I ahve a view controller that holds 4 images ,i implement the pagination for these images this is my code
- (void)viewDidLoad {
[super viewDidLoad];
[imageViewObj setImage:[UIImage imageNamed:#"hand1#2x"]];
NSTimer *ImgChangeTimer = [NSTimer scheduledTimerWithTimeInterval:2.0
target:self
selector:#selector(changeImage)
userInfo:nil
repeats:YES];
pageControlBeingUsed = NO;
NSArray *colors = [NSArray arrayWithObjects:[UIImage imageNamed:#"help3#2x"], [UIImage imageNamed:#"help4#2x"], [UIImage imageNamed:#"help2#2x"],[UIImage imageNamed:#"help1#2x"] ,nil];
for (int i = 0; i < colors.count; i++) {
CGRect frame;
frame.origin.x = self.scrollView.frame.size.width *i;
frame.origin.y = 0;
frame.size = self.scrollView.frame.size;
UIImageView*subview = [[UIView alloc] initWithFrame:frame];
UIImage *imggg = [colors objectAtIndex:i];
[subview setBackgroundColor:[UIColor colorWithPatternImage:imggg]];
[self.scrollView addSubview:subview];
[self.scrollView addSubview:imageViewObj];
[subview release];
}
self.scrollView.contentSize = CGSizeMake(self.scrollView.frame.size.width * colors.count, self.scrollView.frame.size.height);
self.pageControl.currentPage = 0;
self.pageControl.numberOfPages = colors.count;
my need is i want to put a close button in the last image ,or the close button is hidden for first three-images and will unhidden when the user paging the last image.is there any way to do this?.
Thanks in advance.
EDIT
if (self.pageControl.currentPage == 0) {
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"df" message:#"okkkk" delegate:self cancelButtonTitle:#"ok" otherButtonTitles:nil, nil];
[alert show];
[alert release];
}
i put this in viewdidlod and i get the alertview
but when i put "4" instead of "0" i didnt get the alertview
Just try with below code, snippet :
NSInteger page;
page = (scrollView.contentOffset.x/scrollView.frame.size.width);
if (page == 3) {
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"df" message:#"okkkk" delegate:self cancelButtonTitle:#"ok" otherButtonTitles:nil, nil];
[alert show];
[alert release];
}
Related
I've added a UIAlertView in my application that grabs user input but I'm unsure as to how I can add a third button. Ideally the three buttons would be across the alert horizontally or two would be above the "cancel" button. The code snippet below is what I'm using to add the UIAlertView.
- (IBAction)initiateSave{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Archive"
message:#"Enter a name to save this as:"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save Session",#"Save",nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField * alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"eg. My awesome file...";
alert.tag = 1;
[alert show];
[alert release];
self.name = [[alert textFieldAtIndex:0]text];
}
Apple really doesn't want you messing with UIAlertView. If the way it naturally formats itself doesn't meet your needs, consider putting up a custom presented ("modal") view instead.
This can definitely be achieved, first of all you'll need to set up something like this.
// Create Alert
UIAlertView* av = [UIAlertView new];
av.title = #"Find";
// Add Buttons
[av addButtonWithTitle:#"Cancel"];
[av addButtonWithTitle:#"Find & Bring"];
[av addButtonWithTitle:#"Find & Go"];
[av addButtonWithTitle:#"Go to Next"];
// Make Space for Text View
av.message = #"\n";
// Have Alert View create its view heirarchy, set its frame and begin bounce animation
[av show];
// Adjust the frame
CGRect frame = av.frame;
frame.origin.y -= 100.0f;
av.frame = frame;
// Add Text Field
UITextField* text = [[UITextField alloc] initWithFrame:CGRectMake(20.0, 45.0, 245.0, 25.0)];
text.borderStyle = UITextBorderStyleRoundedRect;
[av addSubview:text];
[text becomeFirstResponder];
QUOTED FROM...
https://stackoverflow.com/a/412618/716216
Then you'll want to animate moving the UIAlertView up when the keyboard is called up... something like this...
-(void)keyboardWillShow: (id) notification {
if(showAlert==YES)
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
[createNewAlert setTransform:CGAffineTransformMakeTranslation(0,-60)];
[createNewAlert show];
[UIView commitAnimations];
}
}
-(void)keyboardWillHide: (id) notification {
if(showAlert==YES)
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3];
[createNewAlert setTransform:CGAffineTransformMakeTranslation(0,+60)];
[UIView commitAnimations];
}
}
QUOTED FROM... https://stackoverflow.com/a/3844956/716216
Of course you can find additional info on custom UIAlertViews in the following Apple sample code!
https://developer.apple.com/library/ios/#samplecode/UICatalog/Introduction/Intro.html
Good Luck!!!!
