UIButton setImage not working - iphone

I'm losing my mind over this one. I have UIButton connected as Outlet. I want to change it's image. In the viewDidLoad function, I try to set the image like so:
[button1 setImage:[UIImage imageNamed:#"house.png"] forState:UIControlStateNormal];
Nothing happens. However, if I use ImagePicker, it somehow works. In the ImagePickers function "didFinishPickingImage", I repeat the exactly same command as above for setting image and it works, the image is displayed normally.
I've been thinking that maybe the button's image is not refreshing itself, but trying to call [button1 setNeedsDisplay], or [button1.imageView setNeedsDisplay] or even [button1.imageView.image setNeedsDisplay] does nothing.
Does anyone have any idea about this? I've wasted two hours by now and I'm really getting frustrated, because I'm certain that the reason must be so stupid it's unbelivable.

Please check your button type.
If your button type is "System" you should change it to "Custom"

Two things to do here:
#1, change your code to:
[button1 setImage:[UIImage imageNamed:#"house.png"] forState:UIControlStateNormal];
and #2
make sure your UIImage returns a valid image.
In other words,
UIImage * imageToSet = [UIImage imageNamed: #"house.png"];
if(imageToSet)
{
[button1 setImage:[UIImage imageNamed:#"house.png"] forState:UIControlStateNormal];
} else {
// if you see this line in your console, then you know where to look for a problem
NSLog( #"why is my image object nil?");
}

For anyone who will find themselves in a similar situation; I was using the mentioned button inside a custom cell for table view. However, the cells aren't loaded right away (i.e. inside viewDidLoad/viewWillAppear etc.), but inside the tableView:cellForRowAtIndexPath function. All my button variables were nil at that point. My solution was to load the image after the cell has been created and it has worked straight away afterwards.

Here are a couple additional notes. UIButton setImage: forState: is the correct method:
[button1 setImage:[UIImage imageNamed:#"house.png"] forState:UIControlStateNormal];
imageNamed is a great convenience method for grabbing the image, but make sure it returns an object. Forgetting to include the image file in the current target gets me all of the time.
[UIImage imageNamed:#"house.png"]
You also don't need the extension. The SDK works this out.
[UIImage imageNamed:#"house"]
And even though UIControlState is a bit mask, you cannot OR the values together. This does not not not work and I must must must remember this because it gets me every time I use the call.
// NO NO NO
[button1 setImage:[UIImage imageNamed:#"house"] forState:UIControlStateNormal|UIControlStateSelected];
// YES
[button1 setImage:[UIImage imageNamed:#"house"] forState:UIControlStateNormal];
[button1 setImage:[UIImage imageNamed:#"house"] forState:UIControlStateSelected];

Was getting the same problem when UIbutton was in UITableViewCell.
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:[UIImage imageNamed:#"detail.png"] forState:UIControlStateNormal];
should work in UITableViewCell

Glad to know that the problem is solved but none of the answers actually addresses the problem.
Generally, if the code is correct, then the error shifts from "syntax error" to the "logical error" category. There is no definite guide to handle it but here is a small checklist that can help anyone to troubleshoot their code.
1) The IBOutlet is not connected or renamed.
2) Make sure that the UIButton type is custom.
3) The image is set (more than once), somewhere else in the code.
4) You are trying to set the Image through any sync method which is not using the main thread. (There are several threads on that alone).
5) If you are nesting the images as subviews, make sure the problem isn't with their parent view.
6) If it is appearing in Simulator but not in the device, It's a lettercase (Uppercase, lowercase difference in the code and the filename.
7) Modern simulators works with very low GPU memory on older machines. You can tweak the simlator options to make it appear. E.g (Command + Right Arrow) twice to change the simulator orientation and your changes will appear.
There are few other but common pitfalls where developers usually overlook
1) The image doesn't exist OR you are making a spelling mistake.
2) The filetype is different than mentioned. (JPG, PNG).

