windowbuilder tutorial not functioning - gwt

I am trying to do a tutorial that allows one to Add and Remove stocks and witness their price and change. This tutorial demonstrates how to use the GUI builder, GWT Designer, to create and design a Stock Watcher application based on the GWT tutorial.
http://code.google.com/webtoolkit/tools/gwtdesigner/tutorials/stockwatcher.html#design_ui
So far I have SW.java:
package edu.gatech.client;
import java.util.ArrayList;
import com.google.gwt.core.client.EntryPoint;
import com.google.gwt.event.dom.client.ClickEvent;
import com.google.gwt.event.dom.client.ClickHandler;
import com.google.gwt.event.dom.client.KeyCodes;
import com.google.gwt.user.client.Window;
import com.google.gwt.user.client.ui.Button;
import com.google.gwt.user.client.ui.RootPanel;
import com.google.gwt.user.client.ui.TextBox;
import com.google.gwt.user.client.ui.VerticalPanel;
import com.google.gwt.user.client.ui.FlexTable;
import com.google.gwt.user.client.ui.HorizontalPanel;
import com.google.gwt.user.client.ui.Label;
import com.google.gwt.event.dom.client.KeyPressHandler;
import com.google.gwt.event.dom.client.KeyPressEvent;
/**
* Entry point classes define <code>onModuleLoad()</code>.
*/
public class SW implements EntryPoint {
private RootPanel rootPanel;
private FlexTable stocksFlexTable;
private HorizontalPanel addPanel;
private VerticalPanel mainWindow;
private TextBox newSymbolTextBox;
private Button addButton;
private Label lastUpdatedLabel;
private ArrayList <String> stocks = new ArrayList<String>(); //Add this line
public void onModuleLoad() {
rootPanel = RootPanel.get();
mainWindow = new VerticalPanel();
rootPanel.add(mainWindow, 10, 10);
mainWindow.setSize("267px", "175px");
FlexTable stocksFlexTable = new FlexTable();
//Add these lines
stocksFlexTable.setText(0, 0, "Symbol");
stocksFlexTable.setText(0, 1, "Price");
stocksFlexTable.setText(0, 2, "Change");
stocksFlexTable.setText(0, 3, "Remove");
mainWindow.add(stocksFlexTable);
addPanel = new HorizontalPanel();
rootPanel.add(addPanel, 10, 200);
addPanel.setSize("267px", "68px");
newSymbolTextBox = new TextBox();
newSymbolTextBox.addKeyPressHandler(new KeyPressHandler() {
public void onKeyPress(KeyPressEvent event) {
if (event.getCharCode() == KeyCodes.KEY_ENTER){
addStock();
}
}
});
addPanel.add(newSymbolTextBox);
newSymbolTextBox.setWidth("211px");
addButton = new Button("Add");
addButton.addClickHandler(new ClickHandler() {
public void onClick(ClickEvent event) {
addStock();
}
});
addPanel.add(addButton);
lastUpdatedLabel = new Label("New Label");
rootPanel.add(lastUpdatedLabel, 48, 274);
}
private void addStock() {
final String symbol = newSymbolTextBox.getText().toUpperCase().trim();
newSymbolTextBox.setFocus(true);
// Stock code must be between 1 and 10 chars that are numbers, letters, or dots.
if (!symbol.matches("^[0-9A-Z\\.]{1,10}$")) {
Window.alert("'" + symbol + "' is not a valid symbol.");
newSymbolTextBox.selectAll();
return;
}
newSymbolTextBox.setText("");
// don't add the stock if it's already in the watch list
if (stocks.contains(symbol))
return;
// add the stock to the list
int row = stocksFlexTable.getRowCount();
stocks.add(symbol);
stocksFlexTable.setText(row, 0, symbol);
// add button to remove this stock from the list
Button removeStock = new Button("x");
removeStock.addClickHandler(new ClickHandler() {
public void onClick(ClickEvent event) {
int removedIndex = stocks.indexOf(symbol);
stocks.remove(removedIndex);
stocksFlexTable.removeRow(removedIndex + 1);
}
});
stocksFlexTable.setWidget(row, 3, removeStock);
}
}
When I run the web application, I cannot Add a stock. The program does, however, distinguish between bad stock names and acceptable ones. Instead I get an "uncaught exception escaped" error and the program doesn't really do anything. How do I troubleshoot this?

