Am using Mac lion for developing iPhone application, there I created database and copied into documents directory of the application, But the path to the applications documents directory not found in my lion, even the "Library" folder is not available under the lion's username.
I searched completely on my lion for the folder Library which has "Application support" following with "iPhone simulator" is not found. I checked for the moving of deletions of the folder, But it's not happened.
Anybody knows for what I can't find the folder.
Please advice me, I not available what can I do to resolve this.>
Thanks in Advance!!!
Your library folder is bydefault hidden so you will have to unhide it.
You can get information about showing hidden files here
Edit1:
You can also go to library in following way
Right click on Finder icon of your Dock
Click on "Go to Folder".
Type `/Users/yourusername/Library.
Click on Go.
Edit2:
you can permanently unhide the folder with following command
chflags nohidden /Users/yourusername/Library
From the Xcode menu on top, click preferences, select the locations tab, look at the build location option.
You have 2 options:
Place build products in derived data location
Place build products in locations specified by targets
By default, your derived data directory will be under ~/Library/Developer/Xcode/DerivedData/AppName/Build/Documents.
Please confirm whether you got ?
You can also check my answer.
See my answer in this post.You should clear your trash folder and reset it.For more detail click below link.
No iphone simulator folder in Application support
Please look at the following solutions: http://helpx.adobe.com/x-productkb/global/access-hidden-user-library-files.html
Apple made the user library folder hidden by default with the 10.7 release. If it's necessary to access these files for Adobe-related troubleshooting, use one of the following methods to make the user library content visible.
Method 1
In the Finder, choose Go > Go To Folder. In the Go To Folder dialog, type ~/Library Click Go.
Method 2
Hold down the Alt (Option) key when using the Go menu. The user library folder is listed below the current user's home directory.
Note: After you open the Library folder, you can drag the Library icon from the top of that window to the Dock, Side Bar, or toolbar. That way, it's readily accessible.
Method 3
The following method makes the user library folder permanently visible.
Note: Adobe recommends that only advanced users use this method.
Launch Terminal from Mac HD > Applications > Utilities. From within Terminal type the following command and press Return:
chflags nohidden ~/Library Enter the system administrator password, if prompted, and press Return.
Note: The System administrator password is not visible as you type it.
Close Terminal for this change to take effect.
Related
I need help with Xcode 6.
It only happens with the project I'm working with. For the other one, code suggestion works.
What's wrong with my project?
The answer was to delete ~/Library/Developer/Xcode/DerivedData/ModuleCache (while Xcode is closed)
I have been researching the same issue on StackOverflow and here are what most threads suggest: delete Derived Data folder files (or maybe just the files relevant to your troublesome project!). It worked for me hence this answer. Details below:
Fix manually by deleting all the files in ~/Library/Developer/Xcode/DerivedData
Note: If Library folder is new to you, follow this CultOfMac article:
Library access on.
Open a Finder window and then navigate to the Home folder. That’s the one represented by the cute little house icon over in the sidebar. If you don’t see it, click on something like the Desktop or Documents folder, and then Command-click on the title bar of the window. You’ll get a drop-down menu that shows the file path of the current folder, which–if you’ve picked a folder from your Home directory–will show the Home folder somewhere in the list. Click on it to go to the Home folder.
Now, once you’re there, hit Command-J to bring up the View Options panel. You’ll see a checkbox to “Show Library Folder” somewhere in that panel, depending on the view your Finder window is in. Simply check it to show your User account’s Library folder. Now you can go in there and mess around to your heart’s content.
Note: Some StackOverflow members suggested pressing 'Escape' key or Command and + keys after the dot (.), others suggested typing a white space (control+space bar). However, your post seems to suggest it's project-specific (works for the other project) so it may prove useful to try different approaches. Hope this helps.
Swift files will NOT have code completion for UI classes (e.g. UIImage, UIDevice) unless there is an "import UIKit" at the top of the file.
Okay, I am a noob. It must be simple but I stuck here.
I do rigth-click and choose 'select file'.
After I choose the file the dialogue appears:
I want to keep my icons not in the root directory. But I can't figure out how to do this. I tried different ways, even create project from scratch...
Please help.
