detect a touch down event on UIImageView(s) - iphone

I placed 4 UIImageView on UIView and I named them
UIImageView myImg1 = [[UIImageView alloc] init];
UIImageView myImg2 = [[UIImageView alloc] init];
UIImageView myImg3 = [[UIImageView alloc] init];
UIImageView myImg4 = [[UIImageView alloc] init];
How can I tell the compiler that I have just touched down UIImageView 1 or UIImaveView 2. If I only can use UIImageView to do this task, not buttons at all. Please guide me about this issue. Thanks

A stylish solution is to use the UIGestureRecognizer object:
in your loadView method (or anywhere you code the UIImageView(s) drawing...):
UITapGestureRecognizer *tapRecognizer;
UIImageView *anImageView = [[UIImageView alloc] initWithFrame:CGRectMake(20, 20, 100, 100)];
[anImageView setTag:0]; //Pay attention here!, Tag is used to distinguish between your UIImageView on the selector
[anImageView setBackgroundColor:[UIColor redColor]];
[anImageView setUserInteractionEnabled:TRUE];
tapRecognizer = [[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(imageViewDidTapped:)] autorelease];
tapRecognizer.numberOfTapsRequired = 1;
[anImageView addGestureRecognizer:tapRecognizer];
[contentView addSubview:anImageView];
[anImageView release];
UIImageView *anotherImageView = [[UIImageView alloc] initWithFrame:CGRectMake(80, 180, 100, 100)];
[anotherImageView setTag:1]; //Pay attention here!, Tag is used to distinguish between your UIImageView on the selector
[anotherImageView setBackgroundColor:[UIColor greenColor]];
[anotherImageView setUserInteractionEnabled:TRUE];
tapRecognizer = [[[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(imageViewDidTapped:)] autorelease];
tapRecognizer.numberOfTapsRequired = 1;
[anotherImageView addGestureRecognizer:tapRecognizer];
[contentView addSubview:anotherImageView];
[anotherImageView release];
This is a simple imageViewDidTapped: sample method that you can use to distinguish between the two sample UIImageView objects above:
- (void)imageViewDidTapped:(UIGestureRecognizer *)aGesture {
UITapGestureRecognizer *tapGesture = (UITapGestureRecognizer *)aGesture;
UIImageView *tappedImageView = (UIImageView *)[tapGesture view];
switch (tappedImageView.tag) {
case 0:
NSLog(#"UIImageView 1 was tapped");
break;
case 1:
NSLog(#"UIImageView 2 was tapped");
break;
default:
break;
}
}

You should consider using the tag property for this. Give each image a unique tag, then use this information to determine which image was touched. For example, set the tags by
UIImageView myImg1 = [[UIImageView alloc] init];
myImg1.tag = 1;
and when you receive a touch for img, call
img.tag
to retrieve the tag.

UITapGestureRecognizer *singleFingerTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleSingleTap:)];
singleFingerTap.numberOfTapsRequired = 1;
[myImg1 addGestureRecognizer:singleFingerTap];
[myImg2 addGestureRecognizer:singleFingerTap];
[singleFingerTap release];
And action method
-(void)handleSingleTap:(UIGestureRecognizer*)sender{
//your code here
}

You can do like this.
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint touchLocation = [touch locationInView:self.view];
if(CGRectContainsPoint(myImg1.view.frame,touchLocation))
{
NSLog(#" Image 1");
}
else if(CGRectCont..
Note..the NSLog will be outputted if the point lies in more than one image view..
in that case..check which image view is on top..

