Archiving file notfound - iphone

I am trying to archive an app and the problem is that the Archive succeeded but the archive file is not displayed in organizer or anywhere were I look. Please, can any one help me.

Look in the organizer in the Archives tab, right-click to open the finder folder containing the archive. They will be in a folder under: "/Volumes/User/me/Library/Developer/Xcode/Archives".

If you're using 4.0 and 4.2 you will get your archive file on clicking window >> organizer >> archives.

Related

'Build input file cannot be found' Swift 4.2, Xcode 10.0

I am getting the following error when building in Xcode 10.0 with swift 4.2:
Moving the folders around the inspector can cause the error "Build input file cannot be found"
SWIFT 5
In Swift 5, the error came up but the identity showed no errors.
Go under build settings and select packaging.
Delete the current paths for Debug and Release and enter your new path where the info.plist is kept.
For example [APPROJECTNAME]/[THEINFOPLISTFOLDER]/info.plist
In the screenshot below, the path is API-client/Resources/info.plist
SWIFT 4
To fix it, go to the general tab and under identity reselect the info.plist that you like
Build input file cannot be found
How To fix This issue :
Go in the project-navigator, select your project
Select Build Phases tab
In Compile Sources section, check for the file(s) that Xcode is demanding of
Notice that the file(s) have the wrong path, and delete them by clicking on the minus icon
Re-add the file(s) by clicking the plus icon and search in the project.
Product > Clean Build Folder
Build
A most common error when you move Info.plist in another folder.
To fix this error you can select the Info.plist and choose Relevant to Project from file inspector.
Next step, go to Build settings and search for info.plist and fix the file path.
I got this issue after resolving the conflicts in project.pbxproj.
Step 1: Removing the "Build input files cannot be found" files from BuildPhases -> Copy Bundle resources and adding them back worked for me.
If the above Step 1 doesn't work, search for "Recovered References" folder in your project structure and remove the files that are causing this issue and repeat Step 1
For build file missing i.e. info.Plist :
Under Project navigator,
select(click) Project name and icon,
In middle pane, click target
click blue General tab on top
click / Targets
click [Choose info.plist File] button
in pop-up window, select the info.Plist file
I had the same problem with a missing view controller file that couldn't be found after cloning a project in a new folder. I deleted the view controller but the compiler continue asking for a file in a path that doesn't exist anymore.
I solved the problem as follows:
Select the project target in the Project-navigator,
Go to Build Phases tab
In Compile Sources section, check for the file that the compiler is asking for. You can filter by the name at the top right of the screen.
The deleted file is still on the list with a wrong path, delete it by clicking on the minus icon. You have to do it for all the target you may have.
In the case that you still use the file, add it on a new path by clicking the plus icon.
Clean Build Folder in the Product Menu.
It should work now :D
(Objective-C Project / Xcode Version 10.2.1 (10E1001))
This works if you get the 'Build input file cannot be found error message' and also have files that are red in the inspector:
Open your project folder in Finder
Make a copy of the affected files onto your Desktop
Delete the affected files in Xcode and then close Xcode
Re-Open Xcode and drag your copied files into your Xcode project
This worked for me. Before I got the error message I was re-organising files in the file inspector which gave me that error message and made the files I was moving around turn red. Hope this helps !!
I tried going to Compile Sources in the Build Phases tab and deleting and re-adding the selected file (and cleaning and rebuilding)but it didn't work :( Instead, this following answer worked for me if you get the 'Build input file cannot be found' error message:
Delete the affected files in Xcode (I right-clicked->Delete'd in the Navigator)
Re-add the affected file (mine was .mlmodel) and I selected "Copy items if needed" under Destination.
Cmd-shift-k to clean and then Cmd-b to build
and voila! The file was recognized and error gone!
Hope this helps!
For me this worked:
Click the app name under TARGETS
Build Settings -> Packaging -> Info.plist File
There change the file location of the Info.plist File to the new location.
DemoApp/Info.plist to DemoApp/Assets/Info.plist
I got this error when I moved my Info.plist into a folder.
When I took Info.plist out of the folder, I no longer got an error.
Change the build setting to legacy
First, open your project in XCode by double-clicking on ios/<YourApp.xcodeproj>
Then go to File > Project Settings...
Change the Build System to Legacy Build System in Per-User Project Settings:
Select general tab and under identity select the info.plist you want for your development
For me something totally different worked:
Go to Target>Build Settings>Architectures
My valid architectures before: arm64 arm64e armv7 armv7s (Defaults)
Changed it to: armv7 i386 arm64 armv7s
In my case I got this error when I renamed a ViewController name using Refactor. The view controller name occurrences were changed but the real file not.
I tried to do what #ajji said but it didn't work. So I changed the name of the real file. After that all worked like a charm
If your file(s) - that couldn't find - icon color is pale. And you right click on it and "Show in Finder" does not open Finder. It means your file name is not same as what you see in the Navigator.
to Solve it, go to where your file exist, and change its name to be same as what you see in the Navigator.
I also faced same issue while building my xcode project - "Build input file cannot be found:"
Cause: I renamed my entire project but not the build setting.
Solution: In my project's build setting--> Packaging, I updated the path of the info.plist file. Now working fine.
If all else fails:
In Xcode. Remove references of files in question from your project.
Open your project.pbxproj file as a file in Xcode. This is in .xcodeproj
Delete all lines containing the name of said files. Save.
Back in Xcode. Re-add files to your project in Xcode.
