I have a UIToolBar with some button items on it separated by a flexible space item.
Depending on the state of the app, some buttons are enabled or disabled. And when this happens, when the disabled button is clicked, instead of doing nothing, it sends the "click" event to other button item.
I then understood that this is a default behavior for the toolbar (or the flexible space item?): when you touch an empty space on it, it forwards the event to the closest button. However this is not very good for usability in my application.
Setting enabled OFF to the flexible space item does not change anything at all, and removing UserInteraction from the whole toolbar will make all buttons untouchable.
Is there any way to prevent this "click event forwarding" and simply ignore the touches on empty spaces or disabled buttons ?
Thanks in advance
Well for anyone who wants to know, i couldn't do anything to solve it, you'd better do a better work with your ui.
Related
I have two panels in unity 2d directly overlapping each other and they use scroll panels so I can scroll down. I have it set so when one is accessed, the other is pulled up, but when they swap the other panel is grey and I cannot interact with it, but when I attempt to scroll the other panel scrolls instead, even though it is hidden and turned off.
I suspect that this is a bug in the code. It's possible, that when the user presses the scroll button in the first panel, and then releases the button, the second panel's scroll button thinks, it's already been pressed by the user, when in fact it isn't.
Set it up in such a way, that when you release the button on a scrollbar (the first scroll bar), it resets the click on the scrollbars connected to it (a second scroll bar).
I Want to change whole window content after button press. What is the best way to do that? Someting like "Next" button on installers but with custom buttons.
You probably want a GtkStack with your own buttons to change the visible child (but do have a look at GtkStackSwitcher and GtkAssistant for more ready-made but less flexible solutions).
I just want to make a moving button , Is there a way to do that in GWT? Thanks in advance.
BS
Out of the box, you can use a DialogBox to display your button. DialogBox can be moved around, but you will need to display something in a Caption that is used for dragging.
Another option is to use PopupPanel. It can be completely invisible (no Caption), but you will have to implement dragging functionality on your own. The advantage is that a PopupPanel floats on top of all the other layers in your UI.
Finally, you can simply add dragging functionality to a regular button. Just remember to check for the boundaries so that a user cannot drag your button outside of the visible browser area - or obscure some important elements of the UI.
I have run into a baffling behavior using VoiceOver. Basically when using the "swipe forward" gesture on a screen, the cursor will run off the bottom of the screen and the view will not "move" with it as it should. Worse of all, I have a button down there that is not activated by a double tap when this behavior exists.
What I can gather is that this only seems to happen on two screens, both of which feature customized appearances of the cells in a table view.
I have tried manipulating the accessibilityFrame property of these cells and these table views. I have gotten nowhere. I have tried setting the accessibilityFrame property of the cells as they are made but there was no change in behavior.
Has anyone encountered this behavior? Any ideas for trying to tackle this problem?
I've seen it, but it's not a problem, at least not in my app -- you can double-tap anywhere, not just on the button. (In other words, a blind user won't realize this is going on, because it just works.)
I am having download icon on my page i want that when the user takes his finger over the button a tooltip should show as showing download in text.
is there any option in iphone to show a tooltip???
Dan is absolutely right on how to do it but I'd answer you should rethink your design to not need the tooltip at all.
There's a reason that there isn't one by default - what if the user presses down on the button to see what it does, reads the tooltip and realises that's not what they want. They then have to be very careful not to let go while still over the button or it will press and do the wrong thing. (And most users don't know that they can press down over a button, move their finger off it and release it to cancel the press.)
You should rethink your design to make it obvious what the buttons do without the user having to interact with them first.
However, if you definitely still want a tooltip, Dan's method is fine.
Nothing built-in, no. If you think about it, generally a tooltip appears when you mouse over the target item. There's no "mousing over" with a touch interface.
You can definitely roll your own, though. Start by placing a view containing your tooltip contents exactly where you want it with an alpha of 0%. Make a custom button with no content that outlines your download icon, and hook its "touch down inside" action to a method that animates the tooltip view to an alpha of 100%. Hook your button's "touch up inside" , "touch down outside" and "touch up outside" actions (and maybe some others--you might want to experiment with that) to a method that animates the tooltip view back to an alpha of 0%.
There isn't native support for this in iOS. But you can create your own.
I ended up creating my custom tooltip/popover class.
Can be initalised with any content view and dynamically adjusts it's frame.
Hope it helps.
https://github.com/akeara/AKETooltip