Related

UITapGestureRecognizer not triggering on UIImageView created programmatically

I'm using XCode 4.5.1 .
I added <UIGestureRecognizerDelegate> in .h file and in the start of .m file
#interface FirstViewController ()
#property (nonatomic, strong) UIImageView *img1;
#end
Then in viewDidLoad, creating UIImageView programmatically like
self.img1 = [[UIImageView alloc] initWithFrame:CGRectMake(50, -30, 44, 44)];
[self.img1 setImage:[UIImage imageNamed:#"image1.png"]];
[self.img1 setAlpha:0.8];
[self.img1 setHidden:NO];
[self.img1 setUserInteractionEnabled:YES];
[self.img1 setTag:901];
And then
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
tap.delegate = self;
[self.img1 addGestureRecognizer:tap];
[self.view addSubview:self.img1];
[self.view bringSubviewToFront:self.img1];
and at the end
- (void)guessTapObject:(UITapGestureRecognizer *) gesture
{
// guessing the image
UIImageView *tapImageView = (UIImageView*) gesture.view;
NSLog(#"Gesture Tag: %d", tapImageView.tag);
}
I have 4 different images and creating them programmatically as described above. And applying the animation to move them from top to bottom.
I want that when user tap on the image, it should animate and disappear(i know that code). But the code is not triggering the tap event. I put the breakpoint on the start of the guessTapObject function, but don't go there ever.
At UITapGestureRecognizer declaration, debugging shows that guessTapObject is attached to the recognizer to perform the tap action.
Please help why tap event is not triggering its selector method???
Thanks for your help in advance.
Edited:
i also tried with for loop to have gesture recognizer separately for every imageview
for (UIView * view in self.view.subviews) {
if (view.tag > 900){
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
// tap.delegate = self;
[view addGestureRecognizer:tap];
NSLog(#"tapView: %#", tap.view);
NSLog(#"tap: %i", tap.enabled);
}
}
I was stuck in similar issue.. Make sure imageView is set true for userInteraction..
imageView.userInteractionEnabled = YES;
It worked for me!
Check this
Add following code to your View Controller
In viewController.h file
#property (nonatomic, strong) UIImageView *img1;
#property (nonatomic, strong) UIImageView *img2;
#property (nonatomic, strong) UIImageView *img3;
In viewController.m file
Inside viewDidLoad Method
// Init Image 1
self.img1 = [[UIImageView alloc] initWithFrame:CGRectMake(50, 30, 44, 44)];
[self.img1 setImage:[UIImage imageNamed:#"image1_name.jpg"]];
[self.img1 setAlpha:0.8];
[self.img1 setHidden:NO];
[self.img1 setUserInteractionEnabled:YES];
[self.img1 setTag:901];
// Init Image 2
self.img2 = [[UIImageView alloc] initWithFrame:CGRectMake(100, 30, 44, 44)];
[self.img2 setImage:[UIImage imageNamed:#"image2_name.jpg"]];
[self.img2 setAlpha:0.8];
[self.img2 setHidden:NO];
[self.img2 setUserInteractionEnabled:YES];
[self.img2 setTag:902];
// Init Image 3
self.img3 = [[UIImageView alloc] initWithFrame:CGRectMake(50, 130, 44, 44)];
[self.img3 setImage:[UIImage imageNamed:#"image3_name.jpg"]];
[self.img3 setAlpha:0.8];
[self.img3 setHidden:NO];
[self.img3 setUserInteractionEnabled:YES];
[self.img3 setTag:903];
// Add Images to view
[self.view addSubview:self.img1];
[self.view bringSubviewToFront:self.img1];
[self.view addSubview:self.img2];
[self.view bringSubviewToFront:self.img2];
[self.view addSubview:self.img3];
[self.view bringSubviewToFront:self.img3];
// Set Tap Gesture to each image of view
for (UIView * view in self.view.subviews) {
if (view.tag > 900){
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc]
initWithTarget:self
action:#selector(guessTapObject:)];
tap.numberOfTapsRequired = 1;
tap.numberOfTouchesRequired = 1;
[view addGestureRecognizer:tap];
NSLog(#"tapView: %#", tap.view);
NSLog(#"tap: %i", tap.enabled);
}
}
Make sure images should be added before for loop(adding TapGesture using array of subview)
i solved by applying gesture on view, instead of each image view separately.
[self.view addGestureRecognizer:tap];
and then in handler/selector guessTapObject function, i used this
CGPoint tapLocation = [gesture locationInView:self.view]; // gives the tap coordinates
for (UIView * view in self.view.subviews) { // gives view by iterating on each subview
CGRect dropRect = [[[view layer] presentationLayer] frame]; // specific way of getting the frame with respect to its layer
if(CGRectContainsPoint(dropRect, tapLocation)){ // checks for tap in the boundaries of view frame
if (view.tag > 900) // my specific view
// done what i want to do with that specific one
// as i removed it from my superview
}
}
}

