custom picker view animation like action sheet - iphone

How to animate custom picker view like actionsheet?
UIView *view = [[[UIView alloc]initWithFrame:CGRectMake(0,300,320,300)] autorelease];
view.backgroundColor = [UIColor brownColor];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:[self view] cache:YES];
[view setFrame:CGRectMake(0.0f,300.0f,320.0f,325.0f)];
[UIView commitAnimations];

Just like you did:
UIView *view=[[[UIView alloc]initWithFrame:CGRectMake(0,460,320,300)]autorelease];
view.backgroundColor=[UIColor brownColor];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1.0];
[UIView setAnimationTransition:UIViewAnimationTransitionNone forView:[self view] cache:YES];
[view setFrame:CGRectMake(0,0,320,300)];
[UIView commitAnimations];
But have a look at CGRect. Its (x,y,width,height). So you have to use the second parameter (y position) to animate the vertical position of your view.

Correct answer is this for custom picker view but it won't animate like action sheet. But it creates custom picker view.
items =[[NSArray alloc]initWithObjects:#"Hindi",#"English",nil];
pickerView=[[UIPickerView alloc] initWithFrame:CGRectMake(10,250,350,350)];
pickerView.transform = CGAffineTransformMakeScale(0.75f, 0.75f);
pickerView.delegate = self;
pickerView.dataSource = self;
pickerView.showsSelectionIndicator = YES;
pickerView.backgroundColor = [UIColor clearColor];
[pickerView selectRow:1 inComponent:0 animated:YES];
[self.view addSubview:view];
- (NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView;
{
return 1;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component;
{
return [items count];
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent:(NSInteger)component
{
return[items objectAtIndex:row];
}

Related

Move UIView to another UIView

I have an UIViewController which contains 2 UIScrollViews, scrollView1, scrollView2 for instance.
scrollView1 contains many UIViews, when tapping one of it's UIViews I want it to move into scrollView2
When tapping a UIView that belongs to scrollView1, a method inside the UIViewController is being called and the view is passed as a parameter.
In that method you should write something like:
[view removeFromSuperview];
[scrollView2 addSubview:view];
Edit:
For animated move you should try something like:
CGPoint originalCenter = [self.view convertPoint:view.center fromView:scrollView1];
[view removeFromSuperView];
[self.view addSubview:view];
view.center = originalCenter;
CGPoint destinationPointInSecondScrollView = ; // Set it's value
CGPoint finalCenter = [self.view convertPoint:destinationPointInSecondScrollView fromView:scrollView2];
[UIView animateWithDuration:0.3
delay:0
options:UIViewAnimationOptionCurveEaseInOut
animations:^{
view.center = finalCenter;
} completion:^(BOOL finished) {
[view removeFromSuperView];
[scrollView2 addSubview:view];
view.center = destinationPointInSecondScrollView;
}];
Supposing you have these two scrollViews declared as properties:
- (void)viewDidLoad
{
[super viewDidLoad];
UITapGestureRecognizer *gesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(viewTapped:)]
for (UIView *view in self.scrollView1.subviews) {
[view addGestureRecognizer:gesture];
}
}
- (void)viewTapped:(UITapGestureRecognizer *)gesture
{
UIView *view = gesture.view;
[self moveToScrollView2:view];
}
- (void)moveToScrollView2:(UIView *)view
{
[view removeFromSuperview];
[self.scrollView2 addSubview:view];
}

uitableview footer

I have added a footer to the UITableView in plain style if the user clicks the textfield of last cell the tableview is not scrolling
-(UIView *)tableView:(UITableView *)tableView viewForFooterInSection: (NSInteger)section{
UIView *view =[[UIView alloc] initWithFrame:CGRectMake(0, 0, 500, 500)];
[view setBackgroundColor:[UIColor blackColor]];
return view;
}
if it is a sectioned table this works, please help
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField {
if(textField == yourTextField){ /// here write name of your Textfield in which you want to scroll tableview
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
yourTableView.frame = CGRectMake(yourTableView.frame.origin.x, -160, yourTableView.frame.size.width, tblContactUS.frame.size.height);
[UIView commitAnimations];
}
return YES;
}
and put your TableView with previous frame then use bellow method
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
if(textField == yourTextField){ /// here write name of your Textfield in which you want to scroll down tableview
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.3];
yourTableView.frame = CGRectMake(yourTableView.frame.origin.x, 0, yourTableView.frame.size.width, tblContactUS.frame.size.height);
[UIView commitAnimations];
}
return YES;
}
i hope this help you...

