I am a bit of a beginner at google maps api. I managed to let the user to draw a polygon on the map and then I want to get the coordinates on the drew polygon.
I have used the following segment of code but it gave me the following error Uncaught TypeError: Object [object Object] has no method 'getPath'
this is the code that I used
function startShape() {
initialize();
document.getElementById('lat').disabled = true;
document.getElementById('lng').disabled = true;
var polygon = new GPolygon([],"ff0000", 2, 0.7,"ff0000",0.2);
startDrawing(polygon, "Shape " + (++shapeCounter_), function() {
var cell = this;
var area = polygon.getArea();
cell.innerHTML = (Math.round(area / 10000) / 100) + "km<sup>2</sup>";
});
showcoor(polygon);
}
function startDrawing(poly, name, onUpdate) {
map.addOverlay(poly);
poly.enableDrawing(options);
poly.enableEditing({onEvent: "mouseover"});
poly.disableEditing({onEvent: "mouseout"});
GEvent.addListener(poly, "endline", function() {
//var cells = addFeatureEntry(name, color);
//GEvent.bind(poly, "lineupdated", cells.desc, onUpdate);
GEvent.addListener(poly, "click", function(latlng, index) {
if (typeof index == "number") {
poly.deleteVertex(index);
}
});
});
}
function showcoor (poly) {
GEvent.addListener(poly, "endline", function() {
GEvent.addListener(poly, "click", function() {
var str;
var vertices = this.getPath();
for (var i =0; i < vertices.length; i++) {
var xy = vertices.getAt(i);
str += xy.lat() +"," + xy.lng()+"<br />";
}
alert (str);
});
});
}
There is no getPath method on the GPolygon object. See the GPolygon reference.
Instead, you'll need to use getVertexCount() and getVertex(i).
for (var i = 0, I = this.getVertexCount(); i < I; ++i) {
var xy = this.getVertex(i);
str += xy.lat() + ', ' + xy.lng() + '<br />';
}
Related
I'm able to correctly query data from the OSM api.
I can also show highways and trunks correctly on the map.
However, the query gives me back always results for a fixed zoom even if my current zoom is higher.
this is how i do my call:
var opl = new L.OverPassLayer({
minZoom: 14,
query: '(way({{bbox}})["highway"~"^(' + query + ')$"];);(._;>;);out geom;',
onSuccess: function (data) {
console.log(data);
urlxml = data.urlxml;
data = data.result;
var xhttp = new XMLHttpRequest();
xhttp.onreadystatechange = function () {
if (this.readyState == 4 && this.status == 200) {
// Typical action to be performed when the document is ready:
//document.getElementById("demo").innerHTML = xhttp.responseText;
$("#fileData").text(xhttp.responseText);
console.log(xhttp.responseText);
}
};
xhttp.open("GET", urlxml, true);
console.log(urlxml);
xhttp.send();
console.log(urlxml);
for (let i = 0; i < data.elements.length; i++) {
let pos;
let marker;
const e = data.elements[i];
if (e.id in this._ids) {
continue;
}
this._ids[e.id] = true;
if (e.type === "way") {
let posWay = [];
for (let j = 0; j < e.geometry.length; j++) {
pos = L.latLng(e.geometry[j].lat, e.geometry[j].lon);
posWay.push(pos);
}
var polyline = L.polyline(posWay, { color: "blue" }).addTo(map);
}
console.log("DATA: " + JSON.stringify(data.elements));
}
},
});
How can i get results from the current view only?
Thank you.