In my case the file wasn't at the right path, Xcode was expecting to find the input file at a path like /Users/Malloc/Projects/MyProject/Info.plist while in reality the file was located at a different path like /Users/Malloc/Projects/MyProject/Subfolder/Info.plist.
A quick fix to this is to simply right click on the file then select Show in Finder, then drag the file to the correct path Xcode is expecting.
I got this error when i renamed a ViewController name using "Refactor". The view controller name occurrences were changed but an old reference was somewhere still existing.
Deleting derived data & Clean build folder worked for me.
Here's how to delete Derived data:
File>Workspace settings> Click arrow & remove all folders inside Derived Data.
In my case, it was due to localization.
Here's how to fix it.
How to localise a string inside the iOS info.plist file?
Update for Projects w/ Swift Packages
How did the errors happen?
I ran into this issue when I had imported Swift Packages into my project but later cleaned DerivedData to fix an unrelated app caching issue. My existing project was not a local Swift Package but an iOS app project.
Note that we can still encounter the same issue in local Swift Package projects.
What is the reason for the errors?
Swift Packages are checked out into DerivedData and are not referenced from the ModuleCache.noindex subfolder. Thus, cleaning the app's folder in DerivedData or DerivedData itself breaks dependency resolution within Xcode for Swift Packages.
This is a misleading build error since there may be nothing wrong with the app code you've written or your dependency resolution graph. The only thing required is to refresh the dependencies.
How can I resolve the build errors?
Xcode now has nice options within the IDE itself to resolve Swift Packages. These options trigger a new checkout into DerivedData:
We can use three options, as shown in the image above depending on our use case:
Reset Package Caches: Trigger a re-install of your existing Package dependencies w/ same versions.
Resolve Package Versions: Use this option for updating Package checkouts when fixing Package Versions for cross-compatibility (in Project Settings).
Update to Latest Package Versions: Use this to update all Swift Package dependencies to the latest versions. This option may be a local breaking change if the API changes.
NOTE: Apple's documentation recommends to use Xcode for dependency resolution when working with Xcode projects excluding CLTs.
Other solutions
We can also fix the error by restarting Xcode, but I find this step breaks my workflow and is tedious.
If we are running from the command line (local Swift Package executable), we can stick with a swift build variant without jumping to Xcode at all (Source). swift build doesn't work as easily out of the box in other projects, however.
Use xcodebuild:
xcodebuild -resolvePackageDependencies
I prefer staying in Xcode for simplicity but YMMV.
Goto Project Navigator.
Click on project.
Click on Targets.
Goto Build Settings.
Search Prefix.pch.
Change the location of this file (input the updated location).
This will resolve the issue as mine.
Had the same problem with swift files. Select files that are not recognised and Delete with Remove Reference option. Right click in the folder and Add files again.
In some cases, if you Refactor your existing ViewController files or any other files using right-click -> Refactor option within the Xcode workspace then on compiling this error will come since the File name is not changed in original place but reference is updated, so in that you need to also manually change the old file to new name.
When I checked out the code first time from the Git I faced the same issue for few pod file. Updating the pod file solved my issue.
Open the project folder in the terminal window
Run 'pod update'
Clean the XCode and run.
I just had to open the project in finder and drag/drop the appropriate files in the project folder
Build input file cannot be found
How to fix this issue?
My Approach:
1.From Project Navigator ->Files ->Add Files to Lowes ->In Finder View, check to which folder this lost referenced file is moved
to and check with your team members if anyone moved it for a reason.If it occurred by mistake
then follow below steps
2.From Project navigator, directly tap on the file which is causing issue.This is the same file that XCode shows as not found in
error .So clearly this file has lost reference and we need to
restore it back
3.The Swift bird folder icon appears in light red color which is an indication of lost reference
4.Right click on it and Delete it
5.Next from Project navigator -> Files ->Add Files to Lowes -> Finder View go to the folder where this referenced file is moved to
and tap on ADD button in popup window
6.Now if you look at the Project Navigator this file swift bird icon appears in bright red , but you will also find an extra file
with the same name at the top of the Project Navigator
7.Make sure you have this file in the right folder if not move it to right folder
8.Now right click to delete the very top redundant file, here do not select " Move to Trash" option.Just select "Remove References" option
This fixed my issue.
Adjust the file path according to that provided in the Xcode Error
My issue was a missing SettingsController file.
I copied a file from projectA to projectB but forgot to tick Copy items if needed. Unbeknownst to me a couple of weeks later when I deleted projectA the SettingsController file in projectB got deleted along with it. Afterwards in projectB the error Build input file cannot be found ... path/Folder/toSomeFile was shown.
To fix it I closed Xcode, went to the main folder that it was in, opened the folder and right clicked on the blue Xcode icon with the extension .xcodeproj, then I choose Show Package Contents
From there I double clicked on the project.pbxproj icon
Once the project.pbxproj file was opened I pressed command+f and in the search field I entered the path part of the error path/Folder/toSomeFile
It took me to 1-2 lines of code that looked like this
Once I deleted those 1-2 lines, when I went back to the projectB and opened it the error was gone.
Just for a little more clarity the exact path of the error was whogotgame_42/whogotgame/Controllers/SettingsController.swift. So that is what I exactly entered in the project.pbxproj search field to get to those 1-2 lines that you see in the picture.
I got this error when I put the Info.plist file inside a folder. Then when I extracted the file to public view, the error went away.

