Cant Get the activity indicator to show on iPhone app - iphone

I have a view which is created in IB. inside it I have a scroll view created programmatically. Within the scroll view I connect to a web service and fetch the content and the image. I want to show an activity indicator while doing this. So I have:
- (void)viewDidLoad
{
[super viewDidLoad];
activityIndicator = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
activityIndicator.frame = CGRectMake(0.0, 0.0, 40.0, 40.0);
activityIndicator.center = self.view.center;
[self.view.window addSubview:activityIndicator];
And right after the scrollview is added, I have:
[self.view addSubview:scrollView];
// ADD Scroll View Ends
//Add the Lisitng Image
NSOperationQueue *queue = [NSOperationQueue new];
NSInvocationOperation *operation = [[NSInvocationOperation alloc]
initWithTarget:self
selector:#selector(loadImage)
object:nil];
[queue addOperation:operation];
And in loadimage I have:
- (void)loadImage {
[activityIndicator startAnimating];
I've tried [self.view.window addSubview:activityIndicator];, [self->ScrollView addSubview:activityIndicator];, [self.view addSubview:activityIndicator];
but I just can't get the indicator to show. Anyone have any idea what might be wrong?

You should do this in you viewDidload
- (void)viewDidLoad
{
//Start Activity Indicator View
indicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
indicatorView.frame = CGRectMake(40.0, 20.0, 60.0, 60.0);
indicatorView.center = self.view.center;
[self.view addSubview:indicatorView];
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
[indicatorView startAnimating];
[self performSelectorInBackground:#selector(loadscroll) withObject:self];
}
Note: "performSelectorInBackground" will show you an activity indicator on the view and your loadScroll method will fetch all data from internet and do other work.
-(void)loadscroll
{
//Your Scroll View
//Your other Data Manipulation even from internet
//When data is fetched display it
[self removeActivityIndicator]; //To stop activity Indicator
}
- (void)removeActivityIndicator
{
[indicatorView stopAnimating];
}

What I have found so far after multiple times facing above problem with activity indicator.
Activity indicator and the function (or method or piece of code) that is required to be executed after appearance of activity indicator both can't run on main thread. If it is so activity indicator will not appear. The solution is to run activity indicator on main thread and the function in a background thread.
I have also faced a case in which the function followed by activity indicator can't run in a background thread. In my case it was playing a music file using MPMoviePlayerController that can't be executed in a background thread. What I did to solve this issue was to run activity indicator in the main thread and then used an NSTimer to call my method after a delay that was good enough for activity indicator to appear and start animating.
I have also found that activity indicator must be called in performSelectorOnMainThread and should be added as a subview on the top view of given viewController once it starts animating.
Once it is not needed it should be removed by calling removeFromSuperView method.

Related

UIActivityIndicatorView not spinning

I have this problem where I am adding an UIActivityIndicatorView to a UIScrollView; Everything is working fine, except it does not start spinning unless the UIScrollView is scrolled.
Can anyone help me with this issue?
Thank you.
here is some code:
UIActivityIndicatorView *loaderActivity = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
loaderActivity.center = CGPointMake(87/2,y+56/2);
loaderActivity.tag=tag;
[mainScrollView addSubview:loaderActivity];
[loaderActivity startAnimating];
[loaderActivity release];
You need to call startAnimating on the activity indicator to have it animate. Alternatively in interface builder you can tick the "animating" tickbox.
The fact that it's not animating until you scroll in the scroll view is a symptom that your call to startAnimating is happening in a background thread. UIKit calls should be made in the main thread.
You can verify that it's happening in a background thread by adding code like this:
if ([NSThread isMainThread]) {
NSLog(#"Running on main thread.");
} else {
NSLog(#"Running on background thread.");
}
You'll want to make sure all of the code you showed in your question is running on the main thread. To do this, you can change your code to look something like this:
// this code would be wherever your existing code was
[self performSelectorOnMainThread:#selector(addActivityIndicatorToView:) withObject:mainScrollView waitUntilDone:YES];
// this would be a new method in the same class that your existing code is in
- (void) addActivityIndicatorToView:(UIView*) view {
UIActivityIndicatorView *loaderActivity = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
loaderActivity.center = CGPointMake(87/2,y+56/2);
loaderActivity.tag=tag;
[view addSubview:loaderActivity];
[loaderActivity startAnimating];
[loaderActivity release];
}
activityIndicator = [[UIActivityIndicatorView alloc]
initWithFrame:CGRectMake(87/2,y+56/2);
[activityIndicator setActivityIndicatorViewStyle:UIActivityIndicatorViewStyleWhite];
activityIndicator.tag=tag;
[mainScrollView addSubview:loaderActivity];
[activityIndicator startAnimating];
[activityIndicator release];
Had an issue where I made the startAnimating call in the viewDidLoad and didn't work. I moved the call in the viewWillAppear and it worked!
Try running the animator in a different thread.
NSThread *thread = [[NSThread alloc]initWithTarget:self selector:#selector(showProgress) object:nil];
[thread start];
//do whatever your want here
//call this when you want it stop animating
[activityIndicator stopAnimating];
[thread release];
- (void)showProgress{
[activityIndicator startAnimating];
}

