Since there seems to be no window settings in UIStoryboard editor,
I want to know how to switch the AppDelegate's window class from UIWindow to its subclass.
What I often do is writing the following codes in application:didFinishLaunchingWithOptions:,
but each time it really makes me dull.
UIViewController* vc = self.window.rootViewController;
self.window = [[MyWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window.rootViewController = vc;
Any ideas?
You are doing the right thing. That is the way to customize your window. Setting it in IB is just as cumbersome, if you think about it.
If you are dulled by the prospect of typing these three lines of code, consider the convenient feature of the Code Snippets Library in Xcode.
Related
I have an application that I want to test it on iOS device. The application uses NIB files and no story board.
Target framework is set to - 5.1
Device - Universal.
I have created the IPA file and uploaded to TestFlightApp.
I have downloaded and installed the application on my iPad. Weird thing is when I tap on the icon a black screen shows and nothing else happens.
I have done the following settings.
Main Interface - SSDMainViewController
Main Storyboard - Not set as I don't have any storyboard in the applicaion.
It is not the problem of IOS versions as other apps are working fine.
EDIT : When I double click the iPad button I saw that the application
is not crashing. It is running in the background.
EDIT 2 : More information on the question.
Well I have taken a view based application and it has all NIBs no storyboard. It was initially an iPhone application targeting the IOS 5.1 but then I have changed the value from the project drop down to UNIVERSAL. But that I think is no problem because when I installed it in my iPad it showed me nothing. Also it showed black screen with the iPhone frame and then nothing. The application is still live in the thread.
What bothers me is that I have done this in the AppDelegate :
I have set the
self.mainViewController = [[SSDMainViewController alloc] initwithnibname:#"SSDMainViewController" bundle:nil];
And then I have set the navigation controller and then pushed the view to it.
I FOUND SOME MORE INFORMATION
In the console it says.
The application is expected to have its root view set at the end of application start.
MY APP DELEGATE
ftipValue=0.25;
cardtype = #"American Express";
[cardtype retain];
[self CallFunctionForLogout];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Create an instance of YourViewController
//SSDMainViewController *yourViewController = [[SSDMainViewController alloc] init];
self.mainViewController = [[[SSDMainViewController alloc] initWithNibName:#"SSDMainViewController" bundle:nil] autorelease];
// Create an instance of a UINavigationController
// its stack contains only yourViewController
UINavigationController *navController = [[UINavigationController alloc]
initWithRootViewController:self.mainViewController];
navController.navigationBarHidden = YES;
// Place navigation controller's view in the window hierarchy
[[self window] setRootViewController:navController];
[self.window makeKeyAndVisible];
return YES;
Please use two xib file, universal app we want two xib (nib)
one for iPhone - ViewController_iPhone
second for for iPad - ViewController_iPad
Add following code to your AppDelegate.m file.
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]] autorelease];
// Override point for customization after application launch.
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone)
{
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPhone" bundle:nil] autorelease];
}
else {
self.viewController = [[[ViewController alloc] initWithNibName:#"ViewController_iPad" bundle:nil] autorelease];
}
self.window.rootViewController = self.viewController;
[self.window makeKeyAndVisible];
return YES;
}
I have done this and it's work fine for me.
That error means that you're not setting up your application correctly.
You say you've set SSDMainController as the main interface file - is this both for iPhone and iPad? There are two sets of entries in that section of the summary tab for universal apps.
I would expect a different xib file to be specified for the iPad, since a different sized view and different layout would be in use.
You have either not set the iPad xib, so the app can't set up a window with root view controller, or you haven't set up a valid iPad xib, so it isn't loading at all, with the same results.
If you just want the app to run in the mini-iPhone window with the 2x button, leave it as an iPhone only app.
If you are getting "The application is expected to have its root view set at the end of application start." there are a number of possibilities. Clearly, that is the problem, since you have a black screen with nothing in it...
