iPhone Storyboard: different scene for portrait and landscape - iphone

If you scroll down a bit at this Apple Developer Page you'll find the section "Creating an Alternate Landscape Interface". The basic approach described there is to present a different NIB file as a modal view when orientation changes. I am using the Storyboard feature, so I don't have NIBs. How do I load a different "scene" in that case?
Besides that, I am using a Tab Bar controller, I don't want to show a modal view. I just want to replace the current portrait view with a landscape view designed with interface builder and keep my tab bar. What would be the Storyboard way to achieve the task "Creating an Alternate Landscape Interface"? Thank you.

When you add a view controller to the storyboard it comes with a view. Call that the container view. Add two views to the container view: a portrait view and a landscape view. Set the dimension of the portrait view and the landscape view appropriately using the size inspector. Add buttons, more views, labels or whatever to the portrait and landscape views as needed for your application. Then when the orientation changes hide one view and show the other.

You can setup a navigation controller and one main view. Then you can use a template view for the portrait and landscape layouts (2 additional views).
You will need to setup the controls on the main view and make sure each one has a unique tag. Your main view will not be used, instead you will copy the controls to the two template views and set them up based on how you want each view to look. The benefit to this is each view will retain its tag which becomes a very important piece of this implementation.
Doing this you use a hybrid approach in regards to writing some UI code and using Interface Builder. After getting the two templates setup, create a unique identifier for each one. You will have to write some logic to handle the view and its subviews. A recursive method to return a collection of these based on the template you choose.
The core logic in the root view controller implementation will need to check for isPortrait and based on this you will want to load the correct view based on the identifier.
Experiment with this concept and see if it works for you. The main benefits to not using two separate views with unique controls (not the shared approach with same tags) is that you maintain access to your original subviews. Any instance variables you define in your view controller that points to a text filed, label, etc... continue to do so regardless of which template view is used. This maintains the model, view, controller approach as the data structure remains unchanged.
Using this approach you can still maximize the use of interface builder, and layout the templates for each view, while still having the flexibility to to write some custom UI code if you desire. Using only interface builder can be a bit limiting at times, and writing custom code based on orientation locks you in to a bit of tedious work.
Hope this helps some.

You can make a xib file that contains 2 uiviews, one fore portrait and one for landscape.
Assign as file's owner of the xib, the same viewcontroller of the view thet you have in the storyboard.
In viewDidLoad load the xib file, and add the appropriete view for portrait or landscape.
So if you have a storyboard with many viewcontrollers, you can set the two possibility (portrait or landscape view) only in the viewcontrollers that you are interested to change the orientation.
I used this solution and work very fine !

Related

Custom Landscape/portrait view

I would like to have my buttons arranged a specific way for my portrait view and and different way for my landscape view. I would also like to be able to add things to my landscape view that might now have been in my portrait view. The reasons i know this is possible is obviously, the calculator app that comes with every iphone. When you tilt it sideways into landscape it gives you a whole new set of buttons. Does anyone know how to create a custom portrait view that is loaded when the iphone is right side up and how to create a custom landscape view when the iphone is on its side with different buttons?
You can try having two separate nib files for each orientation. You can customize the nib based on that.
Create two different view controllers (i.e. NIB files or items in your storyboard). Call the classes MyViewControllerLandscape and MyViewControllerPortrait.
Create a third view controller class programatically. Call it MyViewController, and make it the parent class of the landscape and portrait controllers.
This makes it so that you can put all the common code for the two controllers in the parent class and put only the orientation specific code in the other two.
Follow the instructions at http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/BasicViewControllers/BasicViewControllers.html#//apple_ref/doc/uid/TP40007457-CH101-SW26 to see how to switch between the landscape and portrait viewControllers.

IOS SDK: Container view with 3 UI View area how to?

I'm newbie in iOS dev. I need windows with tree views on it. I created view-base application, and added UIView controls in master view. Also i added 3 View controllers for that views with view definition in separated xib files. How to link views from separated xib files with view areas on master view? Should i manually create controller instances and load controller's view into view areas? Or maybe is possible to create them in IB? Thank you.
You should be able to just drag the instances of the three controllers into the nib file of the master view, and resize them in order to create the desired layout. However, make sure that the properties on the subviews are correct or they could overlap. In the library window of IB, go to the classes tab, and drag the classes you want (View Controllers) to the nib.
I prefer that method over manually adding them through code, as it allows much better functionality with resizing such as from rotation.

View controller/NIB architecture for non-navigation application with transitions?

