iPhone annotations cause app to act slow - iphone

When I load 500 annotations on map, app becomes laggy when moving a map, is there a way to solve this problem?
It's good when the map is zoomed and show 50 annotations, but when zoomed out to show all annotations, app is slow and it laggs when moving within a map.
Current code:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.annotations = [[NSMutableArray alloc] init];
// Create location manager object
locationManager = [[CLLocationManager alloc] init];
// All results from the location manager
[locationManager setDistanceFilter:kCLDistanceFilterNone];
// Set accuracy
[locationManager setDesiredAccuracy:kCLLocationAccuracyBest];
// Start updating current location
[mapView setShowsUserLocation:YES];
self.mapView.mapType = MKMapTypeStandard; // also MKMapTypeSatellite or MKMapTypeHybrid
// Start off by default in some city
MKCoordinateRegion newRegion;
newRegion.center.latitude = value1;
newRegion.center.longitude = value2;
newRegion.span.latitudeDelta = value3;
newRegion.span.longitudeDelta = value4;
[self.mapView setRegion:newRegion animated:YES];
[self.mapView addAnnotations:self.annotations]; // --> self.annotations is array with 500 annotations
}

Related

Can't get location from Wifi connection on iPhone

I am trying to write an app that will get a users location for a mass transit app which works great when I am above ground. When I am underground the location doesn't update even if I have a wifi and/or a cell signal. Below is the code that I am using. From what I understood the iPhone is able to get a location from wifi signal only, is this incorrect? Any help would be greatly appreciated, thank you in advance!
- (void)viewDidLoad
{
[super viewDidLoad];
//********************** Add map ******************************************
//setup location manager
locationManager = [[CLLocationManager alloc] init];
[locationManager setDelegate:self];
[locationManager setDistanceFilter:kCLDistanceFilterNone];
[locationManager setDesiredAccuracy:kCLLocationAccuracyHundredMeters];
//setup map view
mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 160.0f)];
mapView.showsUserLocation = YES;
mapView.userTrackingMode = MKUserTrackingModeFollow;
//run loop in background
loopTimer = [[NSTimer scheduledTimerWithTimeInterval:timeInterval target:self selector:#selector(tick:) userInfo:nil repeats:YES]retain];
}
// Search for n seconds to get the best location during that time
- (void) tick: (NSTimer *) timer
{
// Check for valid coordinate
CLLocationCoordinate2D coord = mapView.userLocation.location.coordinate;
if (!coord.latitude && !coord.longitude) return;
//get coordinates to update map
[mapView setRegion:MKCoordinateRegionMake(coord, MKCoordinateSpanMake(0.005f, 0.005f)) animated:NO];
//update current location in view
currentLatView.text = [NSString stringWithFormat:#"%.2f", coord.latitude];
currentLonView.text = [NSString stringWithFormat:#"%.1f", coord.longitude];
}
The locationManager you setup in viewDidLoad is your instance of the CL Location Manager whereas MapKit uses its own instance when you set showsUserLocation to true.
So your settings for the distance filter and desired accuracy are not being used by MapKit, and in any case, you haven't started your location manager with startUpdatingLocation.
So, try starting your location manager instance and then use the delegate method
locationManager:(CLLocationManager *)manager didUpdateToLocation:
to get what your location manager says.
Here is what I came up with, seems to work well needs more testing.
- (void)viewDidLoad
{
[super viewDidLoad];
//********************** Add map ******************************************
// Create the manager object
self.locationManager = [[[CLLocationManager alloc] init] autorelease];
locationManager.delegate = self;
// This is the most important property to set for the manager. It ultimately determines how the manager will
// attempt to acquire location and thus, the amount of power that will be consumed.
locationManager.desiredAccuracy = kCLLocationAccuracyHundredMeters;
// When "tracking" the user, the distance filter can be used to control the frequency with which location measurements
// are delivered by the manager. If the change in distance is less than the filter, a location will not be delivered.
locationManager.distanceFilter = kCLLocationAccuracyBest;
// Once configured, the location manager must be "started".
[locationManager startUpdatingLocation];
//initialize newCoord
currentCoord = [[CLLocation alloc] initWithLatitude:0 longitude:0];
//setup map view
mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 320.0f, 160.0f)];
mapView.showsUserLocation = YES;
mapView.userTrackingMode = MKUserTrackingModeFollow;
//create map view
[self.view addSubview:mapView];
}
- (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation
{
// test that the horizontal accuracy does not indicate an invalid measurement
if (newLocation.horizontalAccuracy < 0) return;
// test the age of the location measurement to determine if the measurement is cached
// in most cases you will not want to rely on cached measurements
NSTimeInterval locationAge = -[newLocation.timestamp timeIntervalSinceNow];
if (locationAge > 5.0) return;
// store all of the measurements, just so we can see what kind of data we might receive
currentCoord = newLocation;
[self tick];
}
- (void)locationManager:(CLLocationManager *)manager didFailWithError:(NSError *)error
{
// The location "unknown" error simply means the manager is currently unable to get the location.
if ([error code] != kCLErrorLocationUnknown) {
[self stopUpdatingLocation:NSLocalizedString(#"Error", #"Error")];
}
}
- (void)stopUpdatingLocation:(NSString *)state
{
[locationManager stopUpdatingLocation];
locationManager.delegate = nil;
}
- (void) tick
{
//do stuff here
}