Use the debugger and single step through the code. Set a breakpoint on addStock's first line and find which line crashes. Once you find which line you then instrument the line to find out what aspect is causing the problem - assuming you can't deduce the problem by looking at the line.

Related

Javafx Stage is blank for a few seconds before showing elements

I am trying to create a game with JavaFX. I have created 2 stages, one is for the splashscreen, the second one is for the actual game itself. This is my first ever JavaFX program, i am a student learning JavaFX. The problem i am having is that when i hide the first stage and show the second one, the second stage stays blank for a few seconds and then continues to show all element(s). For now, there is only a gif showing in the stage with some music(which is not delayed in loading, because it is an instance variable). I don't want to create many instance variables for each of the elements i wish to put into the stage. Below is the code, where only the necessary code is shown to understand the problem:
import java.awt.Dimension;
import java.awt.Toolkit;
import java.io.File;
import javafx.animation.Animation;
import javafx.animation.KeyFrame;
import javafx.animation.Timeline;
import javafx.application.Application;
import javafx.application.Platform;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.canvas.Canvas;
import javafx.scene.control.CheckBox;
import javafx.scene.control.Slider;
import javafx.scene.control.TextField;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.input.MouseEvent;
import javafx.scene.media.Media;
import javafx.scene.media.MediaPlayer;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
public class Main extends Application {
Dimension window = Toolkit.getDefaultToolkit().getScreenSize();
private double screenWidth = window.getWidth();
private double screenHeight = window.getHeight();
private boolean fullscreen = false;
private boolean music = false;
private double value = 0;
private Group root, root2;
private Image start;
private Image startHover;
private ImageView startViewer;
private Stage stage;
private boolean firstWindowExists = true;
private CheckBox full;
private CheckBox sound;
private Slider slider;
private Image BG;
private ImageView BGView;
private String path = "bin/Audio/8_bit_march.mp3";
private Media media;
private MediaPlayer player;
public static void main(String[] args) {
launch();
}
private void run() {
Image title = new Image("Title.png", 300, 0, true, true);
ImageView titleView= new ImageView();
titleView.setX(200);
titleView.setY(10);
titleView.setImage(title);
add(titleView);
start = new Image("Start1.png", 200, 0, true, true);
startHover = new Image("Start_Hover1.png", 200, 0, true, true);
startViewer= new ImageView();
startViewer.setX(250);
startViewer.setY(300);
startViewer.setOnMouseEntered(mouseEnter);
startViewer.setOnMouseExited(mouseExit);
startViewer.setOnMouseReleased(mouseReleased);
startViewer.setImage(start);
add(startViewer);
if (!firstWindowExists) {//this code works
Image title2 = new Image("BG.gif", (screenWidth/1.25) + 4, (screenHeight/1.25)+4, false, true);
ImageView titleView2= new ImageView();
titleView2.setX(-2);
titleView2.setY(-2);
titleView2.setImage(title2);
add2(titleView2);
}
}
EventHandler<ActionEvent> event = new EventHandler<ActionEvent>() {
public void handle(ActionEvent e)
{
if (sound.isSelected()) { // the checkbox is checked to be enabled
slider.setVisible(true);
}
else {
slider.setVisible(false);
}
}
};
EventHandler<MouseEvent> mouseEnter = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) { // irrelevant for this problem
startViewer.setImage(startHover);
}
};
EventHandler<MouseEvent> mouseExit = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
startViewer.setImage(start);
}
};
EventHandler<MouseEvent> mouseReleased = new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
stage.hide(); //hide first window
firstWindowExists = false;
Stage stage2 = new Stage(); // creating a new stage
root2 = new Group(); //creating new group
Scene scene2 = new Scene(root2, Color.WHITE);// creating a scene and adding the newly created Group
Canvas canvas2 = new Canvas(screenWidth/1.25, screenHeight/1.25); // creating a canvas for the screen
root2.getChildren().add(canvas2); // adding canvas to the group (window)
stage2.setTitle("Game"); // setting the title of the window
stage2.setScene(scene2); // Adds scene to the stage
stage2.setFullScreen(fullscreen);
stage2.show(); //after showing the screen here, it stays blank and then adds the title2 gif
stage2.centerOnScreen();
if (music) { //plays music
player.play();
player.setVolume(value);
player.setCycleCount(MediaPlayer.INDEFINITE);
}
run(); // runs the method with heavy lifting stuff
}
};
Timeline timeline = new Timeline(new KeyFrame(Duration.seconds(1), event -> {
}));
private void add(Node node) {
if (firstWindowExists) {
root.getChildren().add(node);
}
}
private void add2(Node node) {
root2.getChildren().add(node);
}
#Override
public void start(Stage stage) throws Exception { // main method which creates the first window
this.stage = stage;
stage.setTitle("Test GUI");
root = new Group();
Scene scene = new Scene(root, Color.DARKGRAY);
Canvas canvas = new Canvas(700, 350);
root.getChildren().add(canvas);
stage.setScene(scene);
stage.setResizable(false);
stage.show();
stage.centerOnScreen();
root.requestFocus();
run();
media = new Media(new File(path).toURI().toString());
player = new MediaPlayer(media);
}
}

