querying in EntityObject - entity-framework

I have partial class TaxReportItem with partial method OnActualVolumeChanging(double value):
public partial class TaxReportItem
{
partial void OnActualVolumeChanging(double value)
{
if (Tax != null)
{
Payment = value*Tax.TaxRate;
}
}
}
In this method i want to get all collection of TaxReportItems that's present in context(something like this):
partial void OnActualVolumeChanging(double value)
{
var sum = 0.0;
if (Tax != null)
{
Payment = value*Tax.TaxRate;
foreach (var taxReportItem in ????)
{
sum += taxReportItem.Sum;
}
}
}
How can i achieve this?

This is actually quite hard because you should never need this. If you need this, design of your entity object is wrong and it is doing something which should be done elsewhere. Single TaxReportItem should never need to know about other tax report items and load them from database unless other items are dependent on this item (they form an aggregate). In such case you should have navigation property to dependent items in the principal one.
To follow your question. If you need to load other items you must have instance of the context to do that. You can either get instance used to load current item and use it to load other entities (bad solution) or you can create a new instance of the context and use it to load other entities (even worse solution).
As you can see from the linked article getting current context instance from the entity itself is not easy and it has some prerequisites which goes back to the first paragraph. It is hard because it is wrong approach.

Related

EF Core load references of unknown entity

DISCLAIMER: Since we are all familiar with it, i will be using contoso university design to explain my question. Also, i am using EF core and .net core 2.0 on a mvc code first design.
I am developing a very generic RESTful API that works on any model. It has one method for each of create, read, update and delete operation in only one controller, the route of this is
[Route("/api/{resource}")]
Resource is the entity that the client wants to work with, for example if someone wants to get all Courses using the api he has to do a GET request on http://www.example.com/api/course/ or http://www.example.com/api/course/2 to get one by id and the following code will do the job.
[HttpGet("{id:int:min(1)?}")]
public IActionResult Read([FromRoute] string resource, [FromRoute] int? id)
{
//find resourse in models
IEntityType entityType = _context.Model
.GetEntityTypes()
.FirstOrDefault(x => x.Name.EndsWith($".{resource}", StringComparison.OrdinalIgnoreCase));
if (entityType == null) return NotFound(resource);
Type type = entityType.ClrType;
if (id == null)//select all from table
{
var entityRows = context.GetType().GetMethod("Set").MakeGenericMethod(type).Invoke(context, null);
if (entityRows == null)
return NoContent();
//TODO: load references (1)
return Ok(entityRows);
}
else //select by id
{
var entityRow = _context.Find(type, id);
if (entityRow == null)
return NoContent();
//TODO: load references (2)
return Ok(entityRows);
}
}
This small piece of code will do the magic with one small exception, intermediate collections will not be loaded. Given our example, the fetched course or courses will have no info for CourseInstructor (the intermediate collection in between Course and Person). I am trying to find a way to Eager load the navigation properties only if it is a collection; or by any other condition that will ensure that only many-to-many relationships are loaded.
For //TODO: load reference (2) i could use
_context.Entry(entityRow).Collection("CourseInsructor").Load();
On runtime if i could find all the navigation properties (filtered by spoken condition) and foreach of them i did Load(), i should get the desired result. My problem is when i get all (when id is null) the entityRows is type 'InternalDbSet' which is an unknown model.
So for the two TODOs i need some help on doing the following steps
1: find navigation properties of many-to-many relationships only
2: load them
Any suggestions?
In general, this seems like a very bad idea to me. While the CRUD stuff is going to be identical for most resources, there will be variances (as you've now run into). There's also something to be said for having a self-documenting API: with individual controllers, you know which resources can be accessed by nature of having a controller associated with that resource. With they way you're doing it, it's a complete black box. This also will of course effect any sort of actual generated API documentation. For example, if you were to include Swagger in your project, it would not be able to determine what you're doing here. Finally, you're now having to use reflection for everything, which will effect your performance.
What I would suggest instead is creating a base abstract controller and then creating a controller for each unique resource that inherits from that, for example:
public abstract class BaseController<TEntity> : Controller
where TEntity : class, new()
{
protected readonly MyContext _context;
public BaseController(MyContext context)
{
_context = context ?? throw new ArgumentNullException(nameof(context));
}
...
[HttpGet("create")]
public IActionResult Create()
{
var model = new TEntity();
return View(model);
}
[HttpPost("create")]
public async Task<IActionResult> Create(TEntity model)
{
if (ModelState.IsValid)
{
_context.Add(model);
await _context.SaveChangesAsync();
return RedirectToAction("Index");
}
return View(model);
}
...
}
I just wanted to give a quick example, but you'd build out all the rest of the CRUD methods in the same fashion, generically using TEntity. Then, for each actual resource, you simply do:
public class WidgetController : BaseController<Widget>
{
public WidgetController(MyContext context)
: base(context)
{
}
}
No duplication of code, but you've now got an actual real controller backing the resource, aiding both the innate and possibly explicit documentation of your API. And, no reflection anywhere.
Then, to solve problems like what you have here, you can add hooks to your base controller: essentially just virtual methods that are utilized in your base controller's CRUD actions and do nothing or just default things. However, you can then override these in your derived controllers to stub in additional functionality. For example, you can add something like:
public virtual IQueryable<TEntity> GetQueryable()
=> _context.Set<TEntity>();
Then, in your derived controller, you can do something like:
public class CourseController : BaseController<Course>
{
...
public override IQueryable<Course> GetQueryable()
=> base.GetQueryable().Include(x => x.CourseInstructors).ThenInclude(x => x.Instructor);
So, for example, you'd make your BaseController.Index action, perhaps, utilize GetQueryable() to get the list of entities to display. Simply by overriding this on the derived class, you can alter what happens based on the context of a particular type of resource.