Smooth Movement of annotation image on Mapview

I have loaded the custom annotation image for user current location.I am updating the current user location after every 1 sec in background.
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
[self performSelectorOnMainThread:#selector(tempupdate) withObject:nil waitUntilDone:NO];
[pool release];
-(void)tempupdate
{
NSLog(#"callToLocationManager");
mylocationManager = [[CLLocationManager alloc]init];
NSLog(#"locationManagerM = %#",mylocationManager);
mylocationManager.delegate = self;
mylocationManager.desiredAccuracy = kCLLocationAccuracyBest;
mylocationManager.distanceFilter = 500;
[mylocationManager startUpdatingLocation];
}
After updating the current latutude and longitude i am refreshing the map using following code
MKCoordinateRegion region;
MKCoordinateSpan span;
span.latitudeDelta=0.002;
span.longitudeDelta=0.002;
CLLocationCoordinate2D location;
location.latitude=[lat doubleValue];
location.longitude=[longt doubleValue];
region.span=span;
region.center=location;
addAnnotation=[[AddressAnnotation alloc]initWithCoordinate:location];
addAnnotation.mTitle=#"You are here";
[self.mapView removeAnnotations:self.mapView.annotations];
[self.mapView addAnnotation:addAnnotation];
[self.mapView setRegion:region animated:TRUE];
[self.mapView regionThatFits:region];
But every time custom annotation image blinks before adding to the map.How to avoid this flicker effect?
I haven't tested this yet, but based on a quick glance at your code, I would guess the issue lies in your removal of the annotation and then adding a new one.
Have you tried just editing the already attached annotation's properties?
NSArray* curAnnotations = [mapView annotations];
AddressAnnotation* aa = [curAnnotations lastObject]; // I am assuming you only have 1 annotation
aa.mTitle = #"You are here"; // or don't do this if it never changes
[aa setCoordinate:location];
Note: Apple Docs specifically call out the 'setCoordinate' method as something that should be used to support dragging or frequent updates.
you mustn't remove annotation from map. Instead change the annotation coordinate in the UIView beginAnimations-commitAnimations block;
It will look something like this:
[UIView beginAnimations:#"yourAnimationName" context:nil];
[UIView setAnimationDuration:1.0];
[yourAnnotation setCoordinate:yourNewCoordinate];
[UIView commitAnimations];
It will move smoothly the annotation.
BR,
Marcin Szulc
//SWIFT 3
UIView.beginAnimations("yourname", context: nil)
UIView.setAnimationDuration(1.0)
yourpin.coordinate = MKCoordinateForMapPoint(mycoordinate)
UIView.commitAnimations()