I'm trying to get my Hangman game to check if the letter is found in the word, but as of now it's checking if that letter is found in every character of the word. It won't allow me to guess again after the first guess.
setScreen("WelcomeScreen");
//variables
var WordArray = ["apple", "word", "quiz"];
var currentWord = "";
var wrongCounter = 0;
var bodyPartCounter = 0;
var Guess = "";
//Welcome Screen Code
onEvent("letsGoBtn", "click", function () {
setScreen("playingHangmanScreen");
generateWord();
setUpScreenElements();
});
function generateWord() {
currentWord = WordArray[randomNumber(0,2)];
console.log(currentWord);
}
function setUpScreenElements(){
for (var i = 0; i < currentWord.length; i++) {
showElement("letterArea" + [i]);
}
var showCorrectHint = "hintWord" + currentWord;
showElement(showCorrectHint);
console.log(showCorrectHint);
}
//Guessing Code
onEvent("submitBtn", "click", function () {
Guess = getText("guessInputTxt");
console.log("The guess for " + currentWord + " is: " + Guess);
checkGuess();
});
function checkGuess() {
for (var i = 0; i < currentWord.length; i++) {
if (Guess == currentWord.charAt([i])) {
setText("letterArea" + [i], Guess);
console.log("Correctly guessed letter is: " + currentWord.charAt([i]));
}
else {
wrongCounter++;
console.log("wrongCounter for " + currentWord + " is: " + wrongCounter);
if (wrongCounter == currentWord.length) {
bodyPartCounter++;
showElement("wrongGuessImg" + bodyPartCounter);
setText("livesLeftNumber", (6-bodyPartCounter));
}
if (bodyPartCounter === 6) {
setScreen("gameOverScreen");
}
}
}
resetGuessInput();
}
function resetGuessInput () {
setText("guessInputTxt", " ");
Guess = " ";
wrongCounter = 0;
}
//Game Over Screen and Play Again Button
onEvent("playAgainBtn", "click", function () {
hideElement("hintWord" + currentWord);
generateWord();
setUpScreenElements();
setScreen("playingHangmanScreen");
for (var i = 0; i <currentWord.length; i++) {
setText("letterArea" + [i], " ");
}
for (var j = 1; j < 7; j++) {
hideElement("wrongGuessImg" + [j]);
}
bodyPartCounter = 0;
wrongCounter = 0;
setText("livesLeftNumber", "6");
});
//Victory Screen
onEvent("goHomeBtn", "click", function() {
setScreen("WelcomeScreen");
});
I've attached the code, as well as, included the link to see the app in action.
Here's a link to the app
Thanks in advance!
The checkGuess function needs to first determine where the letter appears in the word (or not), and then update the board one time, instead of updating it for each character:
function checkGuess() {
var foundAtIndex = -1;
for (var i = 0; i < currentWord.length; i++) {
if (Guess == currentWord.charAt([i])) {
foundAtIndex = i;
break;
}
}
if (foundAtIndex >= 0) {
setText("letterArea" + [foundAtIndex], Guess);
// etc...
Luckily, Javascript provides a nice IndexOf function for strings, so you can remove the loop entirely and condense that first part into:
var foundAtIndex = currentWord.indexOf(Guess);
Need help troubleshooting. All of the pushpins open upon clicking a single one opens up every pushpin infobox. I want there to be one pushpin infobox that changes each time a pushpin is clicked, only allowing one infobox to be open at a time.
