Using my custom arabic keyboard on UItextView inputView, I m filling my textView with the arabic text but cannot get the written text align to right....Need help to align text to right.
-(BOOL)textViewShouldBeginEditing:(UITextView *)textView{
if(showCustomKeyboard==NO){
[textView resignFirstResponder];
textView.inputView=nil;
[textView becomeFirstResponder];
return YES;
}
else{
[textView resignFirstResponder];
if(customKeyboard==nil){
customKeyboard=[[CustomKeyboard alloc] initWithFrame:CGRectMake(0, 264, 320, 216)];
[customKeyboard setDelegate:self];
}
if([[UIApplication sharedApplication] respondsToSelector:#selector(inputView)]){
if (textView.inputView == nil) {
textView.inputView = customKeyboard;
[textView becomeFirstResponder];
}
}
self.customKeyboard.currentField=textView;
[textView becomeFirstResponder];
}
return YES;
}
You can set the writing direction of a UITextView using the setBaseWritingDirection selector:
UITextView *someTextView = [[UITextView] alloc] init];
[someTextView setBaseWritingDirection:UITextWritingDirectionLeftToRight forRange:[someTextView textRangeFromPosition:[someTextView beginningOfDocument] toPosition:[someTextView endOfDocument]]];
The code is a little tricky because UITextView supports having different parts of the text with different writing directions. In my case, I used [someTextView textRangeFromPosition:[someTextView beginningOfDocument] toPosition:[someTextView endOfDocument]] to select the full text range of the UITextView. You can adjust that part if your needs are different.
You may also want to check whether the text in your UITextView is LTR to RTL. You can do that with this:
if ([someTextView baseWritingDirectionForPosition:[someTextView beginningOfDocument] inDirection:UITextStorageDirectionForward] == UITextWritingDirectionLeftToRight) {
// do something...
}
Note that I specified the start of the text using [someTextView beginningOfDocument] and searched forward using UITextStorageDirectionForward. Your needs might differ.
If you subclass UITextView replace all these code samples with "self" and not "someTextView", of course.
I recommend reading about the UITextInput protocol, to which UITextView conforms, at http://developer.apple.com/library/ios/#documentation/uikit/reference/UITextInput_Protocol/Reference/Reference.html.
Warning about using the textAlignment property in iOS 5.1 or earlier: if you use it with this approach together with setting the base writing direction, you will have issues because RTL text when aligned left in a UITextView actually aligns to the right visually. Setting text with an RTL writing direction to align right will align it to the left of the UITextView.
Try textAlignment property.
textView.textAlignment = UITextAlignmentRight;
Take a look at UITextView Class Reference.
EDIT: Maybe CATextLayer can help you, someone suggests to use this class to customize text, but I've never used it personally...
Otherwise, you can force your textView to reverse your input in UITextFieldDelegate method:
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string
The text field calls this method whenever the user types a new character in the text field or deletes an existing character.
Here you can replace your input with a new NSString where you put the characters from right to left.
Hope this makes sense...
Ah... Do not forget to set
textView.textAlignment = UITextAlignmentRight;
to move your prompt on the right.
Try this code:
yourtextview.textAlignment = UITextAlignmentRight;
Hope this helps you.
Something which no one mentioned here or on any other post is that make sure you have not called sizeToFit for TextView. It simple aligns the textView (not text) to the left which gives the illusion that text is left to right instead of right to left.
If you are creating UI from Storyboard, the set constraint to Lead or Trailing space and value of First Item will be Respect Language Direction
in swift you can use this code
textView.makeTextWritingDirectionRightToLeft(true)
Related
I have this UITextView that works great except, I can't get the text inside the UITextView to start scrolling only after the UITextView's size in nearly full, the UITextView is 4 lines tall, but as soon as I reach the 2nd line the 1st line is pushed up, I don't want the view to begin scrolling until I've reached the 5 line. scrollingEnabled = NO keeps it from scrolling at all, so that didn't work.
UITextView *barf_ = [[UITextView alloc] initWithFrame:CGRectMake(20.0, 310.0, 155, 50)];
barf_.contentInset = UIEdgeInsetsMake(0, 0, 0, 0);
//[barf_ scrollRangeToVisible:NSMakeRange([barf_.text length], 0)];
barf_.layer.cornerRadius = 3.0f;
barf_.layer.borderWidth = 0.5f;
barf_.font = [UIFont fontWithName:#"Helvetica" size:13];
I found the answer, as others with similar problems have mention, with a small textView, it automatically adds 32 padding to the bottom.
A simple fix is to add YourTextView.contentInset = UIEdgeInsetsMake(0, 0, 0, 0); inside shouldChangeTextInRange method, that fixed my problem!
Setting the contentInset may help the text to appear more correctly within the UITextView. However, it won't help solve the issue whereby the UITextView has scrolling enabled despite not having more text to view.
Similarly, methods such as sizeWithFont have limitations. As explained in Mike Weller's excellent blog series iOS Development: You're Doing It Wrong, NSString isn't a good object to ask regarding how large a UIView should be. Many UIView subclasses such as UILabel, UIButton, etc. have insets and other considerations that must be accounted for during sizing. UITextLabel is no exception.