MapView shows max 3 annotations

really strange problem here.
I add 4 annotations (or 15, or 20, I've tried a lot of times) and I only get 2 or max 3 of them showing on the map (random ones).
here is the source:
// [self showRealEstates];
CLLocationCoordinate2D theCoordinate1;
theCoordinate1.latitude = 37.786996;
theCoordinate1.longitude = -122.419281;
CLLocationCoordinate2D theCoordinate2;
theCoordinate2.latitude = 37.810000;
theCoordinate2.longitude = -122.477989;
CLLocationCoordinate2D theCoordinate3;
theCoordinate3.latitude = 37.760000;
theCoordinate3.longitude = -122.447989;
CLLocationCoordinate2D theCoordinate4;
theCoordinate4.latitude = 37.80000;
theCoordinate4.longitude = -122.407989;
MapAnnotationRealEstate* myAnnotation1=[[MapAnnotationRealEstate alloc] initWithCoordinate:theCoordinate1 andTitle:#"Rohan"];
MapAnnotationRealEstate* myAnnotation2=[[MapAnnotationRealEstate alloc] initWithCoordinate:theCoordinate2 andTitle:#"Vaibhav"];
MapAnnotationRealEstate* myAnnotation3=[[MapAnnotationRealEstate alloc] initWithCoordinate:theCoordinate3 andTitle:#"Rituraj"];
MapAnnotationRealEstate* myAnnotation4=[[MapAnnotationRealEstate alloc] initWithCoordinate:theCoordinate4 andTitle:#"Sahil"];
NSMutableArray * annotations = [[NSMutableArray alloc] init];
[annotations addObject:myAnnotation1];
[annotations addObject:myAnnotation2];
[annotations addObject:myAnnotation3];
[annotations addObject:myAnnotation4];
[mapView addAnnotations:annotations];
// [mapView addAnnotation:myAnnotation1];
// [mapView addAnnotation:myAnnotation2];
// [mapView addAnnotation:myAnnotation3];
// [mapView addAnnotation:myAnnotation4];
NSLog(#"annotations: %d", [mapView annotations].count);
The log at the end shows 2, or 3. Don't know what to do, simplified the example as much as I could to eliminate other factors, still getting this.
As We can see the lat/long of these two are pretty close. I believe all the annotations are plotted on map and you are just not able to see from the current zoomlevel.
CLLocationCoordinate2D theCoordinate1;
theCoordinate1.latitude = 37.786996;
theCoordinate1.longitude = -122.419281;
CLLocationCoordinate2D theCoordinate4;
theCoordinate4.latitude = 37.80000;
theCoordinate4.longitude = -122.407989;
They seems to be overlapped in mapview in zoomed out view.
Try zoom-in your map to max level & I believe you will see all 4 annotations.
or you can try by changing the lat/long of one of these annotations.

How to have multiple annotations on a mapview based on an array

The below code is what I have used so far, and it loops through every object in the array correctly, but when I try to make them all display on one map it only adds the last obeject in the array to the map, not all 20 or so I want to display.
self.clientTable = [ClientDatabase database].clientTable;
ClientTable *info = nil;
[_nameLabel setText:info.name];
[_stateLabel setText:info.state];
//change the string to doubles for the map GPS co-ordinates
double latDouble = [info.latMap doubleValue];
double longDouble = [info.longMap doubleValue];
NSLog(#"%d",[self.clientTable count]);
int countArray = [self.clientTable count];
for (int i=0;i<countArray;i++) {
info = [self.clientTable objectAtIndex:i];
info.uniqueId=i;
NSLog(#" i = %d ; id = %d %#",i, info.uniqueId, info.name);
//set up the map
[super viewDidLoad];
[mapView setMapType:MKMapTypeStandard];
[mapView setZoomEnabled:YES];
[mapView setScrollEnabled:YES];
MKCoordinateRegion region = {{0.0,0.0},{0.0,0.0}};
region.center.latitude = latDouble;
region.center.longitude = longDouble;
region.span.longitudeDelta =0.02; //degrees of acuracy, most precise best for this time
region.span.latitudeDelta =0.02; //degrees of accuracy
[mapView setRegion:region animated:YES];
// set up the annotation point
AllMap *annotationPoint = [[AllMap alloc] init];
annotationPoint.title = info.name;
annotationPoint.subtitle = info.state;
annotationPoint.coordinate = region.center;
[mapView addAnnotation:annotationPoint];
annotationPoint.isAccessibilityElement=YES;
//show annotation by default
[mapView selectAnnotation:annotationPoint animated:YES];
[mapView setDelegate:self];
}
Sorry if the code is rubbishy, i'm new to iPhone programming.
Thanks in advance :D
It looks like you're calling [super viewDidLoad] inside your for loop, which is probably resetting the mapView's annotations array. This method should only be called once, so if you move it before the for statement you may get better results.
why are you setting up the map inside of the loop where you are creating the annotations?
here is an old blog posting, but it covers the basics and should get you back on track

