How to integrate paypal in iphone sdk? - iphone

I need to integrate pay-pal donate in my app, my app is a charity app, so there is no problem in integrating pay-pal within the app. I have found many articles including the pay-pal site for the reference, but nothing seems to be helpful to me, I found a sample code from pay-pal site and I include pay-pal library to my project. In my applicationDidFinishLaunching I put
[NSThread detachNewThreadSelector:#selector(initializePayPal) toTarget:self withObject:nil];
-(void)initializePayPal {
[PayPal initializeWithAppID:#" APP-80W284485P519543T" forEnvironment:ENV_SANDBOX];
}
then I don't know what to do with my paypalviewcontroller page in viewDidLoad
Anyone have any idea about integrating paypal please help me. I get any simple project source code for reference it would be a great help for me to do. I am really sorry for asking source code. But am a beginner in iPhone.

Off topic:
I think your app will be rejected
11 Purchasing and currencies
11.1 Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be
rejected
11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a “buy” button that goes
to a web site to purchase a digital book, will be rejected
From App Store Review Guidelines
On topic:
Look to this tutorial.

Related

When implementing Apple in app purchases can I use Stripe? The app is written in Flutter

I have a subscription based application that has no free content. Apple rejected it because I do not use in-app purchases to allow the user to sign up. The (current) only way to register is the go to the website and register/pay. Google accepted the app.
I use Stripe for collecting purchases/subscriptions on the web. As far as I can tell I can not use Stripe with apple in-app purchases. It seems though that I can use RevenueCat? Has anyone used Stripe for in-app purchases? The application is written in Flutter/Dart.
Anyone have any suggestions?
Thanks in advance.

Payment options in ios sdk without in app purchase and PayPal

I have a requirement in my new iPhone application, where I have to made payment like paisapay (Ebay) does. can I open a web page where user can fill information related to payment and server will handle payment? This Transaction will be in secure manner (In standard way). is it possible? Apple will approve app?
If you are using this means to unlock functionality in the app after payment, it will be rejected else it's okay.
As per app review guidelines
11.1 Apps that unlock or enable additional features or functionality with mechanisms other than the App Store will be rejected
11.2 Apps utilizing a system other than the In App Purchase API (IAP) to purchase content, functionality, or services in an app will be
rejected
11.13 Apps that link to external mechanisms for purchases or subscriptions to be used in the app, such as a “buy” button that goes
to a web site to purchase a digital book, will be rejected
For more reference please read the latest App store review guidelines at https://developer.apple.com/app-store/review/guidelines/
maybe this might help you
http://www.zooz.com/
FYI: In accordance with Apple’s App Store Guidelines, ZooZ can be used without limitation for purchasing physical goods or goods and services used outside of the application.

How to provide sign up for a service from my website in iphone app?

I have developed VoIP(SIP)Client for iPhone Customized with my company.
I have added sign up button with my signpage URL but apple rejected my app.
Please tell how to implement App-in Purchase system. So user can sign up for my service.Add talk-time to sip account and other payment option.
All the things I have done in my website.
But apple not approve browsing my website within app like to sign up, add credit for talk-time, and other functional-ties.
Please help me, I would be greatly thankful to you:)
Gaurav Bhaskar.
Apple's documentation, on in-app purchases is a great place to start. And this stackoverflow question has a link to a book you can read that has sample code.
Google is your friend.

UIWebView to handle payments?

I already do have a payment gateway integrated website and for the iPhone app, I'm wondering is it OK to use a webview to handle payments other than IAP?
"Apple’s guidelines make it clear that buying stuff inside an app must be accomplished using Apple’s in-app purchase system, which uses your Apple ID and linked credit card." - from http://www.macworld.com/article/157585/2011/02/inapppurchase.html
If you want to allow a user to purchase something without using Apple IAP, you need to launch your payment website in Safari - like the Kindle app does (see above link).
If you try to make a payment transaction through some other gateway other then IAP in your app it will be rejected. We have an bad experience about this.
i hope surely it will be approved by apple.because Lowes iphone application is with webview payment mode in app store.

Questions around handling payments within my iPhone/iPad app. Will Apple reject?

I am currently building an app for an existing and large Royalty Free music library. They sell stock music to be used in productions/websites/commercials etc. What they sell is the license to use the music in your production.
What they want to build is an iPhone and iPad app that is basically an extension of their website. Users can browse and purchase music through the app. I am building a web service to connect to the existing website and will most likely use Webview to handle payment via PayPal. The user is then sent a download link for their music via email after successful purchase
The question I have is whether Apple will reject due to the way we are selling goods. This is an already established business and the iphone apps are just an extension of that.
Any help is really appreciated.
If you sold using in-app purchase (30% to Apple) they would probably accept it. Otherwise not, and you should stick with a web app (which you could highly customize for the iPhone/iPad).
Most likely would get rejected. One option might be to use the iPhone app to browse and sample the tracks, but link out to a mobile safari web page to complete the transaction.
It will definitely get rejected.
My app had a link to our website that had a puchase link. They rejected the app for that too.
Buying directly from the app is not allowed.