adding one gesture recognizer to a few UIView

So I have the following code:
UITapGestureRecognizer *showNewsStoryTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showNewsStory:)];
[self.storyImageView_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[self.storyTitleLabel_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[self.storyImageFailedLabel_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[self.storyImageFailedTextView_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[showNewsStoryTapGestureRecognizer release];
It seems that this only works for one UIView, which is the last one added In other words a UITapGestureRecognizer and it's view is a one to one relationship. Is this correct? How do I fix this? Do I have to create a separate UITapGestureRecog for each?
Yes, there can be only one UITapRecogniser for one UIView. You have to take different recognizers for different views although their action can be same.
Also see this link.
I think that you just have to add the gesture recognizer to the view that contains your storyImageView, storyTitleLabel, etc. as its subviews.
try this,
UITapGestureRecognizer *showNewsStoryTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showNewsStory:)];
[self.storyImageView_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[showNewsStoryTapGestureRecognizer release];
showNewsStoryTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showNewsStory:)];
[self.storyTitleLabel_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[showNewsStoryTapGestureRecognizer release];
showNewsStoryTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showNewsStory:)];
[self.storyImageFailedLabel_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[showNewsStoryTapGestureRecognizer release];
showNewsStoryTapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(showNewsStory:)];
[self.storyImageFailedTextView_ addGestureRecognizer:showNewsStoryTapGestureRecognizer];
[showNewsStoryTapGestureRecognizer release];
You can add Same UITapGestureRecognizer to multiple View using this code.
Steps Are:
First we create three view with tag
Then we create NSMutableArray and add this view to array
After that add UITapGestureRecognizer to view
In UITapGestureRecognizer method we check the tag of view to differentiate which view tapped.
Here is the code for the steps:
-(Void)viewDidLoad {
[super viewDidLoad];
//First create three View
UIView *view1 = [[UIView alloc] initWithFrame: CGRectMake (5 , 171, 152, 152)];
view1.tag = 1; //add tag to view
view1.backgroundColor = [UIColor whiteColor];
[self.view addSubview: view1];
UIView * view2 = [[UIView alloc] initWithFrame: CGRectMake ( 163, 171, 152, 152)];
view2.tag = 2; //add tag to view
view2.backgroundColor = [UIColor whiteColor];
[self.view addSubview: view2];
UIView * view3 = [[UIView alloc] initWithFrame: CGRectMake ( 5, 330, 152, 152)];
view2.tag = 3; //add tag to view
view2.backgroundColor = [UIColor whiteColor];
[self.view addSubview: view2];
//Now create mutable array to hold our view
NSMutableArray * ary=[[NSMutableArray alloc] init];
[ary addObject:view1];
[ary addObject:view2];
[ary addObject:view3];
//now we add tap gesture to view
for (UIView *view in ary) {
UITapGestureRecognizer * answerDoubleTapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(answerDoubleTapped:)];
answerDoubleTapGesture.numberOfTapsRequired = 2;
[answer4View addGestureRecognizer:answerDoubleTapGesture];
}
}
-(void)answerDoubleTapped:(UITapGestureRecognizer *)recognizer {
//Check which view is tapped
switch (recognizer.view.tag) {
case 1:
{
NSLog(#"First View Tapped");
break;
}case 2:
{
NSLog(#"Second View Tapped");
break;
}case 3:
{
NSLog(#"Third View Tapped");
break;
}case 4:
{
NSLog(#"Forth View Tapped");
break;
}default:
{
break;
}
}
}