Redraw UITableViewCell After Draw

I'm adding 'pull to load more' to a UITableView. I've got the reloading working and I can add more data, but I'm trying to display a UIActivityIndicatorView when the data loads. I've managed to get the current accessory to disappear, but I can't make the actitity indicator draw itself.
This is the code I have in my UITableViewCell subclass:
-(void) toggleLoading:(bool)showLoading {
if(showLoading) {
[self.accessoryView setHidden:true];
isLoading = false;
} else {
UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
spinner.frame = CGRectMake(0, 0, 24, 24);
self.accessoryView = spinner;
[spinner startAnimating];
[spinner release];
isLoading = true;
[self.backgroundView setNeedsDisplay];
}
}
The method is called and when the data finishes loading, the correct accessory is shown again. Is there an extra step I need?
Shouldn't you be drawing the spinner in didSelectRowAtIndexPath?
btw I would use:
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
Turned out I was trying to call this from a separate thread (using GCD), hence the lag in updating the UI. The solution was to move the UI calls onto the UI thread.

iPhone activity indicator being delayed?

So when I click on a callout accessory in my mapView, nothing happens for several seconds because it is making a url request and parsing it, so I wanted to show the activity indicator so the user doesn't think it's frozen. Here's the code:
- (void)mapView:(MKMapView *)mv annotationView:(MKAnnotationView *)pin calloutAccessoryControlTapped:(UIControl *)control {
// start activity indicator
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
NSLog(#"tapped");
ArtPiece *artPiece = (ArtPiece *)pin.annotation;
//when annotation is tapped switches page to the art description page
artDescription *artD = [[artDescription alloc] initWithNibName:#"artDescription" bundle:nil];
artD.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
artD.startingLocation = mapView.userLocation.location.coordinate;
artD.selectedArtPiece = artPiece;
NSLog(#"0");
[self presentModalViewController:artD animated:YES];
NSLog(#"1");
[artD loadArt:artPiece];
NSLog(#"2");
// stop activity indicator
//[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
[artD release];
}
Strangely (to me anyway, maybe I'm missing something obvious as I'm pretty inexperienced), the activity indicator does not show until after the method is done, and the modal view starts animating into view. I put the NSLogs in to see what was taking time. I had about a 2 second pause between "0" and "1" and another couple seconds between "1" and "2". Then the indicator finally showed, so I am sure it is waiting until the end of the method for some reason. Any ideas why?
The change to the UI, displaying the activity indicator, does not take effect until control has returned to the application's main run loop. This does not occur until after your method has ended and the stack has unwound. You need to show the activity indicator, then dump the activity you are waiting for onto a background thread:
[self performSelectorInBackground:#selector(doThingINeedToWaitFor:)
withObject:anObject];
(Note that Apple recommends that you move away from using threads explicitly; performSelectorInBackground:withObject: is the simplest method to get some code run off the main thread. More complex options are available for other situations. See the Concurrency Programming Guide.)
The important gotcha is that UI updates still need to be handled on the main thread, so in that method, when the work is done, you need to call back to stop the activity indicator:
- (void) doThingINeedToWaitFor: (id)anObject {
// Creating an autorelease pool should be the first thing
NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init];
// Do your work...
// ...
// Update the UI back on the main thread
[self performSelectorOnMainThread:#selector(allDoneWaiting:)
withObject:nil
waitUntilDone:YES];
// Clear out the pool as the final action on the thread
[pool drain];
}
In your callback method, you hide the activity indicator again and do any other post-processing that's necessary.
You cannot start and stop the activity indicator in the same function.
See the answer I provided for this question: How show activity-indicator when press button for upload next view or webview?
Edit for clarity:
- (void) someFunction
{
[activityIndicator startAnimation];
// do computations ....
[activityIndicator stopAnimation];
}
The above code will not work because you do not give the UI time to update when you include the activityIndicator in your currently running function. So what I and many others do is break it up into a separate thread like so:
- (void) yourMainFunction {
activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
[NSThread detachNewThreadSelector:#selector(threadStartAnimating) toTarget:self withObject:nil];
//Your computations
[activityIndicator stopAnimating];
}
- (void) threadStartAnimating {
[activityIndicator startAnimating];
}
Something is slowing down your spinner. I would recommend doing your heavy lifting in background, using a thread. Try this:
-(void)myMethod{
[UIApplication sharedApplication].networkActivityIndicatorVisible = YES;
[NSThread detachNewThreadSelector:#selector(startWorkingThread) toTarget:self withObject:nil];
}
-(void)startWorkingThread{
//Heavy lifting
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
}
I assume that you have commented the:
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
For testing purposes...

