I'm writing an app that stores the location of the places you have been throughout the day. I've done a lot of research on CLLocationManager, and have been testing my app for the last 3 weeks. The locations I get with CLLocationManager sometimes is very inaccurate, sometimes 4 or 5 miles away from where I am.
I have a log in my test app and realized that every time I get a new location my DidUpdateToLocation method is called 3 times in a row, like within one second, and I get 3 different locations. One of them is always right, but the other 2 are off. I've tested with it with different accuracies(hundredMeters, nearestTenMeters, and Best), but still had the same problem. So, my first question is:
Is there anyway I can find out which of these locations is the right one so I can store it?
I've also realized that the user's current location on the map view is always very accurate, so I thought about getting the user's location from the mapView(blue dot) instead of the CLLocationManager, but I learned that a mapView object will only return the current location if the map is actually on screen, and this is not the case since I want my app to run in the background. So the second question is:
Is there anyway to get the user's current location from a mapView without the map being on screen? Or at least use the same technique the mapView uses for finding the current location?
If you have any experience with mapKit and CLLocationManager, please share your thoughts.
Thanks for you time. Any help is appreciated.
Is there anyway I can find out which of these locations is the right
one so I can store it?
Look at the horizontalAccuracy property of the locations that you receive. Don't use locations that are less accurate than what you're looking for.
I've also realized that the user's current location on the map view is
always very accurate
The map view probably doesn't have any special access to API's that are more accurate than what you've got, it just uses them better. Instead of starting from scratch each time you need a fix, try caching the location and then updating when you get a new location that's sufficiently accurate.
Take a look at Apple's sample code Locate Me. It uses the variable:
CLLocation *bestEffortAtLocation;
to determine upon updates if the location is less than the last location and less than a time limit set until the most accurate location is found.
In particular look at the GetLocationViewController in the sample code. I've used this code in my apps and it works great.
https://developer.apple.com/library/ios/#samplecode/LocateMe/Listings/Classes_GetLocationViewController_m.html#//apple_ref/doc/uid/DTS40007801-Classes_GetLocationViewController_m-DontLinkElementID_8
Related
In my flutter app I have a map, which displays current location. Im using google_maps_flutter plugin, and enabled current location. The problem is, that when Im standing still, the location still moves around.
Can this somehow be prevented? To just completely freeze the map when standing still?
There is nothing wrong at your end, it is just how Google Maps work if it has less accuracy of the current location, it keeps jumping until it finds bit more accuracy.
You may want to test your app outdoor where GPS has better reception of satellites due to clear view of sky.
Try to useLocation package to get current location instead of google map's, you can control the time interval of retrieving current location
I want to know that locationManager:didUpdateLocations: will call when my phone is in stable position?
In my case its not calling when i put my phone on one place.
I Placed my phone from one location to other location within my room but still its not calling.
Can anyone tell me that when it will call.
When i change location using xcode then its always calling.
I used
self.locMgr.desiredAccuracy=kCLLocationAccuracyBest;
Okay, so you say within the simulator it works, but it does not work when you run your program on the actual iPhone device, right?
You were correct in setting the accuracy. This should work actually unless you have switched off the location update in general for your iPhone (settings under Privacy->Location Services).
If this is all working you maybe want to paste more of your code, but again, I think if it works under the simulator it should work on the device.
The location manager calls for location updates on the accuracy you set. It will not get called on a stable location more than once. you can use distance filter to call it after a certain distance.
self.locationManager.desiredAccuracy = kCLLocationAccuracyBest;
self.locationManager.distanceFilter = 10; //meters
For updating it on the same location you will have to use a timer which will call for updating after every desired interval.
Probably it depends on the accuracy you set to the locationManager.
1).. Cell Radio 2).. WiFi Map, 3).. GPS
If you set best as accuracy the location manager will continue to
check you position, if the location with better accuracy is out of the
range of the distance filter the delegate method will be called again.
GPS is not exact.some time if you move about a feet and still it will
not update. or some time you didn't moved at all and it will update.
Stop testing GPS and Location Services inside! Go outside and move around to test it.