Animation in Uiscrollview with a button

I have tried the iCarousel, and add it to my project. I was able to put images. Now I'm trying to implement a method, that when the button was clicked the carousel will rotate.
I've tried this code:
- (IBAction) spinButton:(id)sender
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:carousel
cache:YES];
[spinButton removeFromSuperview];
[UIView commitAnimations];
}
But it seems to be that only the carousel view is animating.
Following two method to changes aries may be your problem being solve by this,
-(void)TappedButton:(UIButton *)sender{
UIView *view=[carousel itemViewAtIndex:sender.tag];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0.75];
[UIView setAnimationDelegate:self];
[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:view cache:YES];
// [spinButton removeFromSuperview];
[UIView commitAnimations];
NSLog(#"%d",sender.tag);
}
- (UIView *)carousel:(iCarousel *)carousel viewForItemAtIndex:(NSUInteger)index reusingView:(UIView *)view
{
UILabel *label = nil;
//create new view if no view is available for recycling
if (view == nil)
{
view = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:#"page.png"]] autorelease];
// label = [[[UILabel alloc] initWithFrame:view.bounds] autorelease];
// label.backgroundColor = [UIColor clearColor];
// label.textAlignment = UITextAlignmentCenter;
// label.font = [label.font fontWithSize:50];
//
// [view addSubview:label];
UIButton *buttonForDisplay = [[[UIButton alloc] initWithFrame: view.bounds] autorelease];
buttonForDisplay.backgroundColor=[UIColor clearColor];
[buttonForDisplay setTitle:[NSString stringWithFormat:#"%d",index] forState:UIControlStateNormal];
buttonForDisplay.titleLabel.font = [label.font fontWithSize:50];
[buttonForDisplay addTarget:self action:#selector(TappedButton:) forControlEvents:UIControlEventTouchUpInside];
[buttonForDisplay bringSubviewToFront:view];
buttonForDisplay.tag = index;
/// view.tag=index;
[view addSubview:buttonForDisplay];
}
else
{
label = [[view subviews] lastObject];
}
//set label
// label.text = [[items objectAtIndex:index] stringValue];
return view;
}
EDIT
This method thru you can catch the reference of the carousel view.
- (UIView *)itemViewAtIndex:(NSInteger)index
Edit with Animation
UIViewController *nextViewController = [[UIViewController alloc] autorelease];
nextViewController.view.backgroundColor = [UIColor redColor];
CATransition *animation = [CATransition animation];
animation.duration = 3.5;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
animation.type = kCATransitionPush;
animation.subtype = kCATransitionFromTop;
[self.navigationController pushViewController:nextViewController animated:NO];
[self.navigationController.view.layer addAnimation:animation forKey:nil];