Check out this SO question: Application windows are expected to have a root view controller at the end of application launch warning Rob Mayoff has a good description of what should be happening when your application initializes.
Also, linked to in the above post, is this post wherein there are an additional 35 answers with various scenarios of what could be happening.
Beyond browsing through those links, you will need to post up additional code and/or descriptions of how your nibs are wired up for anyone to help you--as evidenced by the myriad ways it is possible to cripple the initialization sequence.
I am new in Objective-C and iOS. I followed UINavigationController.
In the first 2:30min off the video, He uses AppDelegate interface and implementation and There are some codes provided there which I don't have in my application.
In the interface he has:
#Class ViewController;
...
#property(strong, nonatomic) ViewController *viewController;
which I don't have.
And in the implementation of AppDelegate, before he start to define navigationViewController, he has some lines of codes in didFinishLaunchingWithOption like:
self.windows = [[UIWindows alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.viewController = [[ViewController alloc] initWithNibName:#"ViewController" bundle:nil];
self.windows.rootViewController = self.viewController;
[self.windows makeKeyAndVisible]
return YES;
I got warning on self.viewController.
but I just have:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
return YES;
}
To nix the NavigationViewController, he adds this line:
UINavigationController *navigationViewController = [[UINavigationController alloc] initWithRootViewController:self.viewController
self.windows.rootViewController = navigationViewController;
When I added this code I faced an error (warning on self.viewController at the end).
When I run the project, it just show the navigation at the top, but the TableView that I created before, is disappeared.
Can you help me how can I fix this problem? My simulator is version 5.1.
I am assuming since this is Part 12 of his youtube series, he is building off previous code.
Regardless, there are many ways to add the rootViewController to the window. (programmatically, via Storyboards, etc.)
The simplest way to get a project setup which would match his tutorial would be:
Create a new "Single View" Project in Xcode and DO NOT enable Storyboards.
This will create a project with an AppDelegate, ViewController class and ViewController xib.
(If you selected Universal app you will have 2 xib files)
Open up the AppDelegate for this newly created project and it should very close to his screencast...
Good luck!
(note this was verified with XCode 4.3.3)
When coding iPhone applications, I've never used Interface Builder myself; thought it was too complicated and useless.
Problem is, I decided to pick up an abandoned opensourced project on GitHub which uses Interface Builder, and I can't seem to stop using it.
It seemed to be that I should start from scratch on programatically coding views, so I went to the application's Info.plist and deleted the NSMainXIBFile (or something like that) related keys.
Once I did so, the application launches, and a message is printed by the console: Applications are expected to have a root view controller at the end of application launch.
I can't seem to find the issue here; I have done:
NSArray *controllers = [NSArray arrayWithObjects:controller1, controller2, nil];
UITabBarController *tabBarController = [[UITabBarController alloc] init];
[tabBarController setViewControllers:controllers];
[window addSubview:tabBarController.view];
[window makeKeyAndVisible];
Am I skipping some key step on stopping using Interface Builder or is my error at the code itself?
You shouldn't add the tab bar controller's view to the window as a subview. You should set it as the window's root view controller instead:
window.rootViewController = tabBarController;
You need to properly assign the property window.rootViewController, not add the tab bar controller as a subview.
self.window.rootViewController = tabBarController;
Try
#synthesize window = _window;
_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window makeKeyAndVisible];
And then add a subview to the window.