TapGestureRecognizer does not get called

Hi in the main WiewController in the viewDidLoad i set up a
UIGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(processTap)];
and then i a for loop i create UIViews and add them to a scroll view, that is then added to the main view.
UIView *newsContainer = [[UIView alloc] initWithFrame:CGRectMake(160 * countnews, 30, 156, 126)];
newsContainer.tag = countnews;
newsContainer.userInteractionEnabled = YES;
[newsContainer addGestureRecognizer:recognizer];
[tempScroll addSubview:newsContainer];
then i have a function
- (void)processTap:(UITapGestureRecognizer *)recognizer {
UIView *view = recognizer.view;
NSLog(#"HELLO, %d", view.tag);
}
Which never gets called, any suggestions? your help would be greatly appreciated. Thanks in advance.
here is the entire .m
#import "iPadMainViewController.h"
#import "GradeintView.h"
#import <QuartzCore/CALayer.h>
#import "Category.h"
#import "News.h"
#import "LazyImageView.h"
#import "TouchView.h"
#interface iPadMainViewController ()
#end
#implementation iPadMainViewController
#synthesize detailsView = _detailsView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
UIGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(processTap:)];
[recognizer setDelegate:self];
GradeintView *MainTitle = [[GradeintView alloc] initWithFrame:CGRectMake(0, 0, 1024, 50)];
GradeintView *MainSubTitle = [[GradeintView alloc] initWithFrame:CGRectMake(0, 50, 1024, 30)];
NSMutableArray *categoriesCollection = [[Category alloc] allCategoriesFromFeedAtUrl:#"http://geonews.ge/xml/category.php"];
UIScrollView *categories = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 0, 512, 768)];
_detailsView = [[UIWebView alloc] initWithFrame:CGRectMake(500, 0, 512, 768)];
[_detailsView addGestureRecognizer:recognizer];
[categories setScrollEnabled:TRUE];
[categories setContentSize:CGSizeMake(500, categoriesCollection.count * 156)];
MainTitle.layer.masksToBounds = NO;
MainTitle.layer.shadowOffset = CGSizeMake(3, 3);
MainTitle.layer.shadowRadius = 5;
MainTitle.layer.shadowOpacity = 0.3;
[categories setBackgroundColor:[UIColor redColor]];
int counter = 0;
for (Category *cat in categoriesCollection)
{
UIView *categoryTitle = [[UIView alloc] initWithFrame:CGRectMake(0, 166 * counter
, 500, 20)];
UILabel *categoryLabel = [[UILabel alloc] initWithFrame:CGRectMake(15, 0, 200, 20)];
[categoryLabel setBackgroundColor:[UIColor clearColor]];
NSMutableArray *allCurrentNews = [[News alloc] allNewsFromCategory:cat.CategoryId];
categoryLabel.text = cat.Name;
categoryLabel.textColor = [UIColor whiteColor];
[categoryTitle addSubview:categoryLabel];
UIColor *myblack = [[UIColor alloc] initWithRed:0.14 green:0.14 blue:0.14 alpha:1];
UIColor *ligheterBlac = [[UIColor alloc] initWithRed:0.227 green:0.22 blue:0.22 alpha:1];
[categoryTitle setBackgroundColor:myblack];
UIScrollView *tempScroll = [[UIScrollView alloc] initWithFrame:CGRectMake(0, 166 * counter, 500, 166)];
UIColor *tempcolor = ligheterBlac;
tempScroll.layer.borderColor = [UIColor colorWithRed:0.34 green:0.34 blue:0.34 alpha:1].CGColor;
tempScroll.layer.borderWidth = 0.5f;
int countnews = 0;
for (News *news in allCurrentNews)
{
UIView *newsContainer = [[UIView alloc] initWithFrame:CGRectMake(160 * countnews, 30, 156, 126)];
newsContainer.tag = countnews;
[newsContainer addGestureRecognizer:recognizer];
//newsContainer.NewsId = news.NewsId;
LazyImageView *image = [[LazyImageView alloc] initWithURl:[NSURL URLWithString:news.Thumbnail]];
image.frame = CGRectMake(0, 0 , 156, 96);
UILabel *newsTitle = [[UILabel alloc] initWithFrame:CGRectMake(0, 96, 156, 30)];
newsTitle.backgroundColor = myblack;
newsTitle.numberOfLines = 2;
newsTitle.font = [UIFont systemFontOfSize:11];
newsTitle.text = news.Title;
newsTitle.textColor = [UIColor whiteColor];
newsTitle.textAlignment = UITextAlignmentCenter;
newsContainer.layer.borderColor = [UIColor colorWithRed:0.34 green:0.34 blue:0.34 alpha:1].CGColor;
newsContainer.layer.borderWidth = 0.5f;
[newsContainer addSubview:image];
[newsContainer addSubview:newsTitle];
countnews ++;
[tempScroll setContentSize:CGSizeMake(allCurrentNews.count * 156, 96)];
[tempScroll addSubview:newsContainer];
//[image release];
}
[tempScroll setBackgroundColor: tempcolor];
[categories addSubview:tempScroll];
[categories addSubview:categoryTitle];
[tempcolor release];
[tempScroll release];
counter ++;
}
self.detailsView.layer.masksToBounds = NO;
self.detailsView.layer.shadowOffset = CGSizeMake(-10, 5);
self.detailsView.layer.shadowRadius = 5;
self.detailsView.layer.shadowOpacity = 0.3;
[self.detailsView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:#"http://www.amazon.com"]]];
[self.view addSubview:categories];
[self.view addSubview:self.detailsView];
[self.view addSubview:MainSubTitle];
[self.view addSubview:MainTitle];
}
- (void)processTap:(UITapGestureRecognizer *)recognizer {
UIView *view = recognizer.view;
NSLog(#"HELLO, %d", view.tag);
}
- (void)viewDidUnload
{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (void)dealloc {
[super dealloc];
}
- (void)loadDetailedContent:(NSString *)s
{
}
#end
Change
initWithTarget:self.view
to
initWithTarget:self
EDIT:
You also have forgotten colon:
initWithTarget:self action:#selector(processTap:)
EDIT2:
You have created _detailsView (with assigned UITapGestureRecognizer) but have not added it to any subview. How it will work?
I think the problem is that the scrollView, which contains your views, has its own internal gesture recognizer that is "taking away" touch events from your tap gesture recognizer. Try implementing the following gesture recognizer delegate method:
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
Have you checked the Interaction setting?
Interaction shall be set to "User Interaction Enabled" in the Attributes inspector for the image.
Change #selector(processTap) to #selector(processTap:)
Because now you calling method that doesn't exist.
try this code
UITapGestureRecognizer *gestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(processTap)];
[newsContainer addGestureRecognizer::gestureRecognizer];
gestureRecognizer.cancelsTouchesInView = NO;
I assume the problem is, you might have missed to add <UIGestureRecognizerDelegate> in the header file.
You're adding a UIGestureRecognizer to a UIWebview, which is not recommended. UIWebview has its ownUIGestureRecognizer`s which are tricky to over-ride. See this SO question for more info.
you can first add your gestureRecognizer to self.view and check your method called or not... as well check this thread
Issue with a UITapGestureRecognizer

