I am bringing up an UIAlertView that works fine in portrait layout, but when in landscape mode - the message doesn't appear.
It is a standard UIAlertView, with three buttons.
UIAlertView* alert = [[UIAlertView alloc] initWithTitle:#"Title" message:#"Message" delegate:self cancelButtonTitle:#"cancel" otherButtonTitles:#"one", #"two", nil];
I have tried moving the buttons down (according to the height of the message label) and resizing the alert according to the relocated buttons, but the message still doesn't appear, despite there being plenty of room for display.
Setting the UILabel background to some color for debugging shows that it just isn't displayed..
EDIT:
The UILabel is there - It's just not being displayed.
In the willPresentAlertView method, I can see the UILabel in the NSAlertView's subviews.
It appears to be a bug with the layout code for UIAlertView. After fiddling a bit in the debugger I managed to get this workaround:
UIAlertView* alert = [[UIAlertView alloc] initWithTitle:#"Title" message:#"Message" delegate:self cancelButtonTitle:#"cancel" otherButtonTitles:#"one", #"two", nil];
[alert show];
// for some reason we have alpha 0 for 3 or 4 buttons
[[[alert subviews] objectAtIndex:2] setAlpha:1];
// also, for 3 buttons the height goes to 10 -> proof of concept 'fix'
[[[alert subviews] objectAtIndex:2] setFrame:CGRectMake(12, 45, 260, 24)];
[alert release];
This is just a proof of concept. A real workaroung should iterate ober the subviews and fix only labels that have either height to small or alpha==0
Probably you missed:
[alert show];
You can directly use uialertview and create object of it. Then pass title and message and button and also other button.....And call click button method.
//Example
UIAlertView *alert=[[UIAlertView alloc]initWithTitle:#"Title" message:#"The message."
delegate:self cancelButtonTitle:#"button 1" otherButtonTitles:#"button", nil];
[alert show];
[alert relaese];
//Then use this method
-(void)alertView:(UIAlertView *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
// the user clicked one of the ok/cancel buttons
if(buttonIndex==0)
{
NSLog(#"Ok");
}
else
{
NSLog(#"cancel");
}
}
Related
I call alert with progress indicator view while calling web services.i am having an alert view set up like this:
[self.activityIndicatorView setHidden:NO];
self.alertView = [[UIAlertView alloc] initWithTitle:#"Sending Login Request.."
message:#"\n"
delegate:self
cancelButtonTitle:nil
otherButtonTitles:nil];
self.activityIndicatorView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
self.activityIndicatorView.center = CGPointMake(139.5, 75.5); // .5 so it doesn't blur
[self.alertView addSubview:self.activityIndicatorView];
[self.activityIndicatorView startAnimating];
[self.alertView show];
Later if login fails I want to put "OK" button on alert view, withot dismissing self.alertView, and again showing new instance of self.alertView.Some thing like this:
if (isThereErrorFromJsonResp) {
[self.activityIndicatorView stopAnimating];
[self.activityIndicatorView removeFromSuperview];
self.activityIndicatorView = nil;
[self.alertView setTitle:isThereErrorFromJsonResp];
//here i want to show ok button how?
return;
}
So how should i put OK button?
Any Suggestion?
Remove the alert on getting the response and display an new instance of alert like this
[self.alertView dismissWithClickedButtonIndex:0 animated:YES];
self.alertView = [[UIAlertView alloc] initWithTitle:isThereErrorFromJsonResp
message:#"\n"
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[self.alertview show];
SOLUTION
Ok tried out and got it
Use
[alertView dismissWithClickedButtonIndex:0 animated:YES];
[alertView addButtonWithTitle:#"Ok"];
[alertView show];
This will add the button to the alertview
Look at using ATMHud instead - this is a heads-up-display that you can modify while its showing, and can show, start, stop, spinners, add messages etc. When I used it I had a message say "Tap to Cancel", then when the login succeeded, showed a "Success!" for a second or so, then made it disappear. This looks HUD looks very professional in the way it animates, and you have a lot of control over it too.