It's works fine to me. After showing lot of thread finally i found solution
UIAlertView* getWebUrl = [[UIAlertView alloc] initWithTitle:#"Enter URL"
message:nil
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save",
#"Save Url", nil];
getWebUrl.transform=CGAffineTransformMakeScale(1.0, 0.75);
getWebUrl.alertViewStyle=UIAlertViewStylePlainTextInput;
[getWebUrl show];
and align buttons and textfield after present alertview
-(void)willPresentAlertView:(UIAlertView *)alertView {
for (UIView *view in alertView.subviews) {
if ([view isKindOfClass:[UITextField class]]||
[view isKindOfClass:[UIButton class]] || view.frame.size.height==31) {
CGRect rect=view.frame;
rect.origin.y += 65;
view.frame = rect;
}
}
}
I don't think you can manually resize a UIAlertView, but a trick I use for including a UIActivityIndicatorView is to use "/n" in the message string to make the "message" larger (one extra line per each "/n"), therefore making enough space for everything else.
This is somewhat tricky, Here is the solution for this.You need to use \n in the message string to increase the height of the UIAlertView.
- (IBAction)initiateSave{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Archive"
message:#"\n\n\n\n\n" // Trick to increase the height
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:#"Save Session",#"Save",nil];
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
After increasing the height of Alert, now you can add a label to set the message in the label : "Enter a name to save this as:" at appropriate position.
[alert addSubView: messageLbl];
UITextField * alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"eg. My awesome file...";
alert.tag = 1;
[alert show];
[alert release];
self.name = [[alert textFieldAtIndex:0]text];
}
Here, a bit late but should do the trick. (Work for me).
Create UIAlertView
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"TITLE"
message:#"BODY"
delegate:self
cancelButtonTitle:#"CANCEL"
otherButtonTitles:#"OK",#"SEARCH",nil];
alert.tag = kAlertTag;
alert.alertViewStyle = UIAlertViewStylePlainTextInput;
UITextField *alertTextField = [alert textFieldAtIndex:0];
alertTextField.keyboardType = UIKeyboardTypeDefault;
alertTextField.placeholder = #"ENTER STH";
[alert show];
[alert release];
And implement delegate method.
-(void)willPresentAlertView:(UIAlertView *)alertView {
if (alertView.tag == kAlertTag) {
[alertView setFrame:CGRectMake(17, 30, 286, 188)];
NSArray *subviewArray = [alertView subviews];
UILabel *messageLB = (UILabel *)[subviewArray objectAtIndex:2];
[messageLB setFrame:CGRectMake(10, 46, 260, 20)];
UIButton *cancelBT = (UIButton *)[subviewArray objectAtIndex:3];
[cancelBT setFrame:CGRectMake(10, 130, 100, 42)];
UIButton *okBT = (UIButton *)[subviewArray objectAtIndex:4];
[okBT setFrame:CGRectMake(194, 130, 80, 42)];
UIButton *searchBT = (UIButton *)[subviewArray objectAtIndex:5];
[searchBT setFrame:CGRectMake(112, 130, 80, 42)];
UITextField *plateTF = (UITextField *)[subviewArray objectAtIndex:6];
[plateTF setFrame:CGRectMake(10, 80, 266, 50)];
UITextField *placeTF = (UITextField *)[subviewArray objectAtIndex:7];
[placeTF setFrame:CGRectMake(15, 70, 256, 50)];
}
}
FYI [subviewArray objectAtIndex:1] is for title of alertview.
