Is possible to discover the iOS device identifier, using Xcode. I need to each app downloaded have a unique identifier. I thought in generate random numbers, but they might generate the same number more than once! Anyone have an idea?
In UIDevice class apple has provided method uniqueIdentifier but now its deprecated(for iOS5), In method's documentation you will find how you can use uniqueIdentifier.
I've found a pretty simple way to do this, here's how:
Press COMMAND + N and select Cocoa Touch Class.
Name your class NSString+UUID and hit next.
Then, replace the code in NSString+UUID.h with:
#interface NSString (UUID)
+ (NSString *)uuid;
#end
And in NSString+UUID.m with:
#implementation NSString (UUID)
+ (NSString *)uuid {
NSString *uuidString = nil;
CFUUIDRef uuid = CFUUIDCreate(NULL);
if (uuid) {
uuidString = (NSString *)CFUUIDCreateString(NULL, uuid);
CFRelease(uuid);
}
return [uuidString autorelease];
}
#end
Now, when you need to get the UUID (i.e: store it using NSUserDefaults when your app loads):
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions{
NSString *userIdentifierKey = #"user-identifier"
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
if ([defaults objectForKey:userIdentifierKey] == nil) {
NSString *theUUID = [NSString uuid];
[defaults setObject:theUUID forKey:userIdentifierKey];
[defaults synchronize];
}
// additional application setup...
return YES;
}
Try this UIDevice-with-UniqueIdentifier-for-iOS-5, it uses the device's mac address as unique identifier.
iOS6 provides a new replacement [[[UIDevice currentDevice] identifierForVendor] UUIDString]
The value of this property is the same for apps that come from the
same vendor running on the same device. A different value is returned
for apps onthe same device that come from different vendors, and for
apps on different devices regardles of vendor.
See: https://developer.apple.com/library/ios/#documentation/UIKit/Reference/UIDevice_Class/Reference/UIDevice.html#//apple_ref/doc/uid/TP40006902-CH3-SW49
You can create a category of UIApplication , UIDevice or as you prefere like this (ARC example)
#interface UIApplication (utilities)
- (NSString*)getUUID;
#end
#implementation UIApplication (utilities)
- (NSString*)getUUID {
NSUserDefaults *standardUserDefault = [NSUserDefaults standardUserDefaults];
static NSString *uuid = nil;
// try to get the NSUserDefault identifier if exist
if (uuid == nil) {
uuid = [standardUserDefault objectForKey:#"UniversalUniqueIdentifier"];
}
// if there is not NSUserDefault identifier generate one and store it
if (uuid == nil) {
uuid = UUID ();
[standardUserDefault setObject:uuid forKey:#"UniversalUniqueIdentifier"];
[standardUserDefault synchronize];
}
return uuid;
}
#end
UUID () is this function
NSString* UUID () {
CFUUIDRef uuidRef = CFUUIDCreate(NULL);
CFStringRef uuidStringRef = CFUUIDCreateString(NULL, uuidRef);
CFRelease(uuidRef);
return (__bridge NSString *)uuidStringRef;
}
this generate an unique identifier stored into the NSUserDefault to be reused whenever the application need it - This identifier will unique related to the application installs not to the device, but can be used for example to take trace about the number devices subscribed the APN service etc...
After that you can use it in this way:
NSString *uuid = [[UIApplication sharedApplication] getUUID];
try this
- (NSString *)getDeviceID
{
NSString *uuid = [self gettingString:#"uniqueAppId"];
if(uuid==nil || [uuid isEqualToString:#""])
{
CFUUIDRef theUUID = CFUUIDCreate(kCFAllocatorDefault);
if (theUUID)
{
uuid = NSMakeCollectable(CFUUIDCreateString(kCFAllocatorDefault, theUUID));
[self savingString:#"uniqueAppId" data:uuid];
[uuid autorelease];
CFRelease(theUUID);
}
}
return uuid;
// this is depreciated
// UIDevice *device = [UIDevice currentDevice];
// return [device uniqueIdentifier];
}
Use this: [[UIDevice currentDevice] identifierForVendor]
For more information take a look to this answer
Related
I´m a beginer and have lately got a great deal of trouble with this issue.
I want to pass a NSDictnonary Data to a server from my app and in some cases if the user hasen´t chosen any option I want to remove nil objects.
I have looked into this thread that seems be the right method but I haven't succeed to implement in my code.
