How to check if audioplayer is paused while loading multiple viewcontrollers - iphone

In playpauseAction Method execution it will play audio file as well as load multiple viewcontrollers
-(void)playpauseAction:(id)sender
{
if
([audioPlayer isPlaying]){
[sender setImage:[UIImage imageNamed:#"play.png"] forState:UIControlStateSelected];
[audioPlayer pause];
} else {
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
self.timer = [NSTimer scheduledTimerWithTimeInterval:11 target:self selector:#selector(displayviewsAction:) userInfo:nil repeats:NO];
}
}
While loading these view controllers just want to check in every viewcontroller that if audioplayer is paused then invalidate timer if not then continue loading of viewcontroller with NSTimer
- (void)displayviewsAction:(id)sender
{
FirstViewController *viewController = [[FirstViewController alloc] init];
viewController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:viewController.view];
[self.view addSubview:toolbar];
if
([audioPlayer pause]){
[timer invalidate];
} else {
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:#selector(secondViewController) userInfo:nil repeats:NO];
}
[viewController release];
}
My problem is when i add if statement in displayviewAction method it gives me red warning message that statement requires expression of scalar type (void invalid).
But if statement in the playpauseAction works fine.
Why the if statement of displayviewAction is giving red warning message.

AVAudioPlayer's pause is defined as:
-(void)pause
so writing:
if([audioPlayer pause]) {...}
corresponds to write:
if(void) {...}
and void is not a scalar type, exactly what the error message tells you.
Probably your intention was to check if the audio player was paused, that is it is not playing :
if([audioPlayer isPlaying]==NO) {...}

Related

Connect Multiple Buttons: Rewind & Play/pause button for one action

I have multiple UIButtons in my app. Want to connect Rewind & play/pause Button for one action. Not using interface builder at all for app.
Right now rewind button has this method when it is pressed
-(void)rewind:(id)sender{
[timer invalidate];
audioPlayer.currentTime = 0;
MainViewController *viewController = [[MainViewController alloc] init];
viewController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:viewController.view];
[self.view addSubview:toolbar];
[viewController release];
[audioPlayer play];
self.timer = [NSTimer scheduledTimerWithTimeInterval:11.0
target:self
selector:#selector(displayviewsAction:)
userInfo:nil
repeats:NO];
}
and play/pause button has this method when it is pressed
-(void)playpauseAction:(id)sender {
if([audioPlayer isPlaying])
{
[sender setImage:[UIImage imageNamed:#"Play Icon.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[self pauseTimer];
[self pauseLayer:self.view.layer];
}else{
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
[self resumeTimer];
[self resumeLayer:self.view.layer];
if(isFirstTime == YES)
{
self.timer = [NSTimer scheduledTimerWithTimeInterval:11.0
target:self
selector:#selector(displayviewsAction:)
userInfo:nil
repeats:NO];
isFirstTime = NO;
}
}
}
When the rewind button is pressed, it should do the play/pause action method, means, when rewind button is pressed then play/pause button should toggle to pause button and when pause button is resumed, then it should toggle to play button.
An action method/selector can be connected to a UIButton using code:
[button1 addTarget:self action:#selector(method:) forControlEvents:UIControlEventTouchUpInside];
You can add same actions to UIButton using above line of code.
If I understand your question right, you want to call the same method when Play/Pause or Rewind button is clicked.
Just add this in addition to your existing code after connecting this method as the target for both your buttons.:
set a unique tag for your Play and Rewind buttons
-(void)buttonAction:(id)sender {
UIButton *clickedButton = (UIButton *)[sender];
if (clickedButton.tag = playButtonTag){
[self playPauseAction:sender];
}
else{
[self rewindAction:sender];
}
}
For sake of simplicity I have used if else. you could use if/if, or switch-case in place if this. Hope this helps!

