trying to show a new screen after image is scanned - iphone

I am running into an issue that seems so simplistic, is frustrating. I am using the zbar library to play around with scanning qr-codes. Here is my code:
- (IBAction)scanButtonTapped:(id)sender {
// ADD: present a barcode reader that scans from the camera feed
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
reader.showsZBarControls = NO;
UIButton *overlay = [UIButton buttonWithType:UIButtonTypeCustom];
overlay.frame = CGRectMake(0, 0, 320, 480);
[overlay setImage:[UIImage imageNamed:#"CameraCover.png"] forState:UIControlStateNormal];
reader.cameraOverlayView = overlay;
overlay.userInteractionEnabled = YES;
[overlay addTarget:self action:#selector(beginScanning:) forControlEvents:UIControlEventTouchUpInside];
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
// present and release the controller
[self presentModalViewController: reader
animated: NO];
[reader release];
}
- (void) imagePickerController: (UIImagePickerController*) reader
didFinishPickingMediaWithInfo: (NSDictionary*) info
{
// ADD: get the decode results
id<NSFastEnumeration> results =
[info objectForKey: ZBarReaderControllerResults];
ZBarSymbol *symbol = nil;
for(symbol in results)
// EXAMPLE: just grab the first barcode
break;
// EXAMPLE: do something useful with the barcode data
resultText.text = symbol.data;
// EXAMPLE: do something useful with the barcode image
resultImage.image =
[info objectForKey: UIImagePickerControllerOriginalImage];
// ADD: dismiss the controller (NB dismiss from the *reader*!)
[reader dismissModalViewControllerAnimated: YES];
[self pushNewScreen];
}
-(void) pushNewScreen
{
MainViewController *mainView = [[MainViewController alloc] initWithNibName:#"MainViewController" bundle:nil];
[self presentModalViewController:mainView animated:YES];
[mainView release];
}
The problem is, when pushNewScreen is called, mainView is not shown... I have gone through each line with the debugger and every line in pushNewScreen is called. Any ideas?

Instead of [self pushNewScreen]; use [self performselector:#selector(pushNewScreen) after delay:0.5f];
It will solve the problem. If not, increase the delay timing.

Thanks to A-Live, I was able to solve it using
- (void)presentViewController:(UIViewController *)viewControllerToPresent animated:(BOOL)flag completion:(void (^)(void))completion
instead. Hope this helps someone else!

Related

QR code integration

I am facing some problem after integrating ZBar framework for scanning QRCodeRead on my apps. My client wants, QRCode Scanner will be in a fixed frame and must not be a PresentModalView. So I write code for fixed frame QRCode Scanner and added the reader.view on self.view, but it not working as presentModalViewController:reader. I don't know what is going wrong. I am not able to solve this issue. I have provided my code below and Sorry for my bad English.
This Code is working...
- (IBAction) scanButtonTapped
{
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology:ZBAR_I25 config:ZBAR_CFG_ENABLE to:0];
// present and release the controller
[self presentModalViewController:reader animated:YES];
[reader release];
}
But this Code is not working...
- (IBAction) scanButtonTapped
{
// Create new reader
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
[reader.scanner setSymbology:ZBAR_I25 config:ZBAR_CFG_ENABLE to:0];
reader.showsCameraControls = NO;
reader.showsZBarControls = NO;
[reader setWantsFullScreenLayout:NO];
reader.showsHelpOnFail = NO;
reader.showsZBarControls = NO;
[reader.view setFrame:CGRectMake(20, 134, 280, 202)];
[self.view addSubview:reader.view];
[reader release];
}
Please help me and provide a solution.Thanks in advance.

Black screen appears, randomly after taking an image and tapping 'USE' in the UIImagePickerController