How to remove a null value from NSDictionary
My guess would be to implement the code to Null directly in my NSDictonary
Here´s my Dictionary code
-(NSDictionary*)parametersForCreateActivities
{
NSString *token = [[A0SimpleKeychain keychain] stringForKey:tokenConstant];
NSString *userId = [[A0SimpleKeychain keychain] stringForKey:child_id];
NSString *userCreate = [[NSUserDefaults standardUserDefaults] objectForKey:#"CreateTitle"];
NSString *createDescription = [[NSUserDefaults standardUserDefaults] objectForKey:#"DescriptionText"];
NSString *createTimestart = [[NSUserDefaults standardUserDefaults] objectForKey:#"TimeStartString"];
NSString *createTimestop = [[NSUserDefaults standardUserDefaults] objectForKey:#"TimeStopString"];
NSString *createImage = [[NSUserDefaults standardUserDefaults] objectForKey:#"DefaultcreateImageID"];
NSDictionary *parameters;
if (userId && token) {
parameters = #{child_id: userId, tokenConstant:token, activity_name :userCreate, create_Description :createDescription, create_Timestart :createTimestart, create_Timestop :createTimestop, create_Image :createImage};
}
return parameters;
}
My guess is that It should check somewhere in the code for nil objects and remove theme. But I have really struggled with figuring out how to format the code.
I´m guessing the code should be something like this but I have no idea where to place it and how to format it.
NSMutableDictionary *dict = [parametersForCreateActivities mutableCopy];
NSArray *keysForNullValues = [dict allKeysForObject:[NSNull null]];
[dict removeObjectsForKeys:DefaultcreateImageID];
Try below code
NSMutableDictionary *yourDictionary; // Your dictionary object with data
NSMutableDictionary *updatedDic = [yourDictionary mutableCopy];
for (NSString *key in [yourDictionary allKeys]) {
if ([yourDictionary[key] isEqual:[NSNull null]] || [yourDictionary[key] isKindOfClass:[NSNull class]]) {
updatedDic[key] = #"";
}
}
yourDictionary = [updatedDic copy];
NSLog(#"%#",yourDictionary);
I want to use an alternative to the UDID and found this:
+ (NSString *)GetUUID
{
CFUUIDRef theUUID = CFUUIDCreate(NULL);
CFStringRef string = CFUUIDCreateString(NULL, theUUID);
CFRelease(theUUID);
return [(NSString *)string autorelease];
}
but in the simulator the method gives me different results every session?
Is this only in simulator?
I need to be sure that on actual devices the method returns me always the same string
to identify a user.
Is it true or not?
Mirza
CFUUIDRef will create different values at each session.
Solution 1:
Save the value in NSUserDefaults and next time onwards use it from the NSUserDefaults.
Solution 2:
You can use identifierForVendor for doing this.
NSString *udidVendor = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
According to UIDevice Class Reference:
The value of this property is the same for apps that come from the
same vendor running on the same device. A different value is returned
for apps on the same device that come from different vendors, and for
apps on different devices regardless of vendor.
Please check Unique Identifier In iOS 6
CFUUIDCreate gives you a Universally Unique Identifier every time you call that function, so each time you will get a different result (by definition).
What you can do is persist this in between sessions using, for example, NSUserDefaults, to uniquely identify a particular user (or bunch of user's settings).
CFUUID is not persisted at all.
Every time you call CFUUIDCreate the system will return to you a brand new unique identifier.
If you want to persist this identifier you will need to do that yourself using NSUserDefaults, Keychain, Pasteboard or some other means.
Read the code one line at a time and try to understand what it does. The CFUUIDCreate function creates a new UUID every time you call it. That would explain your finding. You need to save the value in NSUserDefaults* the first time and use that value the next time you launch the app:
+ (NSString *)GetUUID
{
NSString *string = [[NSUserDefaults standardUserDefaults] objectForKey: #"UUID"];
if (!string)
{
CFUUIDRef theUUID = CFUUIDCreate(NULL);
string = (NSString*)[CFUUIDCreateString(NULL, theUUID) autorelease];
CFRelease(theUUID);
[[NSUserDefaults standardUserDefaults] setObject: string forKey: #"UUID"];
}
return string;
}
*There are one small caveat of using NSUserDefaults - UUID will be created again if user uninstalls and reinstalls the app again. If you can't live with this, look into saving it in Keychain. Alternatively, you might want to look at OpenUDID.