// BING MAP Java Script
var map = null;
var pinid = 0;
var arrPinInfobox = [];
//Bing V8 start
function GetMap() { //LocInfo, Lat, Long
var _MapElement = document.getElementById("myMap");
if (_MapElement === null || typeof _MapElement === "undefined")
return;
if(jQuery("#pagesitemap_4_noMap").length < 0)
return;
var arrLocInfoRec = [];
var arrLLAdder = [];
var MapCenterLat;
var MapCenterLong;
var ZoomFactor;
var ZipLLSource = jQuery("#hdnZipLL").val();
var LocInfo = jQuery("#hdnCompleteLocInfo").val();
var ZipLL = [];
var Lat = "";
var Long ="";
console.log("Long");
if(typeof LocInfo === "undefined")
{
console.log("locInfo Undefined");
return;
}
if (ZipLLSource.length > 0) {
ZipLL = (ZipLLSource).split("`");
}
if (LocInfo.length > 0) {
arrLocInfoRec = LocInfo.split("|")
}
if (Lat.length > 0 && Long.length > 0) {
MapCenterLat = parseFloat(Lat);
MapCenterLong = parseFloat(Long);
ZoomFactor = 11; //16
}
else if (ZipLL.length >= 2) {
MapCenterLat = parseFloat(ZipLL[0]);
MapCenterLong = parseFloat(ZipLL[1]);
ZoomFactor = 11;
}
var mapOptions = {
credentials: ' ',
center: new Microsoft.Maps.Location(MapCenterLat, MapCenterLong),
mapTypeId: Microsoft.Maps.MapTypeId.Automatic,
zoom: ZoomFactor,
showScalebar: true
}
map = new Microsoft.Maps.Map('#myMap', mapOptions);
var arrPins = [];
var arrPinCenter = [];
//Generating Pins for multiple locations with Lat,Long
for (var locNum = 0; locNum <= arrLocInfoRec.length - 1; locNum++) {
try {
arrLLAdder = arrLocInfoRec[locNum].split("`");
if (arrLLAdder.length >= 13) {
//var latlong = arrLLAdder[11].split(',');
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPins[locNum] = new Microsoft.Maps.Pushpin(
arrPinCenter[locNum], {
text: arrLLAdder[8] ,
icon: 'https://www.bingmapsportal.com/Content/images/poi_custom.png',
anchor: new Microsoft.Maps.Point(12, 39)
}
);
var adder = arrLLAdder[2] + '\r\n' + arrLLAdder[4] + '\r\n' + arrLLAdder[6] + arrLLAdder[9] + "\r\n" + arrLLAdder[1]
// Create the infobox for the pushpin
arrPinInfobox[locNum] = new Microsoft.Maps.Infobox(arrPins[locNum].getLocation(),
{ width: 350,
height: 100,
title: arrLLAdder[5],
description: adder,
offset: new Microsoft.Maps.Point(-3,13),
visible: false
});
// Add handler for the pushpin click event.
Microsoft.Maps.Events.addHandler(arrPins[locNum], 'click', displayInfobox);
// Add the Push Pins and InfoBox to the map all at once
if(arrPins.length > 0) {
map.entities.push(arrPins); //[locNum]
}
}
else {
console.log("Invalid Data: arrLocInfoRec[" + locNum + "] = \"" + arrLocInfoRec[locNum] + "\"");
}
} catch (e) {
console.log(e.message + "\r\n" + arrLocInfoRec[locNum]);
}
}
}
function displayInfobox(e) {
//map.entities.push(arrPinInfobox);
console.log("DisplayBox");
for(var i in arrPinInfobox){
arrPinInfobox[i].setOptions({ visible: true });
arrPinInfobox[parseInt(e.target.getText()) - 1].setOptions({ visible: true });
var infobox = arrPinInfobox[i];
infobox.setMap(map);
}
}
Your code in the displayInfobox function loops through all your infoboxes and sets visible to true and adding them to the map. Your code is functioning how it was written.