I have an app that's almost done and now while it was under QA, the QA engineer came across a random issue in which a black screen appears after tapping on USE in UIImagePickerController view. Further in didFinishPickingMediaWithInfo the image is being saved for future refrencing and is being shown in an UIImageView, I am also using camera overlay for adding a button to the UIImagePickerView and the max memory usage of the app doen't goes beyond 13 MB. The issue is not arising when switching to Camera roll mode from capture mode. Also in the same view iADs are being presented. Underneath is the code, to which the issue may concern, also images are being attached to get an idea of the issue. Any help would be greatly appreciated.
Thanks in advance.
(void) launchCamera
{
// Set up the camera\
CustomCameraView *cameraController = [[CustomCameraView alloc] init];
cameraController.sourceType = UIImagePickerControllerSourceTypeCamera;
cameraController.delegate = self;
cameraController.showsCameraControls = YES;
cameraController.navigationBarHidden = YES;
cameraController.toolbarHidden = YES;
// overlay on top of camera lens view
UIButton *cameraRoll = [[UIButton alloc] initWithFrame:CGRectMake(15, 380, 40, 40)];
[cameraRoll setAlpha:0.0f];
[cameraRoll setBackgroundImage:[UIImage imageNamed:#"CamerRoll_New"] forState:UIControlStateNormal];
[cameraRoll addTarget:self action:#selector(switchToCameraRoll) forControlEvents:UIControlEventTouchUpInside];
cameraController.cameraOverlayView = cameraRoll;
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDelay:1.5f];
cameraRoll.alpha = 1.0f;
[UIView commitAnimations];
[self presentModalViewController:cameraController animated:YES];
}
-(void)switchToCameraRoll
{
DLog(#"Camera Roll");
[self dismissViewControllerAnimated:NO completion:^(void){ [self photoSourcePhotoAlbum];}];
}
-(void) photoSourcePhotoAlbum
{
UIImagePickerController * picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeSavedPhotosAlbum;
[self presentModalViewController:picker animated:YES];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self.view addSubview:progressView];
timer = [NSTimer scheduledTimerWithTimeInterval:.017 target:self selector:#selector(progressChange) userInfo:nil repeats:YES];
[picker dismissModalViewControllerAnimated:YES];
[self performSelectorInBackground:#selector(saveImage:) withObject:info];
[self performSelector:#selector(navigateToEditView) withObject:nil afterDelay:2.1];
}
-(void)navigateToEditView
{
[self performSegueWithIdentifier:#"presentRDetailModalViewController" sender:self];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
if (picker.sourceType == UIImagePickerControllerSourceTypeSavedPhotosAlbum)
{
[picker dismissViewControllerAnimated:NO completion:^(void){ [self photoSourceCamera];}];
}
else
{
[picker dismissModalViewControllerAnimated:YES];
}
}
-(void)saveImage:(NSDictionary *)info
{
NSString *imageName = [[[DataStaging dataStaging] getGUID] stringByAppendingString:#".jpg"];
rImageName = imageName;
UIImage *rImage = [info objectForKey:#"UIImagePickerControllerOriginalImage"];
//Compress image
[[FileOperations fileOperations] PersistData:UIImageJPEGRepresentation(rImage, 0.4) name:imageName];
DLog(#"%#",[[FileOperations fileOperations] fetchPath:imageName]);
//Actual image taken
[[self rImageView] setImage:[info objectForKey:#"UIImagePickerControllerOriginalImage"]];
if ([rImageName length] == 0)
{
[[self rDetails] setHidden:YES];
[[self trashRImage] setHidden:YES];
}
else
{
[[self rDetails] setHidden:NO];
[[self trashRImage] setHidden:NO];
}
[progressView removeFromSuperview];
}
}
Make sure you don't call presentModalViewController:animated: twice before dismissModalViewControllerAnimated:
It helped in my case.
- (void)showImagePickerForSourceType:(UIImagePickerControllerSourceType)sourceType
{
if (_imagePickerController!=nil || _imagePopoverController!=nil) {
return;
}
_imagePickerController = [[[UIImagePickerController alloc] init] autorelease];
_imagePickerController.modalPresentationStyle = UIModalPresentationCurrentContext;
_imagePickerController.sourceType = sourceType;
_imagePickerController.delegate = self;
switch (sourceType) {
case UIImagePickerControllerSourceTypeCamera:
_imagePickerController.showsCameraControls = YES;
[self presentViewController:_imagePickerController animated:YES completion:nil];
break;
default:
_imagePopoverController = [[UIPopoverController alloc] initWithContentViewController:_imagePickerController];
_imagePopoverController.delegate = self;
CGRect rect = [[UIScreen mainScreen] bounds];
rect.origin.y = rect.size.height - 70.0;
rect.size.height -= rect.origin.y;
[_imagePopoverController presentPopoverFromRect:rect inView:self.view permittedArrowDirections:UIPopoverArrowDirectionDown animated:YES];
break;
}
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController*)picker
{
[_imagePopoverController dismissPopoverAnimated:YES];
_imagePopoverController = nil;
[_imagePickerController dismissViewControllerAnimated:YES completion:nil];
_imagePickerController = nil;
}
- (void)imagePickerController:(UIImagePickerController*)picker didFinishPickingMediaWithInfo:(NSDictionary*)info
{
UIImageWriteToSavedPhotosAlbum([info objectForKey:UIImagePickerControllerOriginalImage],nil,nil,nil);
_currentImage = [info objectForKey:UIImagePickerControllerOriginalImage];
[_imagePopoverController dismissPopoverAnimated:YES];
_imagePopoverController = nil;
[_imagePickerController dismissViewControllerAnimated:YES completion:nil];
_imagePickerController = nil;
}

How to add a UIview above the current view controllers view?

