I have an app in Cydia and I want to make the same application but LITE version and put it in AppStore. My question is will Apple reject my app if the check it some how. Actuality my app work with web services so I have real worked domain. And I want to use the same domain or to make another second lite-like domain of the original one...
Thank's in advance..
No, the yxflash team does a similar thing, they have a version of their application in Cydia (because, when they released it, the code was using private APIs), and they have another version (actually 3) in the AppStore called yxplayer. So from what I see there, you should be fine, apple doesn't seem to check those things.
This is an explicit violation of the iOS developer agreement; your presence in the App Store will depend on being obscure enough that Apple doesn't notice what you're doing and nobody tells them. That's not how I would want to do business, but to each their own?
7.3 No Other Distribution Authorized Under this Agreement
Except for the distribution of freely available Licensed Applications and the distribution of Applications for use on Registered Devices as set forth in Sections 7.1 and 7.2 above, no other distribution of programs or applications developed using the Apple Software is authorized or permitted hereunder. In the absence of a separate agreement with Apple, You agree not to distribute Your Application to third parties via other distribution methods or to enable or permit others to do so.
Just submit the app, you will be fine.
Apple simply can't prove that YOU also submit the same app to Cydia.
That is, you can claim that your dog/cat/fish/wife/kid used the code to submit to Cydia during your sleep
Related
I am developing three in-house apps and we want to distribute the apps to 40 iPads. But we dont want them all to be registered as development devices, we want to have the apps in the store. When I tried ad-hoc distribution, it never worked. I tried to install the apps after registering the device.
So I thought is there anyway that we can distribute the in-house apps through app store instead of going through this painful app distribution?
Presumably you would have an Enterprise Developer license ($299/year) which is for exactly the scenario you have: you want to develop and distribute apps to your organization. This type of license exists precisely for this purpose and because Apple doesn't really want these kinds of apps -- apps that are not generally for everyone -- to be on the App Store.
To distribute your apps under this license you need to look at Apple's Mobile Device Management architecture. It basically lets you setup your own legitimate "store" through which your apps would be distributed to your organization's devices. It is not intended for you to sell your apps to the general public, bypassing Apple. No, no.
I cannot seem to find a good link for you. Google for "apple mobile device management documentation" or "apple mdm"; there are a lot of interesting PDFs that come up.
Bottom line is that this is, I think, a fair bit of work to setup this infrastructure. But necessary if you want to do internal app distribution the right way.
https://testflightapp.com/ it's a very good website to distribute Apps to the people you want. You should really check it out.
It's not through App Store, though.
Check out this documentation from Apple, should provide you with the necessary information for in-house distribution: http://help.apple.com/iosdeployment-apps/mac/1.1/#app43ad6a6a
My organization has had some luck using MobileIron. I believe the piece is called "Enterprise App Storefront".
You setup a MobileIron server and (one option is to) get a MobileIron-managed app directly from the App Store to connect up to it.
My company bosses want to create a native version of a currently web-based app that will be available to their existing customers (currently a few thousand).
They say it is imperative that the application be available for downloading from the app store.
However the app would only be of any use to customer who already have an account (and would be useless to anybody else who downloaded the app).
Is this actually possible to submit such a thing to the app store?
There are dozens of Apps in the App Store that where they are only usable if you are an existing customer. Look at all the banking related ones for example.
AFAIK, you cannot restrict the intended users when distributing through the AppStore.
What you can do is apply for an iOS Developer Enterprise Program, though you'd be installing the app directly to the devices (requires physical presence of the devices).
You could also use a service like TestFlight, though their terms probably just allow deployment for testing purposes.
What I'd go for is getting the app to the AppStore anyway, as long as your app doesn't include confidential content. You could advise in the description not to install the app unless they're your company's clients.
Is there any way to push apps to an iphone through an iPhone explorer or something else, where you can bundle up the ipa and copy it onto an unlocked device (or non unlocked even)?
How can I push an app to my device without putting it on a cydia repo? Are there instructions on how cydia does this, or would this be out of my depth (considering I dont know the intricacies of the iphone).
