Iphone dev - ViewDidUnload - iphone

I'm using ARC
In some tutorials I'm watching, he once made a UILabel and then in the method ViewDidUnload he wrote: self.theLabelVariable = nil;
I have not seen him write anything in ViewDidUnload again since then.. yet.
I'm a bit confused to what code is supposed to go in that method.
1.
What and when should I write in it?
It's commented:
"Release any retained subviews of the main view. E.g. self.myOutlet = nil;"
Not really sure what that's upposed to mean though
2.
It also has a "[super ViewDidUnload]" What does that do?
3.
Someone said "etting it to nil when you don't intend to use it again is a good idea".
But in the tutorial where someone wrote "self.TheLabelVariable = nil", when I hit the home button and then brought the app up again, everything worked fine.
Or is it not cViewDidUnload when you hit the home button?
I suppose the third question is: When is it called?

You should do this with all of your IBOutlets. You should set them all to nil. And [super viewDidUnload]; is unloading the superview! Its sort of like [super viewDidLoad];

1 - You should use viewDidUnload to release (set to nil if it's a property) any object that is not needed when the view is unloaded, like views, and that you'll recreate again on viewDidLoad. Example: You don't need a label when the view is unloaded (by pressing the home button), then you release it, and then you create it again when the view loads (app come up).
2 - [super something] calls the method on the super class. For example, if you have a class that is a descendant of UIViewController calling [super viewDidUnload] will execute the Apple's UIViewController viewDidUnload code (which might be empty... or not).
3 - See the example on 1. But the thing is: when you don't need an object anymore set it to nil so it can be released and you're not wasting memory.
Let me know if I missed something or if there's something you didn't understand.
EDIT
For views that are initialized from a XIB file (interface builder), called IBOutlets, you don't need to do self.label=nil; because UIViewController does it for you. Just like it initialized it for you, it will release it too.

Related

Random crashes occur in my iphone project, see two call stacks, all in web core, all crash after UIWebView deallocate

Random crashes occur in my iphone project, see two call stacks, all in web core, all crash after UIWebView deallocate.
See crash 1, seems web core can't close it completely, is it blocked by other running threads?
See crash 2, why it is still dealing with some issues even if UIWebView has been released?
Any idea or discussion will be appreciated, thanks in advance.
Crash 2 has higher reproducible rate than crash 1, scan WebCore source code, it seems be manifest cache has been deleted (who did it?) when try to access it.
My guess is that you're setting some object (probably your view controller) as the delegate of your webView, either via Interface Builder, or via code that looks something like this:
- (void)viewDidLoad
{
[super viewDidLoad];
self.webView.delegate = self;
}
- (void)dealloc
{
[self.webView release];
[super dealloc];
}
This code has a serious bug that's not immediately obvious if you don't know what to look for. Can you spot it?
When the controller gets dealloc'd it releases the webView, but this doesn't necessarily mean the web view no longer exists. It may still be retained by some code down inside its internal implementation, and it may still be loading content.
When it finishes loading, the web view will call a method like webViewDidFinishLoad: on its delegate. The problem is, your view controller was the delegate, and your view controller no longer exists. The section of memory where your view controller used to live has been reclaimed by the operating system, and is no longer accessible to your application process. The web view doesn't know this though. It still has a reference to that memory address in its delegate property. So it tries to call a delegate method on that object, and whoops... EXC_BAD_ACCESS.
Crashes like this appear to be random since they depend on what your app is doing in the background at the time. This makes them tricky to diagnose. Fortunately they're easy to solve. Simply set the object's delegate to nil before you release it your dealloc statement, like this:
- (void)dealloc
{
self.webView.delegate = nil;
[self.webView release];
[super dealloc];
}
By setting the web view's delegate to nil before you release it, you guarantee that the web view won't try to call delegate methods on your object after it's been deallocated.
If you're using ARC, your class may not have a dealloc method. That's normally fine, but in a case like this you should go ahead and add one. You don't want to call release if you're using ARC, but you should still add a dealloc method and set the delegate property to nil.
To avoid similar crashes in the future, apply this best practice any time you set your object as the delegate of another object.
Before releasing the webview, try to reset the delegate an stop loading.
[webView stopLoading];
webView.delegate = nil;
[webView release];
webView = nil;

