Memory mapped IO - how is it done? - operating-system

I've read about the difference between port mapped IO and memory mapped IO, but I can't figure out how memory mapped Io is implemented in modern operating systems (windows or linux)
What I know is that a part of the physical memory is reserved to communicate with the hardware and there's a MMIO Unit involved in taking care of the bus communication and other memory-related stuff
How would a driver communicate with underlying hardware? What are the functions that the driver would use? Are the addresses to communicate with a video card fixed or is there some kind of "agreement" before using them?
I'm still rather confused

The following statement in your question is wrong:
What I know is that a part of the physical memory is reserved to communicate with the hardware
A part of the physical memory is not reserved for communication with the hardware. A part of the physical address space, to which the physical memory and memory mapped IO are mapped, is. This memory layout is permanent, but user programs do not see it directly - instead, they run into their own virtual address space to which the kernel can decide to map, wherever it wants, physical memory and IO ranges.
You may want to read the following articles which I believe contain answers to most of your questions:
http://duartes.org/gustavo/blog/post/motherboard-chipsets-memory-map
http://duartes.org/gustavo/blog/post/memory-translation-and-segmentation
http://duartes.org/gustavo/blog/post/how-the-kernel-manages-your-memory

http://en.wikipedia.org/wiki/Memory-mapped_I/O
http://www.cs.umd.edu/class/sum2003/cmsc311/Notes/IO/mapped.html
Essentially it is just a form of accessing the data, as if you are saving / reading from the memory. But the hardware will snoop on the address bus, and when it sees the address targetting for him, it will just receive the data on the data bus.

Are you asking about Memory mapped files, or memory mapped port-IO?
Memory mapped files are done by paging out the pages and intercepting page-faults to those addresses. This is all done by the OS by negotiation between the file-system manager and the page-fault handler.
Memory mapped port-IO is done at the CPU level by overloading address lines as port-IO lines which allow writes to memory to be translated onto the QPI bus lines as port-IO. This is all done by the processor interacting with the motherboard. The only other thing that the OS needs to do is to tell the MMU not to coalese reads and writes through the PAE must-writethrough and no-cache bits.

Related

What is the purpose of Logical addresses in operating system? Why they are generated

I want to know that why the CPU generates logical addresses and then maps them into Physical addresses with the help of memory manager? Why do we need them.
Virtual addresses are required to run several program on a computer.
Assume there is no virtual address mechanism. Compilers and link editors generate a memory layout with a given pattern. Instruction (text segment) are positioned in memory from address 0. Then are the segments for initialized or uninitialized data (data and bss) and the dynamic memory (heap and stack). (see for instance https://www.geeksforgeeks.org/memory-layout-of-c-program/ if you have no idea on memory layout)
When you run this program, it will occupy part of the memory that will no longer be available for other processes in a completely unpredictable way. For instance, addresses 0 to 1M will be occupied, or 0 to 16k, or 0 to 128M, it completely depends on the program characteristics.
If you now want to run concurrently a second program, where will its instructions and data go to memory? Memory addresses are generated by the compiler that obviously do not know at compile time what will be the free memory. And remember memory addresses (for instructions or data) are somehow hard-coded in the program code.
A second problem happens when you want to run many processes and that you run out of memory. In this situations, some processes are swapped out to disk and restored later. But when restored, a process will go where memory is free and again, it is something that is unpredictable and would require modifying internal addresses of the program.
Virtual memory simplifies all these tasks. When running a process (or restoring it after a swap), the system looks at free memory and fills page tables to create a mapping between virtual addresses (manipulated by the processor and always unchanged) and physical addresses (that depends on the free memory on the computer at a given time).
Logical address translation serves several functions.
One of these is to support the common mapping of a system address space to all processes. This makes it possible for any process to handle interrupt because the system addresses needed to handle interrupts are always in the same place, regardless of the process.
The logical translation system also handles page protection. This makes is possible to protect the common system address space from individual users messing with it. It also allows protecting the user address space, such as making code and data read only, to check for errors.
Logical translation is also a prerequisite for implementing virtual memory. In an virtual memory system, each process's address space is constructed in secondary storage (ie disk). Pages within the address space are brought into memory as needed. This kind of system would be impossible to implement if processes with large address spaces had to be mapped contiguously within memory.

