UIAnimation - Show UIView from button.frame.origin.y - iphone

I have a UIButton somewhere on my view. On touch event of button I making a UIView appear. The UIAnimation I have used make the view appear from top of window. But I want it to appear from button.frame.origin.y . Before touching the button the view is not visible. On touching the button view should start appearing from above position.
Here is the code :
-(IBAction) ShowInfowView:(id)sender{
CGRect rect = viewInfo.frame;
rect.origin.y = rect.size.height - rect.size.height+58.0;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.70];
[UIView setAnimationDelay:0.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
viewInfo.frame = rect;
[UIView commitAnimations];
}
This is how I am hiding the view again :
-(IBAction) HideInfoView:(id)sender{
CGRect rect = viewInfo.frame;
rect.origin.y = -rect.size.height;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.70];
[UIView setAnimationDelay:0.0];
[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];
viewInfo.frame = rect;
[UIView commitAnimations];
}
In viewDidLoad I am doing the following :
CGRect rect = viewInfo.frame;
rect.origin.y = -rect.size.height;
viewInfo.frame = rect;
UPDATE:
Please see this example. Here view is appearing from top of screen. I want it to appear from button y axis. For that matter please consider button y position a bit upwards.

So you want a slide-in effect, but not from the top of the screen, just some arbitrary value?
One way to do it:
1) You should create a view that has the dimensions and position of your desired view AFTER animation finishes, we'll call it baseview.
2) Set this baseview property clipsToBounds to YES. This will make all subviews that are outside of the baseview's frame invisible.
3) Add your animating view as a subview of the baseview, but set the frame so it is invisible (by plcacing it above the baseview):
frame = CGRectMake(0, -AnimViewHeight, AnimViewWidth, AnimViewHeight);
4) Animate the animview frame:
//put this inside of an animation block
AnimView.frame = CGRectMake(0, 0, AnimViewWidth, AnimViewHeight);
EDIT:
Example:
//define the tags so we can easily access the views later
#define BASEVIEW_TAG 100
#define INFOVIEW_TAG 101
- (void) showInfo
{
//replace the following lines with preparing your real info view
UIView * infoView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
[infoView setBackgroundColor: [UIColor yellowColor]];
[infoView setTag: INFOVIEW_TAG];
//this is the frame of the info view AFTER the animation finishes (again, replace with real values)
CGRect targetframe = CGRectMake(100, 100, 100, 100);
//create an invisible baseview
UIView * baseview = [[UIView alloc] initWithFrame:targetframe];
[baseview setBackgroundColor: [UIColor clearColor]];
[baseview setClipsToBounds: YES]; //so it cuts everything outside of its bounds
[baseview setTag: BASEVIEW_TAG];
//add the nfoview to the baseview, and set it above the bounds frame
[baseview addSubview: infoView];
[infoView setFrame:CGRectMake(0, -infoView.bounds.size.height,
infoView.bounds.size.width, infoView.bounds.size.height)];
//add the baseview to the main view
[self.view addSubview: baseview];
//slide the view in
[UIView animateWithDuration: 1.0 animations:^{
[infoView setFrame: baseview.bounds];
}];
//if not using ARC, release the views
[infoview release];
[baseview release];
}
- (void) hideinfo
{
//get the views
UIView * baseView = [self.view viewWithTag: BASEVIEW_TAG];
UIView * infoView = [baseView viewWithTag: INFOVIEW_TAG];
//target frame for infoview - slide up
CGRect out_frame = CGRectMake(0, -infoView.bounds.size.height,
infoView.bounds.size.width, infoView.bounds.size.height);
//animate slide out
[UIView animateWithDuration:1.0
animations:^{
[infoView setFrame: out_frame];
} completion:^(BOOL finished) {
[baseView removeFromSuperview];
}];
}

