Running Internal Clock in Location Based App Background Mode [duplicate] - iphone

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
Internal clock in iPhone background mode
I am developing an iPhone application which involves Ticket Booking System. I registered my application as location based beacuse it is using user's location taken in background for a purpose.
My problem is that i need to run an internal clock in my application in background mode. I need to write the codes for internal clock in core location delegate methods, so that internal clock will also run along with the location bsed services. Will my app get rejected? Is anything wrong in doing like this?
I need to get the correct time to use in my app, so that i am running this internal clock. I can use NSDate, but that will return the device time. Anyone can change the device time. So once somebody chaged, wrong time will affect the smooth functioning of the app. Kindly some body suggest to get the correct time with out running the internal clock ?

You can't in background mode.
The only way the device knows what time it is is when the user tells it (yes, there's automatic time updates but that can just be turned off)
If you wanted to know the 'actual' tone, you would have to ask an external source (I guess your server) while your app was running.
However, you might be able to keep track of the time by recording the time stamp each time the location is found in the background. Then when your app is started you can compare them all; if they look odd, compensate for the clock change.

Related

How to receive acceleration-related data from the onboard hardware, when application in background mode?

Am developing application for calculate count of user moved steps and draw the user activities in the map. And we are using UIAccelerometer delegate for receive acceleration-related data from the onboard hardware. So I need to receive acceleration-related data when the application in background mode too. Last time one of my application got rejected because of using location service in background, Apple suggested me like "you can only use this background mode if your app truly needs this information to provide value for the user". Kindly suggest the best approach for this application.
You cannot run accelerometer in background.
You can track user's location in background... however, if you just keep tracking it and do nothing with that info.. apple is going to reject it and tell you to just get the lates location when app comes to foreground.
what you can try is.. update the user of total distance covered etc on a regular basis (like run keeper) and this will justify tracking location in background.
But first, you can try appealing to the review board explaining that you need to track location in background because you show entire route travelled by user when app comes to foregraound. and compare this to existing apps like run keeper and if you are lucky apple may approve your application without any changes...
This can easily be done.
What happens in that iOS put your application in halt state when your application is not in running in foreground state.
You just need to register your application for background execution.
Refer :
http://dcraziee.wordpress.com/2013/05/20/background_ios/
Also refer :
iOS background application network access
for apple policies about using location service.Which states that you can use location service in background.

Getting date that user can not change in iphone for offline game [duplicate]

This question already has answers here:
Is there a clock in iOS that can be used that cannot be changed by the user
(6 answers)
Closed 9 years ago.
i am on way to making game. and i am trying to solve an issue about time.
gamer get life (when all rights of playing finished) every ten minutes. (at the same time i will sell a life as an in-app like candy crush). game is offline playable. i am getting time and save it when user killing app . When he/she opens game getting current time and giving life by making date subtraction. here is an issue that;
when user kills app, adjust time to 1 hour later and opens the game again (problem goes and i am giving lifes).
is there any way to solve this problem. is there any time source (without online access)
that user can not change and i can retrieve correct time.
ps: i will code the game in iOS environment. iOS specific answers will be appreciated.
I do not believe that there is a solution.
What you want is a relative time, so you could think about firing an NSTimer after a certain interval, but even that won't work because such timers will fail or die when the app is in the background (or killed).
Ultimately unless you utilize an off-device storage method you are beholden to the user's date management. Whatever absolute time method you use (such as CFAbsoluteTimeGetCurrent) it will be dependent on the system clock that the user can modify.
I would use the "monotonic time" given from the real clock time unit. On linux this is usually done by using clock_gettime(CLOCK_MONOTONIC, &timespec);. On mac/ios I think mach_absolute_time() is the function you are looking for. See one of these posts for further reading
clock_gettime alternative in Mac OS X
Monotonic clock on OSX
CACurrentMediaTime() uses mach_absolute_time(). So it should be your best friend since it is not possible to change by the user. Except for it will be reset on reboots (at least on mac). It would be best in your case if the mach_absolute_time wasn't reset on reboots...