How redraw UIView

In loadDidLoad controller call method with thread, like that:
- (void)viewDidLoad {
[super viewDidLoad];
NSInvocationOperation *operation = [[NSInvocationOperation alloc] initWithTarget:self selector:#selector(loadImages) object:nil];
[self.operationQueue addOperation:operation];
[operation release];
}
loadImages method downloading image and show it:
- (void) loadImages {
#synchronized (self) {
// download image...
// ...
// and next:
UIImageView *imageView = [imageViews objectAtIndex:currentImageIndex];
[imageView performSelectorOnMainThread:#selector(setNeedsDisplay) withObject:nil waitUntilDone:YES];
[imageView performSelectorOnMainThread:#selector(setImage:) withObject:[UIImage imageWithData:imageData] waitUntilDone:YES];
}
//...
}
that work if show view first time, next time i must rotate iphone to show images.
why view doesn't redraw?
i tried this code according to advices:
// imageButton is a UIView with button, image and label
NSData *imageData = [[HttpClient sharedInstance] getResourceWithCache:thumbPath];
[imageButton performSelectorOnMainThread:#selector(setImage:) withObject:[UIImage imageWithData:imageData] waitUntilDone:YES];
[imageButton performSelectorOnMainThread:#selector(setNeedsDisplay) withObject:nil waitUntilDone:YES];
[imageButton drawRect:imageButton.frame];
but do not work.
your problem is in the line
[imageView performSelectorOnMainThread:#selector(setNeedsDisplay) withObject:nil waitUntilDone:YES];
You would need to call setNeedsDisplay in self.view and not on self, as thats a method for UIView and not UIViewController.
Double check this by subclassing your view and putting a break point in drawRect: , as setNeedsDisplay must call drawRect.
I'm assuming that loadDidLoad is a typo, and that you meant viewDidLoad.
The viewDidLoad method is called when the view controller is done loading. It only does this once, unless the app receives a memory warning and the view controller gets unloaded.
If you're retaining the view controller and later showing the same view controller object again, the viewDidLoad method does not get called again.
If you need to perform an action every time the view controller gets pushed onto the view stack, you can use viewWillAppear: or viewDidAppear:.