What you want to do is filter out your infoboxes. Personally I hate the whole array of infobox idea, it is messy. I believe I've recommended before the idea of creating a single infobox and reusing it when a pushpin is clicked. That is the best approach if you only need one infobox to appear at a time. If you want to be able to show multiple infoboxes at a time, store the reference to the infobox in the pushpin some how. All shapes in Bing Maps has a metadata property reserved for your custom data. Also just noticed you add the array of pushpins to the map several times, this will cause issues. Here is a proposed change to your code, I've added a comment with // Ricky: to indicate the changes I made:
// BING MAP Java Script
var map = null;
var pinid = 0;
var arrPinInfobox = [];
//Bing V8 start
function GetMap() { //LocInfo, Lat, Long
var _MapElement = document.getElementById("myMap");
if (_MapElement === null || typeof _MapElement === "undefined")
return;
if(jQuery("#pagesitemap_4_noMap").length < 0)
return;
var arrLocInfoRec = [];
var arrLLAdder = [];
var MapCenterLat;
var MapCenterLong;
var ZoomFactor;
var ZipLLSource = jQuery("#hdnZipLL").val();
var LocInfo = jQuery("#hdnCompleteLocInfo").val();
var ZipLL = [];
var Lat = "";
var Long ="";
console.log("Long");
if(typeof LocInfo === "undefined")
{
console.log("locInfo Undefined");
return;
}
if (ZipLLSource.length > 0) {
ZipLL = (ZipLLSource).split("`");
}
if (LocInfo.length > 0) {
arrLocInfoRec = LocInfo.split("|")
}
if (Lat.length > 0 && Long.length > 0) {
MapCenterLat = parseFloat(Lat);
MapCenterLong = parseFloat(Long);
ZoomFactor = 11; //16
}
else if (ZipLL.length >= 2) {
MapCenterLat = parseFloat(ZipLL[0]);
MapCenterLong = parseFloat(ZipLL[1]);
ZoomFactor = 11;
}
var mapOptions = {
credentials: ' ',
center: new Microsoft.Maps.Location(MapCenterLat, MapCenterLong),
mapTypeId: Microsoft.Maps.MapTypeId.Automatic,
zoom: ZoomFactor,
showScalebar: true
}
map = new Microsoft.Maps.Map('#myMap', mapOptions);
var arrPins = [];
var arrPinCenter = [];
//Generating Pins for multiple locations with Lat,Long
for (var locNum = 0; locNum <= arrLocInfoRec.length - 1; locNum++) {
try {
arrLLAdder = arrLocInfoRec[locNum].split("`");
if (arrLLAdder.length >= 13) {
//var latlong = arrLLAdder[11].split(',');
arrPinCenter[locNum] = new Microsoft.Maps.Location(parseFloat(arrLLAdder[11]), parseFloat(arrLLAdder[12]));
arrPins[locNum] = new Microsoft.Maps.Pushpin(arrPinCenter[locNum], {
text: arrLLAdder[8] ,
icon: 'https://www.bingmapsportal.com/Content/images/poi_custom.png',
anchor: new Microsoft.Maps.Point(12, 39)
});
var adder = arrLLAdder[2] + '\r\n' + arrLLAdder[4] + '\r\n' + arrLLAdder[6] + arrLLAdder[9] + "\r\n" + arrLLAdder[1]
// Create the infobox for the pushpin
//Ricky: Add your infobox as a reference in your pushpin
arrPins[locNum]. metadata = new Microsoft.Maps.Infobox(arrPins[locNum].getLocation(),
{ width: 350,
height: 100,
title: arrLLAdder[5],
description: adder,
offset: new Microsoft.Maps.Point(-3,13),
visible: false
});
// Add handler for the pushpin click event.
Microsoft.Maps.Events.addHandler(arrPins[locNum], 'click', displayInfobox);
}
else {
console.log("Invalid Data: arrLocInfoRec[" + locNum + "] = \"" + arrLocInfoRec[locNum] + "\"");
}
} catch (e) {
console.log(e.message + "\r\n" + arrLocInfoRec[locNum]);
}
}
// Add the Push Pins and InfoBox to the map all at once
//Ricky: Moved this out of the array as you only need to add array of pushpins to the map once.
if(arrPins.length > 0) {
map.entities.push(arrPins); //[locNum]
}
}
function displayInfobox(e) {
//map.entities.push(arrPinInfobox);
console.log("DisplayBox");
//Get infobox from the pushpin, rather than looping through array.
var infobox = e.target.metadata;
infobox.setOptions({ visible: true });
//for(var i in arrPinInfobox){
//arrPinInfobox[i].setOptions({ visible: true });
//arrPinInfobox[parseInt(e.target.getText()) - 1].setOptions({ visible: true });
//var infobox = arrPinInfobox[i];
//infobox.setMap(map);
//}
}
If you want to clean up your code some more I recommend:
get rid of all the array's, there is no need for them.
Use a layer for your pushpins. Add a single click event on the layer rather than on each individual pushpin.
