Is it possible to integrate the Java autocompletion for the classes I import via java_import? Methods defined in Ruby would be nice too, but this would be more of a candy.
I could be off here, but:
Doesn't RSense achieve what you need? It is supposed to detect new definitions after a "require" method
https://github.com/rsense/rsense
Related
I am totally new to creating extensions in VS Code, and all the official examples of extensions are written in Typescript/Javascript, which I have no experience with. Is it possible to create VS Code extensions in other languages, such as Python or C++?
If so, could anyone point me to any resources to get me started?
It is possible by creating a C++ module for Node.js, which can then be loaded like any other node module. Of course, some glue code written in JS or TS is necessary to register the extension and translate calls to/from vscode.
I've gone this way in my ANTLR4 extension, but gave up eventually, because of the troubles I had due to incompatible dependencies (you have to make sure the extension uses the exact same V8 version, which was used to build the underlying Node.js used by vscode, on all supported platforms).
This situation might have change, I don't know, but with that in the background I don't recommend it.
If you want to add support for a new language in vscode you can also write a separate language server, as is mentioned in the linked SO answer. For other type of work, I'm afraid, you have no alternative to use.
No, as #rioV8 said, since VSCode is an electron app and runs on Javascript.
When I use systemverilog, I can not find a good IDE to show the methods of a specific object since systemverlog is a kind of OOP. So I want to know is there any easy to use IDE or tool for systemverlog code and that can also build a testbench?
Not exactly what you are searching for but you might have a look at a visual studio code plugin : plugin
When developing a Node.js application in Eclipse, you usually import your own modules with functionality tied to exports (append functions) or module.exports (allows popular object literal notation).
But how do you set this up for code completion in files where you import your module?
Module
As you can see in the outliner, Eclipse is "aware" of the function:
Yet importing the module as tools doesn't make it's functions available:
I also tried the oldskool //#import tools.js but it doesn't seem to work like this.
How do I get code completion for my own functions in my project?
#Jey Keu: this question has some suggestions towards our mutual dream of code completion, namely:
Amateras plugin
JSDT editor
Aptana Plugin
SPKET plugin
VJET plugin
But it was closed by a bunch of people who know nothing about Eclipse. Profiling is the basis of code completion. But they think profiling is unicorns and rainbows and therefore not constructive.
I think, depending on your specific development needs, that VJET is your best bet. If you can get it to work without destroying every other function within Eclipse, please share your wizardry in this question.
http://eclipse.org/vjet/
Groovy seems to fix a lot of the things I dislike about Java, and I was wondering if it would be possible to actually write an Eclipse plugin in Groovy instead of Java.
Does anyone know if this is possible, and if so how to go about it?
I've just found a blog entry which says it's not officially supported but is actually possible.
Not yet tested to see if it works, but it seems promising:
Writing Eclipse plugins with Groovy, by Jörn Dinkla
#Peter, I do not think that the blog post you linked to is complete or if it will really work. It is pointing to the old version of Groovy-Eclipse, which is no longer supported and is out of date.
Yes. It is possible to create your own plugins in Groovy.
First, install the Groovy-Eclipse plugin from here:
http://dist.codehaus.org/groovy/distributions/greclipse/snapshot/e3.7/
Then you can create a new plugin project and add the Groovy Nature.
Remove the Groovy Libraries classpath container
Instead, add the org.codehause.groovy as a required bundle
Create your Groovy code as normal
Now, the tricky part is exporting the plugin using PDE. See this blog post for how to do that: http://contraptionsforprogramming.blogspot.com/2010/08/groovy-pde-redux.html
One important thing to note is that you will need at least one Java file in your project for PDE to compile anything, It can be a dummy, empty file (this is a bug that has not yet been fixed).
Rejoice!
As an example, here is the codenarc Eclipse plugin that was written completely in Groovy:
http://sourceforge.net/projects/codenarceclipse/
You can also use JRuby, or Javascript ...
JAM Circle is a great example showing how to make great use of a scripting language in an Eclipse plugin, by allowing the end user to write his own actions and load them at runtime.
There's a proxy-like plugin that allows you to implement the plugin virtually in any language that supports JSR223 (javax.scripting)
How Do I Get Eclipse Style Function Completions in Emacs for C, C++ and JAVA?
I love the power of the Emacs text editor but the lack of an "intellisense" feature
leaves me using Eclipse.
M-/ is a quick and dirty autocomplete based on the contents of your current buffer. It won't give you everything you get in Eclipse but is surprisingly powerful.
I can only answer your question as one who has not used Eclipse much. But! What if there was a really nice fast heuristic analysis of everything you typed or looked at in your emacs buffers, and you got smart completion over all that everywhere, not just in code?
M-x load-library completion
M-x global-set-key C-RET complete RET
When I was doing java development I used to use the:
Java Development Environment for Emacs (JDEE)
The JDEE will provide method name completion when you explicitly invoke a jdee provided function. It has a keyboard binding for this functionality in the jdee-mode.
The CEDET package provides completion for C/C++ & Java (and for some other languages). To initial customization you can take my config that i use to work with C++ projects
Right now, I'm using Auto Complete for Emacs. As a current Visual Studio and ex-Eclipse user, I can say that it rivals both applications quite well. It's still not as good as Microsoft's IntelliSense for C#, but some would say that C++ is notoriously difficult to parse.
It leverages the power of (I believe) the Semantic package from Cedet, and I find it feels nicer to use when compared to Smart Complete. It completes C++ members, local variables, etc. It's pretty good. However, it falls down on not being able to complete overloaded methods (it only shows the function once with no parameters, but thats a limitation of Cedet I believe), and other various things. It may improve in future though!
By the way, I could be wrong here, but I think you need an EDE project set up for the class member completion to work (just like you would normally with Semantic). I've only ever used it while having an EDE project, so I assume this is true.
Searching the web I find http://www.emacswiki.org/cgi-bin/wiki/EmacsTags#toc7 describing complete-tab in etags. It is bound to M-Tab by default. This binding may be a problem for you
Also, etags has some limits, which may annoy you...
The link also points to CEDET as having better symbol completion support.
Have you tried the emacs plugin for eclipse?
http://people.csail.mit.edu/adonovan/hacks/eclipse-emacs.html
I've written a C++-specific package on top of CEDET that might provide
what you want. It provides an Eclipse-like function arguments hint.
Overloaded functions are supported both for function arguments hint
and for completion.
Package is located here:
https://github.com/abo-abo/function-args
Make sure to check out the nice screenshot:
https://raw.github.com/abo-abo/function-args/master/doc/screenshot-1.png
auto-complete-clang is what you want. Can't go wrong with using an actual C++ compiler for completions.
The only problem it has is there's no way to know what -I and -D flags to pass to the compiler. There are packages for emacs that let you declare projects and then you can use that.
Personally, I use CMake for all C and C++ work so I wrote some CMake code to pass that information to emacs through directory-local variables. It works, but I'm thinking of writing a package that calls cmake from emacs so there's less intrusion.