My app delegate method applicationDidBecomeActive: is getting called twice for the first time launch of the application. I have some portion of code which I want to execute only once & that I have put into applicationDidBecomeActive:
What should I do?
I got the issue. I am using Location Services. When launching for the first time after I tap on "OK" on the location services alert, my applicationDidBecomeActive gets called one more time which is the normal iOS behavior.
If you want to call your code only once when app becomes active, try calling it from two methods.
didFinishLaunchingWithOptions
applicationWillEnterForeground
instead of calling it only from applicationDidBecomeActive.
This is because of location or push notification alert.
After the native location/push notification has been dismissed, applicationDidBecomeActive will be called.
I don't know if this will help, but I just had the same issue with a totally simple app that doesn't use Location Services, and I found out it's an illusion. Look at the logging messages I got:
2012-12-22 10:47:45.329 Bizarro[10416:907] start applicationDidBecomeActive:
2012-12-22 10:47:45.333 Bizarro[10416:907] end applicationDidBecomeActive:
2012-12-22 10:47:45.329 Bizarro[10416:907] start applicationDidBecomeActive:
2012-12-22 10:47:45.333 Bizarro[10416:907] end applicationDidBecomeActive:
Look closely. Look at the times. The first and third messages have the same time. The second and fourth messages have the same time. They are the same messages! It's an Xcode bug; it has nothing to do with my code. Xcode is reporting the same log messages twice.
In my case, I was able to prevent this by turning off all Behaviors for Running -> Generates Output.
What about:
Increment on applicationDidBecomeActive
Decrement on callback events of permissions requests or other alerts that trigger another applicationDidBecomeActive when closed.
With Xcode 6 there's a new reason this can happen: when you launch an app in a resizable simulator, applicationDidBecomeActive: will get called twice.
It launches the app with the default size class, and then applies the size you were last using—even if you were using the defaults. Any time a change in size class is applied, applicationDidBecomeActive: gets called.
When app launches first time
it calls sequentially,
didFinishLaunchingWithOptions
applicationDidBecomeActive (Twice)
When we open the Control Center it calls only,
applicationDidBecomeActive
When app come from background to foreground it calls sequentially
applicationWillEnterForeground
applicationDidBecomeActive
I'm currently seeing double notifications.
It's happening because my AppDelegate's init code is being called twice.
It's being called once when the main() does [[NSBundle mainBundle] loadNibNamed:#"MainMenu" owner:application topLevelObjects:&tl] (ie, when the .XIB file is loaded), becaues the .XIB file is setting up FirstResponder to my custom AppDelegate, and then it's being called again when main() calls [[myAppDelegate alloc] init].
The init code is what does the addObserver calls, so two observers are being set up for each notification I care about, which is why my notifications get called twice.
I'm a newbie OS X programmer, so I'm not yet sure of the best way to resolve these two, but wanted to post it here in case it's of help to others, another place to look.
Have you possibly created an instance of your class in Interface Builder AND in your AppDelegate code, perhaps?
If you have code you want called only once when the app starts up, then use
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
instead.
Otherwise, applicationDidBecomeActive will be called whenever your app becomes active again, so that doesn't just mean twice as in your case, but every time the user switches back to your app after switching to another.
If you use RxSwift, then you can just throttle the application event, so it doesn't call twice in the same second:
NotificationCenter.default.rx.notification(Notification.Name.UIApplicationDidBecomeActive)
.throttle(1, scheduler: MainScheduler.instance)
.subscribe { (event) in
self.appEnteredFromBackground()
}.disposed(by: disposeBag)
private func appEnteredFromBackground() {
Analytics.trackPageView(withScreen: .home)
dataStore.checkIfAllowingRides()
}
I put this code in my actual view controller where the logic is supposed to happen on ApplicationDidBecomeActive.
I just check at top of applicationDidBecomeActive: if the request was really sent (I made a function for this, checking status), if so I return already.
The second time in applicationDidBecomeActive:, the function reads the status as Deny or Allowed, because this is after the User answered the Alert.