I am making a new form using JavaFX. I need a Pop up text field within the form to add new category

adding new category within the same window
I am making a new form using javafx to add new item to an inventory, if I need to add new category into the Item form, I must be able to do within the frame itself by popping up a new text field as shown in the red box. Is there any way to do the same in JavaFX?
Two different approaches. You could use a TextField and setEditable(false). Then make the TextField's setEditable(true) after a double-click on the TextFeild. The first half of the code shows this approach. Another option is to use a Label. When the Label is double-clicked, hide the Label and show a TextField or TextArea. Type your data into one of these nodes and when enter is pressed, remove the TextField or TextArea and show the text in your Label. The second half of the code show this approach.
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.RadioButton;
import javafx.scene.control.TextArea;
import javafx.scene.control.TextField;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.HBox;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author blj0011
*/
public class JavaFXApplication7 extends Application {
#Override
public void start(Stage primaryStage) {
VBox root = new VBox();
StackPane stackPane = new StackPane();
TextField textField = new TextField("Text");
textField.setEditable(false);//Set Editiable to false
textField.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if(mouseEvent.getButton().equals(MouseButton.PRIMARY)){
if(mouseEvent.getClickCount() == 2){
textField.setEditable(true);//On double click set editable to true
textField.setOnKeyPressed(event ->{
if(event.getCode().toString().equals("ENTER"))
{
textField.setEditable(false);//On enter set editable to false
}
});
}
}
}
});
Label label = new Label("Test");
VBox.setVgrow(label, Priority.ALWAYS);
label.wrapTextProperty().set(true);
label.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if(mouseEvent.getButton().equals(MouseButton.PRIMARY)){
if(mouseEvent.getClickCount() == 2){
label.setVisible(false);
TextArea textarea = new TextArea(label.getText());
textarea.setPrefHeight(label.getHeight() + 10);
stackPane.getChildren().add(textarea);
textarea.setOnKeyPressed(event ->{
System.out.println(event.getCode());
if(event.getCode().toString().equals("ENTER"))
{
label.setText(textarea.getText());
stackPane.getChildren().remove(textarea);
label.setVisible(true);
}
});
}
}
}
});
stackPane.getChildren().add(label);
root.getChildren().add(textField);
root.getChildren().add(stackPane);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args) {
launch(args);
}
}