Make sure that you set the delegate for the Location Manager & also
make sure you get the permission for using "User's Current Location."
Currently I'm building an application which shows nearby advertisements based on the current location. When the user starts the application for the first time I want them to see a top 10 of nearby advertisements.
I'm having a slight problem with fetching the location on time. My problem is that the current location isn't fetched yet before the view is loaded.
Of course there is the delegate UpdatedLocation, but this one gets fired multiple times. I guess it fires multiple times, because it wants to fetch the most accurate location?
So my question is; What can I do to 'wait' until the location is found and then start searching for advertisements?
Thanks in advance!
Regards,
Mittchel
You should update the view every time you get a (more accurate) location. So remember the last location and check whether horizontalAccuracy/verticalAccuracy have decreased (smaller = more accurate, but negative = invalid). Maybe even updating every time you get a new location would be better since the accuracy might not change but the position does (user is moving).
If you just show a list, you should remember the previous results. Fetch the new result and if they differ, update your list.
When CLLocationManager gets an updated hit from the Core Location system, it fires its delegate's didUpdateToLocation:fromLocation: method. Inside that method, you want to do whatever you do when you get an updated location.
In your case, you'll want to check that new location's .horizontalAccuracy property to see that it's a high quality result. You also probably want to chuck the first few, because CL will give you the last hit of the last location session as your first hit of the new one.
Either way, that's the method where you want to do your fetching of data.
There is no one location, you get a series of locations from CL, one cached and then others varying in accuracy over time, getting better (or worse) accuracy, taking anywhere from 1 second to 10 minutes.
CL will start by giving you a cached location, which may be good enough for your purposes. If it's not too old (<60 seconds) and reasonable accuracy, go ahead and use the cached location, it will be the fasted result. Otherwise you have to wait for a sufficiently good accuracy (you have to decide what is sufficient, look at .horizontalAccuracy).
If you insist on having the location before viewDidLoad is called (viewWillAppear would be a better place) then you have to hold off pushing that viewController until you have a sufficient location. How you do that depends on how that view controller is being loaded.
Here is what I would do. Load your view, and in your viewDidAppear, call your method to update location. I have been using a nice open source project on github called MBProgressHUD. It will display a variety of progress indicators on the screen (that will also block the user from leaving your view) while it finishes its work. It also gives a visual feedback to the user that your app hasn't stalled and is working.
You will still need to sort out your accuracy issues, but the progress view gives you time to load the view and keep the user engaged while you pull in what you need. And keeps your UI fluid.
I have an application that gets the users location and draws a polyline on a map. At the start the app draws a line all over the place (where the gps trys to gain an accurate location). Is there any way to tell that the location is accurate and therefore start drawing.
i thought count and if statement that after say 5 location updates start- but should the user have a strong location then my app will fail.
Any Ideas?
Check out the CLLocation objects passed to your CLLocationManagerDelegate's
locationManager:didUpdateToLocation:fromLocation
method; they have, among other things, 2 properties available: horizontalAccuracy and verticalAccuracy.
They describe the radius of error, measured in meters.
http://developer.apple.com/library/ios/DOCUMENTATION/CoreLocation/Reference/CLLocation_Class/CLLocation/CLLocation.html#//apple_ref/occ/instp/CLLocation/horizontalAccuracy
I'm in the process of making an iPhone App that can show nearby stores (the stores are a danish grocerychain of stores). In the app. I want to switch to a view where the standard iphone map is shown and I know how to make that and a pointer of my location.
Now i have a list of all the addresses of the stores. But i don't know how to make the map automatically show for example 4 or 5 of the nearest stores of my current location.
Also I would really like that when the map launches it doesn't show the entire world but it automatically zooms in on my current location in a decent way :)
I hope someone will help. I would really appreciate it :)
What you want is not as simple as flipping a switch, but it can certainly be done:
Fetch the list of nearby store locations based on the current location of the device. Use Core Location to get the current device location and then fetch the nearby stores from either a file within the app bundle or from somewhere on the web
Display the stores on a map provided by MapKit using annotations. To make sure only a relevant part of the map is show use the setRegion:animated: method of MKMapView