UIViewController: viewWillAppear is called, viewDidAppear not

In a UIViewController subclass, I have the following methods:
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
// do something
myTextField.text = #"Default";
}
- (void)viewDidAppear:(BOOL)animated {
[super viewDidAppear:animated];
// do something
[myTextField selectAll:self];
[myTextField becomeFirstResponder];
}
- (void)viewDidLoad {
[super viewDidLoad];
// do something
myTextField.delegate = self;
}
The NIB has been created using Interface Builder. The corresponding view controller object is pushed by the navigation controller through pushViewController.
The inteded behavior is to show a default text entry in a text field, to select the entire text and to set the text field as first responder. [Edit: I've noticed that selecting all and making first responder makes no sense as the selection would dissapear; still, I wonder why the methods behave as described next.]
However, while methods viewDidLoad and viewWillAppear are called, the method viewDidAppear is not called. Can anybody tell me why? Most questions I found on the web and here deal with both viewWillAppear/viewDidAppear are not working; I also understood that in subviews or programmatically created views these methods are not evoked; but this does not apply in case and also I wonder why one of these "lifecycle" methods is evoked and the other not.
Any idea? Thanks!
I had this issue happen to me: viewWillAppear was being called but viewDidAppear was not!
I finally figured out that this was because I had a tabBarController where I overloaded it's own viewDidAppear and forgot the [super viewDidAppear:animated];
It threw off every VC in every tab! adding that line back in fixed it for my other VC's.
Hope this helps someone!
There is one case when viewWillAppear will be called but viewDidAppear will not.
Suppose you have two viewControllers and you push from the first to the second controller. Then, using the swipe, you want to go back to the first one, both controllers are displayed at the same time and at that moment viewWillAppear will be called from the first controller.
This way, you do not finish the swipe and stay on the second controller and viewDidAppear will not be called from the first controller.
I had the same problem.
I had copy/pasted viewDidAppear to create viewWillAppear but had forgotten to change the super.viewDidAppear() call. This then seemed to stop viewDidAppear from being called.
It sounds like somewhere in your code you have missed or messed-up a call to the superclass.
The call to viewDidAppear: should always follow viewWillAppear: unless you are doing something custom, which you say you don't. I don't know why it doesn't work but here are a few ideas:
Could it be that you are doing something strange in one of the delegate methods for UITextFieldDelegate? It's unlikely that it would affect viewDidAppear: being called but it could be a culprit.
Have you loaded a lot of stuff into memory before pushing the view? I'm not sure what would happen if you got a memory warning between viewWillAppear: and viewDidAppear:.
Have you tried to do a Clean? Sometimes that can help.
In cases like these when it should work I usually create a new class and the introduce the functionality one at a the time to see if I can get it work that way. I tried your code in a new Navigation Based project where I added a new UIViewController with an outlet to the text field. Then I pasted the code from the question and it did work as expected.
This can be because you added a child view controller to your parent VC in viewDidLoad or viewWillAppear. The child's appearance prevents the call to viewDidAppear.
This is a crazy thing to do, and I only know because this was a bug in my code. I meant to add the child VC to this VC, not the parent VC.

