I am testing the following simple code on my iphone 4 with iOS 5.0 on it. I implemented the following sample code to play a user selected song. The user clicks on the a button on the page, its shows his playlist/songs .... but once the song is selected and picker is dismissed, the song doesnt play. What gives?
From my *.h file
#interface MusicPlayerDemoViewController : UIViewController <MPMediaPickerControllerDelegate> {
MPMusicPlayerController *musicPlayer;
}
#property (nonatomic, retain) MPMusicPlayerController *musicPlayer;
- (IBAction)selectMusic:(id)sender;
from my *.m file
- (IBAction)selectMusic:(id)sender
{
MPMediaPickerController *mediaPicker = [[MPMediaPickerController alloc] initWithMediaTypes:MPMediaTypeMusic];
mediaPicker.delegate = self;
mediaPicker.allowsPickingMultipleItems = NO; // this is the default
[self presentModalViewController:mediaPicker animated:YES];
[mediaPicker release];
}
// Media picker delegate methods
- (void)mediaPicker: (MPMediaPickerController *)mediaPicker didPickMediaItems:(MPMediaItemCollection *)mediaItemCollection {
// We need to dismiss the picker
[self dismissModalViewControllerAnimated:YES];
[musicPlayer setQueueWithItemCollection:mediaItemCollection];
[musicPlayer play];
}
- (void)mediaPickerDidCancel:(MPMediaPickerController *)mediaPicker {
[self dismissModalViewControllerAnimated:YES];
}
SOLUTION:
Add the following code in ViewDidLoad. I wasn't instantiating the player. All works
[self setMusicPlayer: [MPMusicPlayerController applicationMusicPlayer]];
// By default, an application music player takes on the shuffle and repeat modes
// of the built-in iPod app. Here they are both turned off.
[musicPlayer setShuffleMode: MPMusicShuffleModeOff];
[musicPlayer setRepeatMode: MPMusicRepeatModeNone];
Related
What I have are 2 links to 2 versions of the same movie, one in lower definition the other in higher, both .mp4 format.
It plays the low-def just fine, but when I click the link for the HD version the movie player pops up like it should then dismisses itself back to the original view controller. If I click it again, it works, but the first try usually fails. Like something with threading is going on and succeeding or not. From what I've read it's an issue with ARC but I can't seem to get it right.
I want to use the MPMoviePlayerViewController because I like how it by default acts as a modal popup. I tried with a MPMoviePlayerController but you have to set the view then handle rotations it seems.
I'm not getting any crashes or any warnings in the log inside Xcode either.
Here's my code:
#interface VideoInfoViewController ()
#property (nonatomic, strong) MPMoviePlayerController *player;
#end
- (IBAction)playLowVideo:(id)sender {
[self playVideoFromURL:[NSURL URLWithString:_video.video_url_low]];
}
- (IBAction)playHDVideo:(id)sender {
[self playVideoFromURL:[NSURL URLWithString:_video.video_url_HD]];
}
- (void)playVideoFromURL:(NSURL *)url {
MPMoviePlayerViewController *playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:url];
_player = playerViewController.moviePlayer;
_player.scalingMode = MPMovieScalingModeFill;
[_player prepareToPlay];
[self presentMoviePlayerViewControllerAnimated:playerViewController];
}
ETA:
found this tutorial: http://josebolanos.wordpress.com/2011/09/28/dismissing-mpmovieplayerviewcontroller-the-right-way/
- (void)playVideoFromURL:(NSURL *)url {
MPMoviePlayerViewController *player = [[MPMoviePlayerViewController alloc] initWithContentURL:url];
[self presentModalViewController:player animated:YES];
[player.moviePlayer prepareToPlay];
[player.moviePlayer play];
}
still doesn't work.
