I'm a relatively new developer who uses the Force.com IDE on eclipse.
What are some things I could do to avoid this happening in the future? I heard that using Eclipse might not be the efficient way of doing things in general... but I'm very used to it.
Any hints/advice/guidance would be appreciated.
Was it a VF page that timed out? You need to figure out what's taking so long. Do you have an infinite loop, or inefficient loops that are chewing up thousands of statements executed?
Set up a log under Setup > Monitoring > Debug Logs and then run your script again. Check out the profiling and governor limit information at the bottom. It should give you an idea of where time is being spent.
If you are talking about callout then you can set higher timeout.
In Eclipse can be another type of timeout - during saving files. If you mean this then you should save file(s) one more time.
I'm working with SF for half a year and I have been using Eclipse for developing stuff. I can say that there are no problems with using it.
The issue resolved itself when I migrated to the stand-alone Force.com IDE.
Related
I have encountered a critical issue that Unity Editor freezes. I've spent many hours debugging step by step of my codes but still can't find where the problem is. So I think maybe I should try thinking from another angle, generally speaking what reasons would cause Unity Editor freezes and not responding?
I can't find a general case discussion about this topic.
From my experience, infinite loop is one reason for sure. Deadlock is critical issue, but not sure if it causes Unity Editor freezes. Unity Editor bug that I encountered only makes the whole editor crashes, instead of freezing. Any other experiences are welcomed. Thank you!
In such case, what kind of tools or methods could I use to debug it? Right now since the editor freezes I can't use "print" to find out what happens after it freezes. So I use Visual studio to debug the Editor thread, in this way I can see all the prints that I wrote. It appears the game is still running, only the editor not responding. And I can use VS click "attach to Unity and play" and put some debugging points, then debug step by step.
The first thing that I would check out is for an infinite loop. At the hang/freeze moment, you can attatch the debugger of your choice and pause the execution. In the case that it is an infinite loop that it is executing, at the exec time pause you might find the execution in a forever running while (true) {...}
Other thing that I would check is the plugins in use. Several Unity plugins like Parse, FMOD, UMP (Universal Media Player), ZFBrowser, or Embedded Browser are using native threads. It’s an issue when a plugin ends up attaching a native thread to the runtime, which then does blocking calls to the OS. This means Unity can't interrupt that thread for the debugger (or domain reload) and hang. Source
To check that you can check the active threads in the visual studio command window af the freeze is reproduced:
View->OtherWindows->CommandWindow and type in this command:
Debug.ListCallStack /AllThreads /ShowExternalCode
In the stack you can check if some thread is there with no need, or if its related with the plugins mentioned above.
Also an interesting point is to check in the windows task manager (in the case that you are using windows) if the CPU usage is to 0%. It can lead you to the type of hang that is taking place.
Good luck.
Edit: I forgot to mention, you need to check also the unity logfiles
I notice this all the time, and its super frustrating.
Unfortunately, this could be any number of issues. I notice this issue most often when working in projects that are made for the Universal Windows Platform.
Try using the Task manager to monitor specific processes / threads running.
Some follow up questions:
What platform is your project currently targeting?
What version of Unity are you running? Have you tried other versions?
What are your computers specs? Is the OS up to date? Graphics Drivers?
Does it happen (or happen more often) when an external code editor is open? Perhaps try going to Preferences>External Editor > Regenerate Project files.
Are you using Unity Collab by chance? I've had issues where collab is stuck trying to communicate with Unity Servers / looking for changes. Try logging out of your Unity account through the editor, and log back in.
Have you tried looking for a Unity editor crash dump, or error log files? I think they can be found here C:\Users\username\AppData\LocalLow\Unity by default. Those files may give you more specific data concerning your problem.
Unity's new versions are getting more slower and slower. From my experience 2019 versions are the best and more stable.
I solved my issue. It's fundamentally an infinite loop.
