Microphone code doesn't run on iPhone device - iphone

I am trying to run the following code on my device with no success. Although the code works perfectly on Simulator. I have been following this tutorial. It simply crash on device.
http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/
Code is:
#interface MicBlowViewController : UIViewController {
AVAudioRecorder *recorder;
NSTimer *levelTimer;
double lowPassResults;
}
- (void)levelTimerCallback:(NSTimer *)timer;
#end
.m file :
- (void)viewDidLoad {
[super viewDidLoad];
NSURL *url = [NSURL fileURLWithPath:#"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder)
{
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 3
target: self
selector: #selector(levelTimerCallback:)
userInfo: nil
repeats: YES];
}
else
NSLog(#"%#", [error description]);
}
- (void)levelTimerCallback:(NSTimer *)timer {
[recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
if (lowPassResults < 0.95)
NSLog(#"Mic blow detected");
}

Add those two lines of code after [recorder prepareToRecord ]
[recorder prepareToRecord];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[[AVAudioSession sharedInstance] setActive:YES error:nil];

Related

Re-recording with AVAudioRecorder

I can record with the setup below - it works first time, but then when I try again the file is always 8192 bytes, i.e. not a correct recording.
-(void) startRecording
{
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 11025.0f], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatMPEG4AAC], AVFormatIDKey,
[NSNumber numberWithInt: 2], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityLow], AVEncoderAudioQualityKey,
nil];
NSString *filenameBasedOnTime = [[NSDate date] description];
if (_recordedFileURL) _recordedFileURL = nil;
_recordedFileURL = [NSURL fileURLWithPath:[NSTemporaryDirectory() stringByAppendingString:filenameBasedOnTime]];
NSError* error;
if (_audioRecorder) _audioRecorder = nil;
_audioRecorder = [[AVAudioRecorder alloc] initWithURL:_recordedFileURL settings:settings error:&error];
_audioRecorder.delegate = self;
if (error)
{
return;
}
[_audioRecorder prepareToRecord];
_audioRecorder.meteringEnabled = YES;
[_audioRecorder record];
}
-(void) stopRecord
{
[_audioRecorder stop];
}
- (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)recorder successfully:(BOOL)flag
{
[self saveRecording];
}
-(void) saveRecording
{
NSData *data = [NSData dataWithContentsOfURL:[NSURL URLWithString:_recordedFileURL.relativeString]];
NSLog(#"Recording data size = %i", [data length]);
}
It is called inside a UIPopoverController if that helps...
Since found out that the problem was I was missing
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:NULL];
From here iPhone SDK: AVAudioRecorder will not record after calling [AVPlayer play]

how to detect blow from mic not voice in iphone?

i'm using this code to detect blow.
but i cant get the blow. i got voice.
NSURL *url = [NSURL fileURLWithPath:#"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.3 target: self selector: #selector(levelTimerCallback:) userInfo: nil repeats: YES];
} else
NSLog(#"error %#",[error description]);
But got voice not blow.
You kind of have to play with the low pass results. Try this:
- (void)levelTimerCallback:(NSTimer *)timer {
[recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
//NSLog(#"%f", lowPassResults);
if (lowPassResults > 0.55)
NSLog(#"Mic blow detected");
}

How to display audio meter on an iPhone [duplicate]

This question already has an answer here:
How to measure noise or sound and displays in dB(A) in iphone?
(1 answer)
Closed 9 years ago.
I have an audio recorder and I was wondering if anyone has a code to show a audio meter (the bar that most of audio recorders have which shows the level of input audio).
Apple's SpeakHere example code includes a LevelView class which seems to be exactly what you are looking for.
Heres an example that calculates output and prints it:
- (void)viewDidLoad {
[super viewDidLoad];
NSURL *url = [NSURL fileURLWithPath:#"/dev/null"]; // Your audio save path
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.03 target: self selector: #selector(levelTimerCallback:) userInfo: nil repeats: YES];
}
}
- (void)levelTimerCallback:(NSTimer *)timer {
[recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
NSLog(#"%f",(lowPassResults*100.0f));
}
Depending on the lowPassResults you can animate a view accordingly.