I'm tinkering with an iPad app that (like many iPad apps) doesn't use the UINavigation root view control system, so I don't have natural ownership for each app "view". I essentially have two basic views: a document list view, and a document edit view.
I'm playing with UIView animation for getting from a selected document to the edit view.
I also have a toolbar on top that exists (with different buttons) in both "views".
Because I don't have UINavigation running the show for me, I have a tendency to just throw more and more stuff into one NIB and one view controller that owns the whole container. But now I'm trying to figure out how to segue from the document list view to the edit view if the edit view lives inside a different NIB, preserving the toolbar too.
Anyone have thoughts or experience on app structures like this? I find the docs lacking on best practices around code/UI structure for anything except trivial one-screen apps or full-on navigation apps.
You're not "supposed" to have parent/child view controllers owning subcomponents of the same "screen" according to the docs, but this implies one massive honking view controller that basically contains the whole app, and that can't be right.
Not sure if there's a "right answer" to this; I'm looking for some intelligent examples or suggestions. Nobody's touched this question in months, so I'm adding a bounty to generate good chatter. :)
Thanks!
UPDATE: I'm not talking about a split view, which is clearly well handled by a split view controller. Instead, take a look at Apple's iWork apps (e.g. Pages) which have a document list view and an independent edit view, but these are related by animation.
Maybe the real question here is: how would you (or could you even?) build a "container" view controller like the split view or navigation controller, yourself? Are you required to build the whole damn thing from scratch? I sense that you are, because seems to be hidden wiring in the interaction between view controllers. If so, thoughts on this?
I think the only hidden wiring in view controllers is setting parentViewController, which is required to support the categories declared for split and navigation.
View controllers are designed to be nested, with each controller owning a part of the view hierarchy. The only design goal is that no view controller reach into the view hierarchy of another controller. A parent view controller will usually have some call for adding child controllers so that it can set the frame of the view within the view hierarchy it owns. A child view controller should not do anything to the superview of the view it controls, as that is owned by another controller. Not should it set the center or frame of the view it controls.
For example, a navigation controller has a push method, in which it removes the previous controller view, adds the new controller view, and sets the frame of the newly added view. In general, a parent view controller is free to set the frame of the view of a child controller, but not the bounds.
If you want to change the animation of a navigation controller, I think you would start by implementing every method with an animated: argument. Set up your animation then call super with the animated flag off before committing the animation.
I haven't tried the multiple-view-controllers thing outside of the UIKit-provided ones (navigation/tab-bar/modal/etc) but I don't see why it shouldn't work. Under the hood, everything is a view, though I'll note that UIKit has special views for view controllers which no doubt have some kind of special handling by the system (UIViewController has a wrapper view, UINavigationController has a UINavigationTransitionView or something, ...).
I'd advise not worrying too much about "best practice" — just code something which does what you want. A couple of options:
Stick logic into view classes (ewwww!). One of our apps does this so it can handle rotation in a custom way (views slide in/out instead of rotating). We should've probably implemented our own view controller logic instead.
Break the model into components which correspond to views. Make each view know how to load its component and recursively load subcomponents. Then the view controller only needs to worry about "big picture" stuff.
Also note that you can load multiple nibs into the same view controller by e.g. connecting it to an outlet called editView.The big difference is that it's not done automatically by -[UIViewController loadView] so you need to do something like
-(EditView*)editView {
if (!editView) {
// Loads EditView into the outlet editView
[NSBundle loadNibNamed:#"EditView" owner:self];
}
return editView;
}
You'll also need to worry about adding it to your view hierarchy, unloading it on -(void)viewDidUnload (iPhone OS 3.0+), setting it up in -(void)viewDidLoad in case there was a memory warning during editing mode, etc...
It's not easy, but UI never is.
You need a master-detail view implemented with a split-view/popover-view and controlled with a UISplitViewController.
The master view is the document list and the detail view is the edit view. Each has its own controller. The two controllers themselves are managed by the UISplitViewController.
If you don't use the splitview controller you will just end up hand coding something that works very much like it. This is really the only way to do what you want easily in the API and it is the layout that iPad users will expect.
See Creating a Split View Interface in the iPad programming guide for details.