It's not a simple case such as "while(true)". I'll try to explain.
My game was a PvP game, and I'm making a local AI. Usually my design pattern works fine, however I just turned off the simulation of "AI thinking time", and since the AI codes and server codes all run in local mode, the transmitting of data between server and client are replaced by local method call(meaning instantly executed before everything else).
There is a loophole in my server code. I use "Update" and a flag on server to change a specific game state, however in this particular case, it got into an infinite loop because the local method call is executed before the "Update". And because my AI now doesn't need real time to "think", it "acts" and transmits the event data to server right away. And since the transmitting doesn't need time any more, it calls the server method instantly, hence forming the infinite loop.
Is there a way to identify what's going on with Eclipse when a file is saved?
My eclipse runs extremely slow (takes close to 3 minutes to save a file). Simple addition of a space in a file and save, it keeps saying 'Updating Navigator Content Viewer' and 'Remote System Explorer Operation' and simply freezes.
I am running on a powerful system with 16 gigs of ram and assigned 1 gig for eclipse. The way it performs is simple unacceptable and planning to switch all my projects to NetBeans rather than wasting hours on save.
Any hints on fixing this are appreciated.
Finally resolved the issue by getting rid of Eclipse.
Moved all my projects to NetBeans 8.2. Its a big relief to see my projects getting saved in a split second.
Coming to Eclipse, it is powerful and exceptional on all aspects other than the slowness during save. However, this frustrating issue alone makes me rate Eclipse 1 (may be 0) on a scale of 10. Cannot expect a developer to wait for 2 minutes to save a file (on a 16 gig system, with 4 gigs assigned to Eclipse) which would drag the productivity drastically.
Looks like this issue is not something new as I have seen many posts on various forums regarding the same. I don't understand how Eclipse never gave a thought on this slowness issue.
First you should try to look at this post so:
Check if it is the latest version (I personally run Neon 4.6 and it takes about 2 minutes to parse and save a 55MB file)
Check your JDK/JRE
You should also try to see if it doesn't come from your drive...
If you still have the problem, I suggest you look at the other Eclipse versions (Mars...)
I'm using PyDev in Eclipse as my Python editor. It's fine in terms of feature set. Everything works fine except for one very annoying thing:
Code completion itself works fast. When I press Alt+Space, the window pops out almost instantly and all the options are there. The option at the top is selected. Then comes the trouble. The detailed description won't appear until about 5-10 seconds. All this time CPU is working at maximum load and the interface is not responding. All the processor is consumed by the Eclipse Java process (the spawned Python process seems idle). Then a yellow window pops up, and all it contains is just a Python code of a selected function/variable. All consecutive details are displayed instantly. The procedure repeats when I close the completion window (for example by accepting one of the options and asking for completion again). This drives me crazy.
I've tried so far:
creating a whole new workspace,
creating an Eclipse/PyDev project from scratch,
tweaking JVM to make sure it has loads of memory,
making sure the right JVM is chosen (the latest Oracle JVM available),
making sure Python process communicates freely with the Java instance (I read about possible problems with that, but it seems not to be the issue).
making sure all the installed plugins are up to date.
The version I use is Eclipse Helios, because the last time I checked certain extensions weren't yet ported to the latest one.
Has anyone observed a similar issue? Was anyone able to get around it? General ideas on how to debug it and file a sensible bug report possibly? Other things worth checking for.
Any workaround less drastic than turning completion off completly?
Thanks!
EDIT:
I've also noticed a problem with a similar popup window in HTML/CSS editor. It looked somewhat similar (a yellow window, with some text inside) and it also took ages to display. Don't really know if that is related, but could be.
EDIT(2):
Ok, No I've started with a fresh install of the newest Eclipse Indigo, without any additional plugins apart from PyDev and the issue remains. Seems like I'll have to look for a new IDE.
What version of Java are you using?
If you are on Windows 7, later versions of Java (I think 6+) will default to IPv6.