I'm having a very strange problem. I want a video to appear in landscape mode, but I can't seem to make it work. Even if I can't make it always show Landscape, at least I want it to show ok, and I can't make that either!! Here is my code:
#import "SplashViewController.h"
#import "MainViewController.h"
#import "MediaPlayer/MediaPlayer.h"
#interface SplashViewController ()
#property (nonatomic, retain) NSTimer *timer;
#end
#implementation SplashViewController
#synthesize timer = _timer;
-(BOOL)shouldAutorotateToInterfaceOrientation:UIInterfaceOrientation)toInterfaceOrientation
{
return YES;
}
- (id)init
{
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
self = [self initWithNibName:#"SplashViewController_iPhone" bundle:nil];
} else {
self = [self initWithNibName:#"SplashViewController_iPad" bundle:nil];
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
[self.navigationController setNavigationBarHidden:YES];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewWillAppear:animated];
NSString *url = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"intro.mp4"];
playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:[NSURL fileURLWithPath:url]];
[[NSNotificationCenter defaultCenter]
addObserver:self
selector:#selector(movieFinishedCallback:)
name:MPMoviePlayerPlaybackDidFinishNotification
object:[playerViewController moviePlayer]];
[playerViewController shouldAutorotateToInterfaceOrientation: UIInterfaceOrientationLandscapeRight];
[self.view addSubview:playerViewController.view];
//play movie
MPMoviePlayerController *player = [playerViewController moviePlayer];
player.scalingMode = MPMovieScalingModeAspectFill;
[player play];
}
- (void) movieFinishedCallback:(NSNotification*) aNotification {
MPMoviePlayerController *player = [aNotification object];
[[NSNotificationCenter defaultCenter]
removeObserver:self
name:MPMoviePlayerPlaybackDidFinishNotification
object:player];
[player stop];
[player.view removeFromSuperview];
[self loadMainView];
}
- (void)loadMainView
{
MainViewController *mainVC = [[MainViewController alloc] init];
[self.navigationController pushViewController:mainVC animated:YES];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
And here comes the weirdness...
If I start the app with my iPad physically in Landscape Mode, the video shows like this (please not that the bar at the top is shorter than the widht! :O)
If I then rotate the iPad to Portrait, it looks like this:
But then, if I start the app with my iPad physically in Portrait Mode, the video shows like this:
And if I then rotate the iPad to Landscape, it looks like this:
Which is GREAT! This final image is what I would like the video to always look like.
Any ideas what I might be doing wrong???
Thanks!
EDIT 1
Ok, with #Tark answer I was able to fix the player display issue. Now it's showing fine no matter how I start the app. Thanks for that!! What is missing now is the always landscape mode.
I tried with the following methods:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation{
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
if (interfaceOrientation==UIInterfaceOrientationLandscapeRight)
return YES;
return NO;
}
I also tried inserting the row
Initial interface orientation = Landscape (right home button)
In the Info.plist
What I'm getting is that if I start the app in Landscape mode, if I rotate the iPad to Portrait, it stays in Landscape. GREAT!
But if I start the app in Portrait mode, the video shows in Portrait mode. Once I rotate it to Landscape, I can't rotate it back to Portrait, which is good, but I don't want it to start in Portrait!
EDIT 2
Ok, now this is even more weird. If I try it on an iPhone, it works great. No matter if I start the app in Landscape or Portrait, the video is shown always in Landscape.
But if I try it on an iPad, the problem in EDIT 1 arises... :S
Any ideas?
Thanks!
Have you tried setting the frame of the MPMoviePlayerViewControllers view when you add it as a subview?
...
playerViewController.view.frame = self.view.bounds;
[self.view addSubview:playerViewController.view];
...
To make the app only run in landscape mode, you should make sure that you have only selected the orientations you want in the app plist. In Xcode 4 there is a handy Supported Interface Orientations section in the target settings, make sure you only select landscape here. If you still have the issue, you have to make sure that you are disabling autorotation on all visible controllers in the view stack.
shouldAutorotateToInterfaceOrientation is deprecated as of iOS 6, Have you tried using supportedInterfaceOrientations?
If you are trying to support iOS 5 & 6 then I believe you need to use both:
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
{
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
I haven't tested this so take it for what it's worth.
I need to start playing a song (which is in the iPod library) in another iOS App using the name of the song.
I've studied some of the MediaPlayer framework, but didn't find anything useful.
I know this can be done, as a couple of apps in the App Store do it, such as SoundHound, which lets you play a certain song you've discovered if you have it in your iPod library.
try this :
http://mobile.tutsplus.com/tutorials/iphone/ios-sdk-music-library-access/
EDIT:
you can try this to reach songs:
#pragma mark - Media Picker
- (IBAction)showMediaPicker:(id)sender
{
MPMediaPickerController *mediaPicker = [[MPMediaPickerController alloc] initWithMediaTypes: MPMediaTypeAny];
mediaPicker.delegate = self;
mediaPicker.allowsPickingMultipleItems = YES;
mediaPicker.prompt = #"Select songs to play";
[self presentModalViewController:mediaPicker animated:YES];
[mediaPicker release];
}
- (void) mediaPicker: (MPMediaPickerController *) mediaPicker didPickMediaItems: (MPMediaItemCollection *) mediaItemCollection
{
if (mediaItemCollection) {
[musicPlayer setQueueWithItemCollection: mediaItemCollection];
[musicPlayer play];
}
[self dismissModalViewControllerAnimated: YES];
}
- (void) mediaPickerDidCancel: (MPMediaPickerController *) mediaPicker
{
[self dismissModalViewControllerAnimated: YES];
}
If you would like to play a song with a specific title, without requiring the user to select the song manually with the Media Picker, you might want to try a Media Player Query using the song title.