Location of OS Kernel Data

I'm a beginner with operating systems, and I had a question about the OS Kernel.
I'm used to the standard notion of each user process having a virtual address space of stack, heap, data, and code. My question is that when a context switch occurs to the OS Kernel, is the code run in the kernel treated as a process with a stack, heap, data, and code?
I know there is a dedicated kernel stack, which the user program can't access. Is this located in the user program address space?
I know the OS needs to maintain some data structures in order to do its job, like the process control block. Where are these data structures located? Are they in user-program address spaces? Are they in some dedicated segment of memory for kernel data structures? Are they scattered all around physical memory wherever there is space?
Finally, I've seen some diagrams where OS code is located in the top portion of a user program's address space. Is the entire OS kernel located here? If not, where else does the OS kernel's code reside?
Thanks for your help!
Yes, the kernel has its own stack, heap, data structures, and code separate from those of each user process.
The code running in the kernel isn't treated as a "process" per se. The code is privileged meaning that it can modify any data in the kernel, set privileged bits in processor registers, send interrupts, interact with devices, execute privileged instructions, etc. It's not restricted like the code in a user process.
All of kernel memory and user process memory is stored in physical memory in the computer (or perhaps on disk if data has been swapped from memory).
The key to answering the rest of your questions is to understand the difference between physical memory and virtual memory. Remember that if you use a virtual memory address to access data, that virtual address is translated to a physical address before the data is fetched at the determined physical address.
Each process has its own virtual address space. This means that some virtual address a in one process can map to a different physical address than the same virtual address a in another process. Virtual memory has many important uses, but I'm not going to go into them here. The important point is that virtual memory enforces memory isolation. This means that process A cannot access the memory of process B. All of process A's virtual addresses map to some set of physical addresses and all of process B's virtual addresses map to a different set of physical addresses. As long as the two sets of physical addresses do not overlap, the processes cannot see or modify the memory of each other. User processes cannot access physical memory addresses directly - they can only make memory accesses with virtual addresses.
There are times when two processes may have some virtual addresses that do map to the same physical addresses, such as if they both mmap the same file, both use a shared library, etc.
So now to answer your question about kernel address spaces and user address spaces.
The kernel can have a separate virtual address space from each user process. This is as simple as changing the page directory pointer in the cr3 register (in an x86 processor) on each context switch. Since the kernel has a different virtual address space, no user process can access kernel memory as long as none of the kernel's virtual memory addresses map to the same physical addresses as any of the virtual addresses in any address space for a user process.
This can lead to a minor problem. If a user process makes a system call and passes a pointer as a parameter (e.g. a pointer to a buffer in the read system call), how does the kernel know which physical address corresponds to that buffer? The virtual address in the pointer maps to a different physical address in kernel space, so the kernel cannot just dereference the pointer. There are two options:
The kernel can traverse the user process page directory/tables to find the physical address that corresponds to the buffer. The kernel can then read/write from/to that physical address.
The kernel can instead include all of its mappings in the user address space (at the top of the user address space, as you mentioned). Now, when the kernel receives a pointer through the system call, it can just access the pointer directly since it is sharing the address space with the process.
Kernels generally go with the second option, since it's more convenient and more efficient. Option 1 is less efficient because each time a context switch occurs, the address space changes, so the TLB needs to be flushed and now you lose all of your cached mappings. I'm simplifying things a bit here since kernels have started doing things differently given the recent Meltdown vulnerability discovered.
This leads to another problem. If the kernel includes its mappings in the user process address space, what stops the user process from accessing kernel memory? The kernel sets protection bits in the page table that cause the processor to prohibit the user process from accessing the virtual addresses that map to physical addresses that contain kernel memory.
Take a look at these slides for more information.
I'm used to the standard notion of each user process having a virtual address space of stack, heap, data, and code. My question is that when a context switch occurs to the OS Kernel, is the code run in the kernel treated as a process with a stack, heap, data, and code?
One every modern operating system I am aware there is NEVER a context switch to the kernel. The kernel executes in the context of a process (some systems user the fiction of a reduced process context.
The "kernel" executes when a process enters kernel mode through an exception or an interrupt.
Each process (thread) normally has its own kernel mode stack used after an exception. Usually there is a single single interrupt stack for each processor.
https://books.google.com/books?id=FSX5qUthRL8C&pg=PA322&lpg=PA322&dq=vax+%22interrupt+stack%22&source=bl&ots=CIaxuaGXWY&sig=S-YsXBR5_kY7hYb6F2pLGjn5pn4&hl=en&sa=X&ved=2ahUKEwjrgvyX997fAhXhdd8KHdT7B8sQ6AEwCHoECAEQAQ#v=onepage&q=vax%20%22interrupt%20stack%22&f=false
I know there is a dedicated kernel stack, which the user program can't access. Is this located in the user program address space?
Each process has its own kernel stack. It is often in the user space with protected memory but could be in the system space. The interrupt stack is always in the system space.
Where are these data structures located? Are they in user-program address spaces?
They are generally in the system space. However, some systems do put some structures in the user space in protected memory.
Are they in some dedicated segment of memory for kernel data structures?
If they are in the user space, they are generally for an access mode more privileged than user mode and less privileged than kernel mode.
Are they scattered all around physical memory wherever there is space?
Thinks can be spread over physical memory pretty much at random.
The data structures in questions are usually regular C structures situated in the RAM allotted to the kernel by the kernel allocator
They are not usually accessible from regular processes becuase of normal mechanisms for memory protection and paging (virtual memory)
A kind of exception to this are kernel threads which have no userspace address space so the code they execute is always the kernel code working with the kernel space data structures hence with the isolated kernel memory
Now for the interesting part: 64-bit Linux uses a thing called Direct Map for memory organization, which means that the full amount of physical memory available is mapped in the kernel page tables as just one contiguous chunk. This is not true for 32-bit as the HIGHMEM was used to avoid the limitation of 4GB address spaces
Since the kernel has all the physical RAM visible and available to its own allocator, the kernel data structures in question can be situated pretty randomly with respect to the physical addresses
You can google on there terms to gain additional information:
PTI (page table isolation)
__copy_from_user (esp. on esoteric architectures where this function is not just a bitwise copy)
EPT (Intel nested paging in virtual machines)