This is probably causing the problem as Python maybe wanting IPv4.
Anyway, since I had this problem I tried disabling
PyLint
Code Analysis
but it was still hanging.
Pal's answer about "ipv4 utilization" triggered my memory about another problem I had solved by "preferring" IPv4.
See http://docs.oracle.com/javase/1.4.2/docs/guide/net/ipv6_guide/
What you want to do is to edit your eclipse.ini and add "-Djava.net.preferIPv4Stack=true" in the vmargs section
-startup
plugins/org.eclipse.equinox.launcher_1.2.0.v20110502.jar
...
-vmargs
-...
-Djava.net.preferIPv4Stack=true
...
I no longer get hangs.
Is there any chance you can provide the code that's making that happen (and add it to a bug report see: http://pydev.org/about.html for links)?
I use PyDev daily with some very large projects and don't have that problem, so, it may be some specific construct or scenario in your code -- or maybe you just haven't given Eclipse enough memory (which would make the garbage collector work much more), in which case, take a look at: What are the best JVM settings for Eclipse? (in specific, raise your -Xmx flag, although you can probably use the other tips there too).
If you can't provide a reproducible scenario, the other choice would be getting a profiler (i.e.: YourKit java profiler has a 15 days free which would help in this case), running that use-case in the profiler and passing a snapshot of what's happening in this situation (if that's the case, please open a bug report at pydev.org and I can help you there).
I got this from pydev.org FAQs and it works fine for me.
When I do a code-completion, PyDev hangs, what can I do?
PyDev does most of its things in the java side, but some information can only be gotten from the python side (mainly builtins), so, in order to get that info, PyDev creates a shell and communicates with it through sockets.
The main problems when that happens are:
There's a firewall blocking the communication to the shell
In Linux, some kernels do not allow ipv4 utilization, which may make PyDev fail.
To enable it, do: echo 0 > /proc/sys/net/ipv6/bindv6only
The timeout to connect is too smal.
It depends upon the "Timeout to connect to shell" in the code-completion preferences (window > preferences > PyDev > Code completion)
If nothing works, please report a bug (also, check if there is anything on the error log (window > show view > PDE Runtime > Error log) and on the eclipse '.log', which is located at the .metadata folder of the workspace location.
I am using Eclipse for Java development. I have a number of plugins (Maven, Subversive, JBoss reverse Engineering tools, etc), and the system seems to hang fairly consistently, to the point where it can be 10-20 seconds from a mouse click until it responds. I have given it a gig of memory in the configuration, and it is not even using half of that. When it hangs, it completely pegs one of the processors, and I see large numbers of Page File Deltas.
Is there any way to see what is happening inside Eclipse? Which plugin could be causing the problem?
I believe (although I am not positive) I am running Eclipse 3.5.2. I am running on Windows XP, SP 2 or 3 (I do not manage the machine, my company does, so I am not positive how up to date it is).
First, the one plugin that can help investigation this would be MAT (Memory Analyzer).
Full tutorial at Vogella.
Second, make sure to use an optimized eclipse.ini launched with the latest JDK (6u22) and check if the issue persists then.
I need to test XMLSpy functionality in Eclipse. After I switch Eclipse to XMLSpy Perspective and QTP is runnig (record or run mode), it does not work. Could you help me?
Thanks.
Some more information would be helpful. "It does not work" is extremely vague. What does not work? Do you mean that QTP does not record anything at all? Do you mean that QTP records something, but it is incorrect? Does it record some of your test, but misses one particular control, such as a grid? Do you have the right QTP add-ins/plugins enabled to support automation with Eclipse?
Altova support does not seem to have any reference including "Quik Test Pro" issues.
However, check for other plugins (other than XmlSpy):
similar tools has been known to fail in interaction with TPTP for instance.
Check also your Error log view, and complete your question with error messages displayed at the time of the recording.
(source: eclipse.org)