Could not create bundle folder for versioned model?

I received project from other developer. Then i opened iOS project in Xcode and build it, i got error as below:
Volumes/Macintosh D/My workspace/HCProject/Model/HealthCareModel.xcdatamodeld:0: error:
Could not create bundle folder for versioned model at
'/Users/TomMac/Library/Developer/Xcode/DerivedData/HCProject-bdxarurbgcdbaecxaoocaroetsjt/Build/Products/Debug-iphoneos/HCProject.app/HealthCareModel.momd'
Sorry if this is a basic question,please help me out.
Thanks a lot.
I don't know what causes this but I have experienced this error before.
The simplest way to fix it for me was to delete everything in in the "/Users/TomMac/Library/Developer/Xcode/DerivedData" directory.
There will be multiple directories under here you can probably get away with just deleting the one for the particular project that failed, but I haven't tested this.
I had this same problem after a large Git merge. It turned out I had a duplicate .xcdatamodeld in my Compile Sources. I deleted one and haven't had the problem since.
In case you're not sure where to look, open your project in Xcode and click the project name to view it's properties. Go to the 'Build Phases' tab, then expand the 'Compile Sources' heading.
iOS simulator, Select "iOS Simulator"
Select "Reset Content and Settings"
I had this and I thought I'd got rid of it but it kept coming back every few builds. I now seem to have permanently got rid of it with the following steps:-
Locate the model file in Finder and take a copy of it to another (safe) location.
In Xcode, delete the file from the project (selecting move to trash).
Build the project just to make sure the project file is saved.
Close Xcode.
Locate the derived data directory in Finder and delete everything. (I actually deleted the entire DerivedData directory just to be sure).
Re-open XCode.
Copy the model file back from your safe location to your project directory location.
Drag it into the Xcode project navigator in order to put it back in the project.
Build - it should now work...
I had same issue and got it resolved by deleting content of derived data.
Below is step for the same :
1. Press cmd + comma (,) shortcut key to open preference window of Xcode.
Or Goto Xcode menu on top and select Preference
2. Select Locations tab present in last
3. You can see Derived Data under Locations section
4. Click on small arrow present next to path. This open directory where project’s derived data content is present.
5. Select your project and delete it. Also delete the module cache folder.
Note : You can even delete all content of Derived Data folder.
The content of this folder is generated again when it run. It is like cache.
6. Quit your project
7. Open your project.
8. Clean your project (cmd+shift+k)
9. Build your project. This should build your project with no issues.
I had the same problem this morning. After multiple cleans, Xcode restarts, and finally a system restart, I looked in the system log. I found this error message that corresponded to the time of the build error.
"Interface Builder Cocoa Touch Tool[89487]: BUG in libdispatch client: kevent[EVFILT_VNODE] add: "Bad file descriptor" - 0x9"
I changed permissions on Library/Developer/ folder and granted read/write privileges to "everyone", then restarted Xcode. The build was successful.
I don't know for certain that the build error was caused by a permissions problem but it's worth a try. (If you have a lot of projects in the Developer folder, the permissions change can take several minutes to complete.)
In my case it was a duplicate version of the data model. Right click on the .xcdatamodel file in your project explorer and select "Show in Finder". Check for duplicates and delete them.
In my case I had to follow two steps to get this entirely fixed:
Delete the problematic version's hidden files. Note that FILENAME.xcdatamodeld is a folder and if you browse it you'll see the different versions you have there. The one that gave me the error was still there so I first had to look for hidden files and then delete it.
Clean Xcode's DerivedData folder as suggested by others here.
Hope this helps folks.
In my case my testsFileName.xctest (in workspace > Products > testsFileName.xctest) somehow has the application target as his target membership.