UINavigationController and UIViewController dealloc

I recently changed my app to use a UINavigationController, I was using a UINavigationBar before, with cascade subView adding, which was a bit tenuous.
I'm facing a problem of memory usage. Leaks tool doesn't show any leak, but ViewControllers I create and add to the UINavigationController never seem to be released. So memory usage grows everytime I create a new VC and then press the NavigationController's back button.
I simply create and add my VCs this way:
DetailViewController* detailViewController = [[DetailViewController alloc] initWithNibName:#"DetailViewController" bundle:nil];
// setups
[self.navigationController pushViewController:detailViewController animated:YES];
[detailViewController release];
The app never goes through ViewController's dealloc and viewDidUnload methods. Shouldn't these be called everytime I press the back button?
I've searched many tutorials and read Apple's memory management, but there's nothing about VC's lifetime in memory when using NavigationController.
Maybe you are not doing something wrong and instead you are facing something like this
In the Blog post it was the question whether we have to manually release IBOutlets or not. As it turns out we should. This was reproduceable in iOS 3.1.3 but I didn't test it in iOS 4.0 yet.
The second aproach is to override your view controllers retain and release method and print out the retain count. I had a simimlar problem, that some view controllers dealloc method did not called so I override this methods to see wether someone has still a retain on it. As it turns out it did.
Edit:
When I printed my retain count, it would sometimes reach ~98 caused from the framework, so thats not really to worry.
If your last retain count stays at 2 and the dealloc method won't be called, than there is someone that has still a retain on it.
In this case you should search on other places.
For example another problem I encountered during this same problem:
Sometimes I would use
[NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:#selector(updateUI) userInfo:nil repeats:YES]
to constantly update the UI. But what I forgot was, that the NSTimer will retain the target object (which was the ViewController). Because the NSTimer retained your view controller your dealloc will never be called because someone (NSTimer) has still a retain on it. So you have to make sure to invalidate the NSTimer BEFORE dealloc method to properly release the view controller.
Edit2 in response for a comment below:
A retain declaired property does as follows (exsample):
- (void)setTarget:(id)value {
if (value != target) {
[target release];
target = [value retain];
}
So it does first release your current self.target then retains the new value. Since you are assigning nil your target will be nil afterwards. Further info about Properties can be found in the Apple doc.
I have seen this as well. As you pointed out, I haven't seen anything definitive in the docs, but my belief is that they are retained in memory until memory is needed. It makes sense from a performance perspective as doing so allows the app to quickly navigate between the different views.
Bottom line is, I wouldn't worry about it. You could fire off some Low Memory Warnings in the Simulator and see if it actually releases your VCs.

How to avoid data lose when UIImagePickerController unloads my controller?

I am using UIImagePickerController to take a photo from the camera. However, the I find that randomly my calling controller (the one that is shown before the UIImagePickercontroller is shown) gets unloaded. I logged the viewDidUnload, and indeed it does get called. When the camera is done and dismissed, my controller's viewDidLoad will be called, unfortunately all the state is now gone. Things like text entered or things selected will be gone.
Obviously this is something to do with running out of memory. But is this behavior normal? Should I be handling it? This is NOT typically how modalViewController works. Usually you show it and dismiss it, everything should be intact.
What is a good way to avoid data lost in this case? Should I have to write a bunch of code to save the full state?
what's happening is that your view controller's didReceiveMemoryWarning is being called, and then since your view isn't visible, it's being unloaded.
the solution is that any data that wants to be persistent should be stored in your view controller rather than in your view.
you can prevent this from happening by providing an implementation of didReceiveMemoryWarning in your UIViewController class that doesn't call [super didReceiveMemoryWarning] which is where the unloading of the view happens, but it's still a good thing to try to understand what's going on.
It's really not advisable to override -didReceiveMemoryWarning so that UIViewController can't deallocate the view because then you may run into a "real" problem of low memory and your app will be forced to quit by the system.
What you really should do is store the text and other bits of entered data from the view in your -didReceiveMemoryWarning method (making sure to call super). Then in -viewDidLoad you can put the text and other bits back into the UI.
This will lighten the memory usage and reduce the likelihood of your app being forced to quit because there's no more memory left. All the while, the user won't know it ever disappeared!
My solution to the same issue described above was to declare an instance variable in my view controller which stores the contents of the UITextView should the view get unloaded. Thus in my viewWillDissapear method I save the contents of UITextView.text into my instance variable and in my viewWillAppear method I restore the contents.
- (void)viewWillAppear:(BOOL)animated
{
if (messageTextString != nil)
{
textEdit.text = messageTextString;
}
[super viewWillAppear:animated];
}
(void)viewWillDisappear:(BOOL)animated
{
self.messageTextString = textEdit.text;
[super viewWillDisappear:animated];
}

When should I release objects in -(void)viewDidUnload rather than in -dealloc?