I have done exactly what you're trying in my recent project.
The following steps should make this work:
1. In your viewDidLoad: you init your viewToFadeIn like this:
viewToFadeIn = [[UIView alloc] initWithFrame:CGRectMake(20,self.view.frame.size.height+10, self.view.frame.size.widh-40, 200)];
//its important to initalize it outside your view
//your customization of this view
[self.view addSubview:viewToFadeIn];
2.your ShowInfowView: Method should look like this:
` -(IBAction) ShowInfowView:(id)sender{
[UIView beginAnimations:#"fadeIn" context:NULL];
[UIView setAnimationDuration:0.25];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(animationFinished:finished:context:)];
viewToFadeIn.transform = CGAffineTransformMakeTranslation(0, -290);
//290 is in my case, try a little for your correct value
[UIView commitAnimations];
}
3.yourHideInfoView:` Method looks like this
-(IBAction) HideInfoView:(id)sender{
[UIView beginAnimations:#"fadeOut" context:NULL];
[UIView setAnimationDuration:0.25];
[UIView setAnimationDelegate:self];
viewToFadeIn.transform = CGAffineTransformMakeTranslation(0, 0);
[UIView commitAnimations];
}
EDIT:
4. animationFinishedMethod:
- (void)animationFinished:(NSString *)animationID finished:(BOOL)finished context:(void *)context{
if ([animationID isEqual:#"fadeIn"]) {
//Do stuff
}
if ([animationID isEqual:#"fadeOut"]) {
//Do stuff
}
}
SEE THIS
This should do the trick. Good luck

Your problem is not clear (for me).
What is this?
rect.origin.y = rect.size.height - rect.size.height+58.0;
Is 58 origin of your UIButton?
You should use sender.frame etc
Use blocks to animate like this
[UIView animateWithDuration:0.5f animations:^{
// Animation here
} completion:^(BOOL finished) {
// onComplete
}];

- (void) slideIn{
//This assumes the view and the button are in the same superview, if they're not, you'll need to convert the rects
//I'm calling the animated view: view, and the button: button...easy enough
view.clipToBounds = YES;
CGRect buttonRect = button.frame;
CGRect viewRect = CGRectMake(buttonRect.origin.x, buttonRect.origin.y + buttonRect.size.height, view.bounds.size.width, 0);
CGFloat intendedViewHeight = view.height;
view.frame = viewRect;
viewRect.size.height = intendedViewHeight;
[UIView animateWithDuration:.75 delay:0.0f options:UIViewAnimationOptionCurveEaseOut animations:^{
view.frame = viewRect;
}completion:nil];
}
This will cause the the view to appear to slide out from under the button. To slide the view back in, you just reverse the animations. If you wish to slide it up from the button, you'll need to make sure your starting 'y' is the 'y' value of the button (rather than the 'y' + 'height') and animate both the height and y values of the view that needs animating.

Related

How to add an animation in adding a view?

I have an application in which I had a button on the navigationbar.
When clicking on that I need to add a subview to the self.view.
DemoViewController *demoViewController1 = [[DemoViewController alloc] initWithNibName:#"DemoViewController" bundle:nil];
CGRect frame=demoViewController1.view.frame;
frame.origin.y = -300;
[self.view addSubview:demoViewController1.view];
[UIView animateWithDuration:0.5
animations:^{
CGRect frame1 = frame;
frame1.origin.y = 0;
demoViewController1.view.frame = frame1;
}];
I was tried by setting the frame origin y of the adding view(it is of another view controller).to some negetive value and by clicking bring it to 0.but it doesnt have that drop down effect.
I need to add the view with an animation like drop down view. and when pressed again on the button need to remove also like this.
Can anybody help me on this?
You add the view as subview with a frame that is not on the screen (e.g. negative y coordinate) and modify the frame animated:
MyView *myView = [[MyView alloc] initWithFrame:CGRectMake(50, -200, 200, 200)];
[self.view addSubview:myView];
[UIView animateWithDuration:0.3
animations:^{
CGRect frame = myView.frame;
frame.origin.y = 0;
myView.frame = frame;
}];
And the code for removal:
[UIView animateWithDuration:0.3
animations:^{
CGRect frame = myView.frame;
frame.origin.y = -1 * frame.size.height;
myView.frame = frame;
}
completion:^(BOOL finished) {
[myView removeFromSuperview];
}];
Edit:
Replace your code with this:
DemoViewController *demoViewController1 = [[DemoViewController alloc] initWithNibName:#"DemoViewController" bundle:nil];
CGRect frame=demoViewController1.view.frame;
frame.origin.y = -300;
demoViewController1.view.frame = frame; // You forgot this line
[self.view addSubview:demoViewController1.view];
[UIView animateWithDuration:0.5
animations:^{
CGRect frame1 = demoViewController1.view.frame;
frame1.origin.y = 0;
demoViewController1.view.frame = frame1;
}];
First keep ur view at bottom.
when it's clicked first time
do this
[UIView animateWithDuration:0.3 animations:^{
//keep points that's in a screen
self.view.center = CGPointMake(x,y,width,height);
}];
when it's clicked second time
give points below the visible screen
[UIView animateWithDuration:0.3 animations:^{
//keep points that's in a screen
self.view.center = CGPointMake(x,y,width,height);
}];
Let me know if you find a better way than this.
[self.yourView setFrame:setYourInitialFrame];
[UIView animateWithDuration: 1.00 animations:^{
[self.yourView setFrame:setYourFinalFrame];
}];