iPhone Mapkit adding custom image and pins to annotations

I am trying to change the pin colour from the default red to a custom image but whatever I am trying just isn't working.
I have downloaded the sample code from this website:
http://icodeblog.com/2009/12/21/introduction-to-mapkit-in-iphone-os-3-0/
The code works on it's own but when I import the annotation classes into my code, they do not work and I have no idea why. I have also tried a number of different methods from other sites but I can't even get the pin colour to change.
My project has 4 tabs and the MapView is on one of the tabs. When I select it, it parses a JSON string and adds the separate annotations onto the map. i have the title and subtitle showing up when I click on the pin, but cannot change the colour or image.
Here is how I add my annotations - MapAnnotation follows MKAnnotation:
MapAnnotation *ann = [[MapAnnotation alloc] initWithCoordinate:newCoord];
ann.title = [locationDictionary objectForKey:#"name"];
ann.subtitle = [locationDictionary objectForKey:#"name"];
[mapView addAnnotation:ann];
[ann release]
Here is how I try and attempt to change the colour - I have MapView.delegate=self in the view controller:
- (MKAnnotationView *)mapView:(MKMapView *)mapView viewForAnnotation:(id <MKAnnotation>)annotation{
MKPinAnnotationView *pin = (MKPinAnnotationView *)[mapView dequeueReusableAnnotationViewWithIdentifier:[annotation title]];
if (pin == nil) {
pin = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:[annotation title]] autorelease];
}else {
pin.annotation = annotation;
}
pin.pinColor = MKPinAnnotationColorGreen;
pin.animatesDrop = YES;
pin.canShowCallout = TRUE;
return pin;
}
I get the annotations to appear with title and subtitle, just not green markers. They're always red wether I use colours or images. If anyone could help me out, that would be great!
Thanks
EDIT:
The mapView delegate is assigned in the viewDidLoad method. I also add an Overlay to a certain part of the map. This is working fine, I have also taken it out and tried it without that incase it was causing a problem but it still didn't fix it.
- (void)viewDidLoad {
[super viewDidLoad];
MKCoordinateRegion cordRgn;
LusuAppAppDelegate *delegate =[[UIApplication sharedApplication]delegate];
if (delegate.CurrentLocation == 0) {
cordRgn.center.latitude = (CENTRE_OF_POSITION_2_LAT);
cordRgn.center.longitude = (CENTRE_OF_POSITION_2_LON);
delegate.CurrentLocation = 1;
}else if (delegate.CurrentLocation == 1) {
cordRgn.center.latitude = (CENTRE_OF_POSITION_1_LAT);
cordRgn.center.longitude = (CENTRE_OF_POSITION_1_LON);
delegate.CurrentLocation = 0;
}
cordRgn.span.latitudeDelta = 0.009f;
cordRgn.span.longitudeDelta = 0.009f;
self.locationManager = [[CLLocationManager alloc] init];
locationManager.delegate = self;
locationManager.desiredAccuracy = kCLLocationAccuracyBest;
[locationManager startUpdatingLocation];
[locationManager startUpdatingHeading];
//add overlay
MKRasterOverlay *overlay = [[MKRasterOverlay alloc] init];
[overlay setCoordinate:CLLocationCoordinate2DMake(54.005508, -2.780507)];
MKMapRect mkrect;
MKMapPoint mkpointa, mkpointb;
mkrect.origin = MKMapPointForCoordinate(CLLocationCoordinate2DMake(54.016964, -2.794862));
mkpointa = MKMapPointForCoordinate(CLLocationCoordinate2DMake(54.016964, 2.000000));
mkpointb = MKMapPointForCoordinate(CLLocationCoordinate2DMake(54.001447, 2.013770));
mkrect.size.width = mkpointb.x - mkpointa.x;
mkrect.size.height = mkpointb.y - mkpointa.y;
overlay.boundingMapRect = mkrect;
mapView.delegate = self;
[mapView addOverlay:overlay];
[mapView setRegion:cordRgn animated:NO];
[self.mapView setShowsUserLocation:YES];
[self doAnnotations];
}
The doAnnotations function is the code shown above but in a loop. Thanks again for your help.
Your code looks fine to me. I suspect you have an error in your delegate assignment and mapView:viewForAnimation is not actually being called. An MKMapView without a delegate providing that function will work fine, with red pins for all annotations. Try adding some NSLog statements or setting a breakpoint in the debugger to make sure you're actually executing this code.
You probably already know this, but using your own images will require you to create pins that are MKAnnotationViews rather than MKAnnotationPinViews.