to cell.contentView which is what the first superview gets. The second superview gets the cell.
The addTarget for the button should look like this (note colon after button_click):
[original_button addTarget:self action:#selector(button_click:) forControlEvents:UIControlEventTouchUpInside];