The method will always return a unique string. If the app will only ever have a single user, run this method once when the user first launches the app and persist that string in a plist, or NSUserDefaults, or core data if you've already using it.
The link below may help with this UUID persistence logic:
UUID for app on iOS5
However, if the user then uninstalls and reinstalls the app, this persisted UUID will still be lost and need will be generated again.
Device IDs are also no longer allowed by Apple.
Assuming the UUID is required because the app connects to a server, as far as I know, you need the user log in to the server with a user name and password.
It is always different. UUID includes timestamps, so every time you call this function, you will get a different (random) one.
I have followed this approach in IDManager class,
This is a collection from different solutions. KeyChainUtil is a wrapper to read from keychain. A similar keychain util is found in github.
// IDManager.m
/*
A replacement for deprecated uniqueIdentifier API. Apple restrict using this from 1st May, 2013.
We have to consider,
* iOS <6 have not the ASIIdentifer API
* When the user upgrade from iOS < 6 to >6
- Check if there is a UUID already stored in keychain. Then use that.
- In that case, this UUID is constant for whole device lifetime. Keychain item is not deleted with application deletion.
*/
#import "IDManager.h"
#import "KeychainUtils.h"
#import "CommonUtil.h"
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 60000
#import <AdSupport/AdSupport.h>
#endif
#include <sys/socket.h>
#include <sys/sysctl.h>
#include <net/if.h>
#include <net/if_dl.h>
/* Apple confirmed this bug in their system in response to a Technical Support Incident request. They said that identifierForVendor and advertisingIdentifier sometimes returning all zeros can be seen both in development builds and apps downloaded over the air from the App Store. They have no work around and can't say when the problem will be fixed. */
#define kBuggyASIID #"00000000-0000-0000-0000-000000000000"
#pragma mark
#pragma mark
#implementation IDManager
+ (NSString *) getUniqueID {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 60000
if (NSClassFromString(#"ASIdentifierManager")) {
NSString * asiID = [[[ASIdentifierManager sharedManager] advertisingIdentifier] UUIDString];
if ([asiID compare:kBuggyASIID] == NSOrderedSame) {
NSLog(#"Error: This device return buggy advertisingIdentifier.");
return [IDManager getUniqueUUID];
} else {
return asiID;
}
} else {
#endif
return [IDManager getUniqueUUID];
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 60000
}
#endif
}
+ (NSString *) getUniqueUUID
{
NSError * error;
NSString * uuid = [KeychainUtils getPasswordForUsername:#"UserName" andServiceName:#"YourServiceName" error:&error];
if (error) {
NSLog(#"Error geting unique UUID for this device! %#", [error localizedDescription]);
return nil;
}
if (!uuid) {
DLog(#"No UUID found. Creating a new one.");
uuid = [IDManager getUUID];
uuid = [CommonUtil md5String:uuid]; // create md5 hash for security reason
[KeychainUtils storeUsername:#"UserName" andPassword:uuid forServiceName:#"YourServiceName" updateExisting:YES error:&error];
if (error) {
NSLog(#"Error geting unique UUID for this device! %#", [error localizedDescription]);
return nil;
}
}
return uuid;
}
+ (NSString *) readUUIDFromKeyChain {
NSError * error;
NSString * uuid = [KeychainUtils getPasswordForUsername:#"UserName" andServiceName:#"YourServiceName" error:&error];
if (error) {
NSLog(#"Error geting unique UUID for this device! %#", [error localizedDescription]);
return nil;
}
return uuid;
}
/* NSUUID is after iOS 6. So we are using CFUUID for compatibility with iOS 4.3 */
+ (NSString *)getUUID
{
CFUUIDRef theUUID = CFUUIDCreate(NULL);
CFStringRef string = CFUUIDCreateString(NULL, theUUID);
CFRelease(theUUID);
return [(NSString *)string autorelease];
}
#pragma mark - MAC address
/* THIS WILL NOT WORK IN iOS 7. IT WILL RETURN A CONSTANT MAC ADDRESS ALL THE TIME.