In my project I show an Alert to the user to indicate an 'empty list'.
Right now, I show it in AppDelegate>applicationDidBecomeActive.
I'm doing this because I want the alert to show if the list is empty
at app startup and when coming out of the background (iOS 4.2 through 5.x).
EDIT:
I use a method in the AppDelegate, and call it with a slight delay, and I still get this notice.
[self performSelector:#selector(checkForNoMessages) withObject:nil afterDelay:1.0];
However, this causes a "wait_fences" notice in the debugger and I'd prefer not to submit to Apple with this notice.
Where is the proper place to put a popup Alert so that it appears:
1) At App startup
AND
2) When the App is coming out of the background?
Do I need the Alert in more than one place?
I recommend writing a method in your AppDelegate or better in your root view controller which shows the message. Maybe with some arguments, so you can reuse it but that's up to you.
If you are following the MVC architecture ask your model about existing entries and trigger the Alert message if necessary. But encapsulate this behavior in a controller as well.
application:didFinishLaunchingWithOptions: and applicationDidBecomeActive: are the places where you want to delegate this task to your controller.
More about iOS Multitasking: https://developer.apple.com/library/ios/#documentation/iphone/conceptual/iphoneosprogrammingguide/ManagingYourApplicationsFlow/ManagingYourApplicationsFlow.html
Edit:
Don't forget that you have to call the methods from the main thread.
And do all startup stuff first.
OK - the problem wasn't where I called the alert, it was because it was in a method. Once I moved the code from a method into applicationDidBecomeActive, all is well.
I was planning to use ASIHttprequest to download an mp3 file.
i will need to use queues because there can be multiple simultaneous downloads.
I saw that you can use
[request setShouldContinueWhenAppEntersBackground:YES];
if you want to support background execution...
If the file completes in the background, how can i handle this?
will the delegates be called anyway?
can i make one of those notification badges from the delegate if the app was in background whenn the delegate was called?
PS: I AM on iOS4, and background exec is supported.
The requestFinished method should still be called before the endBackgroundTask: is called on the download; however, to ensure the functionality you want gets executed (a notification badge or something), you should use a UIBackgroundTask.
Basically the idea is that you create a new background task and use beginBackgroundTaskWithExpirationHandler: in the delegate finished method and then do whatever you want in the background task (see the apple dev guide about it here).
Make sure you call endBackgroundTask on your task after you are done!
I am wondering if an iOS app delegate's application:didFinishLaunchingWithOptions: method executes from within the main thread?
Ultimately I would like to know whether it is safe to put UI code in this method and if I should keep blocking code (like network interactions) out of it.
Thanks.
Yes, it is executed on the main thread.
I have an app (a game) which saves data: game state, high scores, achievements, etc. Currently the app delegate does this on applicationWillTerminate:. After playing around with iPhone 4 for a bit, it seems that applications pretty much never terminate: they just run in the background forever, unless the user goes out of their way to quit them, or restart the phone.
So my question is, should I find another place to save my data, and if so, when?
To minimize the amount of time spent in the delegate method call, you should find a place that makes sense to save during the game (level completion, checkpoints, etc). You can also add a new delegate method to your application delegate which will be called when your application transitions to the background where you can duplicate some of the things you may have done previously in applicationWillTerminate:. The new delegate method to implement is -applicationDidEnterBackground:.
You will also receive a notification that the user switched back to your app as applicationWillEnterForeground:.
you can do so in the views diddisappear delegate method
-(void)viewDidDisappear:(BOOL)animated
{
//CODE FOR SAVING
}
There are 2 App delegate methods you can use
applicationDidResignActive: //pausing the app, used when a msg comes up. if multitasking this wont help
applicationDidEnterBackground: // called in iOS 4 for when the app is in the background
you can see when it loads into the foreground using
applicationWillEnterForeground:
check out the reference for more info
You should save in applicationDidEnterBackground. Make sure to wrap your saving code with – beginBackgroundTaskWithExpirationHandler: and endBackgroundTask, since without that, you have less than a second (or something like that) before execution suspends.