LinkedIn menu iPhone app

I would like to develop an app with a menu which looks like the ios Linkedin app one. Like this (the left picture)
There is 4 glimpses (miniatures) which are associated to the four principal views.
And the miniature always shows the updated state of the view.
I would like to know we can do a menu like this one ?
Thanks in advance for your help !
Sébastien ;)
So why do you put the 4 UIView in an other UIView and not directly on the UIViewController ?
And you talked about buttons but there are only UIView in your example ? I wonder if the 4 buttons are on the 4 views and are transparent in order to apply the transformation.
Do you have a code example for the transformation ?
Thanks a lot for your help !
- (void)viewDidLoad {
[super viewDidLoad];
[self.navigationItem setTitle:#"About us"];
presentationViewController = [[PresentationViewController alloc] initWithNibName:#"PresentationViewController" bundle:nil];
secteursViewController = [[SecteursViewController alloc] initWithNibName:#"SecteursViewController" bundle:nil];
engagementsViewController = [[EngagementsViewController alloc] initWithNibName:#"EngagementsViewController" bundle:nil];
interviewsViewController = [[InterviewsViewController alloc] initWithNibName:#"InterviewsViewController" bundle:nil];
presentationApercu = presentationViewController.view;
secteursApercu = secteursViewController.view;
videosApercu = interviewsViewController.view;
engagementsApercu = engagementsViewController.view;
presentationApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
presentationApercu.frame = CGRectMake(27., 18., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
secteursApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
secteursApercu.frame = CGRectMake(185., 18., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
videosApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
videosApercu.frame = CGRectMake(27., 196., videosApercu.frame.size.width, videosApercu.frame.size.height);;
engagementsApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
engagementsApercu.frame = CGRectMake(185., 196., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
presentationApercu.tag = 1;
secteursApercu.tag = 2;
videosApercu.tag = 3;
engagementsApercu.tag = 4;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[presentationApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[secteursApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[videosApercu addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[engagementsApercu addGestureRecognizer:tap];
[tap release];
[self.view addSubview:presentationApercu];
[self.view addSubview:secteursApercu];
[self.view addSubview:videosApercu];
[self.view addSubview:engagementsApercu];
}
#pragma mark - IBActions
- (void)zoomReverse {
[self.navigationItem setLeftBarButtonItem:nil];
UITapGestureRecognizer *tap = nil;
switch (tagEnCours) {
case 1:
[self.view bringSubviewToFront:presentationApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[presentationApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
presentationApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
presentationApercu.frame = CGRectMake(27., 18., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:secteursApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[secteursApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
secteursApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
secteursApercu.frame = CGRectMake(185., 18., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:videosApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[videosApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
videosApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
videosApercu.frame = CGRectMake(27., 196., videosApercu.frame.size.width, videosApercu.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:engagementsApercu];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[engagementsApercu addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
engagementsApercu.transform = CGAffineTransformMakeScale(1/(320./107), 1/(367./122.));
engagementsApercu.frame = CGRectMake(185., 196., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)zoomAction:(UITapGestureRecognizer *)sender {
[self.navigationItem setLeftBarButtonItem:[[[UIBarButtonItem alloc] initWithTitle:#"About us" style:UIBarButtonItemStyleDone target:self action:#selector(zoomReverse)] autorelease]];
tagEnCours = sender.view.tag;
switch (sender.view.tag) {
case 1:
[self.view bringSubviewToFront:presentationApercu];
[presentationApercu removeGestureRecognizer:[presentationApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
presentationApercu.transform = CGAffineTransformIdentity;
presentationApercu.frame = CGRectMake(0., 0., presentationApercu.frame.size.width, presentationApercu.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:secteursApercu];
[secteursApercu removeGestureRecognizer:[secteursApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
secteursApercu.transform = CGAffineTransformIdentity;
secteursApercu.frame = CGRectMake(0., 0., secteursApercu.frame.size.width, secteursApercu.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:videosApercu];
[videosApercu removeGestureRecognizer:[videosApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
videosApercu.transform = CGAffineTransformIdentity;
videosApercu.frame = CGRectMake(0., 0., videosApercu.frame.size.width, videosApercu.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:engagementsApercu];
[engagementsApercu removeGestureRecognizer:[engagementsApercu.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.5];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
engagementsApercu.transform = CGAffineTransformIdentity;
engagementsApercu.frame = CGRectMake(0., 0., engagementsApercu.frame.size.width, engagementsApercu.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
I think that this application is structured as follows:
UIViewController
| UIView
| UIView
| UIView
| UIView
| UIView
The first contains the main view controller (the one containing the 4 buttons), these are reduced by (I assume) a transform and then the View is superimposed by a view of the secondary, the second requirement.
This is what I think, because if you try to scroll the table and immediately go back, even in the thumbnail view scrolling.
Hope that was of some help.
Consider this as a draft from which to take inspiration:
//.h
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController
#end
//.m
#import "ViewController.h"
#interface ViewController ()
#property (nonatomic, strong) UIView *v1;
#property (nonatomic, strong) UIView *v2;
#property (nonatomic, strong) UIView *v3;
#property (nonatomic, strong) UIView *v4;
#end
#implementation ViewController
#synthesize v1 = _v1;
#synthesize v2 = _v2;
#synthesize v3 = _v3;
#synthesize v4 = _v4;
- (void)viewDidLoad {
[super viewDidLoad];
_v1 = [[UIView alloc] initWithFrame:self.view.bounds];
_v2 = [[UIView alloc] initWithFrame:self.view.bounds];
_v3 = [[UIView alloc] initWithFrame:self.view.bounds];
_v4 = [[UIView alloc] initWithFrame:self.view.bounds];
[_v1 setBackgroundColor:[UIColor redColor]];
[_v2 setBackgroundColor:[UIColor yellowColor]];
[_v3 setBackgroundColor:[UIColor blueColor]];
[_v4 setBackgroundColor:[UIColor greenColor]];
_v1.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v1.frame = CGRectMake(10., 10., _v1.frame.size.width, _v1.frame.size.height);
_v2.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v2.frame = CGRectMake(170., 10., _v2.frame.size.width, _v2.frame.size.height);
_v3.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v3.frame = CGRectMake(10., 240., _v3.frame.size.width, _v3.frame.size.height);
_v4.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v4.frame = CGRectMake(170., 240., _v4.frame.size.width, _v4.frame.size.height);
_v1.tag = 1;
_v2.tag = 2;
_v3.tag = 3;
_v4.tag = 4;
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v1 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v2 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v3 addGestureRecognizer:tap];
[tap release];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v4 addGestureRecognizer:tap];
[tap release];
[self.view addSubview:_v1];
[self.view addSubview:_v2];
[self.view addSubview:_v3];
[self.view addSubview:_v4];
UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 1;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v1 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 2;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v2 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 3;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v3 addSubview:btn];
btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[btn setFrame:CGRectMake(10, 10, 100, 30)];
[btn setTitle:#"Close" forState:UIControlStateNormal];
btn.tag = 4;
[btn addTarget:self action:#selector(zoomReverse:) forControlEvents:UIControlEventTouchUpInside];
[_v4 addSubview:btn];
}
- (void)zoomReverse:(UIButton *)sender {
UITapGestureRecognizer *tap = nil;
switch (sender.tag) {
case 1:
[self.view bringSubviewToFront:_v1];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v1 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v1.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v1.frame = CGRectMake(10., 10., _v1.frame.size.width, _v1.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:_v2];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v2 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v2.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v2.frame = CGRectMake(170., 10., _v2.frame.size.width, _v2.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:_v3];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v3 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v3.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v3.frame = CGRectMake(10., 240., _v3.frame.size.width, _v3.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:_v4];
tap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(zoomAction:)];
[tap setNumberOfTapsRequired:1];
[_v4 addGestureRecognizer:tap];
[tap release];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v4.transform = CGAffineTransformMakeScale(1/(320./140.), 1/(460./210.));
_v4.frame = CGRectMake(170., 240., _v4.frame.size.width, _v4.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)zoomAction:(UITapGestureRecognizer *)sender {
switch (sender.view.tag) {
case 1:
[self.view bringSubviewToFront:_v1];
[_v1 removeGestureRecognizer:[_v1.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v1.transform = CGAffineTransformIdentity;
_v1.frame = CGRectMake(0., 0., _v1.frame.size.width, _v1.frame.size.height);
[UIView commitAnimations];
break;
case 2:
[self.view bringSubviewToFront:_v2];
[_v2 removeGestureRecognizer:[_v2.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v2.transform = CGAffineTransformIdentity;
_v2.frame = CGRectMake(0., 0., _v2.frame.size.width, _v2.frame.size.height);
[UIView commitAnimations];
break;
case 3:
[self.view bringSubviewToFront:_v3];
[_v3 removeGestureRecognizer:[_v3.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v3.transform = CGAffineTransformIdentity;
_v3.frame = CGRectMake(0., 0., _v3.frame.size.width, _v3.frame.size.height);
[UIView commitAnimations];
break;
case 4:
[self.view bringSubviewToFront:_v4];
[_v4 removeGestureRecognizer:[_v4.gestureRecognizers objectAtIndex:0]];
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
_v4.transform = CGAffineTransformIdentity;
_v4.frame = CGRectMake(0., 0., _v4.frame.size.width, _v4.frame.size.height);
[UIView commitAnimations];
break;
default:
break;
}
}
- (void)viewDidUnload {
[super viewDidUnload];
[self setV1:nil];
[self setV2:nil];
[self setV3:nil];
[self setV4:nil];
}
#end
I hope it can help.