SEE - https://developer.apple.com/news/?id=8222013a
*/
// Return the local MAC address
// Courtesy of FreeBSD hackers email list
// Last fallback for unique identifier
+ (NSString *) getMACAddress
{
int mib[6];
size_t len;
char *buf;
unsigned char *ptr;
struct if_msghdr *ifm;
struct sockaddr_dl *sdl;
mib[0] = CTL_NET;
mib[1] = AF_ROUTE;
mib[2] = 0;
mib[3] = AF_LINK;
mib[4] = NET_RT_IFLIST;
if ((mib[5] = if_nametoindex("en0")) == 0) {
printf("Error: if_nametoindex error\n");
return NULL;
}
if (sysctl(mib, 6, NULL, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 1\n");
return NULL;
}
if ((buf = malloc(len)) == NULL) {
printf("Error: Memory allocation error\n");
return NULL;
}
if (sysctl(mib, 6, buf, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 2\n");
free(buf); // Thanks, Remy "Psy" Demerest
return NULL;
}
ifm = (struct if_msghdr *)buf;
sdl = (struct sockaddr_dl *)(ifm + 1);
ptr = (unsigned char *)LLADDR(sdl);
NSString *outstring = [NSString stringWithFormat:#"%02X:%02X:%02X:%02X:%02X:%02X",
*ptr, *(ptr+1), *(ptr+2), *(ptr+3), *(ptr+4), *(ptr+5)];
free(buf);
return outstring;
}
+ (NSString *) getHashedMACAddress
{
NSString * mac = [IDManager getMACAddress];
return [CommonUtil md5String:mac];
}
#end
I need to generate some int value that would never repeat (at least theoretically). I know there is arc4random() fnc but I'm not sure how to use it with some current date or smth :(
This returns a unique key very similar to UUID generated in MySQL.
+ (NSString *)uuid
{
CFUUIDRef uuidRef = CFUUIDCreate(NULL);
CFStringRef uuidStringRef = CFUUIDCreateString(NULL, uuidRef);
CFRelease(uuidRef);
return [(NSString *)uuidStringRef autorelease];
}
ARC version:
+ (NSString *)uuid
{
CFUUIDRef uuidRef = CFUUIDCreate(NULL);
CFStringRef uuidStringRef = CFUUIDCreateString(NULL, uuidRef);
CFRelease(uuidRef);
return (__bridge_transfer NSString *)uuidStringRef;
}
A simple version to generate UUID (iOS 6 or later).
Objective-C:
NSString *UUID = [[NSUUID UUID] UUIDString];
Swift 3+:
let uuid = UUID().uuidString
It will generate something like 68753A44-4D6F-1226-9C60-0050E4C00067, which is unique every time you call this function, even across multiple devices and locations.
Reference:
https://developer.apple.com/library/ios/documentation/Foundation/Reference/NSUUID_Class/Reference/Reference.html
If you are using CoreData to save the played games, NSManagedObject's objectID should serve your purpose without any extra effort.
You can use the time in milliseconds or a more advanced way GUID.
You can create a category of UIApplication , UIDevice or as you prefere like this (ARC example)
#interface UIApplication (utilities)
- (NSString*)getUUID;
#end
#implementation UIApplication (utilities)
- (NSString*)getUUID {
NSUserDefaults *standardUserDefault = [NSUserDefaults standardUserDefaults];
static NSString *uuid = nil;
// try to get the NSUserDefault identifier if exist
if (uuid == nil) {
uuid = [standardUserDefault objectForKey:#"UniversalUniqueIdentifier"];
}
// if there is not NSUserDefault identifier generate one and store it
if (uuid == nil) {
uuid = UUID ();
[standardUserDefault setObject:uuid forKey:#"UniversalUniqueIdentifier"];
[standardUserDefault synchronize];
}
return uuid;
}
#end
UUID () is this function
NSString* UUID () {
CFUUIDRef uuidRef = CFUUIDCreate(NULL);
CFStringRef uuidStringRef = CFUUIDCreateString(NULL, uuidRef);
CFRelease(uuidRef);
return (__bridge NSString *)uuidStringRef;
}
this generate an unique identifier stored into the NSUserDefault to be reused whenever the application need it - This identifier will unique related to the application installs not to the device, but can be used for example to take trace about the number devices subscribed the APN service etc...
After that you can use it in this way:
NSString *uuid = [[UIApplication sharedApplication] getUUID];
A simple timestamp (milliseconds * 10) should do the trick:
self.uid = [NSNumber numberWithInteger:[NSDate timeIntervalSinceReferenceDate] * 10000];
You did not say it must be random. So why not start with some number, and then just add by 1 to the last number you generated.