JavaFX Custom Table Cell - Strange behavior

I have this code:
import javafx.application.Application;
import javafx.beans.property.SimpleObjectProperty;
import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.scene.Scene;
import javafx.scene.control.*;
import javafx.scene.layout.VBox;
import javafx.scene.paint.Color;
import javafx.scene.shape.Rectangle;
import javafx.stage.Stage;
import javafx.util.Callback;
public class Example extends Application
{
#Override
public void start(Stage stage) throws Exception
{
TableView<Color> table = new TableView<>();
ObservableList<Color> colors = FXCollections.observableArrayList();
table.setItems(colors);
table.setEditable(true);
TableColumn<Color, Color> column = new TableColumn<>();
column.setCellValueFactory(param -> new SimpleObjectProperty<>(param.getValue()));
column.setCellFactory(param ->
{
ObservableList<Color> menuColors = FXCollections.observableArrayList();
menuColors.addAll(Color.RED, Color.GREEN, Color.BLUE);
return new ComboBoxTableCell(menuColors);
});
Button button = new Button("Add row");
button.setOnAction(event -> colors.add(Color.BLACK));
VBox box = new VBox(table, button);
table.getColumns().add(column);
table.setColumnResizePolicy(TableView.CONSTRAINED_RESIZE_POLICY);
stage.setScene(new Scene(box));
stage.show();
}
public class ComboBoxTableCell extends TableCell<Color, Color>
{
private ComboBox<Color> comboBox;
public ComboBoxTableCell(ObservableList<Color> colors)
{
comboBox = createFancyComboBox(colors);
setContentDisplay(ContentDisplay.GRAPHIC_ONLY);
}
#Override
public void updateItem(Color item, boolean empty)
{
if (item == null || empty)
setGraphic(null);
else
setGraphic(comboBox);
}
}
private ComboBox<Color> createFancyComboBox(ObservableList<Color> colors)
{
ComboBox<Color> comboBox = new ComboBox<>(colors);
Callback<ListView<Color>, ListCell<Color>> factory = list -> new ColorSquare();
comboBox.setCellFactory(factory);
comboBox.setButtonCell(factory.call(null));
comboBox.setValue(colors.get(0));
return comboBox;
}
public static class ColorSquare extends ListCell<Color>
{
#Override
public void updateItem(Color item, boolean empty)
{
super.updateItem(item, empty);
Rectangle rect = new Rectangle(18, 18);
if (item != null)
{
rect.setFill(item);
setGraphic(rect);
}
}
}
public static void main(String[] args)
{
launch(args);
}
}
If I try to run it, click on the button, change the color to for Green and click 8 times on the button, the green square will disapper.
How do I fix this and why is it happening? The real code isn't much different from this, this is the only problem I have. Thank you.
I have noticed that at times the rerendering of a table cell doesn't work right after a certain number of attempts. I had one where I was updating a remaining amount when the user entered a value in another cell.
To solve this I would toggle visibility of the column.
column.setVisible(false);
column.setVisible(true);
I would do this immediately after the action that changed the value in the cell.
It's a hack but seems to work.

Align a jFreeChart (setAlignmentX and Y?)