Nested DbContext due to method calls - Entity Framework

In the following case where two DbContexts are nested due to method calls:
public void Method_A() {
using (var db = new SomeDbContext()) {
//...do some work here
Method_B();
//...do some more work here
}
}
public void Method_B() {
using (var db = new SomeDbContext()) {
//...do some work
}
}
Question:
Will this nesting cause any issues? (and will the correct DbContext be disposed at the correct time?)
Is this nesting considered bad practice, should Method_A be refactored into:
public void Method_A() {
using (var db = new SomeDbContext()) {
//...do some work here
}
Method_B();
using (var db = new SomeDbContext()) {
//...do some more work here
}
}
Thanks.
Your DbContext derived class is actually managing at least three things for you here:
the metadata that describes your database and your entity model,
the underlying database connection, and
a client side "cache" of entities loaded using the context, for change tracking, relationship fixup, etc. (Note that although I term this a "cache" for want of a better word, this is generally short lived and is just to support EFs functionality. It's not a substitute for proper caching in your application if applicable.)
Entity Framework generally caches the metadata (item 1) so that it is shared by all context instances (or, at least, all instances that use the same connection string). So here that gives you no cause for concern.
As mentioned in other comments, your code results in using two database connections. This may or may not be a problem for you.
You also end up with two client caches (item 3). If you happen to load an entity from the outer context, then again from the inner context, you will have two copies of it in memory. This would definitely be confusing, and could lead to subtle bugs. This means that, if you don't want to use shared context objects, then your option 2 would probably be better than option 1.
If you are using transactions, there are further considerations. Having multiple database connections is likely to result in transactions being promoted to distributed transactions, which is probably not what you want. Since you didn't make any mention of db transactions, I won't go into this further here.
So, where does this leave you?
If you are using this pattern simply to avoid passing DbContext objects around in your code, then you would probably be better off refactoring MethodB to receive the context as a parameter. The question of how long-lived context objects should be comes up repeatedly. As a rule of thumb, create a new context for a single database operation or for a series of related database operations. (See, for example this blog post and this question.)
(As an alternative, you could add a constructor to your DbContext derived class that receives an existing connection. Then you could share the same connection between multiple contexts.)
One useful pattern is to write your own class that creates a context object and stores it as a private field or property. Then you make your class implement IDisposable and its Dispose() method disposes the context object. Your calling code news up an instance of your class, and doesn't have to worry about contexts or connections at all.
When might you need to have multiple contexts active at the same time?
This can be useful when you need to write code that is multi-threaded. A database connection is not thread-safe, so you must only ever access a connection (and therefore an EF context) from one thread at a time. If that is too restrictive, you need multiple connections (and contexts), one per thread. You might find this interesting.
You can alter your code by passing to Method_B the context. If you do so, the creation of the second db call SomeDbContext will not be necessary.
there a question an answer in stackoverflow in this link
Proper use of "Using" statement for datacontext
It is a bit late answer, but still people may be looking so here is another way.
Create class, that cares about disposing for you. In some scenarios, there would be a function usable from different places in solution. This way you avoid creating multiple instances of DbContext and you can use nested calls as many as you like.
Pasting simple example.
public class SomeContext : SomeDbContext
{
protected int UsingCount = 0;
public static SomeContext GetContext(SomeContext context)
{
if (context != null)
{
context.UsingCount++;
}
else
{
context = new SomeContext();
}
return context;
}
private SomeContext()
{
}
protected bool MyDisposing = true;
protected override void Dispose(bool disposing)
{
if (UsingCount == 0)
{
base.Dispose(MyDisposing);
MyDisposing = false;
}
else
{
UsingCount--;
}
}
public override int SaveChanges()
{
if (UsingCount == 0)
{
return base.SaveChanges();
}
else
{
return 0;
}
}
}
Example of usage
public class ExmapleNesting
{
public void MethodA()
{
using (var context = SomeContext.GetContext(null))
{
// manipulate, save it, just do not call Dispose on context in using
MethodB(context);
}
MethodB();
}
public void MethodB(SomeContext someContext = null)
{
using (var context = SomeContext.GetContext(someContext))
{
// manipulate, save it, just do not call Dispose on context in using
// Even more nested functions if you'd like
}
}
}
Simple and easy to use.
If you think number of connections to Database,and impact of times that new connections must be opened, not an important problem and you have no limitation for support your application to run at best performance, everything is OK.
Your code works well. Because create just a db context has a low impact in your performance,meta data will be cached after first loading, and connection to your database just occurs when the code need to execute a query. With liitle performance consideration and code design, I offer you to make context factory to have just an instance of each Db Context for each instance of your application.
You can take a look at this link for more performance considerations
http://msdn.microsoft.com/en-us/data/hh949853