This method should give you at lest 4 billion unique numbers to start with:
-(NSInteger)nextIdentifies;
{
static NSString* lastID = #"lastID";
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
NSInteger identifier = [defaults integerForKey:lastID] + 1;
[defaults setInteger:identifier forKey:lastID];
[defaults synchronize];
return identifier;
}
If you have a NSDictionary, you could generate a progressive id from the last item:
NSInteger maxKey = -1;
for(NSString *key in [YOUR_DICTIONARY allKeys])
{
NSInteger intKey = [key integerValue];
if(intKey > maxKey)
{
maxKey = intKey;
}
}
NSString *newKey = [NSString stringWithFormat:#"%d", maxKey + 1];
You have to be careful, especially if you use the increment by 1 routines, that if your app is deleted and reloaded on the iDevice, that you won't have your saved default number anymore. It will start over from the beginning. If you're storing user's scores, you might want to save their highest number too. Better to check the time routines for seconds (or milliseconds) after a certain date. The GUID mentioned above is good too, if you need that kind of uniqueness.
Disclaimer: major noob
I'm writing an arithmetic flash card app as a learning project. I have a UITabViewController with the bottom tab bar that toggles between a few different views. Everything works okay until I try to set NSUserDefault boolean values in the Settings view controller and try to read those values in the Flashcards view controller.
The settings view has a switch to enable/disable each operator (addition, subtraction, etc) and the flashcard view should randomly present a flash card if that type of operation was enabled.
I believe that my mistake is that I don't understand the key concept of data encapsulation, objects, etc. I'd appreciate any help.
Here is the Settings view controller. I'm not even sure how to put the code into this forum so this might be a laughable moment... here goes:
// settings_flashcards.h
#import <UIKit/UIKit.h>
#interface settings_flashcards : UIViewController {
UISwitch *additionSwitch;
UISwitch *subtractionSwitch;
UISwitch *multiplicationSwitch;
UISwitch *divisionSwitch;
}
#property (nonatomic,retain) IBOutlet UISwitch *additionSwitch;
#property (nonatomic,retain) IBOutlet UISwitch *subtractionSwitch;
#property (nonatomic,retain) IBOutlet UISwitch *multiplicationSwitch;
#property (nonatomic,retain) IBOutlet UISwitch *divisionSwitch;
#end
and...
/ settings_flashcards.m
#import "settings_flashcards.h"
#implementation settings_flashcards
#synthesize additionSwitch;
#synthesize subtractionSwitch;
#synthesize multiplicationSwitch;
#synthesize divisionSwitch;
- (void)viewDidLoad {
[additionSwitch addTarget:self action:#selector(additionSwitchFlipped) forControlEvents:UIControlEventValueChanged];
[subtractionSwitch addTarget:self action:#selector(subtractionSwitchFlipped) forControlEvents:UIControlEventValueChanged];
[multiplicationSwitch addTarget:self action:#selector(multiplicationSwitchFlipped) forControlEvents:UIControlEventValueChanged];
[divisionSwitch addTarget:self action:#selector(divisionSwitchFlipped) forControlEvents:UIControlEventValueChanged];
[super viewDidLoad];
}
-(void) additionSwitchFlipped {
if (additionSwitch.on) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"additionKey"];
}else {
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey:#"additionKey"];
}
}
-(void) subtractionSwitchFlipped {
if (subtractionSwitch.on) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"subtractionKey"];
}else {
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey:#"subtractionKey"];
}
}
-(void) multiplicationSwitchFlipped {
if (multiplicationSwitch.on) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"multiplicationKey"];
}else {
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey:#"multiplicationKey"];
}
}
-(void) divisionSwitchFlipped {
if (divisionSwitch.on) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"divisionKey"];
}else {
[[NSUserDefaults standardUserDefaults] setBool:FALSE forKey:#"divisionKey"];
}
}
Here is the Flashcards view...
// flashcardsViewController.h
#import <UIKit/UIKit.h>
#interface flashcardsViewController : UIViewController <UIActionSheetDelegate>{
UILabel *firstNumberLabel;
UILabel *secondNumberLabel;
UILabel *answerNumberLabel;
UILabel *operatorLabel;
BOOL additionIsEnabled;
BOOL subtractionIsEnabled;
BOOL multiplicationIsEnabled;
BOOL divisionIsEnabled;
}
#property (nonatomic,retain) IBOutlet UILabel *firstNumberLabel;
#property (nonatomic,retain) IBOutlet UILabel *secondNumberLabel;
#property (nonatomic,retain) IBOutlet UILabel *answerNumberLabel;
#property (nonatomic,retain) IBOutlet UILabel *operatorLabel;
-(void) buttonClicked:(id)sender;
#end
and...