I want to change my view layout dynamically. how i define in my code? In my code i define as
const CGFloat kScrollObjHeight = 460.0;
const CGFloat kScrollObjWidth = 320.0;
const NSUInteger kNumImages = 32;
- (void)layoutScrollImages
{
UIImageView *view = nil;
NSArray *subviews = [scrollView1 subviews];
// reposition all image subviews in a horizontal serial fashion
CGFloat curXLoc = 0;
for (view in subviews)
{
if ([view isKindOfClass:[UIImageView class]] && view.tag > 0)
{
CGRect frame = view.frame;
frame.origin = CGPointMake(curXLoc, 0);
view.frame = frame;
curXLoc += (kScrollObjWidth);
}
}
// set the content size so it can be scrollable
[scrollView1 setContentSize:CGSizeMake((kNumImages * kScrollObjWidth), [scrollView1 bounds].size.height)];
}
- (void)viewDidLoad
{
self.view.backgroundColor = [UIColor viewFlipsideBackgroundColor];
// 1. setup the scrollview for multiple images and add it to the view controller
//
// note: the following can be done in Interface Builder, but we show this in code for clarity
[scrollView1 setBackgroundColor:[UIColor blackColor]];
[scrollView1 setCanCancelContentTouches:NO];
scrollView1.indicatorStyle = UIScrollViewIndicatorStyleWhite;
scrollView1.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview
scrollView1.scrollEnabled = YES;
//imageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"image0.jpg"]];
[scrollView1 addSubview:imageView];
[scrollView1 setContentSize:CGSizeMake(imageView.frame.size.width, imageView.frame.size.height)];
scrollView1.minimumZoomScale = 1;
scrollView1.maximumZoomScale = 3;
scrollView1.delegate = self;
[scrollView1 setScrollEnabled:YES];
// pagingEnabled property default is NO, if set the scroller will stop or snap at each photo
// if you want free-flowing scroll, don't set this property.
scrollView1.pagingEnabled = YES;
// load all the images from our bundle and add them to the scroll view
NSUInteger i;
for (i = 1; i <= kNumImages; i++)
{
NSString *imageName = [NSString stringWithFormat:#"page-%d.jpg", i];
UIImage *image = [UIImage imageNamed:imageName];
UIImageView *ImageView = [[UIImageView alloc] initWithImage:image];
// setup each frame to a default height and width, it will be properly placed when we call "updateScrollList"
CGRect rect = ImageView.frame;
rect.size.height = kScrollObjHeight;
rect.size.width = kScrollObjWidth;
ImageView.frame = rect;
ImageView.tag = i; // tag our images for later use when we place them in serial fashion
[scrollView1 addSubview:ImageView];
[ImageView release];
}
[self layoutScrollImages]; // now place the photos in serial layout within the scrollview
}
-(UIView *) viewForZoomingInScrollView:(UIScrollView *)scrollView {
return imageView;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
[super willRotateToInterfaceOrientation:toInterfaceOrientation duration:duration];
switch(toInterfaceOrientation){
case (UIInterfaceOrientationLandscapeLeft):
{
landscapeModeViewController=[[LandscapeModeViewController alloc] initWithNibName:#"LandscapeModeViewController" bundle:nil];
[self.view addSubview:landscapeModeViewController.view];
/*UIAlertView *info = [[UIAlertView alloc] initWithTitle:#"Info" message:#"change Mode" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[info show];
[info release];*/
}
break;
case(UIInterfaceOrientationLandscapeRight):
{
//landscapeModeViewController=[[LandscapeModeViewController alloc] initWithNibName:#"LandscapeModeViewController" bundle:nil];
//[self.view addSubview:landscapeModeViewController.view];
UIAlertView *info = [[UIAlertView alloc] initWithTitle:#"Info" message:#"change Mode" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[info show];
[info release];
}
break;
case(UIInterfaceOrientationPortrait):
{
//portraitMode=[[PortraitMode alloc] initWithNibName:#"PortraitMode" bundle:nil];
//[self.view addSubview:portraitMode.view];
UIAlertView *info = [[UIAlertView alloc] initWithTitle:#"Info" message:#"change Mode" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[info show];
[info release];
}
break;
/*if(toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight) {
UIAlertView *info = [[UIAlertView alloc] initWithTitle:#"Info" message:#"Select Landscape mode." delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[info show];
[info release];
[scrollView1 release];
landscapeModeViewController=[[LandscapeModeViewController alloc] initWithNibName:#"LandscapeModeViewController" bundle:nil];
[self.view addSubview:landscapeModeViewController.view];
}
else{
UIAlertView *info = [[UIAlertView alloc] initWithTitle:#"Info" message:#"Select Portrait Mode" delegate:self cancelButtonTitle:#"OK" otherButtonTitles:nil];
[info show];
[info release];
portraitMode=[[PortraitMode alloc] initWithNibName:#"PortraitMode" bundle:nil];
[self.scrollView1 addSubview:portraitMode.view];
} */
}
}
- (void)dealloc
{
[scrollView1 release];
[imageView release];
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
in above code when rotate device then uialerview execute but previous view not release and landsacpe mode shown behind him. so what i will do for that?
You can set autoresize mask to each view in your layout in whatever manner you want.
For example, if you want button to show always on top left corner, you can set auto resize mask to flexible top and left..