how to dismiss a subview after checking whether it is already added, with the same button action?

I use the following code to add a date picker view to my app main view, on clicking a button.
- (IBAction)CalenderButton_Click:(id)sender
{
// code to add date picker -mydatepicker
//animating
[self.view addSubview:myPicker];
CGRect onScreenFrame=myPicker.frame;
CGRect offScreenFrame=onScreenFrame;
offScreenFrame.origin.y=self.view.bounds.size.height;
myPicker.frame=offScreenFrame;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5f];
myPicker.frame=onScreenFrame;
[UIView commitAnimations];
}
two things i need to implement is,
1.this code animates the view from bottom, how can i animate it from top??
2.if i click the button to add date picker again, i should check whether the view is already added, if yes, remove the sub view.
Thanks in advance
For question number 2: Use a boolean value to check whether the date picker is already in the view.
isSubView is a BOOL to check ,your myPicker is in the subview.
UPDATED:
- (IBAction)CalenderButton_Click:(id)sender
{
//animating
if(!isSubview){
isSubview = YES;
[self.view addSubview:myPicker];
/*
CGRect onScreenFrame=myPicker.frame;
CGRect offScreenFrame=onScreenFrame;
offScreenFrame.origin.y=self.view.bounds.size.height;
myPicker.frame=offScreenFrame;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.5f];
myPicker.frame=onScreenFrame;
[UIView commitAnimations];
*/
// to slide your view from the top
[myPicker setFrame:CGRectMake(0, -200, 320, 200)];
[myPicker setBounds:CGRectMake(0, 0, 320, 200)];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5f];
[myPicker setFrame:CGRectMake(0, 0, 320, 200)];
[UIView commitAnimations];
}else{
isSubview = NO;
[myPicker removeFromSuperView];
}
}

Creating a faded out screen effect iphone

I have a view controller....when the user presses a button I want a black screen to fade in over the top and a uiactivityindicator to appear on top of the faded screen.
How can I get this animated fade in effect?
-(IBAction) loginToApp:(id)sender{
//fade in view
}
Add another view over the top of your view, colored solid black. You can do it in IB or programatically, just make sure it has a higher z-order (is on top). Make its alpha = 0. Then:
-(IBAction) loginToApp:(id)sender{
[UIView animateWithDuration:1.5 animations:^{ myview.alpha = 1.0; }]
}
...obviously you need an outlet or variable myview connected to that view. 1.5 = seconds. Change for your needs.
Sure you can. You can create the overlay view however you wish, but this will work (assuming you create appropriate instance variables somewhere). My code was in my view controller, so [self view] returns the view I want to shade over.
shadeView = [[UIView alloc] initWithFrame:[[self view] bounds]];
shadeView.backgroundColor = [UIColor blackColor];
shadeView.alpha = 0.0f;
spinner = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorStyleWhiteLarge];
spinner.center = CGPointMake(CGRectGetMidX([shadeView bounds]),
CGRectGetMidY([shadeView bounds]));
[shadeView addSubview:spinner];
[[self view] addSubview:shadeView];
To present:
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:2.0];
[spinner startAnimating];
shadeView.alpha = 0.7f;
[UIView commitAnimations];
And to hide:
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1.0];
[spinner stopAnimating];
shadeView.alpha = 0.0f;
[UIView commitAnimations];