I'm not really sure why the GeoLocation works on my PC, but not my iPhone ... I've got sensor=true within the script call to the API, but apart from that, I'm at a loss. Here's the entire script:
<div id="info"></div>
<div id="map_canvas" style="width:908px; height:420px"></div>
<input type="text" id="addressInput" size="10"/>
<select id="radiusSelect">
<option value="5" selected>5mi</option>
<option value="15" selected>15mi</option>
<option value="25" selected>25mi</option>
<option value="100">100mi</option>
<option value="200">200mi</option>
<option value="4000">4000mi</option>
</select>
<input type="button" value="Search" onclick="searchLocations();">
<div><select id="locationSelect" style="width:100%;visibility:hidden"></select></div>
<script type="text/javascript" src="http://maps.googleapis.com/maps/api/js?key=AIzaSyCe49sI29q0AVNo9iVvQ-lDlDwZpFZuA4o&sensor=true"></script>
<script type="text/javascript" src="http://gmaps-samples-v3.googlecode.com/svn/trunk/geolocate/geometa.js"></script>
<script type="text/javascript">
var map;
var markers = [];
var infoWindow;
var locationSelect;
function load() {
map = new google.maps.Map(document.getElementById("map_canvas"), {
center: new google.maps.LatLng(40, -100),
zoom: 4,
mapTypeId: 'roadmap',
mapTypeControlOptions: {style: google.maps.MapTypeControlStyle.DROPDOWN_MENU}
});
infoWindow = new google.maps.InfoWindow();
locationSelect = document.getElementById("locationSelect");
locationSelect.onchange = function() {
var markerNum = locationSelect.options[locationSelect.selectedIndex].value;
if (markerNum != "none") {
google.maps.event.trigger(markers[markerNum], 'click');
}
};
// geolocation
prepareGeolocation();
doGeolocation();
}
function doGeolocation() {
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(positionSuccess, positionError);
} else {
positionError(-1);
}
}
function positionError(err) {
var msg;
switch(err.code) {
case err.UNKNOWN_ERROR:
msg = "Unable to find your location";
break;
case err.PERMISSION_DENINED:
msg = "Permission denied in finding your location";
break;
case err.POSITION_UNAVAILABLE:
msg = "Your location is currently unknown";
break;
case err.BREAK:
msg = "Attempt to find location took too long";
break;
default:
msg = "Location detection not supported in browser";
}
document.getElementById('info').innerHTML = msg;
}
function positionSuccess(position) {
// Centre the map on the new location
var coords = position.coords || position.coordinate || position;
var latLng = new google.maps.LatLng(coords.latitude, coords.longitude);
map.setCenter(latLng);
map.setZoom(15);
var marker = new google.maps.Marker({
map: map,
position: latLng,
title: 'Why, there you are!'
});
document.getElementById('info').innerHTML = 'Looking for <b>' +
coords.latitude + ', ' + coords.longitude + '</b>...';
// And reverse geocode.