Differences in behavior of AVAudioRecorder in iOS 4.1 and iOS3.1.3

I want to play an audio when someone speaks in the iPhone's mic. This code works perfectly in iPhone 2G(OS 3.1.3), but when it is tested in iPhone 4, it doesnt work. I checked for API and method differences, but could not find any.
- (void)viewDidLoad {
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/Audio.mp3", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.delegate=self;
if (audioPlayer == nil)
NSLog(#" %# ", [error description]);
audioSession = [[AVAudioSession sharedInstance] retain];
[audioSession setActive:YES error: nil];
[super viewDidLoad]; }
The action event:
-(IBAction) micAction{
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error: nil];
NSURL *url = [NSURL fileURLWithPath:#"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.03 target: self selector: #selector(levelTimerCallback:) userInfo: nil repeats: NO];
} }
- (void)levelTimerCallback:(NSTimer *)t {
[recorder updateMeters];
if([recorder averagePowerForChannel:0]>-38){
if ([audioPlayer prepareToPlay]) {
[recorder stop];
[recorder release];
[levelTimer invalidate];
[self playSound];
}
}}
-(void)playSound{
[audioSession setCategory:AVAudioSessionCategoryPlayback error: nil];
if ([audioPlayer prepareToPlay])
[audioPlayer play]; }
To make sure that the audio is playing in iPhone 4, i'd also set up an IBAction event, which is working fine. Also, for testing I'd set up a label to display the value of
[recorder averagePowerForChannel:0
after the button is pressed. This label updates itself as per the timer in 2G, but in iPhone 4 it displays just one value on the click event.
Am unable to debug the behavior of the method in iPhone 4 since i dont have the device with me now.
Can anyone please point out what the error is?
Thanks
Have you tried saving to a file instead of to /dev/null?
Found the solution. Issue was in this line:
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.03 target: self selector: #selector(levelTimerCallback:) userInfo: nil repeats: NO];
Since repeats was set to NO, the timer used to fire only once. So, the continuos monitoring of the averagePowerForChannel value could not be done. After setting it to YES, the code works perfectly.

Detecting blowing on the iPhone microphone?

I am trying to detect when the user is blowing into the mic of an iPhone. Right now I am using the SCListener class from Stephen Celis to call
if ([[SCListener sharedListener] peakPower] > 0.99)
in an NSTimer. However, this returns true sometimes when I'm not blowing. Anyone have any sample code to check if the user is blowing into the mic?
I would recommend low-pass filtering the power signal first. There is always going to be some amount of transient noise that will mess with instantaneous readings; low-pass filtering helps mitigate that. A nice and easy low-pass filter would be something like this:
// Make this a global variable, or a member of your class:
double micPower = 0.0;
// Tweak this value to your liking (must be between 0 and 1)
const double ALPHA = 0.05;
// Do this every 'tick' of your application (e.g. every 1/30 of a second)
double instantaneousPower = [[SCListener sharedListener] peakPower];
// This is the key line in computing the low-pass filtered value
micPower = ALPHA * instantaneousPower + (1.0 - ALPHA) * micPower;
if(micPower > THRESHOLD) // 0.99, in your example
// User is blowing on the microphone
when run on iPhone, you should add the following code after [recorder prepareToRecorder]
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[[AVAudioSession sharedInstance] setActive:YES error:nil];
Use return as lowPassResults is bigger than 0.55. This is working fine:
-(void)readyToBlow1 { NSURL *url = [NSURL fileURLWithPath:#"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.01 target: self selector: #selector(levelTimerCallback1:) userInfo: nil repeats: YES];
} else
NSLog(#"%#",[error description]);
}
-(void)levelTimerCallback1:(NSTimer *)timer { [recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
double lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
if (lowPassResults > 0.55) {
lowPassResults = 0.0;
[self invalidateTimers];
NextPhase *objNextView =[[NextPhase alloc]init];
[UIView transitionFromView:self.view
toView:objNextView.view
duration:2.0
options:UIViewAnimationOptionTransitionCurlUp
completion:^(BOOL finished) {}
];
[self.navigationController pushViewController:objNextView animated:NO];
**return;**
}
}
http://mobileorchard.com/tutorial-detecting-when-a-user-blows-into-the-mic/
this tutorial works fine with simulator but its not working in iphone there is no response from iphone mic
Try this It is working fine for me. Thanks #jinhua liao
- (void)viewDidLoad {
[super viewDidLoad];
lowPassResults = 0.0;
[self readyToBlow1];
NSURL *url = [NSURL fileURLWithPath:#"/dev/null"];
NSDictionary *settings = [NSDictionary dictionaryWithObjectsAndKeys:
[NSNumber numberWithFloat: 44100.0], AVSampleRateKey,
[NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey,
[NSNumber numberWithInt: 1], AVNumberOfChannelsKey,
[NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey,
nil];
NSError *error;
recorder = [[AVAudioRecorder alloc] initWithURL:url settings:settings error:&error];
if (recorder) {
[recorder prepareToRecord];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:nil];
[[AVAudioSession sharedInstance] setActive:YES error:nil];
recorder.meteringEnabled = YES;
[recorder record];
levelTimer = [NSTimer scheduledTimerWithTimeInterval: 0.03 target: self selector: #selector(levelTimerCallback:) userInfo: nil repeats: YES];
} else
NSLog([error description]);
}
- (void)levelTimerCallback:(NSTimer *)timer {
[recorder updateMeters];
const double ALPHA = 0.05;
double peakPowerForChannel = pow(10, (0.05 * [recorder peakPowerForChannel:0]));
lowPassResults = ALPHA * peakPowerForChannel + (1.0 - ALPHA) * lowPassResults;
NSLog(#"lowpassResult is %f",lowPassResults);
if (lowPassResults > 0.95){
NSLog(#"Mic blow detected");
[levelTimer invalidate];
}
}