how to create Array of my NSObject class - iphone

I have created a new NSObject class as below:
#interface LoginObject : NSObject {
NSString *fName;
NSString *lName;
NSString *sessionId;
NSString *result;
NSString *response;
}
Now I can create an object of this type as:
LoginObject *login;
What do i need to do in order to create an NSMutableArray of my own NSObject class.
can any body guide?
Thanks

Just have a look at the NSMutableArray documentation here - http://developer.apple.com/library/mac/#documentation/Cocoa/Reference/Foundation/Classes/NSMutableArray_Class/Reference/Reference.html
Use one of the init or array methods.
arrayWithObjects is the one I use most often.

In Which class you want to have this array, you can create-
#property (nonatomic, retain) NSMutableArray *loginObjectArray;
in implementation file-
LoginObject *myLoginObject = [[LoginObject alloc] init];
myLoginObject.fName = ---
......
[loginObjectArray addObject:myLoginObject];
....
Don't forget to initialize loginObjectArray.

First create objects of your class,an array as -
LoginObject *obj1 = [[LoginObject alloc]init];
obj1.fName = #"xxxx";
-----------
LoginObject *obj1 = [[LoginObject alloc]init];
obj1.fName = #"xxxx";
-----------
// create a array with above objects
// nil indicate end of array
NSMutableArray *users = [[NSMutableArray alloc]initWithObjects:obj1,obj2,...,nil];
//if you want you can add other objects too -
[users addObject:obj10];

Related

Having problems with Array

SO here's my setup. I have an object called radiostations where I have several strings like callsign, frequency declared and an NSMutableArray called amStationInfo. On my viewcontroller, I access an SQLite database which populates the an array like so...
radiostations.h
#interface radiostations : NSObject {
NSString *format;
NSString *city;
}
#property (nonatomic, retain) NSString *format;
#property (nonatomic, retain) NSString *city;
ViewController.m
radiostations *amStationClass = [[radiostations alloc] init];
NSMutableArray* amStationInfo = [[NSMutableArray alloc] init];
while (sqlite3_step(statement) == SQLITE_ROW)
{
NSString *cityField = [[NSString alloc] initWithUTF8String:
(const char *) sqlite3_column_text(statement, 10)];
NSString *formatField = [[NSString alloc] initWithUTF8String:
(const char *) sqlite3_column_text(statement, 0)];
[amStationInfo addObject:amStationClass];
[amStationClass setCity:cityField];
[amStationClass setFormat:formatField];
}
[tabView reloadData];
sqlite3_finalize(statement);
and then I populate a UITableView
NSString *cityValue = [(radiostations *)[amStationInfo objectAtIndex:indexPath.row] city];
NSString *formatValue = [(radiostations *)[amStationInfo objectAtIndex:indexPath.row] format];
cityLabel.text = cityValue;
formatLabel.text = formatValue;
Initially I was dealing with a few Arrays and this worked just fine. I then changed it so that I was only dealing with one array using a class object and now it's not working. I know the SQLite query and what not works so Im not having any problems with that. It seems as though the array does not get populated.
You are changing the properties of the same radiostations object and adding it over and over again to the array. You need to create a new radiostations object for each row from your sqlite database and add this:
while (...) {
// fetch data as before
radiostations *record = [[radiostations alloc] init];
[record setCity: cityField];
[record setFormat: formatField];
[amStationInfo addObject: record];
[record release];
}
If you are using ARC you need to remove the line [record release];, otherwise it is necessary to avoid leaking those objects.
where did you allocate/init your mutablearray?
something like:
NSMutableArray* amStationInfo = [[NSMutableArray alloc] init];
you need to allocate it once, before to add objects in it