(new google.maps.Geocoder()).geocode({latLng: latLng}, function(resp) {
var place = "You're around here somewhere!";
if (resp[0]) {
var bits = [];
for (var i = 0, I = resp[0].address_components.length; i < I; ++i) {
var component = resp[0].address_components[i];
if (contains(component.types, 'political')) {
bits.push('<b>' + component.long_name + '</b>');
}
}
if (bits.length) {
place = bits.join(' > ');
}
marker.setTitle(resp[0].formatted_address);
}
document.getElementById('info').innerHTML = place;
});
}
function contains(array, item) {
for (var i = 0, I = array.length; i < I; ++i) {
if (array[i] == item) return true;
}
return false;
}
function searchLocations() {
console.log("searching locations...");
var address = document.getElementById("addressInput").value;
var geocoder = new google.maps.Geocoder();
geocoder.geocode({address: address}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
searchLocationsNear(results[0].geometry.location);
} else {
alert(address + ' not found');
}
});
}
function clearLocations() {
//infoWindow.close();
for (var i = 0; i < markers.length; i++) {
markers[i].setMap(null);
}
markers.length = 0;
locationSelect.innerHTML = "";
var option = document.createElement("option");
option.value = "none";
option.innerHTML = "See all results:";
locationSelect.appendChild(option);
locationSelect.style.visibility = "visible";
}
function searchLocationsNear(center) {
clearLocations();
var radius = document.getElementById('radiusSelect').value;
/* var searchUrl = 'phpsqlajax_search.php?lat=' + center.lat() + '&lng=' + center.lng() + '&radius=' + radius; */
var searchUrl = 'http://dev-imac.local/phpsqlajax_search.php?lat=' + center.lat() + '&lng=' + center.lng() + '&radius=' + radius;
console.log(searchUrl);
downloadUrl(searchUrl, function(data) {
var xml = parseXml(data);
var markerNodes = xml.documentElement.getElementsByTagName("marker");
var bounds = new google.maps.LatLngBounds();
for (var i = 0; i < markerNodes.length; i++) {
var name = markerNodes[i].getAttribute("name");
var address = markerNodes[i].getAttribute("address");
var distance = parseFloat(markerNodes[i].getAttribute("distance"));
var latlng = new google.maps.LatLng(
parseFloat(markerNodes[i].getAttribute("lat")),
parseFloat(markerNodes[i].getAttribute("lng")));
createOption(name, distance, i);
createMarker(latlng, name, address);
bounds.extend(latlng);
}
map.fitBounds(bounds);
});
}
function createMarker(latlng, name, address) {
var html = "<b>" + name + "</b> <br/>" + address;
var marker = new google.maps.Marker({
map: map,
position: latlng
});
google.maps.event.addListener(marker, 'click', function() {
infoWindow.setContent(html);
infoWindow.open(map, marker);
});
markers.push(marker);
}
function createOption(name, distance, num) {
var option = document.createElement("option");
option.value = num;
option.innerHTML = name + "(" + distance.toFixed(1) + ")";
locationSelect.appendChild(option);
}
function downloadUrl(url, callback) {
var request = window.ActiveXObject ?
new ActiveXObject('Microsoft.XMLHTTP') :
new XMLHttpRequest;
request.onreadystatechange = function() {
if (request.readyState == 4) {
request.onreadystatechange = doNothing;
callback(request.responseText, request.status);
}
};
request.open('GET', url, true);
request.send(null);
}
function parseXml(str) {
if (window.ActiveXObject) {
var doc = new ActiveXObject('Microsoft.XMLDOM');
doc.loadXML(str);
return doc;
} else if (window.DOMParser) {
return (new DOMParser).parseFromString(str, 'text/xml');
}
}
function doNothing() {}
window.onload = load();
</script>
First of all,
mapTypeId: 'roadmap',
should be:
mapTypeId: google.maps.MapTypeId.ROADMAP,
but that should cause it to fail in your PC as well.
Other than that, your <script> section should be in the <head> section of the document and not in the <body>. Maybe the iPhone browser is more strict about this than the browser on your PC. What browser(s) are you using in each system? (I'm guessing you're using IE on the PC. Have you tried other browsers?)
I am creating an interactive map for a non profit association "Friends of Knox Mountain Park" but I am getting trouble with the Google Earth view.
I've been searching on the web for weeks and none of the solutions I found works for me. Can someone take a look of the code and let me know what I should do to include Google Earth View in the map? Thanks in advance.