MPMediaPropertyPredicate *titlePredicate =
[MPMediaPropertyPredicate predicateWithValue:searchText
forProperty:MPMediaItemPropertyTitle
comparisonType:MPMediaPredicateComparisonContains];
NSSet *predicates = [NSSet setWithObjects: titlePredicate, nil];
MPMediaQuery *songsQuery = [[MPMediaQuery alloc] initWithFilterPredicates: predicates];
NSLog(#"%#", [songsQuery items]);
There is are good code examples and more discussion on queries at MPMediaQuery search for Artists, Albums, and Songs
Hello
Okay right I have a view called 'RecordViewController' this has the voice recorder function so once the user presses 'record', it records their voice, I have also created a 'back' button. But once that back button is tapped the voice recording also stops. I want it so once the user goes back, its still recording their voice.
Here is the code I used:
.h
#import <UIKit/UIKit.h>
#import <AVFoundation/AVFoundation.h>
#import <CoreAudio/CoreAudioTypes.h>
#interface RecordViewController : UIViewController <AVAudioRecorderDelegate> {
IBOutlet UIButton * btnStart;
IBOutlet UIButton * btnPlay;
IBOutlet UIActivityIndicatorView * actSpinner;
BOOL toggle;
NSURL * recordedTmpFile;
AVAudioRecorder * recorder;
NSError * error;
NSTimer *theTimer;
IBOutlet UILabel *seconds;
int mainInt;
NSString *timeRemainingString;
}
#property (nonatomic,retain)IBOutlet UIActivityIndicatorView * actSpinner;
#property (nonatomic,retain)IBOutlet UIButton * btnStart;
#property (nonatomic,retain)IBOutlet UIButton * btnPlay;
- (IBAction) start_button_pressed;
- (IBAction) play_button_pressed;
-(IBAction)goBack:(id)sender;
-(void)countUp;
#end
.m
#import "RecordViewController.h"
#implementation RecordViewController
#synthesize actSpinner, btnStart, btnPlay;
-(void)countUp {
mainInt += 1;
seconds.text = [NSString stringWithFormat:#"%02d", mainInt];
}
-(IBAction)goBack:(id)sender; {
[self dismissModalViewControllerAnimated:YES];
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
//Start the toggle in true mode.
toggle = YES;
btnPlay.hidden = YES;
//Instanciate an instance of the AVAudioSession object.
AVAudioSession * audioSession = [AVAudioSession sharedInstance];
//Setup the audioSession for playback and record.
//We could just use record and then switch it to playback leter, but
//since we are going to do both lets set it up once.
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: &error];
//Activate the session
[audioSession setActive:YES error: &error];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (IBAction) start_button_pressed{
if(toggle)
{
toggle = NO;
[actSpinner startAnimating];
[btnStart setImage:[UIImage imageNamed:#"stoprecording.png"] forState:UIControlStateNormal];
mainInt = 0;
theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(countUp) userInfo:nil repeats:YES];
btnPlay.enabled = toggle;
btnPlay.hidden = !toggle;
//Begin the recording session.
//Error handling removed. Please add to your own code.
//Setup the dictionary object with all the recording settings that this
//Recording sessoin will use
//Its not clear to me which of these are required and which are the bare minimum.
//This is a good resource: http://www.totodotnet.net/tag/avaudiorecorder/
NSMutableDictionary* recordSetting = [[NSMutableDictionary alloc] init];
[recordSetting setValue :[NSNumber numberWithInt:kAudioFormatAppleIMA4] forKey:AVFormatIDKey];
[recordSetting setValue:[NSNumber numberWithFloat:44100.0] forKey:AVSampleRateKey];
[recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey];
//Now that we have our settings we are going to instanciate an instance of our recorder instance.
//Generate a temp file for use by the recording.
//This sample was one I found online and seems to be a good choice for making a tmp file that
//will not overwrite an existing one.
//I know this is a mess of collapsed things into 1 call. I can break it out if need be.
recordedTmpFile = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingPathComponent: [NSString stringWithFormat: #"%.0f.%#", [NSDate timeIntervalSinceReferenceDate] * 1000.0, #"caf"]]];
NSLog(#"Using File called: %#",recordedTmpFile);
//Setup the recorder to use this file and record to it.
recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error];
//Use the recorder to start the recording.