UIImageView is not Recognizing Second time Gesture

I have implemented UITapGestureRecognizer on UIImageView, It is working on first tap. On First Tap, I am hiding that image and starting animation. Once the animations are completed, i am showing the image again. But After setting setHidden:FALSE, I am not getting the Tap event of that UIImageView.
Following is the code I am using :
- (void)viewDidLoad{
[super viewDidLoad];
defaultDogView= [[UIImageView alloc] initWithFrame:CGRectMake(3, 270, 110, 210)];
[defaultDogView setImage:[UIImage imageNamed:#"dog1.png"]];
defaultDogView.userInteractionEnabled = YES;
[self addGestureRecognizersToPiece:defaultDogView];
[self.view addSubview:defaultDogView];
}
- (void)addGestureRecognizersToPiece:(UIImageView *)piece
{
NSLog(#"in Gesture");
UITapGestureRecognizer *tapGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapPiece:)];
[tapGesture setDelegate:self];
[piece addGestureRecognizer:tapGesture];
[tapGesture release];
UILongPressGestureRecognizer *longPressGesture = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(longPressPiece:)];
[piece addGestureRecognizer:longPressGesture];
[longPressGesture release];
NSLog(#"%#", [piece gestureRecognizers]);
}
- (void)singleTapPiece:(UITapGestureRecognizer *)gestureRecognizer
{
NSLog(#"Image Tapped");
/** Hide the default Image and start the animation ***/
[defaultDogView setHidden:TRUE];
/***Animating the Dog***/
[dogArray addObject:[SpriteHelpers setupAnimatedDog:self.view numFrames:69 withFilePrefix:#"dog" withDuration:(12) ofType:#"png" withValue:0]];
dogView = [dogArray objectAtIndex:0];
//[self addGestureRecognizersToPiece:dogView];
[self performSelector:#selector(callBubbleUpdater) withObject:nil afterDelay:5.5];
}
-(void)showDogFrame{
NSLog(#"%#",[defaultDogView gestureRecognizers]);
[defaultDogView setHidden:FALSE];
defaultDogView.userInteractionEnabled = YES;
}
When view is hidden or its alpha component is zero that view won't receive any UIGestureRecognizers.
I can suggest to use next approach if you need to hide some view (let's name it touchableView) but want it to respond to gestures:
Create backgroundView with the same frame as touchableView:
UIView *backgroundView = [[UIView alloc] initWithFrame:touchableView.frame];
Set background color of backgroundView to clearColor:
backgroundView.backgroundColor = [UIColor clearColor];
Reset position of touchableView:
CGRect frame = touchableView.frame;
frame.origin.x = 0;
frame.origin.y = 0;
Disable user interaction of touchableView:
touchableView.userInteractionEnabled = NO;
Add touchableView as subview to backgroundView:
[backgroundView addSubview:touchableView];
Add appropriate gesture recognizers to backgroundView.
Add backgroundView to view that you want.
Now you can hide touchableView but you will still receive gesture recognizers.
I don't test this but I think it should work.
sure
when UIImageView is hidden. it does not receive any touch events
set alpha zero for uiimageview

