Where to start on interface development? [closed] - iphone

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I maintain an app for my business and am pretty much self-taught on code. I understand all of the structural code, and everything is perfectly usable. My problems is with the overall boringness of the looks. Everything is stock iOS from buttons to backgrounds to pinstripes on the list view. Does anyone have any guides or tutorials they used to take a stock iOS app's look to something like the Piictu app? (I'm not looking for something that impressive but in between that and stock iOS; and I'm open to a full app re-start.)

Almost all of controls can be customized with the view properties. and also there are lots of fully customized controls published with its source code.

With iOS5 there is a lot more scope now for customisation of UIKit elements. However, where this is not custom enough for your design then you would need to write your own controls rather than only using Apple'. There are a few good ADC videos on this.

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Swift app that allows two users to see a live updates drawing canvas [closed]

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I'm trying to build a swift app that would allow a user on one side to draw an image that will be updated in nearly real time on the other user's device, somewhat as if they were drawing on a whiteboard in person.
Anyone have any tips or places where I should start? I'm relatively new to swift. Thanks for your help.
This requires a persistent line of communication between your mobile device(s) and your server. Websockets allow this type of communication. I haven't implemented them myself so I can't provide implementation details, but there are plenty of resources available online.
Sockets with Swift
Websockets Tutorial
I think Realm is exactly what you are looking for.
Real time collaboration in as little as 10 lines of code

Teleprompter app in Xcode using Swift [closed]

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I have finished an online course in iOS development on Udemy and I'm ready to start developing my first (real) app.
My goal is to make a teleprompter app similar to: https://itunes.apple.com/dk/app/video-teleprompter-lite/id1031079244?mt=8
To start with, I would like to create just the moving text. I have looked at various concepts such as Core Animation, Text View, Segue from one view controller to another etc. But none of them seem to be able to display the moving text in the proper "teleprompter way".
I would really appreciate suggestions as to how to start/which relevant concepts to look at in this context.
Try reading up on UIDynamics, UIPushBehavior.
https://developer.apple.com/reference/uikit/uidynamicanimator

Is GameScene.sks not recommended for game building? [closed]

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In nearly every tutorial for beginner SpriteKit game making I've seen, people delete the GameScene.sks with no real explination.
The reason why building simple non-game apps is so beginner friendly is because of the Storyboard.
Ray uses the GameScene here:
http://www.raywenderlich.com/84341/create-breakout-game-sprite-kit-swift
Is there any reason why NOT to use this tool? Writing out EVERYTHING in code is a little more daunting when you have this tool sitting right here that seems to simplify it a bit.. but I'd rather avoid it if it's better to do so.
Thanks in advance.
It's all personal preference really. I think the reason why people delete it though (at least in my opinion) is due to the following reasons:
You have to specify an initial scene size in the file. Whereas if you create the scene programmatically you can set the size to the view size.
The editor is very limiting. Xcode 7 however greatly expands the editor to include much more such as custom classes.
There were some pretty big bugs/crashes in the initial release of Xcode 6.
When learning Sprite Kit it's good to know how to programmatically do things instead of doing it visually. This is because games often have dynamic gameplay so you will certainly have to do things programmatically (especially when you consider the limitations of the Xcode 6 editor).
Some people (including myself) may use their own custom editor for designing levels etc. Whereas interface builder is standard because it has become very powerful over the years and works perfectly with UIKit.

What is the best approach to deal with the iphone 5 & 4/4S/3G Screen Resulotion [closed]

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i am looking for the best and correct approach when dealing with user interface design from a UIStoryBoard. as you guessed correct the problem is with the different aspect ratio between the iPhone 5 to all of the older iPhones. some people using 2 different UIStoryBoard in the app and loading the correct one when the app launched, this will work. but when i will want to make a change now i have to deal with 2 files. the other approach is AutoLayout.
so what do you think is the most efficient \ time convenient when dealing with user interface inside a StoryBoard.
Using two storyboards isn't very DRY and so will result in duplicated effort and files that get out of sync. Additionally, it isn't capable of quickly handling any new screen dimensions that Apple could release.
It is better to use AutoLayout or the older AutoResize. Apple has been pushing AutoLayout increasingly and has improved it with XC5 and iOS 7. Keep your UI, and your code, DRY and embrace the clear path that Apple has laid out to handle this.

Good sources for custom controls for iphone development on the web? [closed]

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I've looked hard and have been unable to find good websites that have aggregated custom controls that have been submitted by users to be shared with everyone. Does such a repository exist?
I would hope something like this existed considering that iPhone developers seem to be using similar custom controls. In particular, I'm trying to do folder-like tabs on the iPhone (similar to how it is done on websites).
Here's a fairly new site for custom iOS and Mac OS X controls, Cocoa Controls.
http://cocoacontrols.com/
joe answered good.
Here are the sites from were you can find reusable components
1) http://cocoacontrols.com/
2) http://open.iphonedev.com/
3) http://cocoaobjects.com/
Here is the twitter account where you can find popular reusable components on github about iPhone or iPad
4) https://twitter.com/#!/github_objc
Are you looking for the graphic design elements like buttons and views? If so, check out the Teehan+Lax iPhone PSD file: http://www.teehanlax.com/blog/2009/06/18/iphone-gui-psd-30/
One source I just found is by Joe Hewitt who made the Facebook iPhone app. He has a bunch of custom stuff he's opened sourced.
http://joehewitt.com/post/the-three20-project/