pause button when pressed again to resume reloading view controllers

I am using AVAudioplayer to play audio files, play/pause button to toggle between play and pause and NSTimer with audio player to synchronize view controllers one after another. I have a total of 10 or 11 view controllers to load one after the other.
When play button is pressed the very first time it starts NSTimer, starts playing an audio file and based on NSTimer, view controllers will load one after the other. When pause button is pressed again to resume it resumes everything from that point audio file, NSTimer and view controllers from the same point where it was paused which is good. However, at the same time it starts loading the view controllers again one after the other from the beginning based on NSTimer which is not good.
It is reloading view controllers with this statement
self.timer = [NSTimer scheduledTimerWithTimeInterval:11.0
target:self
selector:#selector(displayviewsAction:)
userInfo:nil
repeats:NO];
So my issue is that I need to stop the loading of view controllers again from the beginning when pause button is pressed again to resume playback.
-(void)playpauseAction:(id)sender
{
if ([audioPlayer isPlaying]) {
[sender setImage:[UIImage imageNamed:#"Play Icon.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[self pauseTimer];
} else {
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
[self resumeTimer];
self.timer = [NSTimer scheduledTimerWithTimeInterval:11.0
target:self
selector:#selector(displayviewsAction:)
userInfo:nil
repeats:NO];
}
}
-(void)pauseTimer{
pauseStart = [[NSDate dateWithTimeIntervalSinceNow:0] retain];
previousFireDate = [[timer fireDate] retain];
[timer setFireDate:[NSDate distantFuture]];
}
-(void)resumeTimer{
float pauseTime = -1*[pauseStart timeIntervalSinceNow];
[timer setFireDate:[previousFireDate initWithTimeInterval:pauseTime sinceDate:previousFireDate]];
[pauseStart release];
[previousFireDate release];
}
- (void)displayviewsAction:(id)sender
{
First *firstController = [[First alloc] init];
firstController.view.frame = CGRectMake(0, 0, 320, 480);
CATransition *transitionAnimation = [CATransition animation];
[transitionAnimation setDuration:1];
[transitionAnimation setType:kCATransitionFade];
[transitionAnimation setTimingFunction:[CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn]];
[self.view.layer addAnimation:transitionAnimation forKey:kCATransitionFade];
[self.view addSubview:firstController.view];
[self.view addSubview:toolbar];
[firstController release];
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:#selector(Second) userInfo:nil repeats:NO];
}
Can anyone give an idea on how to stop the loading of view controllers again from the beginning when pause button is pressed again to resume playback.
I gather you're trying to display FirstViewController after 11 seconds have elapsed in the audio track.
You can set you timer up to poll (every .5 - 1.0 seconds) and if the audioPlayer's elapsed time is greater than 11.0, perform your action.
-(void)playpauseAction:(id)sender
{
if ([audioPlayer isPlaying]){
[sender setImage:[UIImage imageNamed:#"Play Icon.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[self.timer invalidate]; // stop the polling timer
} else {
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
// start/resume the timer
self.timer = [NSTimer scheduledTimerWithTimeInterval:1.0 /* polling interval */
target:self
selector:#selector(tryToDisplayViews:)
userInfo:nil
repeats:YES]; /* REPEAT = YES */
}
}
// the new polled method
-(void)tryToDisplayViews:(id)sender {
// need last current time as a new variable to ensure that we only add the view once
// and not every time the method fires with currentTime > 11.0
if( audioPlayer.currentTime > 11.0 && lastCurrentTime < 11.0) {
[self displayviewsAction:nil];
}
// you can add the second view here in a similar fashion
// if(audioPlayer.currentTime > (23.0+11.0) && lastCurrentTime < (23.0+11.0) ) {}
lastCurrentTime = audioPlayer.currentTime;
}
This also get's rid of your resumeTimer/pauseTimer actions, you don't need to count the time paused.

statement requires expression of scalar type ('void' invalid)

I am getting warning message in red statement requires expression of scalar type ('void' invalid) at the if statement.
- (void)displayviewsAction:(id)sender
{
FirstViewController *viewController = [[FirstViewController alloc] init];
viewController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:viewController.view];
[self.view addSubview:toolbar];
if ([audioPlayer pause]){
[timer invalidate];
} else {
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:#selector(secondViewController) userInfo:nil repeats:NO];
}
[viewController release];
}
Any idea how to fix it.
Thanks for help.
Looks like [audioPlayer pause] does not return any value.
Assuming that audioPlayer is an instance of MPMusicPlayerController, try
if(audioPlayer.playbackState == MPMusicPlaybackStatePaused)