// flashcardsViewController.m
#import "flashcardsViewController.h"
#implementation flashcardsViewController
#synthesize firstNumberLabel;
#synthesize secondNumberLabel;
#synthesize answerNumberLabel;
#synthesize operatorLabel;
- (void)viewDidLoad {
srand(time(0)); //seed random
//the following should assign the keys if they don't exist
if (![[NSUserDefaults standardUserDefaults] boolForKey:#"additionKey"]){
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"additionKey"];
}
if (![[NSUserDefaults standardUserDefaults] boolForKey:#"subtractionKey"]) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"subtractionKey"];
}
if (![[NSUserDefaults standardUserDefaults] boolForKey:#"multiplicationKey"]) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"multiplicationKey"];
}
if (![[NSUserDefaults standardUserDefaults] boolForKey:#"divisionKey"]) {
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"divisionKey"];
}
//the following should assign each BOOL variable based on the key
additionIsEnabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"additionKey"];
subtractionIsEnabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"subtractionKey"];
multiplicationIsEnabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"multiplicationKey"];
divisionIsEnabled = [[NSUserDefaults standardUserDefaults] boolForKey:#"divisionKey"];
[super viewDidLoad];
}
-(void) buttonClicked:(id)sender{
int a = rand() % 4;// random number generator (number to enter loop)
if ( additionIsEnabled || subtractionIsEnabled || multiplicationIsEnabled || divisionIsEnabled) {
while (a < 5) {
switch (a) {
case 0:
if (additionIsEnabled == TRUE){
int x = rand() % 11 + 1;
int y = rand() %11 + 1;
firstNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",x];
secondNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",y];
answerNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",(x+y)];
operatorLabel.text = [[NSString alloc]initWithFormat: #"+"];
a = 5;
}
else a++;
break;
case 1:
if (subtractionIsEnabled == TRUE){
int x = rand() % 19 + 1;
int y = rand() %11 + 1;
firstNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",x];
secondNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",y];
answerNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",(x-y) ];
operatorLabel.text = [[NSString alloc]initWithFormat: #"-"];
a = 5;
}
else a++;
break;
case 2:
if (multiplicationIsEnabled == TRUE){
int x = rand() % 11 + 1;
int y = rand() %11 + 1;
firstNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",x];
secondNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",y];
answerNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",(x*y)];
operatorLabel.text = [[NSString alloc]initWithFormat: #"×"];
a = 5;
}
else a++;
break;
case 3:
if (divisionIsEnabled == TRUE){
int x = rand() % 11 + 1;
int y = rand() % 11 + 1;
firstNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",(x*y)];
secondNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",y];
answerNumberLabel.text = [[NSString alloc]initWithFormat: #"%i",x];
operatorLabel.text = [[NSString alloc]initWithFormat: #"÷"];
a = 5;
}
else a = 0;
break;
default:
break;
}
}
}
else
{
UIAlertView *noOperatorSelectedAlert = [[UIAlertView alloc]initWithTitle:#"You have not set any operations."
message:#"Return to the settings menu and decide which operations you wish to perform. (addition, subtraction, etc.)"
delegate:self
cancelButtonTitle:#"Ok"
otherButtonTitles:nil];
[noOperatorSelectedAlert show];
[noOperatorSelectedAlert release];
}
}
There are a few things to do here. Firstly you want a better way of saying what the default state is before the user has made any explicit decisions. Next you want to know when you should refresh your in-app state from user preferences.
Defaults Initialization
The first item's solution is to put the default values into the registration domain for your user preferences. This is something you'll do during application initialization, rather than having your views individually check preferences and update them at initialization time. The preferences system looks in quite a few places for data, and the first place it looks is in the in-memory-only registration domain. This is where you'll put the default (i.e. no value specified means 'x') values for each of your user preferences.