When you bring image assets into Xcode they will all be in your application bundle's root directory at run time.
It appears that you've added a file named "icon#2x.png" to your project at one time already. Go to the project's summary page in Xcode click Build Phases and then expand the section titled Copy Bundle Resources. There you'll find the reference to the resources that will be copied to your bundle at run time.
More on bundle structures here:
https://developer.apple.com/library/mac/#documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html
Anyway, the way I've done this in the past is to:
Remove the existing image duplicate from Xcode and from the folder structure in Finder.
Add a new folder in Finder call it "/AppIcons" (or whatever).
Copy all the app icons to that folder in Finder.
Drag the "/AppIcon" folder into your XCode project. I typically put images in an "/Images" subdirectory in the Xcode project. Again you can put it wherever you'd like.
In Xcode on the project summary panel, add your app icons from the folder "/AppIcons" by dragging / dropping or by right clicking and adding them as separate files.
Alternatively in the past when I've had problems with this sometimes Xcode will copy the app icons to the root project directory. If that happens, I make sure that I have the "/AppIcons" folder structure on disc (in Finder) and in my Xcode project. I add the app icons to the project, then move them to /AppIcons in Finder, and re-reference them all over again.
Your Copy Bundle Resources should then have the proper file reference. Note that my apps icons go in "/Images/AppIcons"
Good luck!
I would add the image files to your project with the name icon#2x.png. To do this right click where you want to add the files in xcode and click add file/s. Then search for your image and add them using the dialogue that pops up. - there is a check box so that you can either copy them to the projects destination folder which will copy them into you project folder or leave it unchecked (inadvisable) which would reference it's current location on your HDD. Make sure the file doesn't already exist in the project before doing this!
EDIT:
Sorry I forgot to mention then drag and drop the file from within xcode onto the image location box.
In XCode 4 (I'm using 4.6.2) you will get this confusing message if you've just moved the target's info.plist file, but not corrected the location at the top of the summary panel. Fix this and the icons will reappear, assuming they are added to the project, or if not you should now be able to drag them in without xcode insisting on making extra copies.
This tends to happen when you're starting a project and sorting out the mess of default file locations that xcode gives you. I like my project structure to be 99% the same as the file system structure.
This is an easy fix. If the image you want as your App Icon resides outside of the root of your project, when you get that dialog just click "Yes", and then click delete on the newly created file in the root, and "Move to Trash".
The reference is still there and works without a hitch, since the file will still be in the root at runtime
I created a Cordova based application in XCode, and when I tried to the www folder of my project I did not find it.
Can anyone advise me where to find the www folder that should be included in the project?
Check the tutorial provided by the online doc very carefully:
http://docs.phonegap.com/en/1.5.0/guide_getting-started_ios_index.md.html#Getting%20Started%20with%20iOS
Normally, when creating your project, you should have turned off the ARC:
In case you forgot to turn the ARC off, you may try the following:
Select your project file.
Select the Build settings tab, and select the filter options All and levels (default is Combined).
In the search field to the right of the filter option Combined, enter automatic.
There will be a group called Apple LLVM Compiler 3.0 – Language containing the line Objective-C Automatic Reference Counting.
Click that line, then in the middle column (where it says yes), click and choose no.
The above should turn your ARC off.
Then, try following the next steps of the project creation:
You should see your project in Xcode 4 now. Press the Run button in
the top left corner. Your build should succeed and launch in the
simulator
You should see a error in your simulator informing you
index.html was not found
To fix this, we need to copy the www
directory into the project. Right click on the project in the left
navigation window and click show in finder
In Finder, you should see
the www directory beside your project
Next step is IMPORTANT! Drag the www folder into Xcode 4. You can't
just drag the www folder into your app's folder. It needs to be
dragged into Xcode 4!! In my case I would drag it and drop it on
HiWorld shown below.
After you drag, you should see a prompt with a few options. Make sure
to select Create folder references for any added folders. Click Finish
Continue from step 4.HelloWorld of the online doc...
Hope this helps.