Last thing you'll want to check - make sure you're setting the image on the main thread! Just ran into an issue where I was setting a button image in a callback from ALAssetLibrary (fetching images from photo library). The image wouldn't update until I tapped the button. Turns out the callback was happening off main...

for those having issues with system images not appearing, just use systemName: instead of named
if let starImg = UIImage(systemName: "star.fill") {
button.setImage(starImg, for: .normal)
}
It's for ios13 and later...

For me it was to move the line:
[button1 setImage:[UIImage imageNamed:#"house.png"] forState:UIControlStateNormal];
from awakeFromNib method
to viewDidLoad method

I guess,
don't create like this
UIButton *nextButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
by this create method ,UIButton is create by use default type,so your background image is not work.
try this,
UIButton *nextButton = [[UIButton alloc] initWithFrame:CGRectMake(9, 154, 300, 48)];
or other,except buttonWithType

This is happening because the state of the Button doesn't stays selected once clicked by default.
I solved it by making an IBaction on that button click and toggling the selected state.
-(IBAction) checkButtonClicked:(id)sender{
checkButton.selected = !checkButton.selected;
}

In my case, it is drawn by custom animation code and not set by the image, so it doesn't work by setting any image, it has to change the animation code.

With images, you have to import them into the project not as references but as copies. So when you go to add files to project, choose "Create groups" instead of "Create folder references". Also make sure "Copy items if needed" is checked.
This is confusing because importing as references works when you are using images as textures (e.g. for Sprites). However, it doesn't work when you want to use images for buttons (e.g. for using image name in [UIImage imageNamed:#"house.png"]

I faced this same issue of the image not being shown on the UIButton.
I had to change this line -
myButton.setImage(<my_UIImage_object>, for: [.normal, .focused])
to this -
myButton.setImage(<my_UIImage_object>, for: .normal)

Related

UIButton Bug? (Xcode Version 4.6 (4H127))

1st: Xcode Version 4.6 (4H127), simulator 6.1
So... i do the following.
My button (inherited from UIButton) loaded from nib. Then i've set image to it for UIControlStateNormal.
I've got something like this:
After that i need to nullify it:
[button setImage:nil forState:UIControlStateNormal];
then i see this:
Check diffs:
So the title layouted right, but the image still there...
Also, if i do following:
[button setImage:[UIImage new] forState:UIControlStateNormal];
I get result like the second one, but without an image (as expected, but not fully, without layouting):
I am really interested in what is happening here?
Its really interesting, mb Apple broke something? Or i've just doing all wrong? But i've done it many times(setting image->nil), all worked Okay.
Thank you for reading :) I would appreciate for any help.
I have wrote a sample code regarding this.
Your both calls worked me fine
[self.myCustomButton setImage:nil forState:UIControlStateNormal];
[self.myCustomButton setImage:[UIImage new] forState:UIControlStateNormal];
I think, you may set the BackGroundImage instead of image.
Sample Methods
-(IBAction)removeImage:(id)sender{
[self.myCustomButton setImage:nil forState:UIControlStateNormal];
//[self.myCustomButton setImage:[UIImage new] forState:UIControlStateNormal];
}
-(IBAction)setImage:(id)sender{
[self.myCustomButton setImage:[UIImage imageNamed:#"Button_Disable.jpg"] forState:UIControlStateNormal];
}
This thing was here:
My subclass of UIButton overrides -layoutSubviews, where setting imageView.hidden using some criteria.
So, if hidden property was YES, when i've calling setImage:forState - this bug happened.
My fix was next:
I just start using alpha property instead of hidden. (I know that is dirty, but this is the fastest way i've found)