I'm in the process of making some adjustments to an app, including changing to a navigation-based interface. As part of that change I've written a view controller that contains a UINavigationController. The problem is, for some strange reason the UINavigationBar and UIToolbar managed by the UINavigationController are displaced 20px down from where they should be. I've managed to produce the following example that demonstrates the issue:
// MyAppDelegate.m
#implementation MyAppDelegate
#synthesize window = _window;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window.frame = [[UIScreen mainScreen] applicationFrame];
[self.window makeKeyAndVisible];
TestController* tc = [TestController new];
[self.window addSubview:tc.view];
return YES;
}
#end
// TestController.m
#implementation TestController
- (void)loadView
{
self.view = [[UIView alloc] initWithFrame:CGRectZero];
UINavigationController* navController = [UINavigationController new];
navController.view.backgroundColor = [UIColor blueColor];
[navController setToolbarHidden:NO animated:NO];
[self.view addSubview:navController.view];
}
#end
This produces the following result on my machine:
As you can see, the controls are 20px down from where I'd expect them to be. I've tried just about everything I can think of (various combinations of wantsFullScreenLayout, autoresizesSubviews, etc) with no positive effect. This also has nothing to do with programatically messing with the statusbar (as seems to be the case in most other examples of this I have come across), since I do not at any point mess with the statusbar. This occurs with or without a root view controller in the navigation controller - if there is one, it's contents are shifted 20px down too (so they actually are in the right place relative to the navigation bar and toolbar).
Any help much appreciated!
EDIT: After a bit of investigation, it seems that removing the line self.window.frame = [[UIScreen mainScreen] applicationFrame]; seems to correct the positioning of the navigation bar and toolbar and content. That said, now some other views in the application are in the wrong place (up underneath the statusbar). My understanding is that line is generally recommended to ensure that the window is the correct size?
As mentioned in my edit, removing the line self.window.frame = [[UIScreen mainScreen] applicationFrame]; seems to have corrected 95% of my problems. I've managed to fudge an approach to fix the other 5% by using the same background colour for my window and the remaining views having issues, but I can't say I'm thrilled with this solution - I shouldn't have to do that.
I'll keep experimenting, and if I find a better result will certainly post an edit here.
UINavigationController does not play nicely with being used as a subview; as you've noticed, it will often leave room for the status bar even when it is not actually under the status bar. If you're not trying to write your own container view controller, you should rework your code to not be adding a view controller's view as a subview at all.
That said, I've had luck fixing it by setting wantsFullScreenLayout to NO on the UINavigationController, which will make it not leave space for the status bar. You would, of course, want to do this just after allocating it, before loadView gets triggered.
I've been fighting with this for hours. I've searched around everywhere and just can't seem to find the solution to my problem. I'm pretty sure I'm just lacking some key concepts here.
My AppDelegate (didFinishLaunching) basically sets up my window and invokes RootViewController:
// create our window
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[window setBackgroundColor:[UIColor blackColor]];
// create our rootviewcontroller
RootViewController *controller = [[RootViewController alloc] init];
// add our rootviewcontroller's view to our window
[window addSubview:controller.view];
// controller is now owned by window's view
[controller release];
// show us to the world
[window makeKeyAndVisible];
When I add controller.view as window's subview, my understanding is that RootVC's loadView will automatically get called.
In RootVC loadView, I create a tabBarController, each tab having a navigationController and it's own viewController. All that is working fine.
In RootVC viewDidLoad, I'm checking to see if this is the first time a user is running this app, and if so, I want to throw up a modal welcome screen. This is the part I'm having trouble with.
I'd like to keep as much code out of the RootVC's viewDidLoad method, and ideally would be able to accomplish what I want with this:
WelcomeViewController *welcome = [[WelcomeViewController alloc] init];
[self presentModalViewController:welcome animated:true];
[welcome release];
Obviously this isn't working. WelcomeVC's loadView hasn't been run yet because I haven't explicitly set it's view property. I've played around with a bunch of different solutions (welcome.view - [[UIView....], using WelcomeVC's init method to set self.view) but I just can't seem to get that modal to pop up.
How should I accomplish what I'm looking for? What are the best practices, and what's the best solution to keep my code tight and tidy?
I'm stuck, so hopefully your solution will allow me to continue developing my app!
Although the problem is not so simple, the solution is. You have to wait until the main view appears. So check the condition and present your modal view in viewDidAppear method, not in viewDidLoad method.