If your layout is totally different in portrait and landscape, then you need to set frames in willRotateToInterfaceOrientation.
For example if you want your button on top left in portrait and in center in landscape, than you need to set frame in the above delegate method.
Edit Answer:
if(UIInterfaceOrientationIsLandscape(toInterfaceOrientation)){
if(!landscapeModeViewController){
landscapeModeViewController=[[LandscapeModeViewController alloc] initWithNibName:#"LandscapeModeViewController" bundle:nil];
}
[self.view addSubview:landscapeModeViewController.view];
[self.view bringSubviewToFront:landscapeModeViewController.view];
}
else if(UIInterfaceOrientationIsPortrait(toInterfaceOrientation)){
if(!portraitMode){
portraitMode=[[PortraitMode alloc] initWithNibName:#"PortraitMode" bundle:nil];
}
[self.view addSubview:portraitMode.view];
[self.view bringSubviewToFront:portraitMode.view];
}
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
warning: 'UIAlertView' may not respond to '-addTextFieldWithValue:label:'
I am using below code for put textfield in AlertView, it gives a warning like "UIAlertView may not respond - addTextFieldWithValue: label:" & "UIAlertView may not respond - textFieldAtIndex"...
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Email" message:#""
delegate:self cancelButtonTitle:#"Cancel" otherButtonTitles:#"Submit", nil];
[alert addTextFieldWithValue:#"" label:#"Email"];
// Username
textfieldName = [alert textFieldAtIndex:0];
textfieldName.keyboardType = UIKeyboardTypeEmailAddress;
textfieldName.keyboardAppearance = UIKeyboardAppearanceAlert;
textfieldName.autocorrectionType = UITextAutocorrectionTypeNo;
[alert show];
please help!
there is no method "addTextFieldWithValue" for uialertview
if you need to modify your alert view have a look at my blog here - http://www.makebetterthings.com/blogs/iphone/add-uitextfield-in-uialertview/
These is no such methods like addTextFieldWithValue in UIAlertView.
[alert addTextFieldWithValue:#"" label:#"Email"]; is a private api. My app got rejected because of using this.
Use this
UIAlertView *myAlert = [[UIAlertView alloc] initWithTitle:#"Twitter"
message:#"\n\n\n\n"
delegate:self
cancelButtonTitle:#""
otherButtonTitles:#"", nil];
myAlert.frame = CGRectMake( 0, 0, 300, 260);
textfieldName = [[UITextField alloc] initWithFrame:CGRectMake(13, 95, 260, 25.0)];
[textfieldName setBackgroundColor:[UIColor whiteColor]];
textfieldName.placeholder = #"xyz";
textfieldName.keyboardType = UIKeyboardTypeAlphabet;
textfieldName.keyboardAppearance = UIKeyboardAppearanceAlert;
textfieldName.autocorrectionType = UITextAutocorrectionTypeNo;
textfieldName.delegate = self;
textfieldName.tag = 1;
[myAlert addSubview:textfieldName];
**I use in my project < and use and implement
use in .h file**
#protocol InputAlertViewDelegate
-(void)handleEnteredValue:(NSString*)_value;
-(void)handleCancellation;
#end
#interface InputAlertView : UIAlertView <UIAlertViewDelegate> {
UITextField *textField;
id<InputAlertViewDelegate> caller;
} #property(nonatomic, retain) UITextField *textField;
#property(nonatomic, retain) id<InputAlertViewDelegate> caller;
-(NSString*) theText;
-(void) prepare;
-(void) makePassword;
-(void) makeTelephone;
+(InputAlertView*) inputAlertViewWithTitle:(NSString*)_title initialFieldText:(NSString*)_text caller:(id<InputAlertViewDelegate>)_caller;
**use in .m file**
+(InputAlertView*) inputAlertViewWithTitle:(NSString*)_title initialFieldText:(NSString*)_text
caller:(id<InputAlertViewDelegate>)_caller
{
InputAlertView *_alert =
[[[self alloc] initWithTitle:_title message:#"\n" delegate:nil cancelButtonTitle:#"Cancel" otherButtonTitles:#"OK", nil] autorelease];
_alert.delegate = _alert;
_alert.caller = _caller;
[_alert prepare];
_alert.textField.text = _text;
return _alert;
}
-(void)prepare
{
self.textField = [[[UITextField alloc] initWithFrame:CGRectMake(12.0, 45, 260.0, 30.0)] autorelease];
[textField setBackgroundColor:[UIColor clearColor]];
textField.borderStyle = UITextBorderStyleRoundedRect;
textField.autocapitalizationType = UITextAutocapitalizationTypeWords;
[self addSubview:textField];
CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0.0, 130.0);
[self setTransform:myTransform];
-(void) show{
[textField becomeFirstResponder];
[super show];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if(buttonIndex == 1){ [self.caller handleCancellation];
} else{
[self.caller handleEnteredValue:[self theText]];
}
}
New to iPhone dev. I have a view which contains a UIScrollView which contains a UIImageView. I added a (double) tap gesture recognizer on the image view which makes an alert box open. For some reason, and I'm sure I'm just retarded, it opens 3 times.