Internal clock in iPhone background mode

In my application i want to run an internal clock in background mode [while application is not running in foreground].
The whole functionality will be like this:
The objective is to get the server time to use in the application, because using device time may sometimes cause issues. The issues may be in situations like somebody has changed the user's iPhone time etc. So i am following the below method.
-Running an internal clock in my application background even if the application is not running.
-Communicate with server every 15 minutes to get the real time and run a timer.
-If net is disconnected in between,timer will continue and take the timer time.
My application is heavily depended on this time factor as this is a ticket booking system.Kindly help me to implement this or please confirm whether this is possible or not?
I am developing an iPhone application which involves Ticket Booking System. I registered my application as location based beacuse it is using user's location taken in background for a purpose.
My problem is that i need to run an internal clock in my application in background mode. I need to write the codes for internal clock in core location delegate methods, so that internal clock will also run along with the location bsed services. Will my app get rejected? Is anything wrong in doing like this?
I need to get the correct time to use in my app, so that i am running this internal clock. I can use NSDate, but that will return the device time. Anyone can change the device time. So once somebody chaged, wrong time will affect the smooth functioning of the app. Kindly some body suggest to get the correct time with out running the internal clock ?
Update: Sorry to say my original answer isn't correct. When the device goes to sleep (can happen sometime after it's locked) the internal CPU clock stops ticking, and mach_absolute_time won't update either. Theoretically it will return the exact same value if you call it right before the device went to sleep, and after it awakes.
The best available way I know of to check for date changes is kern.boottime, it holds the boot time, and is modified whenever the system time changes. Among other things, kern.boottime will be updated if the user changes the time, or if the OS changes the time itself according to info from cell towers.
So, in your case, you can take the original time you calculated and modify it according to the modifications in kern.boottime. If you see kern.boottime changed significantly, it may mean that the device was turned off, and in this case you will need to contact the server to ask it for the time until the flight.
Relevant code:
time_t getBootTimeSecs(void)
{
struct timeval boottime;
size_t size = sizeof(boottime);
int ret = sysctlbyname("kern.boottime", &boottime, &size, NULL, 0);
assert(ret == 0);
return boottime.tv_sec;
}
Original (incorrect) answer: You can use mach_absolute_time which isn't affected by date changes made by the user.
When you book the ticket, get the correct date from the server and record mach_absolute_time. Now you will always be able to call mach_absolute_time whenever you want, calculate the difference from the one you recorded initially, and display the correct date.
This will only work as long as the device wasn't shut down, in that case it makes sense for the app to re-connect to the server to get the correct date.
You can also either Local or Push Notifications to alert the user when the target date is getting closer, even if the app isn't running.
apple is support small task for background mode which will work for approximate 10 sec only.
so you can do one thing when app is active then get time form server and update your local time according that.
I think that you can only detect that the date of the iOs device has been changed (using NSSystemClockDidChangeNotification).
I guess you to use this notification and force reload the real date of your application from your server (With a WebService).
EDIT: You can use the systemUptime in NSProcessInfo:
NSLog(#"ProcessInfo System uptime: %f",[NSProcessInfo processInfo].systemUptime);
but it will not solve your problem if the Device is restarted.
I think there are 2 ways you can go about solving your problem.
Never use system time. In other words, never call [NSDate date] in your code. When you need the current time, call an NTP server. This will of course cause latency in your app, but will guarantee accuracy.
When the app launches, or enters foreground, verify that the system time is reasonably accurate against an NTP server. If the system time is off by more than your tolerance level, then do not let them continue running the app until they address it. If the system time is okay, then start monitoring to ensure they don't change the system time while running the app (NSSystemClockDidChangeNotification). If they pass the initial check, but the move the clock forward, you can catch that and disable the app til they change it back to being accurate.
Here is an iOS NTP implementation which could be helpful in implementing either solution above. http://code.google.com/p/ios-ntp/
EDIT: The Ticketmaster app uses technique #2, so this seems like a reasonable solution for a ticketing app that requires your system time to be correct.
timezone settings should not affect time as in UTC
your app cannot run in the background. Abusing the location requirement for this will cause your app to be rejected by Apple
so my suggestion: do the logic server side with push notification

Start data downloading in background mode

I need to have the following things to work while my iphone application is in the background mode.
1.Run a clock.
2.Communicate with the server every 15 mins to get the server time and one another value.
3.Need to start downloading data in background mode.
I searched a lot whether these are possible or not. Kindly give confirmation on these.
I am developing an iPhone application which involves Ticket Booking System. I registered my application as location based beacuse it is using user's location taken in background for a purpose.
My problem is that i need to run an internal clock in my application in background mode. I need to write the codes for internal clock in core location delegate methods, so that internal clock will also run along with the location bsed services. Will my app get rejected? Is anything wrong in doing like this?
I need to get the correct time to use in my app, so that i am running this internal clock. I can use NSDate, but that will return the device time. Anyone can change the device time. So once somebody chaged, wrong time will affect the smooth functioning of the app. Kindly some body suggest to get the correct time with out running the internal clock ?
I suppose you want to do this with your app not running in the foreground - and that is not possible, if you don't use some tricks like playing an empty audio file and pretending to be a music player or the like.
In iOS, you can only execute code of your app while it is actively running in the foreground, except for some specific tasks like VOIP or music playing.
If you want to do this while your app is running in the foreground, just use NSTimer and a background process for loading, like it was suggested. But then you should also prevent the iPhone from entering SLEEP mode after 1 minute, otherwise it won't work when th euser is not actively using the app during the 15 minutes ...
This is possible, what you need to do is,
1] Run a background thread, in which set a NSTimer with 15mins.
2] Set repeat:YES to call it at every 15mins.
3] And start download your need there!
I will do like this if I stuck like your situation!

iPhone background network connection by timer

I need to write an application, that every 10 minutes it should be awaken from suspended mode, get user location via gps and send this information to the server by network.
Depending on the response it should return to the suspended mode or show local notification to the user.
Is there a way to do this on iOS 4?
I've tried different approaches, but the only working for me was to start monitoring user location in backgroind and declare the application as location background application. In that case it worked in background and has a network connection. But this approach takes a lot of power and not accepted cause application should work 24/7.
May be there is a way to write some daemon that should work in background and wake my application every 10 minutes?
Apparently, Pastebot tried to do something similar with the 'audio' multitasking declaration (by playing a silent audiofile) and got rejected.. UNTIL they actually presented a option to the user to pick which audiofile they wanted to play. It's in the appstore now. :)
In this case: What is your reason for not wanting to use the location updates? If battery-usage is a concern, you can use the 'significant location changes only' option, after which you can temporarily change to a more accurate option.
This isn't possible outside of the method you have already tried.
The iPhone background task API will allow you to run a location service in the background.
There is no way to write daemons for the iPhone without jailbreaking, and that is not something I'm able/prepared to help you with.
App store friendly: use new APIs in iOS4, which allows u to make use of GPS location
Anti App store: create a daemon by adding a specific plist file to System/Library/LaunchDaemons/ and put ur app under Applications/. this approach requires a jailbroken iPhone however...
detailed information plz google the following keywords: daemon, multitask, background, etc...
cheers, Lloyd