Diff. between Logical memory and Physical memory

While understanding the concept of Paging in Memory Management, I came through the terms "logical memory" and "physical memory". Can anyone please tell me the diff. between the two ???
Does physical memory = Hard Disk
and logical memory = RAM
There are three related concepts here:
Physical -- An actual device
Logical -- A translation to a physical device
Virtual -- A simulation of a physical device
The term "logical memory" is rarely used because we normally use the term "virtual memory" to cover both the virtual and logical translations of memory.
In an address translation, we have a page index and a byte index into that page.
The page index to the Nth path in the process could be called a logical memory. The operating system redirects the ordinal page number into some arbitrary physical address.
The reason this is rarely called logical memory is that the page made be simulated using paging, becoming a virtual address.
Address transition is a combination of logical and virtual. The normal usage is to just call the whole thing "virtual memory."
We can imagine that in the future, as memory grows, that paging will go away entirely. Instead of having virtual memory systems we will have logical memory systems.
Not a lot of clarity here thus far, here goes:
Physical Memory is what the CPU addresses on its address bus. It's the lowest level software can get to. Physical memory is organized as a sequence of 8-bit bytes, each with a physical address.
Every application having to manage its memory at a physical level is obviously not feasible. So, since the early days, CPUs introduced abstractions of memory known collectively as "Memory Management." These are all optional, but ubiquitous, CPU features managed by your kernel:
Linear Memory is what user-level programs address in their code. It's seen as a contiguous addresses space, but behind the scenes each linear address maps to a physical address. This allows user-level programs to address memory in a common way and leaves the management of physical memory to the kernel.
However, it's not so simple. User-level programs address linear memory using different memory models. One you may have heard of is the segmented memory model. Under this model, programs address memory using logical addresses. Each logical address refers to a table entry which maps to a linear address space. In this way, the o/s can break up an application into different parts of memory as a security feature (details out of scope for here)
In Intel 64-bit (IA-32e, 64-bit submode), segmented memory is never used, and instead every program can address all 2^64 bytes of linear address space using a flat memory model. As the name implies, all of linear memory is available at a byte-accessible level. This is the most straightforward.
Finally we get to Virtual Memory. This is a feature of the CPU facilitated by the MMU, totally unseen to user-level programs, and managed by the kernel. It allows physical addresses to be mapped to virtual addresses, organized as tables of pages ("page tables"). When virtual memory ("paging") is enabled, tables can be loaded into the CPU, causing memory addresses referenced by a program to be translated to physical addresses transparently. Page tables are swapped in and out on the fly by the kernel when different programs are run. This allows for optimization and security in process/memory management (details out of scope for here)
Keep in mind, Linear and Virtual memory are independent features which can work in conjunction. If paging is disabled, linear addresses map one-to-one with physical addresses. When enabled, linear addresses are mapped to virtual memory.
Notes:
This is all linux/x86 specific but the same concepts apply almost everywhere.
There are a ton of details I glossed over
If you want to know more, read The Intel® 64 and IA-32 Architectures Software Developer Manual, from where I plagiarized most of this
I'd like to add a simple answer here.
Physical Memory : This is the memory that is actually present and every process needs space here to execute their code.
Logical Memory:
To a user program the memory seems contiguous,Suppose a program needs 100 MB of space in memory,To this program a virtual address space / Logical address space starts from 0 and continues to some finite number.This address is generated by CPU and then The MMU then maps this virtual address to real physical address through some page table or any other way the mapping is implemented.