I've migrated an Xcode project (iOS app) from one mac to another (same Dev Account and Code Signing preferences). Now the build fails and I get errors stating that certain files (MainWindow.xib, MyappViewController.xib and InfoPlist.string) don't exist. I've already read that several people have had this problem before and tried out the answers they got, but nothing seems to work.
As I understand, the problem lies within the path preferences for the NIB files. The error messages give the files' path as Users/Meonmyoldmac/etc - which I should change, because it's an absolute path and therefore doesn't make sense on another computer. But: when I try to open those files under Groups & Files their location is already set to 'Relative to group' and their path is given as Users/Meonmynewmac/etc. - which is exactly how I actually want it to be. (Oddly enough, the file type is listed as 'Default - Unknown' )
I've already tried…
- cleaning the project
- deleting those files from the project and putting them back in again
- restarting Xcode several times
that's possibly important:
- I'm talking about a Universal iOS App, yet only iPhone files are affected; their iPad equivalents work fine
- I changed the app localization to German, so the mentioned files are located in a folder called de.lproj
- I created the project with Xcode 4 on my older Snow Leopard Mac and use Lion/Xcode 4.2 on the new one - does that play any role here?
Thanks in advance, Fruity
If you have absolute paths to some of your files, you'll need to change them to relative paths:
In the Project Navigator, locate the missing files (colored red for not being found) and highlight one of them.
Show the File Inspector
Under Location change Absolute Path to Relative to group or Relative to project,
Then next to the path, there's a little white icon, click it and choose the file's location.
Right-click on the files in Finder, select Get Info. Check that you have permission to read the files.
Edit: Just noticed the error messages refer to the old path, so it can't be a permissions problem.
Groups can have paths set as well. Select the groups and verify that their paths are correct.
In XCode 4, when you have all three panes open, select the file in the left most pane. In the right most pane, select the white document icon at the top, looking for the header "Identity and Type." Under the popup for "location" is the name of the file. To the right of that name is a tiny icon like a window. Click on that, and you can set the location of the file.
I performed the terminal search suggested by Jim yesterday, found some 'source tree: absolute' entries in project.pbxproj and tried to manipulate them, which didn't work - couldn't even open the project in Xcode afterwards - so I called it a day.
Just now I did what I already tried yesterday before posting my question: I deleted the files from the project and copied them back in again. That miraculously eliminated all red warning signs from my project and just gave me a nice green SIGABRT when I tried to run it on the simulator. Cleaned project, restarted Xcode - perfect. Oh, and I checked the targeted device family setting, found that it was set to iPhone and switched it to iPhone/iPad - no idea if that was part of the issue.
I'm not sure if that's really an answer to the problem - but the problem has vanished...
Thanks for your help!
A less-actions solution. You can change manually in the project definition file.
Close xCode
Open .xcodeproj file in a text editor: in fact it's a folder, so edit in a text editor the inside file: project.pbxproj.
Search for the string: absolute (for sourceTree param)
For each entry (file with a absolute path set), change absolute to group.
And change the path parameter to a relative path. example:
path = en.lproj/PilotInfoViewController.xib;
- Save the file and reopen xCode.
PS: Make a backup copy of your project file before doing this manipulation.
I have developed my app in Xcode for iPhone, in start I have just named it without secnec now I want to change my app name I have replace my old app name with new one as I have found the name in my app, but its still giving me one error...
Desktop/New name/old name_Prefix.pch: No such file or directory
when I have change oldname_prefix.pch with newname_prefix.pch ..
For Xcode 4 or later:
Open a project
Select Project Navigator
Highlight project name
Single click on project name
For Xcode 3:
Open a project > Menu > Project > Rename ...
There is no need to change the name of the project in order to change the display name of the application (which is what you see on the home screen of the iOS device, in iTunes, etc.). Simply change the "Bundle display name" in your info.plist from the default "${PRODUCT_NAME}" to whatever you want it to be. The name of your project is invisible to users, they only see the "Bundle display name."
click on you project in project explorer and again click on your project on right side and there you can see project name as shown in the figure
On the left side expand Targets
Double click on your target and then select build tab in the newly opened window
on the top right there is a search box. Type - "Product Name"
Now look below, under packaging section, you will see Product Name
Change it and clean rebuild, your new app name should be changed by now.