//Im not sure why we set the delegate to self yet.
//Found this in antother example, but Im fuzzy on this still.
[recorder setDelegate:self];
//We call this to start the recording process and initialize
//the subsstems so that when we actually say "record" it starts right away.
[recorder prepareToRecord];
//Start the actual Recording
[recorder record];
//There is an optional method for doing the recording for a limited time see
//[recorder recordForDuration:(NSTimeInterval) 10]
}
else
{
toggle = YES;
[actSpinner stopAnimating];
[btnStart setImage:[UIImage imageNamed:#"recordrecord.png"] forState:UIControlStateNormal];
btnPlay.enabled = toggle;
btnPlay.hidden = !toggle;
[theTimer invalidate];
NSLog(#"Using File called: %#",recordedTmpFile);
//Stop the recorder.
[recorder stop];
}
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
-(IBAction) play_button_pressed{
//The play button was pressed...
//Setup the AVAudioPlayer to play the file that we just recorded.
AVAudioPlayer * avPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error];
[avPlayer prepareToPlay];
[avPlayer play];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationLandscapeLeft || interfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
//Clean up the temp file.
NSFileManager * fm = [NSFileManager defaultManager];
[fm removeItemAtPath:[recordedTmpFile path] error:&error];
//Call the dealloc on the remaining objects.
[recorder dealloc];
recorder = nil;
recordedTmpFile = nil;
}
- (void)dealloc {
[super dealloc];
}
#end
Thanks
You are in need of a shared object that your application can access during the recording process. Something along the lines of
#interface UserRecording : NSObject
+(UserRecording*)currentRecording;
#end
You will want to take into account all of the fun threading principles as well as delegation and/or notifications if you would like to properly implement this.
Since you are creating the AudioSession inside of the modal dialog, it will be dealloc'ed when you dismiss that modal dialog. Try instantiating the AudioSession in the main VC, pass that into the modal VC and just start it there.
I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView.
The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this?
- (void) setUpMovie:(NSString*)title {
NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:#"mp4"];
MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]];
[[player view] setFrame:self.movieView.bounds];
[self.movieView addSubview:player.view];
if ([title isEqualToString:#"Bo_idle_02"]) {
[player setRepeatMode:MPMovieRepeatModeOne];
} else {
[player setRepeatMode:MPMovieRepeatModeNone];
}
[player setControlStyle:MPMovieControlStyleNone];
[player play];
}
- (void) startDanceAnimation { [self setUpMovie:#"Bo_dance_02"]; return; }
I managed to get my movies changing without the white flash using the AVFoundation as suggested previously. sudo code below, hope it helps someone :)
Apples reference docs can be found here and I used them to get most of my information:
http://developer.apple.com/library/ios/#documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/00_Introduction.html#//apple_ref/doc/uid/TP40010188-CH1-SW3
The first thing I did was to add the following class, called PlayerView (can't remember where I got it sorry) to my project. Its a subclass of UIView and its the view that the movie will be displayed in. Once you add it to your project open UI Builder, add a new view to an existing xib and change its class to PlayerView. Connect this using an IBOutlet. Again remember this is the view that will display the movie.