objective c how to create dictionaries dynamically and refer to them

i need to create and destroy dynamically dictionaries, or arrays,
and have them as instance variables,
so for example, [pseudocode]
*.h
nsmutableDictionary myDictn???
nsstring arrayn ???
how to create an instance dictionarie, and property, that dinamically get created and destroyed?, and how to refer to it?
*.m
n = 0
create container {
myDictn alloc init
n+1
}
other {
myDictn addobject#"data" forKey"myKey"
}
destroy container {
myDictn release
n-1
}
So what intend to show is that i would like to have myDict1, myDict2...
if created,
or destroy them if needed
thanks a lot!
To create dictionaries dynamically & add entries to them you could do this -
NSMutableDictionary *dictResult = [[[NSMutableDictionary alloc] init] retain];
[dictResult setValue:result forKey:#"key"];
Here result can be anything. NSString or NSArray etc. Also using retain retains this object & causes a memory leak if not explicitly released. Instead try to do autorelease that way ios takes care of releasing the object when its no longer referred to. You do that like so -
NSMutableDictionary *dictResult = [[[NSMutableDictionary alloc] init] autorelease];
This is all you need to create dictionaries dynamically.
I think what you're asking for is how to have multiple mutable dictionaries dynamically created. You haven't said where the numbering scheme is coming from, so you may need to modify this solution for your purposes.
What you want is an array or dictionary of dictionaries.
Make one NSMutableDictionary called something like dictionaryContainer. Then, when you want to create dictionary number 7, do
NSMutableDictionary *aDictionary = [NSMutableDictionary new];
[dictionaryContainer setObject:aDictionary forKey:[NSNumber numberWithInt:7]];
To recall that dictionary, do
NSMutableDictionary *theSameDictionary = [dictionaryContainer objectForKey:[NSNumber numberWithInt:7]];
You don't have to hard code the 7, you can get it from anywhere and pass it in as an integer variable.
If I got your question correctly, this is pretty easy
#interface MyClass {
NSMutableDictionary *dict;
NSMutableArray *arr;
}
#property (nonatomic, retain) NSMutableDictionary *dict;
#property (nonatomic, retain) NSMutableArray *arr;
#end
Implementation file
#import "MyClass.h"
#implementation MyClass
#synthesize dict;
#synthesize arr;
- (id) init {
self = [super init];
if (self) {
dict = [[NSMutableDictionary alloc] init];
arr = [[NSMutableArray alloc] init];
}
return self;
}
- (void) dealloc {
[dict release];
[arr release];
[super dealloc];
}
- (void) otherStuff {
[dict setObject: #"value" forKey: #"key"];
[arr addObject: #"item"];
}
#end
usage from another class:
...
MyClass *instance = [MyClass new];
[instance.dict setObject: #"value" forKey: #"key"];
NSLog(#"Array items: %#", instance.arr);
[instance release];
...

NSMutableArray crashes when adding after proper initialization

I have an NSMutableArray defined as a property, synthesized and I have assigned a newly created instance of an NSMutableArray. But after this my application always crashes whenever I try adding an object to the NSMutableArray.
Page.h
#interface Page : NSObject
{
NSString *name;
UIImage *image;
NSMutableArray *questions;
}
#property (nonatomic, copy) NSString *name;
#property (nonatomic, retain) UIImage *image;
#property (nonatomic, copy) NSMutableArray *questions;
#end
Page.m
#implementation Page
#synthesize name, image, questions;
#end
Relevant code
Page *testPage = [[Page alloc] init];
testPage.image = [UIImage imageNamed:#"Cooperatief leren Veenman-11.jpg"];
testPage.name = [NSString stringWithString:#"Cooperatief leren Veenman-11.jpg"];
testPage.questions = [[NSMutableArray alloc] init];
[testPage.questions addObject:[NSNumber numberWithFloat:arc4random()]];
The debugger reveals that the moment I use testPage.questions = [[NSMutableArray alloc] init]; the type of testPage.questions changes from NSMutableArray* to __NSArrayL* (or __NSArrayI*, not sure). I suspect this to be the problem, but I find it extremely odd. Anyone know what's happening here?
The problem is that you've declared the property as copy. This means your setter is going to be implemented something like this:
- (void) setQuestions:(NSMutableArray *)array {
if (array != questions) {
[questions release];
questions = [array copy];
}
}
The kicker here is that if you -copy an array (whether immutable or mutable), you will always get an immutable NSArray.
So to fix this, change the property to be retain instead of copy, and also fix this memory leak:
testPage.questions = [[NSMutableArray alloc] init];
It should be:
testPage.questions = [NSMutableArray array];
#property (nonatomic, copy) This setter declaration "copy" probably cast to NSArray why not retain or assign? I would retain anyway
You can also create a mutable copy method like so:
- (void)setQuestions:(NSMutableArray *)newArray
{
if (questions != newArray)
{
[questions release];
questions = [newArray mutableCopy];
}
}

