i'm trying to run a Go program and it always gives me this error i tried googling it but nothing can't see what's the problem! ScreenShot
Executable file (C:/Users!/ABDELLATIF-PC/Desktop/SimpleComputerRemote/Host/bin/server.exe) doesn't exist
Its a build issue. Check your bin folder
Whether program has access to the folder
Check preferences and missing references for the golang project.
The setup process should be driven by Host/install/windows/innosetup-x64.iss for InnoSetup:
You need to check if the setup properly installed the exe, and why it looks for C:/Users!/... instead of C:/Users/...
I managed to find the issue, It is no configuration issue or anything. You have to do 3 things as follows,
1) Make sure GOPATH value is different from GOROOT.
2) Make sure GOBIN value is empty.
3) Your package name on the go file in eclipse should be main and not the package name "hello". This should be the case for at least the file that has main function. To do this, File->New go file->Source file type should be -> Command source file-> Empty main function. Then type your code after which you can build to see the the .exe file in GOPATH/bin and the program run.
Worked for me.
I have three files ImgProc.h, ImgProc.lib, and ImgProc.dll created by Matlab. I imported them to my VSC++ 2012 MFC project, but when I ran it, the error occurred. I did add the ImgProc.lib into the linker-> input->additional dependencies, Copied 3 files into project directory.
I could not add references. Because when I tried, it was empty like:
that
I really appreciate if someone could help me.
ImgProc.dll must be available at runtime in your application's directory. You need to manually copy this file to your output directories for both Debug and Release builds. Alternatively you can create a post-build step that does the copying. Having ImgProc.dll in your project directory is not enough - your project directory is not part of the Dynamic-Link Library Search Order.
I set up unit testing in Zend Studio last week, and it was working fine.. until suddenly after some refactoring, I got an error that the following file was not found in ZendPHPUnit.php:
/var/folders/Td/Tdnh++2KEdWAsk8Y0O4N0k+++TI/-Tmp-/zend.phpunit.UserMapperTest.php.2428213892936827201.php
The file path is stored in $_SERVER['ZEND_PHPUNIT_TESTS_LOCATION'] in ZendPHPUnit.php
I checked the folder and I found
zend.phpunit.UserrMapperTest.php.6031927106542896607.php (the number is different)
I was a little desperate so I made it work by forcing
$_SERVER['ZEND_PHPUNIT_TESTS_LOCATION'] = '/var/folders/Td/Tdnh++2KEdWAsk8Y0O4N0k+++TI/-Tmp-/zend.phpunit.UserMapperTest.php.6031927106542896607.php';
Eventually, after I worked with a few other test cases, the problem fixed itself. Now, I refactored some code again, and the problem is back. None of my testcases work.
Restarting the comp doesnt help, Project -> Clean doesnt help. I am on a mac running Snow Leopard.
Any insights on what is causing this?
Thanks!
The problem is that PHPUnit doesn't work with the files themselves but with copies of the files that it creates on the fly and stores on directories that are also created on the fly. These files are modified to include PHPUnit logic. This goes for the test files themselves as well as for the php.ini (which forces you to load extensions in the main php.ini file for the tests, since additional .ini files are ignored). Every time you run the tests these files will be re-created with a new unique name (original name plus unique identifier).
The best way that I've found to work around this issue is to create launch configurations for the tests and save them as .launch files in your project (right click -> run as -> create new PHPUnit config -> select "shared file" in the common tab). Once you have the launch configs you can just run this by opening on the editor and clicking the Run button. You will see that after every time you run them there will be a line like the following on each launch file that has changed (easy to see if the configs are in version control):
<mapEntry key="ZEND_PHPUNIT_TESTS_LOCATION" value="/var/folders/my/ph9spb0s45z5_11l9tqw256r0000gn/T/DefaultWorkspace.phpunit.AssignmentRequestControllerDateCriteriaTest.php.4951739174960507380.php"/>
I usually just commit this change together with whatever other changes I've been working on at that time.
It's still kind of annoying that the file changes and thus the launch config, but at least in this way your tests will always run and you don't have to worry about having to re-run the manually, or clean the project, or anything like that.
I am new to this iPhone development and i have almost completed my first application but when i try for creating an archive it gives an error lexical or preprocessed issue file not found But it runs fine in simulator and also has also tested on device. I have included SDwebimage architecture for lazy loading of image in table view.Can any tell me what is the issue?
Few things to try, Ensure the Framework and all it's headers are imported into your project properly.
Also in your Build Settings set YES to Always search user paths, and make sure your User header paths are pointing to the Framework.
Finally, Build->Clean and Restart Xcode.
Hope this helps !
UPDATE: According to SDWebImage's installation, it's required you make a modification to Header Search Path and not User header paths, As seen below.
Have you done this as well? I suggest slowly, re-doing all the installation steps from the beginning.
Spaces in a folder name in your header search path can cause this problem. Make sure the folders in your project do not have spaces in their names.
My project was building fine until I updated to Xcode 10.1. After the Xcode update, started getting Lexical or preprocessor Issue errors on build. Some XCDataModel header files could not be found.
This fixed the issue.
