I would like to create a UIBezierPath with 10px rounded corners and with gradient fill. How can I acheive this effect?
Here's an image of what I want to do:
As you can see, this square has:
2px black border
10px rounded corners
red to green linear gradient fill
How can I do this programatically without using pattern image color?
Here's how I create the path:
UIBezierPath *border = [UIBezierPath bezierPathWithRoundedRect:self.bounds cornerRadius:10.0f];
[border setLineWidth:2];
[[UIColor blackColor] setStroke];
[border stroke];
[[UIColor redColor] setFill]; <-- what should I put here?
[border fill];
3 ways that I can think of.
Create a CAGradientLayer and insert it as a sublayer of theView.layer. You can even put a rounded corner radius on the layer. Of course you'll have to import QuartzCore framework.
Do it with CoreGraphics, like so:
CGGradientRef gradient;
CGColorSpaceRef colorspace;
size_t num_locations = 2;
CGFloat locations[2] = { 0.0, 1.0 };
CGFloat components[8] = { 1.0, 0.0, 0.0, 1.0, // Start color
0.0, 1.0, 0.0, 1.0 }; // End color
colorspace = CGColorSpaceCreateDeviceRGB();
gradient = CGGradientCreateWithColorComponents (colorspace, components, locations, num_locations);
CGContextDrawLinearGradient (ctx, gradient, gradientStartPoint, gradientEndPoint, 0);
CGGradientRelease(gradient);
Create an off-screen image context that's one pixel wide and has a gradient, generate the image, then set the background color with colorWithPatternImage.
These are in order of easiest to hardest.
Related
I have two rectangles (two closed sub cgpaths).
Rectangle B is small and is present inside Rectangle A. All edges within it.
Is there a direct way to fill color area external to the rectangle B.
CAShapeLayer fillExternalColor something like that? If not a direct way, how to do this programmatically?
A - Purple color
B - Yellow color
So I tried drawing A and then drawing B. I wanted B to be of clear color (for now I put Yellow) but then I see purple color of A..
I found CGRectIntersection method that gives AnB and CGRectUnion method that gives AuB.
Is there a method that gives the rest of the area which is AuB - AnB?
You are using a CAShapeLayer. If your fillColor and your strokeColor are both opaque (alpha 1.0), you can simply set the layer's backgroundColor to fill those pixels that are within the layer's bounds but outside of its stroked and filled path.
My test code:
#implementation ViewController {
CAShapeLayer *layer;
}
- (void)viewDidLoad {
[super viewDidLoad];
layer = [CAShapeLayer layer];
layer.path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(50, 50, 250, 250)].CGPath;
layer.fillColor = [UIColor yellowColor].CGColor;
layer.strokeColor = [UIColor whiteColor].CGColor;
layer.lineWidth = 4;
layer.backgroundColor = [UIColor purpleColor].CGColor;
[self.view.layer addSublayer:layer];
}
- (void)viewDidLayoutSubviews {
layer.frame = self.view.bounds;
}
#end
Result:
I wanted to add red border inner rectangle on UIImage with masked outer part.
I came through this page. The following code is using CGContextEOFillPath can be helpful to others like me. (Some of the code is gathered from other pages.)
-(UIImage ) imageByDrawingBorderRectOnImage:(UIImage )image theRect:(CGRect)theRect
{
// begin a graphics context of sufficient size
UIGraphicsBeginImageContext(image.size);
// draw original image into the context
[image drawAtPoint:CGPointZero];
// get the context for CoreGraphics
CGContextRef ctx = UIGraphicsGetCurrentContext();
// set stroking color and to draw rect
[[UIColor redColor] setStroke];
// drawing with a red stroke color
CGContextSetRGBStrokeColor(ctx, 1.0, 0.0, 0.0, 1.0);
// the line width to 3
CGContextSetLineWidth(ctx, 3.0);
// Add Stroke Rectangle,
CGContextStrokeRect(ctx, theRect);
// Now draw fill outside part with partial alpha gray color
// drawing with a gray stroke color
CGMutablePathRef aPath = CGPathCreateMutable();
// outer rectangle
CGRect rectangle = CGRectMake( 0, 0, image.size.width, image.size.height);
CGPathAddRect(aPath, nil, rectangle);
// innter rectangle
CGPathAddRect(aPath, nil, theRect);
// set gray transparent color
CGContextSetFillColorWithColor(ctx, [UIColor colorWithRed:0.75 green:0.75 blue:0.75 alpha:0.5].CGColor);
// add the path to Context
CGContextAddPath(ctx, aPath);
// This method uses Even-Odd Method to draw in outer rectangle
CGContextEOFillPath(ctx);
// make image out of bitmap context
UIImage *retImage = UIGraphicsGetImageFromCurrentImageContext();
// free the context
UIGraphicsEndImageContext();
return retImage;
}
Regards.
Assuming A is the bigger shape, B is the smaller, inner shape, and bounds refers to the containing rect of A (probably the bounds of the view)
Clip shape B to the context (-addClip should do it)
CGContextClearRect the bounds
Fill shape A
Edit, found the source of this code
Given HoleView : UIView you must set:
self.opaque = NO;
self.backgroudColor = [UIColor clearColor];
and in drawRect:
[[UIColor purpleColor] setFill];
UIRectFill(A);
CGRect gapRectIntersection = CGRectIntersection(B, A);
[[UIColor clearColor] setFill];
UIRectFill(gapRectIntersection);
kCAFillRuleEvenOdd
Specifies the even-odd winding rule. Count the total number of path crossings. If the number of crossings is even, the point is outside the path. If the number of crossings is odd, the point is inside the path and the region containing it should be filled.
Available in OS X v10.6 and later.