passing NSString from one class to the other

I have a NSString that is taken from a UITextField in a ViewController. Every of my other ViewController will use this NSString as well. How can I pass this NSString to others ViewControllers?
You want to have a property in each of your controllers
#interface MyViewController : UIViewController{
NSString *title;
}
#property (retain) NSString *title;
#end;
#implementation MyViewController
#synthesize title;
#end;
Use it like:
MyViewController *myVC = [[MyViewController alloc] initWithFrame:...];
myVC.title = #"hello world";
You should be familiar with Memory Management
Create a class for sharing your common objects. Retrieve it using a static method, then read and write to its properties.
#interface Store : NSObject {
NSString* myString;
}
#property (nonatomic, retain) NSString* myString;
+ (Store *) sharedStore;
#end
and
#implementation Store
#synthesize myString;
static Store *sharedStore = nil;
// Store* myStore = [Store sharedStore];
+ (Store *) sharedStore {
#synchronized(self){
if (sharedStore == nil){
sharedStore = [[self alloc] init];
}
}
return sharedStore;
}
// your init method if you need one
#end
in other words, write:
Store* myStore = [Store sharedStore];
myStore.myString = #"myValue";
and read (in another view controller):
Store* myStore = [Store sharedStore];
myTextField.text = myStore.myString;
If the string remains the same, and never changes, you could make a file named defines.h (without the .m file) and have this line:
#define kMyString #"Some text"
Then wherever you need the string, just import the defines file and use the constant.
#import "defines.h"
Much simpler than making custom classes.
EDIT:
Didn't see you needed to grab from the text field.
In that case, you could have it stored as property of your app delegate class and get it from there. The delegate can be accessed from anywhere in your app.

How to create Array of Array in iPhone?

I want to create a nested array or multidimensional array.
In my data is,
FirstName class year dept lastName
Bob MBA 2000 Comp Smith
Jack MS 2001 Comp McDonald
NSMutableArray *section = [[NSMutableArray alloc] init];
I want to put my data into the section Array.
Eg:
section[0] = [FirstName,LastName];
section[1] = [class, year, dept];
So how can i put the values into array like that.
Please help me out.
Thanks
I would recommend creating a custom data storage class. You could call it PDPerson.h You'll also need the .m file. For each property, do something like this:
In the .h: Declare each of your properties like so:
#interface PDPerson : NSObject{
}
#property(nonatomic, retain) NSString *firstName;
#property(nonatomic, retain) NSString *lastName;
#property(nonatomic, retain) NSString *class;//May want to consider renaming
#property(nonatomic, retain) NSString *year;
#property(nonatomic, retain) NSString *dept;
#end
Then in the .m:
#implementation
#synthesize firstName, lastName;
#synthesize class, year dept;
-(void)dealloc{
[firstName release];
[lastName release];
[class release];
[year release];
[dept release];
}
Each time you want to create a new "Person" in your array, do this:
PDPerson *person = [[PDPerson alloc]init];
You can then easily set the properties of the object like so:
person.firstName = #"John";
person.lastName = #"Smith";
person.class = #"Math";
person.year = #"1995";
person.dept = #"Sciences";
And retrieve them:
firstNameLabel.text = person.firstName;
The nice thing about these objects is that all you have to do now is add the person object to your array:
NSMutableArray *personArray = [[NSMutableArray alloc] init];
[personArray addObject:person];
NSArray *section1 = [NSArray arrayWithObjects: #"1,1", #"1,2", #"1,3", nil];
NSArray *section2 = [NSArray arrayWithObjects: #"2,1", #"2,2", #"2,3", nil];
NSArray *section3 = [NSArray arrayWithObjects: #"3,1", #"3,2", #"3,3", nil];
NSArray *sections = [NSArray arrayWithObjects: section1, section2, section3, nil];
int sectionIndex = 1;
int columnIndex = 0;
id value = [[sections objectAtIndex:sectionIndex] objectAtIndex:columnIndex];
NSLog(#"%#", value); //prints "2,1"
Be warned, this isn't a flexible way of storing data. Consider using CoreData or creating your own classes to represent the data.
You can just nest multiple NSArray instances within an NSArray.
For example:
NSMutableArray* sections = [[NSMutableArray alloc] init];
for (int i = 0; i < numberOfSections; i++)
{
NSMutableArray* personsInSection = [[NSMutableArray alloc] init];
[sections insertObject:personsInSection atIndex:i];
for (int x = 0; x < numberOfPersons; x++)
{
Person* person = [[Person alloc] init];
[personsInSection insertObject:person atIndex:x];
}
}
This may seem like overkill when coming from languages such as C++ or Java, where multidimensional arrays can be created simply by using multiple sequare brackets. But this is way things are done with Objective-C and Cocoa.