I have an Ipad application in which i am trying to do some barcode reading processes.when i am pressing a button in the home page i am presenting the barcode reading viewcontrollers view like this`
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
reader.sourceType=UIImagePickerControllerSourceTypeCamera;
//reader.cameraDevice = UIImagePickerControllerCameraDeviceFront;
reader.cameraOverlayView=cameraOverlay;
if( [UIImagePickerController isCameraDeviceAvailable: UIImagePickerControllerCameraDeviceFront ])
{
reader.cameraDevice = UIImagePickerControllerCameraDeviceFront;
}
ZBarImageScanner *scanner = reader.scanner;
reader.wantsFullScreenLayout = YES;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
reader.showsZBarControls = NO;
// present and release the controller
[self presentModalViewController:reader animated:YES];
//[appdel.navigationController pushViewController:reader animated:YES];
//[reader.view addSubview:collect];
[reader.view addSubview:back];
[back addTarget:self action:#selector(backpressed:) forControlEvents:UIControlEventTouchUpInside];
[reader.view addSubview:scan];
[scan addTarget:self action:#selector(getpressed:) forControlEvents:UIControlEventTouchUpInside];
[reader release];
and when i am pressing the scan button added to the reader view i need to add another view.for that i am doing -(IBAction)getpressed:(id)sender{[self.view addSubview:newview] }.but it is not added to the view.can anybody help me to achieve this?
`
you need to overlay to your zbar view and add that button overlay view:
//set the frame according to your requirement
aOverlay = [[UIView alloc] initWithFrame:CGRectMake(0.0,0.0,320.0,480.0)];
aOverlay.backgroundColor = [UIColor clearColor];
UIButton *aBtnscan = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[aBtnscan setFrame:CGRectMake(115, 435, 80, 45)];
[aBtnscan addTarget:self action:#selector(getpressed:)forControlEvents:UIControlEventTouchUpInside];
[aOverlay addSubview:aBtnscan];
reader.cameraOverlayView = aOverlay;
// You code

Rectangle bringing on camera in ZBar scanner?

How can we bring rectangle on camera for barcode scanning like red laser with scanningound? is there any built in property?I tried following:
reader.readerView.tracksSymbols = YES;
reader.readerView.trackingColor = [UIColor redColor];
[reader setShowsZBarControls:NO];
reader.readerView.tracksSymbols = TRUE;
scanner.accessibilityFrame = CGRectMake(100, 100, 200, 300);
Add the rectange as an overlay on your camera view.Here is the code:
- (IBAction) scanButtonTapped
{
// ADD: present a barcode reader that scans from the camera feed
ZBarReaderViewController *reader = [ZBarReaderViewController new];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
reader.showsZBarControls = NO;
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
// present and release the controller
[self presentModalViewController: reader
animated: YES];
reader.cameraOverlayView = [self CommomOverlay];
[reader release];
}
-(UIView*)CommomOverlay{
UIView* view = [[UIView alloc] initWithFrame:CGRectMake(0,0,320,480)];
UIImageView *FrameImg = [[UIImageView alloc] initWithFrame:CGRectMake(70,160,203,180)];
[FrameImg setImage:[UIImage imageNamed:#"overlaygraphic.png"]];
[view addSubview:FrameImg];
return view;
}
hope this will help you..:)
Did you try
reader.cameraOverlayView = overLayView;
?? i.e cameraOverlayView property of UIImagePickerController.
There you can set what ever you want. Hope this is what you want.

Modal viewController presented from UITabBarController

I have a class that is a subclass of UITabBarController which contains 4 child viewControllers. I've added a button similar to RedLaser, Instagram, Path, DailyBooth, and other apps. Mine is like the top example here:
This button calls a method in the TabBarController which presents a modal viewController. When it's dismissed, the NavigationControllers in the currently selected viewController starts to behave strangely. The pop animation is all messed up and other small bugs happen until you select another tab on the tabBar. Then the animations are fine until the viewController is presented again.
I'm sure it's because I'm dismissing it incorrectly, but I'm not sure how this is to be done.
this is my code in the TabBarController:
-(void)showScanner {
ZBarReaderViewController *reader = [[ZBarReaderViewController alloc] init];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
[scanner setSymbology:ZBAR_I25
config:ZBAR_CFG_ENABLE
to:0];
[scanner setSymbology:ZBAR_QRCODE
config:ZBAR_CFG_ENABLE
to:0];
[reader setModalTransitionStyle:UIModalTransitionStyleCoverVertical];
[self presentModalViewController:reader
animated:YES];
[reader release];
//[self playBeep];
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
id<NSFastEnumeration> results = [info objectForKey:ZBarReaderControllerResults];
ZBarSymbol *symbol = nil;
for (symbol in results)
break;
NSString *barcode = symbol.data;
UINavigationController *searchNavController = [[self viewControllers] objectAtIndex:1];
WLSearchViewController *searchVC = [searchNavController.viewControllers objectAtIndex:0];
// WLSearchViewController *searchVC = [[self viewControllers] objectAtIndex:1];
//[searchNavController popToRootViewControllerAnimated:NO];
[self setSelectedViewController:searchNavController];
[self dismissModalViewControllerAnimated:YES];
[self playBeep];
[searchVC handleSearchForTerm:barcode];
}
-(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissModalViewControllerAnimated:YES];
}
Found what was wrong, figured I'd post this to help anyone else who's facing this.
I had overridden a viewDidAppear:animated: in my tabBarController but I didn't call [super viewDidAppear:animated:]
Added that and everything was better!