The online project: http://www.virtualbc.ca/knoxmountain/
And this is the javascript file (mapa2.js) containing the google map's code:
google.load('earth', '1');
var map;
var googleEarth;
var gmarkers = [];
var iconShadow = new google.maps.MarkerImage('icons/shadow.png',
new google.maps.Size(46, 42),
new google.maps.Point(0,0),
new google.maps.Point(13, 42));
var sites = [
['Apex Trail - Shelter',49.91174271, -119.48507050, 4, '<img src="images/apex_point_high.jpg">','magenta','14'],
['Apex Trail',49.91286999, -119.48413424, 3, '<img src="images/apex_point_low.jpg">','lemon','1'],
['Gordon Trail',49.91971281, -119.47954356, 2, '<img src="images/apex_point_low.jpg">','lemon','1'],
['Paul Tomb Bay',49.92555541, -119.47710250, 1, '<img src="images/tomb_bay.jpg">','lemon','1']
];
var infowindow = null;
var overlay;
// Used to make Google Map quard coords to MapCruncher/BingMaps quard coords
function TileToQuadKey ( x, y, zoom)
{
var quad = "";
for (var i = zoom; i > 0; i--)
{
var mask = 1 << (i - 1);
var cell = 0;
if ((x & mask) != 0)
cell++;
if ((y & mask) != 0)
cell += 2;
quad += cell;
}
return quad;
}
function init() {
var centerMap = new google.maps.LatLng(49.909671, -119.482241);
var myOptions = {
zoom: 10,
center: centerMap,
mapTypeId: google.maps.MapTypeId.SATELLITE
}
map = new google.maps.Map(document.getElementById("map_canvas"), myOptions);
// Create the tile layers
// ASTER Tile Layer
myASTEROptions = {
getTileUrl : function (a,b) {
return "http://www.virtualbc.ca/knoxmountain/map/" + TileToQuadKey(a.x,a.y,b) + ".png";
},
isPng: true,
opacity: 1.0,
tileSize: new google.maps.Size(256,256),
name: "ASTER",
minZoom:13,
maxZoom:20
}
ASTERMapType = new google.maps.ImageMapType( myASTEROptions );
map.overlayMapTypes.insertAt(0, ASTERMapType);
// Aerial Tile Layer
myAerialOptions = {
getTileUrl : function (a,b) {
return "http://www.virtualbc.ca/knoxmountain/map/" + TileToQuadKey(a.x,a.y,b) + ".png";
},
isPng: true,
opacity: 1.0,
tileSize: new google.maps.Size(256,256),
name: "Aerial",
minZoom:15,
maxZoom:21
}
AerialMapType = new google.maps.ImageMapType( myAerialOptions );
map.overlayMapTypes.insertAt(1, AerialMapType);
var panorama = new google.maps.StreetViewPanorama(map.getDiv());
panorama.setVisible(false);
panorama.set('enableCloseButton', true);
map.setStreetView(panorama);
panorama.setPosition(centerMap);
setMarkers(map, sites);
setZoom(map, sites);
infowindow = new google.maps.InfoWindow({
content: "Loading..."
});
googleEarth = new GoogleEarth(map);
google.maps.event.addListenerOnce(map, 'tilesloaded', addOverlays);
}
/*
This functions sets the markers (array)
*/
function setMarkers(map, markers) {
for (var i = 0; i < markers.length; i++) {
var site = markers[i];
var siteLatLng = new google.maps.LatLng(site[1], site[2]);
var marker = new google.maps.Marker({
position: siteLatLng,
map: map,
title: site[0],
zIndex: site[3],
html: site[4],
// Markers drop on the map
animation: google.maps.Animation.DROP,
icon: 'http://www.virtualbc.ca/knoxmountain/icons/icon.png',
shadow: iconShadow
});
gmarkers.push(marker);
google.maps.event.addListener(marker, "click", function () {
infowindow.setContent(this.html);
infowindow.open(map, this);
});
}
}
/*
Set the zoom to fit comfortably all the markers in the map
*/
function setZoom(map, markers) {
var boundbox = new google.maps.LatLngBounds();
for ( var i = 0; i < markers.length; i++ )
{
boundbox.extend(new google.maps.LatLng(markers[i][1], markers[i][2]));
}
map.setCenter(boundbox.getCenter());
map.fitBounds(boundbox);
}
// This function picks up the click and opens the corresponding info window
function myclick(i) {
google.maps.event.trigger(gmarkers[i-1], "click");
}
google.maps.event.addDomListener(window, 'load', init);
The first issue I notice with your site is you are linking to http://www.virtualbc.ca/src/googleearth-compiled.js which does not exist.