PlayerView.h
#import
#import
#import
#interface PlayerView : UIView {
AVPlayer *player;
}
#property (nonatomic,retain) AVPlayer *player;
#end
PlayerView.m
#import "PlayerView.h"
#implementation PlayerView
#synthesize player;
+ (Class)layerClass {
return [AVPlayerLayer class];
}
- (AVPlayer*)player {
return [(AVPlayerLayer *)[self layer] player];
}
- (void)setPlayer:(AVPlayer *)player {
[(AVPlayerLayer *)[self layer] setPlayer:player];
}
- (void) dealloc {
[super dealloc];
[player release];
}
#end
In the ViewContoller that displays the movies I have the following:
DisplayMovies.h
#import
#import
#class PlayerView;
#interface DisplayMovies : UIViewController {
IBOutlet AVPlayer *player;
AVPlayerItem *movieOneItem;
AVPlayerItem *movieTwoItem;
}
#property (nonatomic, retain) AVPlayer *player;
#property (retain) AVPlayerItem *movieOneItem;
#property (retain) AVPlayerItem *movieTwoItem;
DisplayMovies.m
#implementation DisplayMovies
#synthesize player, movieOneItem, movieTwoItem;
- (void)viewDidLoad {
// load the two movies
NSURL *movieOneItemURL = [[NSBundle mainBundle] URLForResource:#"movieOne" withExtension:#"mp4"];
AVURLAsset *movieOneItemAsset = [AVURLAsset URLAssetWithURL:movieOneItemURL options:nil];
self.movieOneItem = [AVPlayerItem playerItemWithAsset:movieOneItemAsset];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieOneItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:self.movieOneItem];
NSURL *movieTwoItemURL = [[NSBundle mainBundle] URLForResource:#"movieTwo" withExtension:#"mp4"];
AVURLAsset *movieTwoItemAsset = [AVURLAsset URLAssetWithURL:movieTwoItemURL options:nil];
self.movieTwoItem = [AVPlayerItem playerItemWithAsset:movieTwoItemAsset];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(movieTwoItemDidReachEnd:)
name:AVPlayerItemDidPlayToEndTimeNotification
object:self.movieTwoItem];
[self.player play];
}
- (void) movieOneItemDidReachEnd:(NSNotification*)notification {
// play movie two once movie one finishes
[self.player seekToTime:kCMTimeZero];
[self.player replaceCurrentItemWithPlayerItem:self.movieTwoItem];
[self.player play];
}
- (void) movieTwoItemDidReachEnd:(NSNotification*)notification {
// play movie one once movie two finishes
[self.player seekToTime:kCMTimeZero];
[self.player replaceCurrentItemWithPlayerItem:self.movieOneItem];
[self.player play];
}
The solution posted above didn't work for me. I was still getting short flashes between tracks. I was able to solve the problem by creating two views each with its own AVPlayer. I set them both playing and then switch between them by hiding the top view. This got rid of the flash, and I was able to animate a transition between the two tracks by hiding the top view by setting its alpha to 0.0 instead of using setHidden. Here is my code:
AVPlayerItem *theAsset = [self generatePlaylistAssetWithVideoOne]; //In my app this returns an AVPlayer Item
layerView1 = [[VideoLayerView alloc] initWithFrame:CGRectMake(-50, 0, 580, 320)]; //VideoLayerView is a subclass of UIView with the video layer stuff added in.
[layerView1 setPlayer:thePlayer];
[thePlayer play];
[self.view addSubview:layerView1];
AVPlayerItem *theAsset2 = [self generatePlaylistAssetWithVideoTwo];
[thePlayer2 setActionAtItemEnd:AVPlayerActionAtItemEndNone];
layerView2 = [[VideoLayerView alloc] initWithFrame:CGRectMake(-50, 0, 580, 320)];
[layerView2 setPlayer:thePlayer2];
[thePlayer2 play];
[self.view addSubview:layerView2];
Then to animate between the videos I used:
if (water) //Water is a BOOL set up earlier in the file
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
///DO STUFF
[layerView2 setAlpha:0];
[UIView commitAnimations];
water = NO;
}
else
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
///DO STUFF
[layerView2 setAlpha:1.0];
[UIView commitAnimations];
water = YES;
}
To change the videos, you just need to set the hidden view to start playing what you want and then do the switch after the flash.
I still have to come back to this project but I have received some more advice. I will be back working on this project in hopefully two weeks so I will let ye know which solution worked (fingers crossed) for me. In the mean time here's my options:
1.
You won't be able to use MPMoviePlayerController to switch the movie without a flash.
As an alternative, you can use AV Foundation. The AVPlayer -replaceCurrentItemWithPlayerItem: method will seamlessly transition from the old player item to the new one without flashes.
For more information about programming with AV Foundation, see the "AV Foundation Programming Guide" which you can find here:
http://developer.apple.com/library/ios/documentation/AudioVideo/Conceptual/AVFoundationPG/
2.
You can merge all your movies into a single (large) movie, then use the MPMediaPlayback currentPlaybackTime / endPlaybackTime properties to "select" and play the desired movie (within the large movie). If you use this technique you'll also need to make sure there's a key frame at the point in time where the new movie starts.
3.
Alternately, create a single MPMoviePlayerController object, use the -setContentURL: to set the new movie URL, and take advantage of the backgroundView property to make a more seamless transition. The backgroundView is automatically sized with the view property, but it will be hidden before the movie is preloaded. You can put a black view behind both movie views, and then make the backgroundView's backgroundColor = black, which should make it appear more seamless.
Hope this helps.
Find solution here http://joris.kluivers.nl/blog/2010/01/04/mpmovieplayercontroller-handle-with-care/ from iOS 6 you need to use [self.moviePlayer prepareToPlay]; and catch MPMoviePlayerReadyForDisplayDidChangeNotification to use [self.moviePlayer play];