This is a customized app I have developed, I just need a way to push it to the device without worrying about the approval process, and I want to keep it on the device past the 3 month provisioning profile period.
After spending much time on internet for this question I present the following.
Summary
iOs doesn't allow sideloading of unsigned apps. The only way to
currently do that is jailbreak.
But there is a work around.. You could beat that using
MacBuildServer
The signing process MacBuildServer uses to cleverly skirt this
limitation is to have you use your own certificate, or to simply use
their certificate from the iOS developer enterprise program to sign
the compiled app (again, for testing purposes).
The iOS Developer Enterprise Program was designed to allow companies
to develop in-house apps for use within their organization, without
publishing them on the App Store.
An example of a business that would be part of this program would be
an event coordinating business that uses these in-house iOS apps to
check people in and perform other tasks.
MacBuildServer's demo gives you a three-click process to build any open-source iOS app you can find on GitHub, and sign it with an
enterprise certificate that allows jailbreak-free sideloading
for your own testing purposes.
Disclaimer
The ideas that are presented here are not my own i found this on internet.visit the reference for more details.
Reference
No. If you're working under the iOS Developer Program the only real way to distribute your app is via the app store. Other than that, you're stuck with ad hoc distribution and the time limit that comes with that. However, if you qualify for the iOS Enterprise Program (i.e. you're a business), you can sign up for that program and then distribute your apps in-house without going through the app store.
Without jailbreaking, your options are: app store, ad hoc (with time
limit), and join the Enterprise program
There is one other option. It's possible to create web-app and then add it as a bookmark.
But the obvious downsides are:
It's html. Even with html5 you're not going to get access to the camera etc...
2: It's open to the public (Although it's easy block access with standard security).
However question was asked long ago, but I think now it is possible with XCode 7.
I'm talking with a client who is abroad and I'm wondering whether I will be able to send him versions of the iPad app for testing before it's on iTunes.
Is there a solution (e.g. Ad-Hoc?) I could rely that doesn't require jailbreak or anything?
If so, could you please provide me with a link to a guide?
Thank you !
Yes Ad-hoc is what you need, basically you will need to associate your client device identifier (UDID) to a certificate that you will use to sign application.
This is a standard procedure (no jailbreak required) that is fully documented on Apple provisioning portal in User Program Guide (you have to apply ($99) for the developer program and be logged to access this... and it is limited to 100 devices)
Another good thing is to use an "Ad-Hoc" updater such as HockeyKit to ease your client updates and installation procedure...
Yes, indeed, there is an ad-hoc distribution method:
here is its mention on the Apple Developer website. As far as details, I think you have to be in the developer program in order to get direct documentation for that, and sadly I allowed my developer account to lapse. A few key points can be found here
Essentially, you can distribute to up to 100 other iOS users who have your group's apple developer credentials installed on their phone, and the app will remain live for 90 days
Essentially, it's the same headache on the remote side with certs, keys, etc... that you have to do with XCode when developing on the device, but you can put the app on a website somewhere where the remote party can install it on their phone.
EDIT: I found this guide that is presented on a forum if you want to look through the steps.
What are the ramifications of posting an iphone app on both Cydia and iTunes? Does Apple look fondly at that idea? An precedents?
The reason I ask is that I have a very interesting app which might have some parts disallowed by Apple. I still want (some) people to have access to those parts (call it value-added), so I wanted to release the unrated app on cydia. (No it's not porn)
In the SDK Agreement it specifically says that you won't add your application to another store, if you do, Apple can ban your itunesconnect account without warning.
Just prey they don't find your application on Cydia.
I guess you could do your application with a slightly different UI, and without the editor name, they would not have any proof to ban you.
One example that they're probably not enforcing this too strictly, can be found in the Siphon app.
Siphon is a popular, open source VoIP app, that the developer has been trying to get in the app store for forever. They haven't accepted the app, but the availability of the app in the official app-store was never mentioned, and they haven't banned his account either.