I am a beginner in Titanium Studio. I am opening a new window, when I select the annotation pin on the mapview.
annotation.addEventListener('click', function(e) {
Ti.API.info("Opening detail window");
navGroup.open(detailWindow);
});
But, it doesn't work every time. It works only for the first time, when the annotation is performed.
How could I make it work, whenever I select the annotation pin, I should move to a new window? Thanks in advance.
You should use annotation right button to open a new window.
To catch the annotation right button click event you have to do this:
var mapView.addEventListener('click', function(e){
// if user click on rightButton of annotaion
if ( evt.clicksource == 'rightButton' ) {
Ti.API.info("Opening detail window");
navGroup.open(detailWindow);
}
});
Related
I want to show password by clicking help indicator in control sap.m.input.
As per code valueHelpRequest method must fired but not fired when clicking help indicator.
Its working fine for me. Share some code.
jsbin sample
js view code
createContent: function(oController) {
// button text is bound to Model, "press" action is bound to Controller's event handler
return new sap.m.Input({text:'{/actionName}',press:oController.doSomething,showSuggestion:true,showValueHelp:true,valueHelpRequest:oController.onVHR});
}
I got solution :
var oInput = this.getView().byId("idName"); oInput.attachValueHelpRequest(function(){
console.log("You click on value helper.")
});
I have leaflet map with clustergroup and its working fine. I want to open popup on clustergroup click. On end marker (element) onclick popup is worning fine.
I am able to capture clustergroup click event also but not able to open popup .
//To create cluster
this.markers = L.markerClusterGroup();
//On cluster click get all children
this.markers.on('clusterclick', function (a) {
this.getClusterData(a.layer.getAllChildMarkers());
//All children is available of cluster when clicked
},this);
But not able to open popup.
I found solution here.May be it will help someone else. I wasted whole day
cluster.on('clustermouseover', function(c) {
var popup = L.popup()
.setLatLng(c.layer.getLatLng())
.setContent(c.layer._childCount +' Locations(click to Zoom)')
.openOn(map);
}).on('clustermouseout',function(c){
map.closePopup();
}).on('clusterclick',function(c){
map.closePopup();
});
Simple enough just can't get it to work and see no info within the docs. How to fire click event on button by code?
I have tried:
btn.fireEvent('click');
The button already has an event listener, I want it to run the code within the listener when the app is in a certain state.
you have to add EventListner to check whether click event is fired or not,see below code ,it fires without clicking the button. you can replace commented if condition with your condition on which you want to fire btn's click event
var win= Titanium.UI.createWindow({ backgroundColor:'white'});
win.open();
var btn= Titanium.UI.createButton({ title :' fire by code'});
btn.addEventListener('click',function(){
alert('Click event fired ');
});
win.add(btn);
//if(appState)
btn.fireEvent('click');
I would probably approach this a different way. You want an application to do the same thing if the button is clicked or if the app is already in a certain state.
function doThisThing(){
alert('This thing happened');
}
var win = Titanium.UI.createWindow({ backgroundColor:'white'});
win.open();
var btn = Titanium.UI.createButton({ title :' fire by code'});
btn.addEventListener('click',function(){
doThisThing();
});
// could also be defined as btn.addEventListener('click', doThisThing());
win.add(btn);
//if(appState)
doThisThing();
+1 to adnan for providing the code example to change around.
Is there a way to add an Event.ContextClick to a Gui.Window in a Unity Editor script?
The following is my context menu method that I've tried calling from both OnGUI() and my window's WindowFunction (call sites denoted below as "site: no luck"). I have not been able to get the "Success" message to show up unless I'm right clicking directly in the main editor window. If I right click in any of the Gui.Windows I have created, the ContextClick event doesn't show up.
void OnStateContextMenu(){
Event evt = Event.current;
// Ignore anything but contextclicks
if(evt.type != EventType.ContextClick)return;
Debug.Log("Success");
// Add generic menu at context point
GenericMenu menu = new GenericMenu();
menu.AddItem (new GUIContent ("AddState"),false,AddState,evt.mousePosition);
menu.ShowAsContext ();
evt.Use();
}
And the call site(s):
void doWindow(int id){
// OnStateContextMenu(); //site1: no luck
GUI.DragWindow();
}
void OnGUI(){
OnStateContextMenu(); //site2: no luck here either
BeginWindows();
wndRect = GUI.Window(0,wndRect,doWindow,"StateWnd");
EndWindows();
}
Update
For reference, green area responds to right-click, red area does not. But I want it to. The right-click menu I've created has specific actions I only want visible if the mouse cursor right clicks inside one of my windows, the 'Hello' in the image. Note: Ignore the button, right click doesn't work anywhere inside that window.
This might not directly answer your question but should be able to help
You are trying to achieve a rightclick function inside your red box( as shown in picute )
I had a sort alike question a while back but it was not for a rightclick but for a mouseover
so i figured this might be able to help you
string mouseover; // first of i created a new string
if (GUI.Button (new Rect (100,100,200,200),new GUIContent("Load game", "MouseOverOnButton0") ,menutexture ))
{
//added a mousoveronbutton command to my GUIcontent
executestuff();
}
buttoncheck();
}
void buttoncheck()
{
mouseover = GUI.tooltip;
if(mouseover == "MouseOverOnButton0")
{
GUI.Box(new Rect(380,45,235,25),"Not a implemented function as of yet ");
}
}
this code made a new gui box the moment the mouse hitted the box.
If you created the hello in a seperate box you could use this
if(mouseover == hello)
{
if(rightclick == true)
{
execute the stuff you want
}
}
or something like that. Hope this helps a bit atleast
UPDATE
To obtain the rightclick event you will have to use the
if(Event.current.button == 1 && Event.current.isMouse)
You have to place this in the OnGUI to work properly
this way you first trigger the in box part, then check for a right click and execute the stuff you want.
I don't see an event in the Bing map API v7 that will surface a double click event. Is there a way to do this? Assuming there isn't native support that I missed, I think I will have to write my own double click handler with a timer.
I had also a problem with the click-events. In facts, the normal click-event also fires during a double-click event. That is why I had to implement my own double-click handler. My approach can be translated to the rigth click, because I am only using the single-click event, which is also available for the right mouse button.
//Set up my Handler (of course every object can be the target)
Microsoft.Maps.Events.addHandler(map, 'click', Click);
//count variable, that counts the amount of clicks that belong together
myClick=0;
//A click fires this function
function click (e)
{
//If it is the first click of a "series", than start the timeout after which the clicks are handled
if (myClick == 0)
{
//Target have to be buffered
target= e;
//accumulate the clicks for 200ms and react afterwards
setTimeout("reaction(target)", 200);
}
//count the clicks
myClick = myClick+1;
}
//At the end of timeout check how often a click has been performed and react
function reaction(e)
{
if (myClick==1)
{
alert("Single Click!");
}
else (myClick==2)
{
alert("Double click!");
}
else (myClick==3)
{
alert("Tripple click");
}
//reset ClickCount to zero for the next clicks
myClick = 0;
}
Moreover it might be interesting to remove the standart double-click behaviour of Bing-Maps, to zoom in. This can be realized by the following code:
Microsoft.Maps.Events.addHandler(map, 'dblclick', function(e){
e.handled = true;
});
If you only use double click event
Microsoft.Maps.Events.addHandler(this.map, 'dblclick', functionHandler)
should solve the problem