Xcode - copy files when running an app on the iPhone simulator

For some reason Xcode has stopped copying files to an app when I try running it.
In the past, I've dragged in a file, kept the "Copy items into destination group's folder (if needed)" option ticked, and all has been well.
Recently, however, I've had to go into the Targets / Build Phases / Copy Bundle Resources and manually add each file for it to be added to the app.
Is there a solution?
In the same view where you check "Copy items to destination group's folder" you have to check the targets you want to have access to the files!
If something like this happens, perform the following.
Close the project, not Xcode.
Open Organizer. Go to Projects ->
Delete the derived data for the required project.
Quit Xcode.
Go to the Project folder in the Finder. Open the package of your ---.xcodeproj
file. Other than the project settings file, delete all the files.
Now open Xcode and your project. First it will do some indexing of your
project. Then build and run.
Now it will add all the files.

(iphone) what's included in application binary, and how to view the size of it?

I'd like my app be under 20Mb limit.
Old posts talk about zipping an app and see the file size.
But archiving through xcode4, and submitting through organizer doesn't show the file.
Archive file listed in organizer is *.xarchive format,(I'm not sure this is equivalent of the zip file in the past) and mine shows 45mb.
And it's taking insanely long to submit the archive(about 2 hours).
I checked the app size when I used xcode3, and it was about 16mb and something should have been messed up.
Related question is:
When my app's project directory is
MyAppDirectory, does everything
under that directory gets included
in the binary or just stuff which I
add to the project in xcode?
I copy images/sound files to
Resources using "copy files" in
"Build phases", does that make the
same images/sound files to be
included in the binary twice?(how do
I check?)
After you made archive go to the Organizer and select share. Then create the ipa from there, the ipa is the (about) size of the app when you have uploaded it to the appstore.
No and Yes, all non source files that have been added to the target will be copied into the .app folder (iOS apps are just folders). All the source code files will be compiled into an binary which is also included in the .app folder. Then this gets zipped and then renamed to .ipa (with the .app folder in a director calles 'Payload').
No, all files a copied once to the .app folder, if it get copied twice you will receive a warning, but if you use folders and the same fil is in multiple folders in your project then it will be copied multiple times (for each folder) into the .app
You can easily see if you have folders in your project, they a blue folder instead of Yellow which are groups.

How to create dSYM file in XCode 4?

Can you please let me know how can I create .dSYM file using XCode 4?
Thanks!
If you archive the application the dsym file is in the xarchive. Right-click on the entry in the organizer, do "show in finder", right click on the xarchive and choose "show package contents". The dsym is in the dSYMs directory.
Update for Xcode 4.3.1
For me there was 2 build settings I had to edit and I had to edit them in the PROJECT and in the TARGETS sections before XCODE would generate dSYMs.
1) Build Settings -> Build Options -> Debug Information Format = DWARF with dSYM
2) Build Settings -> Apple LLVM compilier 3.1 - Code Generation -> Generate Debug Symbols = YES
Hopefully this will help someone else because I spent a few hours banging my head against the wall with Archives that had empty dSYM directories... I "love" XCODE sometimes....
Make sure you have selected "DWARF with dSYM File" as the Debug Information Format in the build settings of your application. The dSYM is then generated automatically when you build and is usually placed in the same folder as the resulting .app.
You can locate .dSYM and application binary file in archive.
Select Window -> Organizer
This will open up Organizer window containing last created Archive of project
Right click on Archive and select 'Show in Finder'
Select 'Show Package Content' for archive
Project.xcarchive contains dSYMs, Info.plist and Products
dSYMs folder contains dSYM file of your project.
Application folder in Project contains application binary of your project.
You can find dSYM in Product, see below images:
Right click to your App > Show in Finder
Here is it.
If you use Crashlytics , you need to zip it then upload it to dashboard.