What is the -(void)viewDidUnload is good for?
Could I not just relase everything in -dealloc? If the view did unload, wouldn't -dealloc be called anyway?
In addition to what has already been indicated, I wanted to elaborate more about logic behind -viewDidUnload.
One of the most important reasons for implementing it is that UIViewController subclasses commonly also contain owning references to various subviews in the view hierarchy. These properties could have been set through IBOutlets when loading from a nib, or programmatically inside -loadView, for instance.
The additional ownership of subviews by the UIViewController means that even when its view is removed from the view hierarchy and released to save memory, through which the subviews are also released by the view, they will not actually be deallocated because the UIViewController itself still contains its own outstanding retaining references to those objects as well. Releasing the UIViewController additional ownership of these objects ensures they will be deallocated as well to free memory.
The objects that you release here are usually recreated and set again when the UIViewController view is re-loaded, either from a Nib or through an implementation of -loadView.
Also note that the UIViewController view property is nil by the time this method is called.
As the documentation says:
It is called during low-memory conditions when the view controller needs to release its view and any objects associated with that view to free up memory.
In the same situation dealloc is not called. This method is only available in OS3 and above. Dealing with the same situation in iPhone OS 2.x was a real pain!
Update July 2015: It should be noted that viewDidUnload was deprecated in iOS 6 because "Views are no longer purged under low-memory conditions and so this method is never called." So, the modern advice is not to worry about it and use dealloc.
This is because you will typically set the #property as "(nonatomic, retain)" and as such the setter that is created for you releases the current object and then retains the argument i.e.
self.property = nil;
...does something along the lines of:
[property release];
property = [nil retain];
Therefore you are killing two birds with one stone: memory management (releasing the existing object) and assigning the pointer to nil (since sending any message to a nil pointer will return nil).
Hope that helps.
Remember that viewDidUnload is a method in the view controller, not in the view. The view's dealloc method will get called when the view unloads, but the view controller's dealloc method may not be called until later.
If you get a low memory warning and your view isn't showing, which will happen for instance about any time you use a UIImagePickerController to let the user take a picture, your view will get unloaded and will need to get reloaded after that.
Conclusion:
View Controllers have a view property. Typically a nib or piece of code adds other views to this view. This happens often inside a -viewDidLoad method, like this:
- (void)viewDidLoad {
[super viewDidLoad];
[self createManyViewsAndAddThemToSelfDotView];
}
in addition, a nib file may create a button and append it to the view controller's view.
On iPhone OS 2.2, when -didReceiveMemoryWarning was invoked from the system, you had to release something to free up memory. You could release the whole view controller's view if that made sense. Or just big memory-consuming contents in it.
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
Now, in the new OS 3.0, there is an -viewDidUnload method, which will be invoked from the system when the view has been unloaded because of low memory (please correct me: when exactly does this get called?)
-viewDidUnload is used to release all objects that were owned both by the view controller itself and the view. The reason: If a view controller holds references to childs of the view, i.e. a button, the referenced child views will not get released, because their retain count is >= 1. After they are released in -viewDidUnload, they can get freed up from memory.
Apple deprecated viewWillUnload, now you shoud use didReceiveMemoryWarning or dealloc to release your objetcs.
In iOS 6, the viewWillUnload and viewDidUnload methods of
UIViewController are now deprecated. If you were using these methods
to release data, use the didReceiveMemoryWarning method instead. You
can also use this method to release references to the view
controller’s view if it is not being used. You would need to test that
the view is not in a window before doing this.
If the view controller is popped from the navigation controller stack and is not retained anywhere else, it will be deallocated, and dealloc will be called instead of viewDidUnload. You should release the views created in loadView in dealloc, but it is not necessary to set the variables to nil, because soon after dealloc is called the variables will no longer exist.
You can release any subviews you hold on to, for example that UIImageView you retained in your loadView method, or better yet the image that was on that UIImageView.