Wicket - Wrapped collection Model "transformation"

I have a domain object which has a collection of primitive values, which represent the primary keys of another domain object ("Person").
I have a Wicket component that takes IModel<List<Person>>, and allows you to view, remove, and add Persons to the list.
I would like to write a wrapper which implements IModel<List<Person>>, but which is backed by a PropertyModel<List<Long>> from the original domain object.
View-only is easy (Scala syntax for brevity):
class PersonModel(wrappedModel: IModel[List[Long]]) extends LoadableDetachableModel[List[Person]] {
#SpringBean dao: PersonDao =_
def load: List[Person] = {
// Returns a collection of Persons for each id
wrappedModel.getObject().map { id: Long =>
dao.getPerson(id)
}
}
}
But how might I write this to allow for adding and removing from the original List of Longs?
Or is a Model not the best place to do this translation?
Thanks!
You can do something like this:
class PersonModel extends Model<List<Person>> {
private transient List<Person> cache;
private IModel<List<String>> idModel;
public PersonModel( IModel<List<String>> idModel ) {
this.idModel = idModel;
}
public List<Person> getObject() {
if ( cache == null ) {
cache = convertIdsToPersons( idModel.getObject() );
return cache;
}
public void setObject( List<Person> ob ) {
cache = null;
idModel.setObject( convertPersonsToIds( ob ) );
}
}
This isn't very good code but it shows the general idea. One thing you need to consider is how this whole thing will be serialised between requests, you might be better off extending LoadableDetachableModel instead.
Another thing is the cache: it's there to avoid having to convert the list every time getObject() is called within a request. You may or may not need it in practice (depends on a lot of factors, including the speed of the conversion), but if you use it, it means that if something else is modifying the underlying collection, the changes may not be picked up by this model.
I'm not quite sure I understand your question and I don't understand the syntax of Scala.
But, to remove an entity from a list, you can provide a link that simply removes it using your dao. You must be using a repeater to populate your Person list so each repeater entry will have its own Model which can be passed to the deletion link.
Take a look at this Wicket example that uses a link with a repeater to select a contact. You just need to adapt it to delete your Person instead of selecting it.
As for modifying the original list of Longs, you can use the ListView.removeLink() method to get a link component that removes an entry from the backing list.