I am trying to align the whole chart within a JFrame but the normal component codes that I know do not work for JChartPanels. Initially I tried to setAligmentX and Y on the JChartPanel but that didn't work. I then tried to add the JChartPanel to a JPanel then setAlignment but once I add the JChartPanel to a JPanel the graph is no longer visible.
The code below creates a graph within a JFrame at the default top left location. I need to align the graph- use any values as I will change them later to fit my purpose.
The contained code without any of the attempts(errors) mentioned above:
import java.awt.*;
import javax.swing.*;
import org.jfree.chart.ChartFactory;
import org.jfree.chart.ChartPanel;
import org.jfree.chart.JFreeChart;
import org.jfree.chart.plot.PlotOrientation;
import org.jfree.data.xy.XYDataset;
import org.jfree.data.xy.XYSeries;
import org.jfree.data.xy.XYSeriesCollection;
public class ChartTest extends javax.swing.JFrame {
public ChartTest() {
XYSeries Goals = new XYSeries("Goals Scored");
Goals.add(1, 1.0);
Goals.add(2, 3.0);
Goals.add(3, 2.0);
Goals.add(4, 0.0);
Goals.add(5, 3.0);
XYDataset xyDataset = new XYSeriesCollection(Goals);
JFreeChart chart = ChartFactory.createXYLineChart("Goals Scored Over Time", "Fixture Number", "Goals", xyDataset, PlotOrientation.VERTICAL, true, true, false);
JPanel jPanel = new JPanel();
jPanel.setLayout(new BoxLayout(jPanel, BoxLayout.PAGE_AXIS));
jPanel.setVisible(true);
jPanel.setSize(300, 300);
ChartPanel CP = new ChartPanel(chart) {
#Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
};
CP.setMouseWheelEnabled(true);
add(CP);
setDefaultCloseOperation(EXIT_ON_CLOSE);
pack();
initComponents();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new ChartTest().setVisible(true);
}
});
}
The result is just an empty window.
I suspect that your GUI editor's implementation of initComponents() is at fault. You'll have to examine the generated code to see. Here's a complete working example form for reference:
Minimal, Complete, Tested and Readable Example:
import java.awt.Dimension;
import javax.swing.BoxLayout;
import javax.swing.JPanel;
import org.jfree.chart.ChartFactory;
import org.jfree.chart.ChartPanel;
import org.jfree.chart.JFreeChart;
import org.jfree.chart.plot.PlotOrientation;
import org.jfree.data.xy.XYDataset;
import org.jfree.data.xy.XYSeries;
import org.jfree.data.xy.XYSeriesCollection;
public class ChartTest extends javax.swing.JFrame {
public ChartTest() {
XYSeries Goals = new XYSeries("Goals Scored");
Goals.add(1, 1.0);
Goals.add(2, 3.0);
Goals.add(3, 2.0);
Goals.add(4, 0.0);
Goals.add(5, 3.0);
XYDataset xyDataset = new XYSeriesCollection(Goals);
JFreeChart chart = ChartFactory.createXYLineChart(
"Goals Scored Over Time", "Fixture Number", "Goals",
xyDataset, PlotOrientation.VERTICAL, true, true, false);
JPanel jPanel = new JPanel();
jPanel.setLayout(new BoxLayout(jPanel, BoxLayout.PAGE_AXIS));
jPanel.setVisible(true);
jPanel.setSize(300, 300);
ChartPanel CP = new ChartPanel(chart) {
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 300);
}
};
CP.setMouseWheelEnabled(true);
add(CP);
setDefaultCloseOperation(EXIT_ON_CLOSE);
pack();
}
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
new ChartTest().setVisible(true);
}
});
}
}

How to create a click event search button in Eclipse using?

How to create a click event search button in Eclipse?? Can someone help me. This is the code im working with.
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_search);
listContent1 = (ListView)findViewById(R.id.lFoodlist1);
mySQLiteAdapter = new SQLiteAdapter(this);
mySQLiteAdapter.openToRead();
Cursor cursor = mySQLiteAdapter.queueAll();
startManagingCursor(cursor);
String[] from = new String[]{SQLiteAdapter.KEY_FOODNAME,SQLiteAdapter.KEY_CALORIES};
int[] to = new int[]{R.id.tv1, R.id.tv2};
SimpleCursorAdapter cursorAdapter =
new SimpleCursorAdapter(this, R.layout.row, cursor, from, to);
listContent1.setAdapter(cursorAdapter);
//listContent.setOnItemClickListener(listContentOnItemClickListener);*/
}
This code was taken from Here and was modified/commented to help the poseter with his scenario.
You can implement swing to help with the GUI aspect of your application. Others may prefer AWT
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class myTest {
public static void main(String[] args) {
//This will create the JFrame/JPanel/JButton
final JFrame frame = new JFrame();
JPanel panel = new JPanel();
JButton button1 = new JButton();
//Add your panel and button and make them visable
frame.add(panel);
panel.add(button1);
frame.setVisible(true);
//This adds the actionListener to the Button
button1.addActionListener(new ActionListener() {
//When the button is clicked this action will be performed
public void actionPerformed(ActionEvent arg0) {
//Add your code here.
}
});
}
}