iphone: expand and collapse a UIView programmatically

I am very new to iPhone/iPad development.
can you please help me create this programmatically. I want to expand/collapse a UIView programmatically.
This expandable/collapsable view will have some text field and lables which should appear and disappear with that view
Suppose you have a UIView instance in the UIViewController class like this:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(x, y, w1, h1)];
[self.view addSubview:view];
based on the requirement you set the view visibility as I did here .. I am not displaying the view when the controller is loading it's view ..
[view setHidden:YES];
Maintain a flag to check the visibility of the view instance .. lets say isViewVisible is my flag to check the visibility of the view .. I set it to NO in the begning ..
isHelpViewVisible = NO;
and I wrote an action method (viewClicked) here to expand and to collapse the view object , give this action method to a button instance and it will work.
- (void)viewClicked:(id)sender {
if (!isViewVisible) {
isViewVisible = YES;
[view setHidden:NO];
[UIView beginAnimations:#"animationOff" context:NULL];
[UIView setAnimationDuration:1.3f];
[view setFrame:CGRectMake(x, y, w1, h1)];
[UIView commitAnimations];
} else {
isViewVisible = NO;
[view setHidden:NO];
[UIView beginAnimations:#"animationOff" context:NULL];
[UIView setAnimationDuration:1.3f];
[view setFrame:CGRectMake(x, y, width, hight)];
[UIView commitAnimations];
}
}
and add the textfields and labels objects to the view object as subviews and set the animation to those objects as well .. it will work.
Replaces the following from above:
[UIView beginAnimations:#"animationOff" context:NULL];
[UIView setAnimationDuration:1.3f];
[view setFrame:CGRectMake(x, y, w1, h1)];
[UIView commitAnimations];
With the New way of doing animations:
[UIView animateWithDuration:1.3f animations:^{
self.frame = CGRectMake( x1, x2, w1, h1);
} completion:^(BOOL finished) {
// this gives us a nice callback when it finishes the animation :)
}];
To change the size / position of a UIView within its parent just change its frame property:
CGRect newFrame = myView.frame;
newFrame.origin.x = newX;
newFrame.origin.y = newY;
newFrame.size.width = newWidth;
newFrame.size.height = newHeight;
myView.frame = newFrame;
You can try this
CGRect frame = [currentView frame];
frame.size.width = 999;//Some value
frame.size.height = 444;//some value
[currentView setFrame:frame];
You can follow this whenever you want to increase/decrease view size

How can I present a UIView from the bottom of the screen like a UIActionSheet?

