What is the difference between runtime headers and springboard headers? - iphone

What I know so far is that the runtime headers are inside the framework folder, and that you must class-dump your idevice to find the springboard headers. But what is the difference? I am working on a tweak and I don't know what headers to use, so this is confusing me a bit. For instance, if you want to add an object to the statusbar, what headers should I use?

You are correct, you will need to class-dump the SpringBoard headers or use an already dumped set such as this one:
https://github.com/Fr0stDev/SpringBoard-iOS5-Headers
As for which header to use, that usually involves doing some digging around. I'd suggest starting with SBStatusManager.h

I haven't tried to do this (add item to the status bar), but you also might want to look here for UIStatusBarServer. This class is not part of Springboard, per se, but appears to be part of the UIKit framework. It appears to have a method to addStatusBarItem. If I had to guess based on its name, it might be a framework service that listens for clients to add things to the status bar, which is what you want to do.

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Not able to call form in AEM6

I have copied the Forms from the /libs/foundation/components/form to /apps/mywebsite/components/form, I made some changes to the copied form files but still the default form is getting called.
Could you let me know or provide some documentation for the forms.
Thanks in advance
The problem is that you moved things to:
/apps/mywebsite/components/form
Instead, you need to copy them to:
/apps/foundation/components/form
apps overrides libs ONLY if the path is otherwise the same
so:
/apps/something/something/somethingelse
will override:
/libs/something/something/somethingelse
if ANY part of that path is different, that overlay won't work.
In addition, if something calls a component/resource/whatever under /libs using the fully qualified name (e.g. actually including /libs/ at the beginning) then it will still use that. But this is rare.
Let me know if you have more issues.
BTW, you can change this search approach (apps before libs) in the resource resolver settings in OSGI. It comes this way by default but can be changed.
If you didn't want to overrride but extend the foundation forms, you need to make sure that you copied everything or have the inheritance to foundation right. Most important is the cq:editConfig/cq:formParameters, where you need to have sling:resourceSuperType="foundation/components/form/defaults/field". If you use a cq:template instead, you need to set the supertype parameter there.
Then you would have to use your components on the page instead of the foundation ones.

Cocoa invoke Service, do not overwrite Pasteboard

I have created a Service in Cocoa which grabs the selected Text and sends the result back to my Main App, so i can handle it there ( Couldn't find any other way to get current selection), now that the Service works and appears in the Service Menu, i tried to invoke the Service from my parent App to get current selection, after some goggling around i found this snippet:
NSPasteboard *pboard = [NSPasteboard pasteboardWithUniqueName];
[pboard declareTypes:[NSArray arrayWithObject:NSStringPboardType] owner:nil];
NSPerformService(#"PCB", pboard);
This one works as far as it triggers my Service, the Problem here is it redefines the NSPasteboard, so my service doesn't get the selected text, but a NIL Value Pasteboard which is blank, how can i prevent this?
And does someone know how to convert a .service bundle into an .app bundle that performs itself and sends the data and kills itself after finish?
thx for help
You want to get the text that is selected in another application, right? Probably in the front application, while your app is in the background.
For this to work, you'd have to have the Service be invoked by the front application. If you invoke it from your app in the background, it can't access the front app's text field that contains the selected text. Instead, it'll try to find a text field in your own app's responder chain (I believe – someone correct me if I'm wrong on this detail).
But for your code to run in the app's process, you'll have to inject it somehow, which is - out of security concerns - mostly prohibited by OS X, and especially with sandboxed apps.
There are ways to accomplish code injection, one that 1Password and other popular tools use it through an osax extension. But that's an entirely different topic.
Once you have your code running inside the other app's process, you should be able to copy the selected text (provided it's a Cocoa app) with [NSTextView writeSelectionToPasteboard:types:]. I haven't tested this myself, though, so this is just an assumption.

How to get request properties in routeStartup plugin method?

I'm developing a multilanguage application, and use routes with translated segments. For multilingual support I created special Multilingual plugin.
To use translated segments I need set translator for Zend_Controller_Router_Route before routes init. So only possible place for this in my plugin is routeStartup method, but there is one problem here - for determine right locale I need to use properties of request (Zend_Controller_Request_Abstract), like module, controller and action names, but they are not defined yet here in routeStartup method. They are already defined, for example, in routeShutdown - but I can't set translator for route there, because it have to be done before routes init.
So what can I do:
can I get request properties somehow in routeStartup
or can I re-setup translator later in routeShutdown
P.S: there is a question with exactly the same problem Zend_Controller_Router_Route: Could not find a translator, but proposed answers is not the option for me, because I can't just retrieve language code from url with Regex, I have much more complicated code to define right language code.
Thanks.
What about putting your code in preDispatch? That's what I personally do when I need to check if the person is logged in. Maybe you can move your code there too?

one code base for iphone generic application?

I have built a generic application which can handle different content data - but for each content data, it will be a different iphone application (with a different name).
I would like of couse to only keep one code base for all these different apps (as it would be easier maintenance) but I have 2 questions:
1- I would need to change the appname in the buildsettings, etc.. and may be it is going to be an overkill...? especially with the upload process then...? What are your experiences in that domain and what would you recommend me to do?
2- how can I have all the pictures for logo (Icon.png, etc...) to co-exist into one app? For the moment, I have a global variable (as a singleton pattern) that I switch to change appname and loaded data inside the program
Thanks in advance for your help
Cheers,
geebee
You can do this pretty easily, it's what most developers do in their lite versions. All you have to do is add another target to create a new app out of the same code and use that global variable.
In order to change the images included in the app you simply edit the target and under the copy bundle resources menu remove the unnecessary resources. You'll notice that when you add a new resource you have the option to include it in any one or more of your targets. Simply select the one that you want and it will only be accessible to that target.
The reason that this works is that each target can have its very own info.plist. All the settings and resources can be separate, and the code can be different using your #ifdef global_var.
Here's a slightly outdated tutorial that should get you started if you need it.
http://www.bit-101.com/blog/?p=2098
For each application name add one target.
Create one xyz-info.plist for each of the target. (in this case for the xyz.app)
In each of the xyz-info.plist assign the appropriate icon files etc.
Within your build phases for each of the targets you will define which images go with which app.

Equivalent to R in iOS

In android we have the R class that stands for Resources, where we have references to all of our resources and we can easily access them in the code. Is there an equivalent in iOS? I have this doubt because, I want to be able to define multiple files with different values, for instance:
DefaultValuesForViewController1
DefaultValuesForViewController2
Besides creating plist, is there another way (faster and easier like R)?
There is no R class equivalent access method.
In Android, the R class represents access to resources that are consolidated into a native format. iPhone does not do this. Instead, resource files are just copied as is into the application bundle and must be found & opened as such.
You could create a class to store all of your data for the app. iOS generally likes the app to run lean and mean, so only storing your objects for as long as you need them, releasing them as soon as you are done with them. If you were to store everything globally, it would add some overhead, but assuming you don't have a ton of information, it shouldn't be an issue.
There is no equivalent for this in iOS apps. All you get is files that you can enumerate using standard file I/O.
However, you can emulate it partially. Here's a simple demo on GitHub
You can find that SwiftGen(e.g. Tuist used it) can be used as an alternative for autogenerated R.java file on Android
Two point
it is third party source
you have to manually run script after changing your resources