Goto
youname-Info.plist
Change Both
Bundle name and Bundle display name to your preferred file name.
Done.
For changing application name only (that will display along with app icon) in xcode 4 or later:
Click on your project file icon from Groups & Files panel, choose Target -> Build Settings -> Packaging -> Product Name.
Click on the row, a pop-up will come, type your new app name here.
For changing Project name only (that will display along with project icon) in xcode 4 or later:
Click on your project file icon from Groups & Files panel, choose Project(above targets) from right pane, just see at the far right pane(it will be visible only if you have enabled "Hide or show utilities").Look for project name.Edit it to new name you want to give your project.
Delete your app from simulator/device, clean and run.Changes should reflect.
That's it
ohho's answer is perfect:
For Xcode 4 or later:
Open a project
Select Project Navigator
Highlight project name
Single click on project name
BUT, if you only do this, once you try to debug on a new device, you will find an error:
file not found: /Users/someuser/Library/Developer/Xcode/DerivedData/OLDNAME-akbwbarcniqxytctbebckkelkbxs/Build/Products/Debug-iphonesimulator/OLDNAME.app/OLDNAME
clang: error: linker command failed with exit code 1 (use -v to see invocation)
Then you need to do one more step:
Select target on the left panel
Choose the oldnameTests in Targets
Select the Build Settings Panel
Search for "TEST_HOST" and change the old value to the new.
Good Luck and Have Fun
Here is Apple's step by step visual guide to change name of Xcode project.
To change name of workspace just rename it.
in xcode 4.4, you have to click on the project at the top of the navigator (left panel). Then click twice on the target in the second column to highlight the target name. Then you can change the product name. You will also need to modify the archive name when you go to create an archive. To do this, you must edit the scheme, click on Release, and then change the archive name.
I am using xcode 4.3.1 and tried to change product name as Quakeboy said above in the bundle setting, but it led to reading error. I was stuck in this error for an hour and now it is working well. I simply made the product name blank then retype the older name that I had before. building succeeded again!
Note to anyone who like to change project name : you don't have to change the project file name the bundle display name will be display to users so just don't hang out with this issue too much. can be wasting time.
It creates an organizational nightmare to have project names that don't match the bundled name. But when I use the "click on project name and answer yes to let xcode rename all of the references" technique, all of the nested folders for the project on my hard drive still have the old project name. Why aren't they renamed to match?
If I change those folder names, I'm pretty sure it will mess up all of the project links. I am not going to take the chance, unless someone can suggest a way around this.
Select the project in the Project Navigator (Command+1) and open the File Inspector in the right sidebar (Command+option+1).
There, change the Project Name.
Xcode 3.2.5:
In top menu bar, Project>Rename...
I tried by changing the Project name in Project Navigator, but you need to follow through with the all the step outlined here!!!.
I did not follow the second step and this broke my app, had to rework a older version which took two days, see my SO post here.
I tried ohho's answer and it didn't work but found another solution. You can open your Info.plist file and go where it says' "Bundle Name" and change to your new name that will be shown in your launcher. I hope this wrks
Simple step
1.Select the project target left side on top of all folders and files
2.Single click on the project again it will allow you to change the name
3.type as u want the name of the project and the name of the app
4.Press enter. it will ask to change every where accept it
5.same procedure do on the folder as well all place the name will be changed. i did it today
Just in case this helps someone, I have a shell script (xcmv.sh) with the following:
#!/usr/bin/env bash
mv $1 $2
mv $1.xcodeproj $2.xcodeproj
mv $1.xcworkspace $2.xcworkspace
LC_ALL=C find ./ -type f -not -path "./.git*" -exec sed -i '' "s/${1}/${2}/g" {} +
I then drag this file into the project directory and do:
sh xcmv.sh Starter MyProject
This changes the project name, the workspace name, plus any and all references to the old name in the project files, code files, plist, and so on.
As the sample indicates, I often use it to rename one of my various "starter" projects to the desired project name.
Note the git directory (if it exists) is ignored.
This video shows a developer renaming an Xcode 6 project. First single-click the project name to change it, then make sure to also set the host application for your test build target.
https://www.youtube.com/watch?v=ZHr1vjkTxC0