Please correct me or add some more content here. Thanks !
Physical memory is RAM; Actually belongs to main memory. Logical address is the address generated by CPU. In paging,logical address is mapped into physical address with the help of page tables. Logical address contains page number and an offset address.
An address generated by the CPU is commonly referred to as a logical address, whereas an address seen by the memory unit—that is, the one loaded into the memory-address register of the memory—is commonly referred to as a physical address
The physical address is the actual address of the frame where each page will be placed, whereas the logical address is the address generated by the CPU for each page.
What exactly is a frame?
Processes are retrieved from secondary memory and stored in main memory using the paging storing technique.
Processes are kept in secondary memory as non-contiguous pages, which implies they are stored in random locations.
Those non-contiguous pages are retrieved into main Memory as a frame by the paging operating system.
The operating system divides the memory frame size equally in main memory, and all processes retrieved from secondary memory are stored concurrently.

what is the difference between memory mapped io and io mapped io

Pls explain the difference between memory mapped IO and IO mapped IO
Uhm,... unless I misunderstood, you're talking about two completely different things. I'll give you two very short explanations so you can google up what you need to now.
Memory-mapped I/O means mapping I/O hardware devices' memory into the main memory map. That is, there will be addresses in the computer's memory that won't actually correspond to your RAM, but to internal registers and memory of peripheral devices. This is the machine architecture Pointy was talking about.
There's also mapped I/O, which means taking (say) a file, and having the OS load portions of it in memory for faster access later on. In Unix, this can be accomplished through mmap().
I hope this helped.
On x86 there are two different address spaces, one for memory, and another one for I/O ports.
The port address space is limited to 65536 ports, and is accessed using the IN/OUT instructions.
As an example, a video card's VGA functionality can be accessed using some I/O ports, but the framebuffer is memory-mapped.
Other CPU architectures only have one address space. In those architectures, all devices are memory-mapped.
Memory mapped I/O is mapped into the same address space as program memory and/or user memory, and is accessed in the same way.
Port mapped I/O uses a separate, dedicated address space and is accessed via a dedicated set of microprocessor instructions.
As 16-bit processors will slowly become obsolete and replaced with 32-bit and 64-bit in general use, reserving ranges of memory address space for I/O is less of a problem, as the memory address space of the processor is usually much larger than the required space for all memory and I/O devices in a system.
Therefore, it has become more frequently practical to take advantage of the benefits of memory-mapped I/O.
The disadvantage to this method is that the entire address bus must be fully decoded for every device. For example, a machine with a 32-bit address bus would require logic gates to resolve the state of all 32 address lines to properly decode the specific address of any device. This increases the cost of adding hardware to the machine.
The advantage of IO Mapped IO system is that less logic is needed to decode a discrete address and therefore less cost to add hardware devices to a machine. However more instructions could be needed.
Ref:- Check This link
I have one more clear difference between the two. The memory mapped I/O device is that I/O device which respond when IO/M is low. While a I/O (or peripheral) mapped I/O device is that which respond when IO/M is high.
Memory mapped I/O is mapped into the same address space as program memory and/or user memory, and is accessed in the same way.
I/O mapped I/O uses a separate, dedicated address space and is accessed via a dedicated set of microprocessor instructions.
The difference between the two schemes occurs within the Micro processor’s / Micro controller’s. Intel has, for the most part, used the I/O mapped scheme for their microprocessors and Motorola has used the memory mapped scheme.
https://techdhaba.com/2018/06/16/memory-mapped-i-o-vs-i-o-mapped-i-o/