Declared in CAShapeLayer.h.
Refer to :CAShapeLayer Class reference
I am trying to draw rounded corners on rectangle in drawRect method using bezier path, but somehow the rounded corner is being shown on inner side of rectangle, instead of both inner and outer sides. Code is given below. Also attached herewith is border that is currently being drawn (outer side of border is not rounded)
- (void)drawRect:(CGRect)rect
{
// Drawing code
CGContextRef context=UIGraphicsGetCurrentContext();
//Set gray color to whole context
[[UIColor lightGrayColor] set];
CGContextSetAlpha(context,0.7);
UIRectFill(rect);
// Configure the context colors and line
CGContextSetStrokeColorWithColor(context, [UIColor colorWithRed:131./255. green:148./255. blue:219./255. alpha:1.0].CGColor);
CGContextSetFillColorWithColor(context, [UIColor whiteColor].CGColor);
CGContextSetLineWidth(context, 10.0);
CGSize size=self.bounds.size;
CGFloat radius = 10.0;
CGSize guideSize=CGSizeMake(330, 130);
CGRect guideCoords= CGRectMake(size.width*.5-guideSize.width*.5, size.height*.5-guideSize.height*.5, guideSize.width , guideSize.height);
// Guide drawing
CGContextStrokeRect(context,guideCoords);
// Draw the Text
[kVinGuideMessage drawInRect:CGRectMake(guideCoords.origin.x+kSideMessageMargin, guideCoords.origin.y+guideSize.height+kMarginFromGuide, guideCoords.size.width-2*kSideMessageMargin,40) withFont:[UIFont systemFontOfSize:16.0] lineBreakMode:NSLineBreakByWordWrapping alignment:NSTextAlignmentLeft];
//Get instersection and clear color of inner overlay
CGRect holeRectIntersection = CGRectIntersection(rect,guideCoords);
//----------ADDING ROUNDED CORNERS HERE-----------//
CGPathRef clippath = [UIBezierPath bezierPathWithRoundedRect:guideCoords cornerRadius:radius].CGPath;
CGContextAddPath(context, clippath);
CGContextClip(context);
//------------------------------------------------//
[[UIColor clearColor] setFill];
UIRectFill(holeRectIntersection);
}
The outer corners are being drawn by the CGContextStrokeRect(context,guideCoords); I think. At that point you haven't set a clipping path and your line width is 10 points, so why would the outer corners be rounded? I think you'll have better luck if you set a clipping path (probably not exactly the same clipping path you've got at the bottom) before calling stroke rect on the guideCoords rectangle.
I'm trying to draw a rectangle, which should have black color border of width 5.0, I am getting the rectangle as seen below,
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextStrokePath(context);
CGContextSetRGBFillColor(context, 0.0, 1.0, 0.0, 0.5);
CGContextFillRect(context, rect);
I can make it clear / transparent (white) background instead the green one showing right now with [UIColor whiteColor].CGColor but then it should have black border also.
How do I set the customized border to rectangle?
Set the stroke color and width as desired, for example:
CGContextSetStrokeColorWithColor(context, [UIColor blackColor].CGColor);
CGContextSetLineWidth(context, 5.0f);
CGContextStrokeRect(context, rect);
If you are also filling the rectangle, do this after filling so the fill doesn't cover up the stroke.
I would like my UIView to fade from 100% opacity to 0% opacity. Any thoughts on how I can do this?
Ray Wenderlich has a great tutorial on setting gradients for objects. My suggestion is to modify the following code to suit your needs.
//Ray's code:
void drawLinearGradient(CGContextRef context, CGRect rect, CGColorRef startColor,
CGColorRef endColor) {
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
CGFloat locations[] = { 0.0, 1.0 };
NSArray *colors = [NSArray arrayWithObjects:(id)startColor, (id)endColor, nil];
CGGradientRef gradient = CGGradientCreateWithColors(colorSpace,
(CFArrayRef) colors, locations);
CGPoint startPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMinY(rect));
CGPoint endPoint = CGPointMake(CGRectGetMidX(rect), CGRectGetMaxY(rect));
CGContextSaveGState(context);
CGContextAddRect(context, rect);
CGContextClip(context);
CGContextDrawLinearGradient(context, gradient, startPoint, endPoint, 0);
CGContextRestoreGState(context);
CGGradientRelease(gradient);
CGColorSpaceRelease(colorSpace);
}
If the view, together with its labels, is sitting on some static background image or color, a quick and dirty trick is to create gradient PNGs of that image or color and place them over the view.
Otherwise, see if you can adapt this CALayer gradient mask solution for your view.
I have an image in a custom cell. Is there any api to add a gray border to an image?
Thanks in advance!
If you are on iPhone OS 3.0, you can use the borderWidth and borderColor properties of your image view's CALayer to add a border over the image, as follows:
imageView.layer.borderWidth = 4.0f;
CGColorSpaceRef space = CGColorSpaceCreateDeviceRGB();
CGFloat values[4] = {0.5, 0.5, 0.5, 1.0};
CGColorRef grey = CGColorCreate(space, values);
imageView.layer.borderColor = grey;
CGColorRelease(grey);
CGColorSpaceRelease(space);
This creates a 4-pixel-wide border with a fully opaque color having RGB values midway between white and black.
you can try this
[imageView.layer setBorderColor: [[UIColor blackColor] CGColor]];
[imageView.layer setBorderWidth: 2.0];
for this you need import <QuartzCore/QuartzCore.h>
I don't think so, but you can put a gray UIView instead of your image, and then add the image as child of this gray UIView. Make the image a little smaller, and put it in the center, by setting its frame appropriately, so that you'll only see a few pixels from the UIView behind. This way, it will appear as if the image has a border.