iPhone: Animating a view when another view appears/disappears

I have the following view hierarchy
UITabBarController
- UINavigationController
- UITableViewController
When the table view appears (animated) I create a toolbar and add it as subview of the TabBar at the bottom of the page
and let it animate in with the table view. Same procedure in other direction, when the table view disappears.
It does not work as expected.
The animation duration is OK, but somehow not exact the same as the animation of the table view when it becomes visible
When I display the table view for the second time, the toolbar does not disappear at all and remains at the bottom of the
parent view.
What's wrong with it?
- (void)animationDone:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context
{
UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000];
[toolBar removeFromSuperview];
}
- (void)viewWillAppear:(BOOL)animated
{
UIEdgeInsets insets = UIEdgeInsetsMake(0, 0, 44, 0);
[[self tableView] setContentInset:insets];
[[self tableView] setScrollIndicatorInsets:insets];
// Toolbar initially placed outside of the visible frame (x=320)
UIView *toolBar = [[UIToolbar alloc] initWithFrame:CGRectMake(320, 480-44, 320, 44)];
[toolBar setTag:1000];
[[[self tabBarController] view] addSubview:toolBar];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35];
[toolBar setFrame:CGRectMake(0, 480-44, 320, 44)];
[UIView commitAnimations];
[toolBar release];
[super viewWillAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
UIView *toolBar = [[[self tabBarController] view] viewWithTag:1000];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
[UIView setAnimationDuration:0.35];
[UIView setAnimationDidStopSelector:#selector(animationDone:finished:context:)];
[toolBar setFrame:CGRectMake(320, 480-44, 320, 44)];
[UIView commitAnimations];
[super viewWillDisappear:animated];
}
Have you tried just using the table view controller's toolbarItems property? UINavigationController will manage a toolbar for you, updating it with the toolbar items of its current topmost view controller; use the -setToolbarHidden:animated: method in your -viewWillAppear: and -viewWillDisappear: to control the visibility of that toolbar.