How to resume updating views when resumed AVAudioplayer

I m struggling with this issue for so long but not able to find any solution for this
The issue i have is when i pause the audioplayer i want views to be paused from updating so i used timer invalidate to pause the views from loading but when i resume play only Audioplayer is resumed not the views cause i invalidated the timer.
Now i how i can resume updating views from that point where view was paused. By starting the timer again i can start updating views again but how program will know that at what view it was paused and it should resume updating views from that point. There are multiple views involved displayed code for only two.
-(void)playpauseAction:(id)sender
{
if
([audioPlayer isPlaying]){
[sender setImage:[UIImage imageNamed:#"play.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[timer invalidate];
} else {
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
self.timer = [NSTimer scheduledTimerWithTimeInterval:11 target:self selector:#selector(displayviewsAction:) userInfo:nil repeats:NO];
}
}
- (void)displayviewsAction:(id)sender
FirstViewController *viewController = [[FirstViewController alloc] init];
viewController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:viewController.view];
[self.view addSubview:toolbar];
[viewController release];
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:#selector(secondViewController) userInfo:nil repeats:NO];
-(void)secondViewController {
SecondViewController *secondController = [[SecondViewController alloc] init];
secondController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:secondController.view];
[self.view addSubview:toolbar];
[secondController release];
self.timer = [NSTimer scheduledTimerWithTimeInterval:27 target:self selector:#selector(ThirdviewController) userInfo:nil repeats:NO];
}
Thanks and appreciate for your answers and helping me out with this issue.
Use a background thread to basically bind the view to the player, something like this:
UIImageView* imageView; //the view that gets updated
int current_selected_image_index = 0;
float time_for_next_image = 0.0;
AVAudioPlayer* audioPlayer;
NSArray* image_times; //an array of float values representing each
//time when the view should update
NSArray* image_names; //an array of the image file names
-(void)update_view
{
UIImage* next_image_to_play = [image_names objectAtIndex:current_selected_image_index];
imageView.image = next_image_to_play;
}
-(void)bind_view_to_audioplayer
{
while(audioPlayer.isPlaying)
{
float currentPlayingTime = (float)audioPlayer.currentTime;
if(currentPlayingTime >= time_for_next_image)
{
current_selected_image_index++;
[self performSelectorOnMainThread:#selector(update_view) withObject:nil waitUntilDone:NO];
time_for_next_image = [image_times objectAtIndex:[current_selected_image_index+1)];
}
[NSThread sleep:0.2];
}
}
-(void)init_audio
{
current_selected_image_index = 0;
time_for_next_image = [image_times objectAtIndex:1];
}
-(void)play_audio
{
[audioPlayer play];
[self performSelectorInBackground:#selector(bind_view_to_audioplayer) withObject:nil];
}
-(void)pause_audio
{
[audioPlayer pause];
//that's all, the background thread exits because audioPlayer.isPlaying == NO
//the value of current_selected_image_index stays where it is, so [self play_audio] picks up
//where it left off.
}
also, add self as observer for the audioPlayerDidFinishPlaying:successfully: notification to reset when the audioplayer finishes playing.

Restart Timer again

Time is invalidated to pause the views from updating because pause button was hit to pause the audio file.
-(void)playpauseAction:(id)sender
{
if
([audioPlayer isPlaying]){
[sender setImage:[UIImage imageNamed:#"play.png"] forState:UIControlStateSelected];
[audioPlayer pause];
[timer invalidate];
} else {
[sender setImage:[UIImage imageNamed:#"pause.png"] forState:UIControlStateNormal];
[audioPlayer play];
self.timer = [NSTimer scheduledTimerWithTimeInterval:11 target:self selector:#selector(displayviewsAction:) userInfo:nil repeats:NO];
}
}
- (void)displayviewsAction:(id)sender
{
FirstViewController *viewController = [[FirstViewController alloc] init];
viewController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:viewController.view];
[self.view addSubview:toolbar];
self.timer = [NSTimer scheduledTimerWithTimeInterval:23 target:self selector:#selector(secondViewController) userInfo:nil repeats:NO];
[viewController release];
}
-(void)secondViewController {
SecondViewController *secondController = [[SecondViewController alloc] init];
secondController.view.frame = CGRectMake(0, 0, 320, 480);
[self.view addSubview:secondController.view];
[self.view addSubview:toolbar];
self.timer = [NSTimer scheduledTimerWithTimeInterval:27 target:self selector:#selector(ThirdviewController) userInfo:nil repeats:NO];
[secondController release];
}
It goes like this for multiple views. As per the application logic user can hit pause on any view to pause the audio file and timer invalidate statement will also pause views from updating. When user will hit pause again to resume audio file it should start updating views from that point onwards. So problem i m having is how to restart the timer again so that it keep on updating views onwards no matter at which view user pauses.
Anyideas how i can do that.
The timers are not supposed to be reused, simply create another one.
-(void)countDown{
counter--;
if (counter == 0){
[self.timer invalidate];
[self secondViewController];
}
}
Launch your timer:
self.timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:#selector(countDown) userInfo:nil repeats:YES];
And relaunch your timer:
counter = 23;
[self.timer fire];
you should adjust this answer for your purposes, because as you can see, the timer is scheduled only for launching -(void)secondViewController method