Here's my code:
- (void)viewDidLoad {
scrollView.delegate = self;
UIImage* image = imageView.image;
imageView.bounds = CGRectMake(0, 0, image.size.width, image.size.height);
scrollView.contentSize = image.size;
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapGesture:)];
tapGesture.numberOfTapsRequired = 2;
[imageView addGestureRecognizer:tapGesture];
[tapGesture release];
NSLog(#"LOADED");
[super viewDidLoad];
}
-(IBAction) handleTapGesture:(UIGestureRecognizer *) sender {
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
I just started iPhone dev a few days ago. This problem kind of reminds me of event bubbling issues I've dealt with in javascript. Any ideas?
Not sure what the exact reason is but the UIAlertView is somehow causing the gesture to fire again. A workaround is to execute the showing outside the gesture handler using performSelector:
-(void) handleTapGesture:(UIGestureRecognizer *) sender {
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
[self performSelector:#selector(showMessage) withObject:nil afterDelay:0.0];
}
- (void)showMessage
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
Edit:
The gesture recognizer goes through different states in the gesture (Began, Changed, etc) and it calls the handler method each time the state changes. So a better and probably correct solution is to check the state property of the gesture recognizer at the top of the handler:
-(void) handleTapGesture:(UIGestureRecognizer *) sender {
if (sender.state != UIGestureRecognizerStateEnded) // <---
return; // <---
CGPoint tapPoint = [sender locationInView:imageView];
int tapX = (int) tapPoint.x;
int tapY = (int) tapPoint.y;
NSLog(#"TAPPED X:%d Y:%d", tapX, tapY);
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Hello" message:#"How are you?" delegate:nil cancelButtonTitle:#"I'm awesome." otherButtonTitles:nil];
[alert show];
[alert release];
}
Here is the code I have to create an UIAlertView with a textbox.
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Enter A Username Here" message:#"this gets covered!"
delegate:self cancelButtonTitle:#"Dismiss" otherButtonTitles:#"OK!", nil];
UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)];
CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60);
[alert setTransform:myTransform];
alert.tag = kAlertSaveScore;
[myTextField setBackgroundColor:[UIColor whiteColor]];
[alert addSubview:myTextField];
[alert show];
[alert release];
[myTextField release];
My question is, how do I get the value from the textfield in:
- (void) alertView:(UIAlertView *) actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex {
}
I know I can get the standard stuff for the alertview such as actionSheet.tag and such, but how would I get the above created textfield?
#interface MyClass {
UITextField *alertTextField;
}
#end
And instead of declaring it locally, just use that.
//...
alertTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)];
//...
- (void) alertView:(UIAlertView *) alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
NSString *text = alertTextField.text;
alertTextField = nil;
}
Just give it a tag, and find it using the tag later. So, using your code:
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Enter A Username Here" message:#"this gets covered!"
delegate:self cancelButtonTitle:#"Dismiss" otherButtonTitles:#"OK!", nil];
UITextField *myTextField = [[UITextField alloc] initWithFrame:CGRectMake(12, 45, 260, 25)];
CGAffineTransform myTransform = CGAffineTransformMakeTranslation(0, 60);
[alert setTransform:myTransform];
alert.tag = kAlertSaveScore;
// Give the text field some unique tag
[myTextField setTag:10250];
[myTextField setBackgroundColor:[UIColor whiteColor]];
[alert addSubview:myTextField];
[alert show];
[alert release];
[myTextField release];
Then, in the call-back, wherever that happens to be and without having to worry about memory management or state management of the text field:
- (void) alertView:(UIAlertView *) actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
// Get the field you added to the alert view earlier (you should also
// probably validate that this field is there and that it is a UITextField but...)
UITextField* myField = (UITextField*)[actionSheet viewWithTag:10250];
NSLog(#"Entered text: %#", [myField text]);
}