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I have just started developing iPhone applications and I am very confused by how the "view controller" aspect of the user interface works.
I did the "Your First iPhone Application" tutorial on the Dev Center. It has you set up your own view controller class and then initialize it using initWithNibName. So it seems that nib files contain view controllers. But it's also possible to have a nib file that just has a view, not a view controller. For example if you set up a TabBarController and then navigate to any tab other than the first one, there will be a gray box that says "view" and if you double click that you get to set up a view to go in that tab (but it's just a view, not a view controller, am I right?) So are views subclasses of view controllers or vice versa?
Another thing I am having trouble understanding is nested view controllers. The way I understand that you use a view controller (at least from the tutorial) is that you create your own custom view controller (or is it actually a view controller? In the tutorial I don't see where myViewController is actually declared to extend UIViewController) that has all the delegate methods in it, and then use initWithNibName to load the existing view controller into the custom view controller. (Right so far?) So suppose I create a nib file with a TabBarController at the root, and of course each tab will have a root view controller. So then I loadWithNibName the file and stick it in my own root view controller. Now how do I get access to all the "internal" view controllers so that I can assign delegate methods to them? Or is the recommended option to make the root view controller the delegate for both its own view and the views of all the subsidiary view controllers?
Here's another example. I am planning to have a TabBarController where for some of the tabs, the view controller for that tab will be a NavigationController. The way I understand navigation controllers is that you have to programmatically push a view on top of the stack when you want to drill down in the hierarchy. Suppose the view I pushed on is a view I originally created in Interface Builder (and loaded in using initWithNibName.) But of course the space to display the view is smaller than the space available for the view when I created it (because when I created it it was on a blank slate, while when I display it there's a navigation bar and a tab bar using up some of the screen.) So do the view controllers automatically resize the view to compensate? (IIRC, part of the documentation did mention auto-resizing somehow, but it seems like since the aspect ratio changes, scaling to the right size would leave the text looking "squashed".)
Finally is there some tutorial or explanation somewhere that explains clearly how the view controllers work? That also might help me answer my questions.
Docs on view controllers and learning related stuff
(1) Apple's UIViewController reference. Short and sweet (relatively).
(2) View Controller Programming Guide for iPhone OS. More wordy.
(3) Not view controller specific, but still: Cocoa Dev Central. Education with pretty pictures.
Nested View Controllers
The fact is that there are some key points that are a tad glossed over in the introductory docs. And I think a lot of the confusion arises from using the tab bar controller and navigation controller in particular.
For example:
You should not use view controllers to manage views that fill only a part of their window—that is, only part of the area defined by the application content rectangle. If you want to have an interface composed of several smaller views, embed them all in a single root view and manage that view with your view controller.
-UIViewController class reference
So, that certainly makes it sound like you should never nest view controllers, right? Well, from my experience, what they meant to say was something more like never nest view controllers, except maybe in a tab bar controller, or in a navigation controller, or in a navigation controller in a tab bar controller. But other than that, never nest view controllers.
View resizing
Another good question you raise: Is the coder responsible for sizing the view, or is that done by a view controller? And the usual answer is: yes, the coder is responsible for all layout and exact sizing of view elements -- except when that view is the first one added to a tab bar or navigation controller -- they tend to be somewhat aggressive about sizing your views for you. There are more details to know - things like autoresizing your view if the orientation changes - but this is a good rule of thumb to start with.
Views vs view controllers (and models)
Neither views nor view controllers are subclasses of each other. They're independent dudes. Generally, a view controller is more in charge, and tells the view what data to display, or where to position itself, etc. Views don't really tell controllers what do to, except perhaps to inform them of a user action, such as a UIButton calling a method in its controller when it gets pushed.
Here's a quick analogy to help understand the whole MVC model. Imagine you're building the UI for a car. You need to build a dashboard to display information to the driver - this is the view. You need sensors to know how fast it's going, how much gas you have, and what radio station is on - this data and direct data-handling stuff are like model objects. Finally, you need a system which knows when to turn on the low-on-gas light, or to turn off your turn signal when you turn the wheel far enough, and all the logic like that - this is the controller component.
Other stuff
A nib file is mostly a way to save view-related data that would make for ugly code. You can think of them logically as freeze-dried class instances, ready to use. For example, positioning a grid of 20 buttons that will be the UI for a calculator; a bunch of pixel coordinates makes for boring code, and is a lot easier to work with in interface builder. It can also accommodate view controllers because that code is also occasionally very boilerplate - such as when you need a standard, everyday tab bar controller.
About which view controllers control which views: Again, the tab bar and navigation controllers are kind of special cases, as they can act as containers for other view controllers. By default, you think of having just one view controller in charge of the full screen at a time, and in that case, there's no question that this one view controller is handling any delegated calls back from your view or other elements. If you do have some container view controllers, then it still makes sense for the most-specific view controller (the most nested one) to be doing all the dirty work, at least for the views which are not controlled by the container controllers (i.e. anything not the tab bar / navigation bar). This is because the container view controllers aren't usually considered as knowing about what they contain, and this agnosticism gives us better decoupled, and more maintainable code.
And, yes, in this context a view controller is always meant to be a subclass of UIViewController.
View controllers are simply that - objects that handle control of a view.
A XIB files doesn't "contain" a view controller. Instead it normally tells a XIB, what view controller it will be wired up to eventually - that's what the initWithNib call is doing, creating a view controller, getting the view out of the xib, and then attaching the view controller to where the XIB says it should connect to parts of the view.
There are nested view controllers technically when you use a navigation controller or tab bar, but your own view controller basically gets called as if it were the top level because those containers understand they will be holding other view controllers.
As for resizing - it's not a pixel resize, it's a container resize. The view controller resizes the master view it's hooked up to, then the auto-resizing behavior for any elements that view holds determines how they are resized - some things like lables might shift around, but by default do not shrink. If you click on the Ruler tab in IB you can see the current autoresize behavior for any object in a view - the center lines with arrows at both ends tell you if an object will allow resizing, and in which directions. The lines on the outside of the square tell you what side(s) the object will "stick" to, meaning the object will keep the same distance from those edges no matter how the container holding it resizes.
I'm not sure what the best book for IB is, but you probably cannot go wrong with a good fundamental Cocoa book which should explain autoresize behaviors.