Find and Remove Certain one UIGestureRecognizer among some same named UIGestureRecognizers

Hey, guys, I met a problem when trying to removeGestureRecognizer: from a view,
what i want to do is doubleTap one of the imageViews, and remove the tapped imageView's singleTap Gesture, without remove other imageViews singleTap Gesture.
here is how i generate views, gestures and the mechanisms:
.h
UITapGestureRecognizer *singleTap;
.m
- (void)viewDidLoad
{
[super viewDidLoad];
NSInteger i;
for (i = 1; i <= 3; i++)
{
UIImageView *imageView = [[UIImageView alloc] init];
imageView.frame = CGRectMake(110, 70+80*(i-1), 100, 60);
imageView.backgroundColor = [UIColor whiteColor];
imageView.tag = i;
imageView.userInteractionEnabled = YES;
[self.view addSubview:imageView];
UITapGestureRecognizer *doubleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(doubleMethod:)];
doubleTap.numberOfTapsRequired = 2;
singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleMethod:)];
[singleTap requireGestureRecognizerToFail:doubleTap];
[imageView addGestureRecognizer:doubleTap];
[imageView addGestureRecognizer:singleTap];
}
}
- (void)singleMethod: (id)sender
{
NSLog(#"SingleTap");
}
- (void)doubleMethod: (id)sender
{
NSLog(#"%d",[((UITapGestureRecognizer *)sender).view.gestureRecognizers count]);
UIImageView *imageView = nil;
NSArray *tryToFindYou = [self.view subviews];
for (imageView in tryToFindYou)
{
if ([imageView isKindOfClass:[UIImageView class]] && imageView.tag == ((UITapGestureRecognizer *)sender).view.tag)
{
[imageView removeGestureRecognizer:singleTap];
}
}
NSLog(#"%d",[((UITapGestureRecognizer *)sender).view.gestureRecognizers count]);
}
but these lines I wrote can't find exactly the singleTap Gesture attached to the double-tapped imageView.
when NSLog the .gestureRecognizers count, it still 2, what it removed is the last imageView's singleTap Gesture, it became 1, which is correct.
I can't locate the first and second one, any ideas to locate them? thank you for reading :)
You should cycle through gestureRecognizers property of the UIView class, where the gestures are added, something like this:
for (imageView in tryToFindYou)
{
if ([imageView isKindOfClass:[UIImageView class]] && imageView.tag == ((UITapGestureRecognizer *)sender).view.tag)
{
for(UIGestureRecognizer *gesture in [imageView gestureRecognizers])
{
if([gesture isKindOfClass:[UITapGestureRecognizer class]])
{
if (gesture.numberOfTapsRequired == 1)
[imageView removeGestureRecognizer:gesture];
}
}
}
}