set UIButton's image in interface builder for differen state

I am facing very strange issue.
In interface builder I am trying to set images for "normal" state config and for "selected" state config. but by clicking the button my image is not getting changed.
even I write the code in viewDidLoad method.
[btnCheckBoxMale setImage:[UIImage imageNamed:#"blankcheckbox.png"] forState:UIControlStateNormal];
[btnCheckBoxMale setImage:[UIImage imageNamed:#"checkbox.png"] forState:UIControlStateSelected];
but my images are not getting changed on cliking on it
can anyboday say what is the problem?
Set the image to different states in interface builder instead of setting it in code. Please see the screenshot for how to set it. Try this & if you are facing any problem then ask me.
It will work if you set manually in button action:
btnCheckBoxMale.selected = YES;
Because by default UIButton has only two states - Normal and Highlighted. And other states like selected and disabled you have to control manually.
just set selected when you call the method on button click event.. for example..
-(IBAction) btnCheckBoxMale_Clicked:(id)sender{
[btnCheckBoxMale setSelected:YES];
}
-(IBAction) btnCheckBoxMale_Clicked:(id)sender{
UIButton * btnCheckBoxMale = (UIButton *)sender;
[btnErase setSelected:! btnCheckBoxMale];
}

How to change the backgroundimage of a button programmaticaly when touching?

I have an IPhone application in which I am using an IBOutlet button with a background. On its click, I call a webservice and on the success of that, I need to change the background of the button. Now I am doing it in this way but nothing's happening:
UIImage *buttonImage = [UIImage imageNamed:#"follow_shop.png"];
[following setBackgroundImage:buttonImage forState:UIControlStateNormal];
Does anybody know how to achieve this?
What you have done in code is correct. You can do three things now (in decreasing order of probability of finding the issue):
1) Check in your IB if initially, you have set its image or backgroundImage. The two are different and image comes above the backgroundImage(effectively rendering backgroundImage as being hidden). Both of these (the image you set in IB and in code) should be either one (image or backgroundImage).
2) Check if follow_shop.png is the correct name. You can also use breakpoints to see if buttonImage has memory or not.
3) Check if following is connected in your IB.
Have an IBOutlet for the button and in your IBAction put this code
UIImage *buttonImage = [UIImage imageNamed:#"yourimage.png"];
[myButton setBackgroundImage:buttonImage forState:UIControlStateSelected];
Look if your IBOutlet is connected properly (e.g. using NSLog(#"%#",following);)
Re-Add your image (e.g. using Copy files into destination groups folder)
Have a look at your target. Is your image in Copy Bundle Resources?

iPhone - UIButton - background image for disabled

I have UIButton that I set the background image for three states, normal, highlighted, and disabled, all with the following format:
[button setBackgroundImage:buttonBGD forState:UIControlStateDisabled];
My problem is, that when the button is disabled, the iPhone chooses to lighten the image for me. Which isn't desired. But if I tell it:
[button setAdjustsImageWhenDisabled:NO];
Then the image doesn't change at all. How do I remove the automatic lightening of the image, and instead use just the original image I created?
Try:
[button setBackgroundImage:buttonBGD forState:UIControlStateNormal | UIControlStateDisabled]
If you want the same disabled image when the button is selected and disabled, then add:
[button setBackgroundImage:buttonBGD forState:UIControlStateSelected | UIControlStateDisabled];
Hope that helps!
Actually this are the constraints made by apple and as such there is no work around way. But u can try using the custom button and try using a bit more dark image then required in disabled state so that when it gets lightened then it is up to the mark as per your requirements.
Hope this helps.
Try removing the selected state while disabled:
[button setSelected:NO];

How is a UIButton's image set programmatically?

How does one set the image of a UIButton from within the code?
I try the following but it just leaves the button as a white square.
[A1 setImage:[UIImage imageNamed:[NSString stringWithFormat:#"m1.10001.png"]] forState:UIControlStateNormal];
Your image construction seems a bit overly complicated, but it should work. Don't forget to use the correct button type (custom):
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setImage:[UIImage imageNamed:#"m1.10001.png"] forState:UIControlStateNormal];
With newer SDKs you can omit the .png. Make sure that the image actually exists (you can store it in a temporary variable and check for nil, for example).
And of course make sure that the button exists (or is bound), i.e. non-nil, when setting the image.