The API you'll use for this is -[NSUserDefaults registerDefaults:], which takes an NSDictionary of values. To set your default values of YES (in Objective-C the BOOL type uses YES and NO rather than TRUE and FALSE) you'll use something like this, commonly executed in a +initialize method for your application's main class:
+ (void) initialize
{
// in any +initialize, make sure it's being called on your class
// +initialize is different from all other methods in this respect
if ( [self isKindOfClass: [MyApplicationDelegate class]] == NO )
return; // being called on a superclass, don't do my stuff
// set up default values for certain preferences
NSMutableDictionary * defaults = [NSMutableDictionary new];
[defaults setObject: [NSNumber numberWithBool: YES] forKey: #"additionKey"];
[defaults setObject: [NSNumber numberWithBool: YES] forKey: #"subtractionKey"];
[defaults setObject: [NSNumber numberWithBool: YES] forKey: #"multiplicationKey"];
[defaults setObject: [NSNumber numberWithBool: YES] forKey: #"divisionKey"];
// set this as the registration domain
[[NSUserDefaults standardUserDefaults] registerDefaults: defaults];
[defaults release];
}
Usually you'll put everything into one method like this, so if you have other parts of the application which expect a default non-zero value for any preference, you should add those to this group and place it into your application delegate's +initialize method.
Now, when your other classes use [[NSUserDefault standardUserDefaults] boolForKey: #"additionKey"] and there is nothing saved to the preference files for that key, they will get the value supplied above.
Refreshing Cached Values
So, you have a view where the user is able to change these preferences. Your next job is to make the view above that update its member variables using the new preferences. For this we can use either delegation or notification. In this case, I'll go with notifications for to reasons:
You're using NSUserDefaults, which can theoretically change in many different places. Delegation would only inform you of changes made by one object.
NSUserDefaults already implements a handy notification which you can watch.
So, in your flashcardsViewController you'll have something like these few methods:
- (void) updateFromPreferences
{
// fetch current values from user defaults into your member variables
additionIsEnabled = [[NSUserDefaults standardUserDefaults] boolForKey: #"additionKey"];
// etc...
}
- (void) viewWillLoad
{
// load variables from user defaults
[self updateFromPreferences];
// find out when the preferences have been changed
// this will cause -updateFromPreferences to be called
// whenever something changes preferences, inside the app or outside
[[NSNotificationCenter defaultNotificationCenter] addObserver: self
selector: #selector(updateFromPreferences)
name: NSUserDefaultsDidChangeNotification
object: nil];
}
- (void) viewDidUnload
{
// always remove notification observers.
[[NSNotificationCenter defaultNotificationCenter] removeObserver: self
name: NSUserDefaultsDidChangeNotification
object: nil];
}
- (void) dealloc
{
// add this to your existing dealloc routine
[[NSNotificationCenter defaultNotificationCenter] removeObserver: self
name: NSUserDefaultsDidChangeNotification
object: nil];
}
Summary
Taken together, these two should give you everything you need to make this work.
In addition to the "always YES" problem pointed out by Chiefly Izzy, your -buttonClicked: method does not read new values from NSUserDefaults. These values are read (once) in [flashcardsViewController viewDidLoad]. If they are changed in settings, the change will not be detected in flashCardsViewController until the next time it is loaded (probably the next time the application is launched).
The simplest approach would be to move your code for reading the IsEnabled BOOL values into the -buttonClicked method, like so:
-(void) buttonClicked:(id)sender {
// the following should assign each BOOL variable based on the key
NSUserDefaults * defaults = [NSUserDefaults standardUserDefaults];
additionIsEnabled = [defaults boolForKey:#"additionKey"];
subtractionIsEnabled = [defaults boolForKey:#"subtractionKey"];
multiplicationIsEnabled = [defaults boolForKey:#"multiplicationKey"];
divisionIsEnabled = [defaults boolForKey:#"divisionKey"];
int a = rand() % 4;
if ( additionIsEnabled || subtractionIsEnabled ...
This code ...
//the following should assign the keys if they don't exist
if (![[NSUserDefaults standardUserDefaults] boolForKey:#"additionKey"]){
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"additionKey"];
}
... simply always set's additionKey to TRUE. If you would like to check if additionKey is set, do this ...
//the following should assign the keys if they don't exist
if (![[NSUserDefaults standardUserDefaults] objectForKey:#"additionKey"]){
[[NSUserDefaults standardUserDefaults] setBool:TRUE forKey:#"additionKey"];
}
... boolForKey: documentation: If a boolean value is associated with defaultName in the user defaults, that value is returned. Otherwise, NO is returned.
Translated to human language - if there's an value associated with additionKey, this value is returned. If there's no associated value, NO/FALSE is returned.
So, your code does this - if value is not associated with additionKey or if it is set to NO, set it to YES. This leads to this - additionKey is always set to YES/TRUE.