How exactly does OS protect kernel

my question is how exactly does operating system protect it's kernel part.
From what I've found there are basically 2 modes kernel and user. And there should be some bits in memory segments which tels if a memory segment is kernel or user space segment. But where is the origin of those bits? Is there some "switch" in compiler that marks programs as kernel programs? And for example if driver is in kernel mode how does OS manages its integration to system so there is not malicious software added as a driver?
If someone could enlighten me on this issue, I would be very grateful, thank you
The normal technique is by using a feature of the virtual memmory manager present in most modern cpus.
The way that piece of hardware works is that it keeps a list of fragments of memory in a cache, and a list of the addresses to which they correspond. When a program tries to read some memory that is not present in that cache, the MMU doesn't just go and fetch the memory from main ram, because the addresses in the cacher are only 'logical' addresses. Instead, it invokes another program that will interpret the address and fetch that memory from wherever it should be.
That program, called a pager, is supplied by the kernel, and special flags in the MMU prevent that program from being overridden.
If that program determines that the address corresponds to memory the process should get to use, it supplies the MMU with the physical address in main memory that corresponds to the logical address the user program asked for, the MMU fetches it into its cache, and resumes running the user program.
If that address is a 'special' address, like for a memory mapped file, then the kernel fetches the corresponding part of the file into the cache and lets the program run along with that.
If the address is in the range that belongs to the kernel, or that the program hasn't allocated that address to itself yet, the pager raises a SEGFAULT, killing the program.
Because the addresses are logical addresses, not physical addresses, different user programs may use the same logical addresses to mean different physical addresses, the kernel pager program and the MMU make this all transparent and automatic.
This level of protection is not available on older CPU's (like 80286 cpus) and some very low power devices (like ARM CortexM3 or Attiny CPUs) because there is no MMU, all addresses on these systems are physical addresses, with a 1 to 1 correspondence between ram and address space
The “switch” is actually in the processor itself. Some instructions are only available in kernel mode (a.k.a. ring 0 on i386). Switching from kernel mode to user mode is easy. However, there are not so many ways to switch back to kernel mode. You can either:
send an interrupt to the processor
make a system call.
In either case, the operation has the side effect of transferring the control to some trusted, kernel code.
When a computer boots up, it starts running code from some well known location. That code ultimately ends up loading some OS kernel to memory and passing control to it. The OS kernel then sets up the CPU memory map via some CPU specific method.
And for example if driver is in kernel mode how does OS manages its integration to system so there is not malicious software added as a driver?
It actually depends on the OS architecture. I will give you two examples:
Linux kernel: A driver code can be very powerful. The level of protections are following:
a) A driver is allowed to access limited number of symbols in the kernel, specified using EXPORT_SYMBOL. The exported symbols are generally functions. But nothing prevents a driver from trashing a kernel using wild pointers. And the security using EXPORT_SYMBOL is nominal.
b) A driver can only be loaded by the privileged user who has root permission on the box. So as long as root privileges are not breached system is safe.
Micro kernel like QNX: The operating system exports enough interface to the user so that a driver can be implemented as a user space program. Hence the driver at least cannot easily trash the system.