Multiple Views within one XIB - iPhone SDK

I have been spending time learning how to use the iPhone SDK. I've read "Beginning iPhone Development: Exploring the iPhone SDK" from cover to cover and I've never seen an example of multiple views within one XIB.
To illustrate what I mean, here is a screen shot of a XIB with the simple configuration of what I'm referring to:
alt text http://theopensourceu.com/wp-content/uploads/2009/04/one-xib-multiple-views.png
I figure that there has to be a very specific reason that I've never seen this. In Apple's examples and in all of my readings thus far, multiple XIBs are used with only a single 'view' (and sometimes the Navigation Controller or a Tab Bar Controller, etc). What is the reason for this? Should I avoid multiple views inside a XIB? What are the advantages or disadvantages to to either method?
Thank you in advance
It's a question of memory optimization and loading times. If you put all your views in one XIB, then when your application launches, it has to load the entire XIB into memory and construct all of the objects for all of the controls, and this takes a non-trivial amount of time.
If instead you separate your views into separate XIBs, then your app will start up much faster, because only the XIB containing the initial view will be loaded, and it will also use less memory at first. Then, when the view changes, you can load the XIB containing the new view lazily. This will incur a minor hitch when opening a view for the first time. If you're really trying to optimize memory use, you can also unload the previous view when switching views, but I wouldn't recommend this, as this will incur a hitch every time you switch views, instead of just the first time you switch to any given view.
Following up on the previous answer, there are some times when you would like to load multiple views at the same time. Here's an example: You are displaying a report with multiple pages and you're going to use a UIScrollView to manage them. When the user is done browsing the report, he will close the report which will dismiss the view.
Create a UIScrollView in a XIB along with a UIView for each page you need. Since the UIViews are part of the XIB, they will be loaded into memory together, all at once, when the report is opened. Create two UIViewControllers and use them to display the page being viewed and the one being scrolled to. As the user moves through the pages, re-use the UIViewController on the page being scrolled away from to hold the page being scrolled to.
This will ensure great performance while the user is flipping through the pages. It loads all the pages at once up front into memory. I only uses two UIViewControllers, and it just changes which views are in them and moves them around.
This also has the great benefit of having all of the pages in one XIB. It makes it easier to edit, and quicker to load than separate XIB's. You just have to make sure you have the memory to load all the pages at once. If it's static content (such as in my case) it's a great way to go.
If you're looking for a good example of how to do this, I found this resource to be an excellent starting point:
http://cocoawithlove.com/2009/01/multiple-virtual-pages-in-uiscrollview.html
This is a warning to anyone trying to implement landscape and portrait with two views in a single XIB (iOS 4 with Xcode 4). The primary disadvantage of having two views in a single XIB–for me–was that you can only connect a single UIOutlet object in a XIB to a single UIOutlet object in a view controller.
So, for example, if you have a XIB with a view for landscape and a view for portrait, and both views contain the same interface objects in different positions (such as a UILabel in landscape and a UILabel in portrait). It is not possible to link the UILabel in your portrait view and the UILabel object in the landscape view to a single UILabel object in the view controller at the same time.
I find this a disappointment, as the iOS UIViewController documentation (iOS 4.3) suggested that I could implement custom landscape and portrait views by switching between two views programmatically as the screen rotates.
After spending quite some time to figure out how to do this, I discovered that it is possible to have two different views attached to a single view controller, but you need to have outlets for both views. For example, in my view controller, I have two UILabel objects (one to connect to a UILabel in the portrait view; one to connect to a UILabel in the landscape view). In my code, every time I update the landscape outlet, I also update the portrait landscape.
Not very elegant, but it works, and as this is for a simple view with one screen, it won't use up too much memory to have have all the UI objects duplicated in the controller and views. I wouldn't create a project that did it that way again, but it was a good enough work-around for that project.
One reason I place multiple views in one xib is because unlike storyboard xibs don't allow placing header and footer in the table view itself. So I create to separate view for header and footer view and assign them in viewDidLoad.