I'd like a UIView to slide up from the bottom of the screen (and stay mid-screen) like a UIActionSheet. How can I accomplish this?
UPDATE:
I am using the following code:
TestView* test = [[TestView alloc] initWithNibName:#"TestView" bundle:nil];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.4];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
test.view.center = CGPointMake(160,100);
//test.view.frame = CGRectMake(0, 0, 160, 210);
[[[UIApplication sharedApplication] keyWindow] addSubview:test.view];
[UIView commitAnimations];
The view seems to be animating from the corner and appearing in the corner. How can I make it slide up from the bottom? Getting close!
Do what Matt did here, but just change the values and direction. I have code at home to do this from the bottom if you need it later (I'll update this post).
Link: http://cocoawithlove.com/2009/05/intercepting-status-bar-touches-on.html
Also, don't forget to take out the bit of code that shifts the main view downward (so instead the UIView just pops over top like an ActionSheet)
Updated with code:
This is what I use in one of my apps to show/hide a little "options" view:
- (void)toggleOptions:(BOOL)ViewHidden
{
// this method opens/closes the player options view (which sets repeat interval, repeat & delay on/off)
if (ViewHidden == NO)
{
// delay and move view out of superview
CGRect optionsFrame = optionsController.view.frame;
[UIView beginAnimations:nil context:nil];
optionsFrame.origin.y += optionsFrame.size.height;
optionsController.view.frame = optionsFrame;
[UIView commitAnimations];
[optionsController.view
performSelector:#selector(removeFromSuperview)
withObject:nil
afterDelay:0.5];
[optionsController
performSelector:#selector(release)
withObject:nil
afterDelay:0.5];
optionsController = nil;
}
else
{
optionsController = [[PlayOptionsViewController alloc] init];
//
// Position the options at bottom of screen
//
CGRect optionsFrame = optionsController.view.frame;
optionsFrame.origin.x = 0;
optionsFrame.size.width = 320;
optionsFrame.origin.y = 423;
//
// For the animation, move the view up by its own height.
//
optionsFrame.origin.y += optionsFrame.size.height;
optionsController.view.frame = optionsFrame;
[window addSubview:optionsController.view];
[UIView beginAnimations:nil context:nil];
optionsFrame.origin.y -= optionsFrame.size.height;
optionsController.view.frame = optionsFrame;
[UIView commitAnimations];
}
}
One way would be to use the present modal view controller on the view controller:
presentModalViewController:(UIViewController *)modalViewController animated:(BOOL)animated
For more info take a look at the UIViewController documentation.
EDIT: If you want a mid-screen view you'll need to animate it into position as #jtbandes has pointed out. I suggest also adding some candy to UIView animation block:
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.4];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
myView.center = CGPointMake(x,y);
[UIView commitAnimations];
You can then move it again if you need to go full screen or dismiss it.
You'll have to move the view yourself, by setting its center or frame. I'll let you figure out what to set those to. But for the animation:
// set the view to its initial position here...
[UIView beginAnimations:nil context:NULL];
// move the view into place here...
[UIView commitAnimations];
Check out this post: http://blog.yetanotherjosh.com/post/33685102199/3-ways-to-do-a-vertical-transition-with
I'm going with the modal window approach.
Try this solution.... it works
#pragma mark - Date Selector View PresentModelView with Transparent ViewController
- (void) showModal:(UIView*) modalView {
CGRect rect=modalView.frame;
rect.origin=CGPointMake(0, 0);
self.tutorialView.frame=rect;
UIWindow *mainWindow = [(AppDelegate *)[UIApplication sharedApplication].delegate window];
CGPoint middleCenter;
middleCenter = CGPointMake(modalView.center.x, modalView.center.y);
CGSize offSize = [UIScreen mainScreen].bounds.size;
CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5);
modalView.center = offScreenCenter;
if ([[mainWindow subviews] containsObject:modalView]) {
[modalView removeFromSuperview];
}
[mainWindow addSubview:modalView];
[mainWindow bringSubviewToFront:modalView];
// Show it with a transition effect
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
// animation duration in seconds
modalView.center = middleCenter;
[UIView commitAnimations];
}
// Use this to slide the semi-modal view back down.
- (void) hideModal:(UIView*) modalView {
CGSize offSize = [UIScreen mainScreen].bounds.size;
CGPoint offScreenCenter = CGPointMake(offSize.width / 2.0, offSize.height * 1.5);
[UIView beginAnimations:nil context:(__bridge void *)(modalView)];
[UIView setAnimationDuration:0.3];
[UIView setAnimationDelegate:self];
[UIView setAnimationDidStopSelector:#selector(hideModalEnded:finished:context:)];
modalView.center = offScreenCenter;
[UIView commitAnimations];
}
- (void) hideModalEnded:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context {
UIView *modalView = (__bridge UIView *)context;
[modalView removeFromSuperview];
}