Try this code:
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"" message:#"Logout in offline mode may cause of data lose. Do you still want to logout?" delegate:self cancelButtonTitle:#"NO" otherButtonTitles:#"YES",nil];
alert.tag=11;
[alert show];
[self performSelector:#selector(go:) withObject:alert afterDelay:1.0];
-(void)go:(UIAlertView*)alert
{
UIButton *b = (UIButton*)[alert viewWithTag:1];
b.titleLabel.text = #"test";
}
you will have to add "OK" button initially. And set its property as Hidden = TRUE. and in go method set it property Hidden = FALSE
Hello and good afternoon, I'm having some issues here, and to be honest, I don't understand
I have to create different alertViews for the same screen with different messages, most of these alerts only have 1 button, but there's this one to delete that needs 2 buttons, the thing is that, since the others have only 1 button, when I created the 2 button screenview and I added the (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex method, I have some problems
some code here
- (IBAction)saveInfo{
if (med.text.length ==0) {
UIAlertView *alertViewError = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"ERROR",#"")
message:NSLocalizedString(#"EMPTY1",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewError show];
[alertViewError release];
}
else if(medicamento.text.length >= 41){
[self lenghtError:40:NSLocalizedString(#"TF_MED",#"")];
}
else if (med.text.length ==0 || descripcion.text.length == 0) {
UIAlertView *alertViewError = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"ERROR",#"")
message:NSLocalizedString(#"EMPTY2",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewError show];
[alertViewError release];
}
else if (descripcion.text.length >= 41){
[self lenghtError:40:NSLocalizedString(#"TF_DESCRIPCION",#"")];
}
else{
[self insertDictionary];
UIAlertView *alertViewAcept = [[UIAlertView alloc] initWithTitle:#""
message: NSLocalizedString(#"ACCEPT_MSG",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[alertViewAcept show];
[alertViewAcept release];
[self.navigationController popViewControllerAnimated:YES];
}
}
- (IBAction)cancelData{
UIAlertView *alertViewCancel =
[[UIAlertView alloc] initWithTitle: NSLocalizedString(#"BT_DELETE_MED",#"")
message: NSLocalizedString(#"MSG_DELETE_MED",#"")
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles: #"Cancel", nil];
[alertViewCancel setTag:999];
[alertViewCancel show];
[alertViewCancel release];
}
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (alertView.tag == 999) {
if(buttonIndex==0){
[self.Bayer_DB_obj deleteRowWithKeyValue:[NSString stringWithFormat:#"%d",IdMed] onKeyName:#"id_ctl_med" onTable:#"ctl_med"];
// code to delete here
[self.navigationController popViewControllerAnimated:YES];
}
}
}
So, in the first part, I created some alerts to indicate the user that he/she is making a mistake, in the second part, I need a confirmation before deletion, but here, I need 2 buttons, then, in the 3rd part, I have the method that is been called, I added a tag to my alert to avoid doing this comparison in all the alerts, the problem is that, when you show alertViewAcept, it takes you to the previous view controller, and after you click the ok button (that actually is the cancelbuttontitle) the app crashes without any "error message"
so I'm not sure what I'm doing wrong, please help
My guess the problem is that you set the delegate for the alertViewAcept, and right after you showed the alert, you pop the viewController and so your delegate will get released, which will then give you an error once a button on the alert view is clicked.
You should do this:
UIAlertView *alertViewAcept = [[UIAlertView alloc] initWithTitle:#""
message: NSLocalizedString(#"ACCEPT_MSG",#"")
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
Even better, all your alerts which only have the OK button, do not need a delegate. And in that case you do not even need the tag.
i have a project with many vie controller, in one of these i create and show a view alert. it's possible show alert in every view exclude one?
I need this because if you are in the alarm view controller you don't need to see the alert when alarm ring
i try this but not works!
// ALERT NOTIFICATION
if (!self.timerViewController) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Piccole Ricette" message:#"READY" delegate:self cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alertView show];
[alertView release];
}
In iOS you can test whether a ViewController 's view is visible by testing the view's window property. If the view is not visible the window property will be nil. So perhaps you can do something like this:
if (!self.timerViewController.view.window) {
UIAlertView *alertView = [[UIAlertView alloc] initWithTitle:#"Piccole Ricette" message:#"READY" delegate:self cancelButtonTitle:#"OK" otherButtonTitles: nil];
[alertView show];
[alertView release];
}
I want to show nested alertViews. Problem, which i am facing in nested alertViews is that when i click an "add" button of first alertView it shows the second alertView, in second alertView i have a textField and a "Save" button. I want to save data when i click on save button and then reload UITableViewData, which is already in the first alertView.
I am new in iphone, so please help me.
You should create your alert views with different tag property so that in delegate method you can easily differentiate which alert view is appeared on the screen.
For example :
UIAlertView *alert = [[[UIAlertView alloc] initWithTitle:#"Info"
message:#"Message" delegate:self cancelButtonTitle:#"OK" otherButtonTitles: nil] autorelease];
[alert setTag: 1001]; // give different tag to different alert views
[alert show];
[alert release];
Now in delegate method :
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex
{
if (alertView.tag == 1001)
{
// do something
}
eles if (alertView.tag == 1002)
{
}
}
Hope it helps you..
I'd like to create a popup menu, from my tab bar.
I've seen them, but I'm not sure what they called ?
Kind of like a speak bubble.
I think copy / paste is the sort of thing I mean.
You are searching for the UIMenuController.
This question might help you.
That could be the UIActionSheet. You might want to give it a try.
//Your delegate for pressed buttons.
- (void)actionSheet:(UIActionSheet *)actionSheet clickedButtonAtIndex:(NSInteger)buttonIndex
{
//Your Action for pressed button.
[actionSheet release];
}
//Declare a method to show your sheet
-(void)showActionSheet
{
UIActionSheet *menu = [[UIActionSheet alloc]
initWithTitle: #"Action Sheet Title"
delegate:self
cancelButtonTitle:#"Cancel"
destructiveButtonTitle:#"Delete"
otherButtonTitles:#"Other Button1", #"Other Button2", nil];
[menu showInView:self.view];
}
But you said "bubble", so that could also be the UIAlertView.
Try this:
-(void)showAlertView
{
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Alert!"
message:#"This is the message that pops up in the bubble."
delegate:self
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
On the iPad, you'd want UIPopoverController, but I think that on the iPhone the same sort of interactions are meant to be performed by a separate, full screen controller or by a UIActionSheet. There's no speech bubble on the iPhone such that I'm aware.