Go to Build Settings, Header Search Paths
Change the appropriate value from $(SRCROOT) non-recursive to recursive.
This ensures that subfolders are also searched for headers during build.
I had this same issue now and found that my sub-projects 'Public Header Folder Path' was set to an incorrect path (when compared with what my main project was using as its 'Header Search Path' and 'User Header Search Path').
e.g.
My main project had the following:
Header Search Paths
Debug "build/Debug-iphoneos/../../Headers"
Release "build/Debug-iphoneos/../../Headers"
And the same for the User Header Search Paths
Whereas my sub-project (dependency) had the following:
Public Header Folder Path
Debug "include/BoxSDK"
Release "include/BoxSDK"
Changing the 'Public Header Folder Path' to "../../Headers/BoxSDK" fixed the problem since the main project was already searching that folder ('../../Headers').
PS: I took some good screenshots, but I am not allowed to post an answer with images until I hit reputation 10 :(
I had this problem after changed project name. I used all the methods mentioned on the internet but still doesn't work. Then I realized that all the header files not found was from cocoapods, so I re-installed the cocoapods using pod install, and thus solved the problem.
Hope this could help.
In my case I was developing a framework and had a test application inside it, what was missing is inside the test application target -> build settings -> Framework Search Paths:
The value needed to be the framework path (the build output - .framework) which is in my case:
"../FrameworkNameFolder/" - the 2 points indicates to go one folder up.
Also, inside the test application target -> Build Phases -> Link Binary With Libraries:
I had to remove the framework file, clean the project, add the framework file again, compile and this also solved the issue.
The new version contain fix for this, feel free to update.
Or you can just replace
#include "iPhone_View.h"
with
#if UNITY_VERSION < 450
#include "iPhone_View.h"
#endif
Delete the unit testing from your project follow the below steps this will solve the issue.
select your project from the project navigator to open the project editor. From the target delete the test from the left side of the project editor and press the Delete key.
I know this is old, but I'm gonna chime in anyway because it may be useful to someone. If you can still see the file in Finder, then click on the file in your project and delete it, selecting "remove references" and not "move to trash".
Once the reference is removed, drag and drop the file from finder into your project again and it should sort itself out.
Just adding another thing that worked for me :
react-native link
Evidently my ReactNative files were no longer there. I could figure that out by clicking on
Build Phases -> Link Binary with Libraries ->
Then right clicking a file I knew was responsible for React, and clicking Show In Finder .
But nothing opened. So assuming the library went missing, I just ran the above command which relinked everything again.
Also if you havn't, try :
rm -rf node_modules/ && npm install
This happened to me after I renamed a file. For some reason it was still looking for the file with the old name. What I did was create the file that it was complaining about and added to the project. Then I did a Project->clean, then Project->Build and verified the error was gone. Then I selected the newly added files and deleted them. This removed all references and I no longer see the error.
I fixed mine. The fb sdk downloaded (from my browser) as 'FacebookSDKs-iOS-4.22.0' -- I just had to rename the folder to FacebookSDK. So now in Build
Settings --> Framework Search Paths
the path looks something like /Users/.../Documents/FacebookSDK (where as before it was /Users/.../Documents/FacebookSDKs-iOS-4.22.0)
Hope this helps!
For what it's worth, my problem was completely unrelated to the error Xcode was giving. I stumbled onto a solution by deleting the .h reference, compiling, adding the reference back and compiling again. The actual error then became evident.
I just setup hudson (CI), how do I tell this Dude that my NAnt.exe is not in the \bin folder?
it's keep looking for this path:
C:\myProjects\web2009\tools\nant\bin\NAnt.exe //doesn't exist
but in the reality I setup it, in here:
C:\myProjects\web2009\tools\nant\NAnt.exe // the correct path
Have you looked at the Hudson configuration page? It should be configurable there:
http://hudson:8080/configure
The Nant plugin has a wiki page which says in part:
In order to use this plugin, you need to first
configure a NAnt installation, which can be done on
the Hudson Configuration page. Simply specify a name
for the installation, and the path to the installation
directory.
The Wiki Page answer to simply specify a name and path is NOT enough.
It seems that the installation path for the NANT HOME makes an "assumption" that there is a further \bin folder where the actual EXE is located. We all know what happens when you make an assumption.
So, for example:
My nant was located in
C:\Code\Projects\Learning_Hudson\tools\nant
and I kept getting errors, even though that was the same path I used in my NANT HOME config value. But I did keep getting a "not a directory" error on my NANT HOME with the above path.
So, after searching for an answer, which I didn't find, I found this question and it helped me figure out to MOVE my nant files to a bin subdirectory.
C:\Code\Projects\Learning_Hudson\tools\nant\bin - is where I moved the nant files
and the I left the NANT_HOME configuration path as
C:\Code\Projects\Learning_Hudson\tools\nant
and that got ride of the errors, and I finally got a successful build after 12 attempts, and lots of configuration changes.
Hudson seems to expect NANT_HOME to point to a folder that contains a bin directory where nant.exe can be found.
This confused me as well at first, but I just moved my Nant\bin folder to the appropriate location to get Hudson to save the setting. (I'd imagine you can do the same thing to get your setup working.)