Adding a UIActivityIndicator to a modal view (ELCimagepicker)

I've added the ELCimagepicker (https://github.com/Fingertips/ELCImagePickerController) to my project and it works perfectly, allowing the user to select multiple images for a slideshow. But when you click 'Save', there can be a lengthy delay depending on how many photos were added.
I've been trying to add a UIActivityIndicator when the user clicks 'Save', but having trouble due to the modal view that is presented. I can call a method from the activity that ELCimagepicker presents (ELCImagePickerController) and this gets actioned by the activity handling the presenting of the image picker. But whenever I try to add to the view, it isn't shown as the modal is on top of the activity indicator.
I've tried using bringSubviewToFront, I've tried adding the code directly to the imagepicker method file with [[self parentViewController] addSubView], but no luck.
Here's the latest code I tried: (indicator is declared in the .h file as UIActivityIndicator *indicator)
indicator = [[UIActivityIndicatorView alloc]initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
indicator.hidden=false;
[self.navigationController.view addSubview:self.indicator];
[self.navigationController.view bringSubviewToFront:self.indicator];
[indicator startAnimating];
if([delegate respondsToSelector:#selector(elcImagePickerController:showIndicator:)]) {
[delegate performSelector:#selector(elcImagePickerController:showIndicator:) withObject:self withObject:#"test"];
}
Has anyone had any success with adding a UIActivityIndicator on top of the ELCimagepicker, or another modal view handled by another class?
I've tried MBProgressHUD but couldn't get that working quite right either - it would show up when I used it in the ELCimagepicker class, but crashed on removal with:
bool _WebTryThreadLock(bool), 0x42368e0: Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Crashing now...
Any help would be fantastic.
Thanks.
I have figure out your problem. You can do this as below..
-(void)selectedAssets:(NSArray*)_assets {
UIActivityIndicatorView * activityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
UIViewController * topView = [self.viewControllers objectAtIndex:[self.viewControllers count]-1];
activityIndicator.center = CGPointMake(topView.view.frame.size.width/2, topView.view.frame.size.height/2);
[activityIndicator setHidden:NO];
[topView.view addSubview:activityIndicator];
[topView.view bringSubviewToFront:activityIndicator];
[activityIndicator startAnimating];
[self performSelector:#selector(doProcess:) withObject:_assets afterDelay:2.1];
}
- (void) doProcess:(NSArray *)_assets {
NSMutableArray *returnArray = [[[NSMutableArray alloc] init] autorelease];
for(ALAsset *asset in _assets) {
NSMutableDictionary *workingDictionary = [[NSMutableDictionary alloc] init];
[workingDictionary setObject:[asset valueForProperty:ALAssetPropertyType] forKey:#"UIImagePickerControllerMediaType"];
[workingDictionary setObject:[UIImage imageWithCGImage:[[asset defaultRepresentation] fullScreenImage]] forKey:#"UIImagePickerControllerOriginalImage"];
[workingDictionary setObject:[[asset valueForProperty:ALAssetPropertyURLs] valueForKey:[[[asset valueForProperty:ALAssetPropertyURLs] allKeys] objectAtIndex:0]] forKey:#"UIImagePickerControllerReferenceURL"];
[returnArray addObject:workingDictionary];
[workingDictionary release];
}
[self popToRootViewControllerAnimated:NO];
[[self parentViewController] dismissModalViewControllerAnimated:YES];
if([delegate respondsToSelector:#selector(elcImagePickerController:didFinishPickingMediaWithInfo:)]) {
[delegate performSelector:#selector(elcImagePickerController:didFinishPickingMediaWithInfo:) withObject:self withObject:[NSArray arrayWithArray:returnArray]];
}
}
Let me know if this answer help you ...
Thanks,
MinuMaster
It looks like you are updating UI on a background thread. All UIKit updates are to be done in the main thread. So I recommend you execute methods doing UI updates using performSelectorOnMainThread:withObject:.
I solved the issue like this
activityIndicatorObject = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
// Set Center Position for ActivityIndicator
activityIndicatorObject.center = CGPointMake(150, 250);
activityIndicatorObject.backgroundColor=[UIColor grayColor];
// Add ActivityIndicator to your view
[self.view addSubview:activityIndicatorObject];
activityIndicatorObject.hidesWhenStopped=NO;
[activityIndicatorObject startAnimating];