how to connect database using uLink MMO with RPC - unity3d

I am new on Unity and uLink MMO.
I am developing 3D game. In this project I need to connect mySQL database.
I have done the database connectivity using following method.
1. Made web service in C#.net. This is returning me data in Json format. Database connection string is in web service.
2. Read the Json output using Unity C# file.
Now I want to connect database using uLink+RPC.
Is there any way to connect database using RPC (without web service and uGameDB).
Please tell me the step or over all scenario to connect database using uLink + RPC.
Thanks in advance.
Regards
Bharat

All database communication with mySQL should be done
asynchronously, otherwise your game server will pause until it gets an answer
and the server's frames per second (FPS) will drop to zero until the database gives an answer.
How you make it asynchronous is up to you. Just make sure the Unity server's main thread
isn't stopped while it waits for the database to reply.
As long as you stick with mySQL you could try one of these solutions.
Use the asynchronous API for mysql. Use MySQL Connector/Net.
The Asynchronous API is described here:
http://mysql-connector-net.sourcearchive.com/documentation/6.1.2-1/classMySql_1_1Data_1_1MySqlClient_1_1MySqlCommand.html
Start one or several threads to handle the communication with mysql. This way you can use several parallel "normal" connections to mysql without stopping the main thread in Unity. The hard part is to implement the callbacks when the answer arrives from the database.
None of these ways are without challenges.
We (Muchdifferent, makers of uLink) might publish some examples of how to do solution nr 1 in the future, but at the moment we are focusing on releasing uGameDB instead.
/David

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I need to find a way to detect when an update has been made by Salesforce (or at least, when the sync has been executed). I'm using sequelize in nodejs, but of course the hooks don't work since heroku connect works directly on the DB and doesn't use the ORM.
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The solutions that come to my mind (likely there are more):
check out the Heroku Connect system tables like _trigger_log. This table will give you an exact log of the actions HC took (updates/insert/deletes) with information about the record. Yes, you would need to poll it :)
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Context
Greetings,
One day I randomly found RethinkDB and I was really fascinated by the whole real-time changes thing. In order to learn how to use this tool I quickly spinned up a container running RethinkDB and i started making a small project. I wanted to make something very simple therefore i thought about creating a service in which speakers can create room and the audience can ask questions. Other users can upvote questions in order to let the speaker know which one are the best. Obviously this project has a lot of realtime needs that i believe are best satisfied by using RethinkDB.
Design
I wanted to use a vary specific set of tools for this. The backend would be made in Laravel Lumen, the frontend in Vue.JS and the database of course would be RethinkDB.
The problem
RethinkDB as it seems is not designed to be exposed to the end user directly despite the fact that no security concern exists.
Assuming that the user only needs to see the questions and the upvoted in real time, no write permissions are needed and if a user changed the room ID nothing bad will happen since the rooms are all publicly accessible.
Therefore something is needed in order to await data updates and push it through a socket to the client (socket.io for example or pusher).
Given the fact that the backend is written in PHP i cannot tell Lumen to stay awake and wait for data updates. From what i have seen from the online tutorials a secondary system should be used that should listen for changes and then push them. (lets say a node.js service for example)
This is understandable however i strongly believe that this way of transferring the data to the user is inefficient and it defeats the purpose of RethinkDB.
If I have to send the action from the client's computer (user asks a question), save it to the database, have a script that listens for changes, then push the changes to socket.io and finally have the client (vue.js) act when a new event arrives, what is the point of having a real-time database in the first place?
I could avoid all this headache simply by having the Lumen app push the event directly to socket.io and user any other database system instead.
I really cant understand the point of all this. I am not experienced with no-sql databases by any means but i really want to experiment with them.
Thank you.
This is understandable however i strongly believe that this way of transferring the data to the user is inefficient and it defeats the purpose of RethinkDB.
RethinkDB has no built in mechanism to transfer data to end-users. It has no access control (in the conventional sense) as well. The common way, like you said, is to spin up one / multiple node instance(s) running socket.io. On each instance you can listen on your RethinkDB change streams and use socket.io's broadcast functionality. This would be a common way, but as RethinkDB's streams are pretty optimized, you could also open a change stream for every incoming socket.io connection.

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Question:
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PGSQL trigger/notify/listen
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Notify
Listen
MongoDB
Capped Collections
Tailable Cursors
Of course waterline supports more adapters than the two I've listed here but I tried to pick the two I assume are the most popular. I know this might be the answer you had hoped for but it might give you some ideas to try.
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I have a application built on Zend Framework I am trying to optimize.
I did some Xdebug profiling and although i cant say i understand every nitty gritty of the results i got, some things were quite obvious from the result.
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And if i dig further, I could see that Zend_Application_Bootstrap_Boostrap->run takes the bulk of the time. Checking this out again, I found out that Zend_Controller_Front->Dispatch might actually be the function inside the Boostrap.php that takes time to execute.
Question is, from these indices that i have, how best can I go about Optimizing the application? If it caching, how do i go about applying Caching to this situation?
Thanks
From the look of the callgrinds, on the login page the app is spending most of it's time in curl_exec, which is to be expected if you're doing a remote login. But it is doing 10 separate curl_execs which seems excessive. I'm not familiar with the LinkedIn login auth, but is it possible your app is running the remote login code multiple times?
On the standard page request the app is spending most of its time connecting to MySQL, and it seems to be doing this twice. Are you using a remote DB server, and do you need two separate DB connections?
Assuming you are using a remote DB server and it is on the same network as your web server, there seems to be some networking issue there. I'd check the latency to that server if you can, and try connecting to the IP address instead of a hostname to see if that makes any difference (if doing this is much faster this would suggest an issue with the DNS setup on your web server).

Client Server Applications for Iphone

I have a question regarding this topic.Like for Client Server Applications
1) is it necessary to load database directly into the Application.
Suppose if I have a DB in the back end and My application has to connect to that DB and display the results on the View for this do I need to Add DB into the Application directly.
2) can we access any DB or a File on the Remote server and show the required results.( with out adding that particular DB or A File into the application directly). How can we do this.
I saw a similar question in stackoverflow one answer was to use a PList, I am new to this.I am browsing the net but not able to get clear results. I lost many of my interviews because of this question.
Thanks,
1) is it necessary to load database
directly into the Application.
Suppose if I have a DB in the back end
and My application has to connect to
that DB and display the results on the
View for this do I need to Add DB into
the Application directly.
I'm not sure I understand this question. No, you don't need to load a database directly into a client in a client-server architecture. Normally, when I think of a design where a server has a database, I imagine there's some kind of way for the client to query the server for information. Perhaps it's making HTTP requests, which the server parses into a query, runs the query, and then returns the results (perhaps in XML form?).
2) can we access any DB or a File on
the Remote server and show the
required results.( with out adding
that particular DB or A File into the
application directly). How can we do
this.
Are you asking if it's possible, in general, to access a server database from a client? Yes, of course. (See above, re: HTTP Requests).
Any arbitrary file? That depends on how the server is set up. Again, HTTP is one protocol works that way; if you send an HTTP query like "GET someimage.png HTTP/1.0", the server could just be grabbing the whole file someimage.png and sending it back in the response. (Technically, it's not necessarily snarfing a whole file -- it could be creating that PNG dynamically since there's nothing in the HTTP protocol that says it must be sending an existing file -- but that's outside the scope of your question.)
I lost many of my interviews because
of this question.
Not to sound too snarky, but interviews are often won and lost not because you don't know the answer, but when you can't communicate effectively. You haven't phrased your question(s) here particularly well.