Entity Framework and Entity Tracker Problems

If I run the following code it throws the following error:
An entity object cannot be referenced by multiple instances of IEntityChangeTracker
public void Save(Category category)
{
using(var db = new NorthwindContext())
{
if(category.CategoryID == 0)
{
db.AddToCategorySet(category);
}
else
{
//category.RemoveTracker();
db.Attach(category);
}
db.SaveChanges();
}
}
The reason is of course that the category is sent from interface which we got from GetById method which already attached the EntityChangeTracker to the category object. I also tried to set the entity tracker to null but it did not update the category object.
protected void Btn_Update_Category_Click(object sender, EventArgs e)
{
_categoryRepository = new CategoryRepository();
int categoryId = Int32.Parse(txtCategoryId.Text);
var category = _categoryRepository.GetById(categoryId);
category.CategoryName = txtUpdateCategoryName.Text;
_categoryRepository.Save(category);
}
I'm still learning Entity Framework myself, but maybe I can help a little. When working with the Entity Framework, you need to be aware of how you're handling different contexts. It looks like you're trying to localize your context as much as possible by saying:
public void Save(Category category)
{
using (var db = new NorthwindContext())
{
...
}
}
... within your data access method. Did you do the same thing in your GetById method? If so, did you remember to detach the object you got back so that it could be attached later in a different context?
public Category GetById(int categoryId)
{
using (var db = new NorthwindContext())
{
Category category = (from c in db.Category where Category.ID == categoryId select c).First();
db.Detach(category);
}
}
That way when you call Attach it isn't trying to step on an already-attached context. Does that help?
As you pointed out in your comment, this poses a problem when you're trying to modify an item and then tell your database layer to save it, because once an item is detached from its context, it no longer keeps track of the changes that were made to it. There are a few ways I can think of to get around this problem, none of them perfect.
If your architecture supports it, you could expand the scope of your context enough that your Save method could use the same context that your GetById method uses. This helps to avoid the whole attach/detach problem entirely, but it might push your data layer a little closer to your business logic than you would like.
You can load a new instance of the item out of the new context based on its ID, set all of its properties based on the category that is passed in, and then save it. This costs two database round-trips for what should really only need one, and it isn't very maintainable.
You can dig into the context itself to mark the Category's properties as changed.
For example:
public void Save(Category category)
{
using (var db = new NorthwindContext())
{
db.Attach(category);
var stateEntry = db.ObjectStateManager.GetObjectStateEntry(category);
foreach (var propertyName in stateEntry.CurrentValues.DataRecordInfo.FieldMetadata.Select(fm => fm.FieldType.Name)) {
stateEntry.SetModifiedProperty(propertyName);
}
db.SaveChanges();
}
}
This looks a little uglier, but should be more performant and maintainable overall. Plus, if you want, you could make it generic enough to throw into an extension method somewhere so you don't have to see or repeat the ugly code, but you still get the functionality out of it.

Convince entity context (EF1) to populate entity references

I have an entity with self reference (generated by Entity Designer):
public MyEntity: EntityObject
{
// only relevant stuff here
public int Id { get...; set...; }
public MyEntity Parent { get...; set...; }
public EntityCollection<MyEntity> Children { get...; set...; }
...
}
I've written a stored procedure that returns a subtree of nodes (not just immediate children) from the table and returns a list of MyEntity objects. I'm using a stored proc to avoid lazy loading of an arbitrary deep tree. This way I get relevant subtree nodes back from the DB in a single call.
List<MyEntity> nodes = context.GetSubtree(rootId).ToList();
All fine. But when I check nodes[0].Children, its Count equals to 0. But if I debug and check context.MyEntities.Results view, Children enumerations get populated. Checking my result reveals children under my node[0].
How can I programaticaly force my entity context to do in-memory magic and put correct references on Parent and Children properties?
UPDATE 1
I've tried calling
context.Refresh(ClientWins, nodes);
after my GetSubtree() call which does set relations properly, but fetches same nodes again from the DB. It's still just a workaround. But better than getting the whole set with context.MyEntities().ToList().
UPDATE 2
I've reliably solved this by using EF Extensions project. Check my answer below.
You need to assign one end of the relationship. First, divide the collection:
var root = nodes.Where(n => n.Id == rootId).First();
var children = nodes.Where(n => n.Id != rootId);
Now, fix up the relationship.
In your case, you'd do either:
foreach (var c in children)
{
c.Parent = root;
}
...or:
foreach (var c in children)
{
root.Children.Add(c);
}
It doesn't matter which.
Note that this marks the entities as modfied. You'll need to change that if you intend to call SaveChanges on the context and don't want this saved.
The REAL solution
Based on this article (read text under The problem), navigation properties are obviously not populated/updated when one uses stored procedures to return data.
But there's a nice manual solution to this. Use EF Extensions project and write your own entity Materilizer<EntityType> where you can correctly set navigation properties like this:
...
ParentReference = {
EntityKey = new EntityKey(
"EntityContextName.ParentEntitySetname",
new[] {
new EntityKeyMember(
"ParentEntityIdPropertyName",
reader.Field<int>("FKNameFromSP")
)
})
}
...
And that's it. Calling stored procedure will return correct data, and entity object instances will be correctly related to eachother. I advise you check EF Extensions' samples, where you will find lots of nice things.