Wow... look at all the "panic stories" online this week regarding using an iPhone's UDID.
[[UIDevice currentDevice] uniqueIdentifier]
What SHOULD we be using instead?
What if the phone is sold to another user... and an app has stored some data on a remote server, based on the phone's UDID?
(Of course, I want to avoid the problems with the app store's "encryption restrictions".)
Why not use the Mac Address and possibly then hash it up.
There is an excellent UIDevice-Extension Category here
- (NSString *) macaddress
{
int mib[6];
size_t len;
char *buf;
unsigned char *ptr;
struct if_msghdr *ifm;
struct sockaddr_dl *sdl;
mib[0] = CTL_NET;
mib[1] = AF_ROUTE;
mib[2] = 0;
mib[3] = AF_LINK;
mib[4] = NET_RT_IFLIST;
if ((mib[5] = if_nametoindex("en0")) == 0) {
printf("Error: if_nametoindex error\n");
return NULL;
}
if (sysctl(mib, 6, NULL, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 1\n");
return NULL;
}
if ((buf = malloc(len)) == NULL) {
printf("Could not allocate memory. error!\n");
return NULL;
}
if (sysctl(mib, 6, buf, &len, NULL, 0) < 0) {
printf("Error: sysctl, take 2");
return NULL;
}
ifm = (struct if_msghdr *)buf;
sdl = (struct sockaddr_dl *)(ifm + 1);
ptr = (unsigned char *)LLADDR(sdl);
NSString *outstring = [NSString stringWithFormat:#"%02X:%02X:%02X:%02X:%02X:%02X",
*ptr, *(ptr+1), *(ptr+2), *(ptr+3), *(ptr+4), *(ptr+5)];
// NSString *outstring = [NSString stringWithFormat:#"%02X%02X%02X%02X%02X%02X",
// *ptr, *(ptr+1), *(ptr+2), *(ptr+3), *(ptr+4), *(ptr+5)];
free(buf);
return outstring;
}
You could possibly hash this with the model?
As I asked this morning in this post, there are some alternative :
1- first, as Apple recommands, identify per install instead of indentifying per device.
Therefore, you can use CFUUIDRef. Example :
NSString *uuid = nil;
CFUUIDRef theUUID = CFUUIDCreate(kCFAllocatorDefault);
if (theUUID) {
uuid = NSMakeCollectable(CFUUIDCreateString(kCFAllocatorDefault, theUUID));
[uuid autorelease];
CFRelease(theUUID);
}
2- If you care about a worldwide unique identifier, so you could store this identifier on iCloud.
3- At last, if you really need an identifier that remains after app re-install (that not occurs so frequently), you can use Keychains (Apple's keychain doc).
But will apple team like it ?
UUID is just depreciated and so will be around for a while, Apple have not said much about this depreciation much yet, I would wait until they have more to say about this and maybe the will offer some alternative.
Like this:
#interface UIDevice (UIDeviceAppIdentifier)
#property (readonly) NSString *deviceApplicationIdentifier;
#end
#implementation UIDevice (UIDeviceAppIdentifier)
- (NSString *) deviceApplicationIdentifier
{
static NSString *name = #"theDeviceApplicationIdentifier";
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSString *value = [defaults objectForKey: name];
if (!value)
{
value = (NSString *) CFUUIDCreateString (NULL, CFUUIDCreate(NULL));
[defaults setObject: value forKey: name];
[defaults synchronize];
}
return value;
}
#end
the iOS documentation more or less describes use of CFUUIDCreate() to create an identifier and suggests using UserDefaults to store it.
The recommended way is by using UUID generation, and associate that with something that the user him/herself is willing to provide to the app.
Then, store this data externally, where it could be retrieved again. There are probably other ways to do this easily, but this is the recommended way.
One solution would be to have the application issue a free in-app purchase.
This purchase would be:
Trackable, with a unique number (purchase) number which would be meaningful only to your app.
Movable, if the person switches devices
Retrievable, if the app is deleted (or the phone is wiped and reloaded) - the In-App purchases can be restored.
Apple's documentation says:
"Do not use the uniqueIdentifier property. To create a unique
identifier specific to your app, you can call the CFUUIDCreate
function to create a UUID, and write it to the defaults database using
the NSUserDefaults class."
Here's a quick snippet:
CFUUIDRef udid = CFUUIDCreate(NULL);
NSString *udidString = (NSString *) CFUUIDCreateString(NULL, udid);