Mike Weller's particular entry on this subject is:
You're Doing It Wrong #2: Sizing labels with -[NSString sizeWithFont:...]
iOS 7 promises us more sophisticated text handling in UITextView, with properties such as textContainerInset. But what to do in the meantime?
Well, first we know that UITextView is a subclass of UIScrollView. Therefore, the golden rule that if the contentSize is larger than the view's bounds property, the scroll view will scroll so we can see more content.
Checking out contentSize agains the bounds won't work either because we know that UIScrollView is already calculating whether it should scroll or not based on the text, and it's giving us the wrong answer.
This is where arbitrary adjustment values come to the rescue! For me this value was 17.f. For you - depending on your fonts - it maybe different. We then take control and decide whether we should allow the scroll view to scroll:
static const CGFloat kArbritaryHeight = 17.f;
CGFloat adjustedContentHeight = myTextView.contentSize.height - kArbritaryHeight;
CGFloat boundsHeight = CGRectGetHeight(myTextView.bounds);
BOOL tooMuchContent = adjustedContentHeight > boundsHeight;
if (tooMuchContent)
{
myTextView.scrollEnabled = YES;
}
else
{
myTextView.scrollEnabled = NO;
}
When your UITextView is loaded set scrollEnabled to NO. Then set the text view's delegate to self or some other object and implement the UITextViewDelegate method
- (void)textViewDidChange:(UITextView *)textView
This method will get called anytime the user makes a change to the text inside the view. Inside this method you need to figure out how big your text is and if it goes beyond the bounds of the text view. If so you enable scrolling. Use this method:
- (CGSize)sizeWithFont:(UIFont *)font constrainedToSize:(CGSize)size lineBreakMode:(UILineBreakMode)lineBreakMode
This is a UIKit category method on NSString. It returns a CGSize that will tell you the height of whatever text string you call it on. In your case it would be something like
CGSize textSize = [textView.text sizeWithFont:textView.font
constrainedToSize:CGSizeMake(textView.frame.size.width, MAXFLOAT)
lineBreakMode:UILineBreakModeWordWrap];
if (textSize.height > textView.frame.size.height) {
textView.scrollEnabled = YES;
} else {
textView.scrollEnabled = NO;
}
You might use the sizeWithFont:constrainedToSize:lineBreakMode: method to check whether your string will actually render larger than your text view and see if you need to enable scrolling. You will have to call it any time the text in your scrollview is set, however.
ex:
CGSize barfStringSize = [barfString sizeWithFont:[barf_ font]
constrainedToSize:CGSizeMake(barf_.bounds.size.width, MAXFLOAT)
lineBreakMode:UILineBreakModeWordWrap]
[barf_ setScrollEnabled:barfStringSize.height > barf_.bounds.size.height]
I have a strange problem. I have an UITextField in which the user should write the amount of something, so the field is called "amountField". Everything looks fine, when the user starts editing the textfield the text is in the vertical and horizontal center - that's great.
However, when the user ends editing the text moves up a little bit. I tried many things, nothing helped...
I am adding screenshots below, so you can see what is the problem.
This is what it looks like while editing the field - that's ok.
And this is how it looks when done editing - that is the problem!
Please, if anybody know what could cause this I would be very grateful! :)
Here is some of my code related to the amountField.
amountField.keyboardType = UIKeyboardTypeNumberPad;
amountField.returnKeyType = UIReturnKeyDone;
amountField.delegate = self;
[amountField setFont:[UIFont fontWithName:#"Nuptial Script LT Std" size:30]];
amountField.borderStyle = UITextBorderStyleNone;
UIImage *amountBg = [UIImage imageNamed:#"skin2_ipad_amountField.png"];
[amountField setBackground:amountBg];
amountField.rightView = nil;
//amountField.backgroundColor = [UIColor colorWithRed:1 green:1 blue:1 alpha:0.2];
amountField.textAlignment = UITextAlignmentCenter;
amountField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
amountField.adjustsFontSizeToFitWidth = YES;
amountLabel.textColor = UIColorFromARGB(0x313030); //Using my own macro
amountField.frame = CGRectMake(300, 480, 136, 32);
amountField.center = CGPointMake(605, 439);
PS: Those white corners are there because I set the background to white with 0.2 alpha, that's ok.
I had a similar issue that started happening on iOS 9. Basically I have a UITextField in a collection view cell. Sometimes when the user is done typing and editing ends, the text "bounces" up then down again into its correct position. Very strange and annoying glitch. Simply making this tweak fixed the issue on iOS 9 and proved to be safe on iOS 7 and 8:
- (void)textFieldDidEndEditing:(UITextField *)textField
{
[textField layoutIfNeeded]; //Fixes iOS 9 text bounce glitch
//...other stuff
}
So...
After many hours of trying many things - I have found the problem.
In my case the problem is the font. I really don't know why, but the author of the font made the font weird (leading etc.), it has a blank space on the bottom. I don't know why, but when you are editing the text all of the text properties are ignored, but after you finish editing, they are applied.
So, if you have a similar problem, try changing the font to Arial or something similar.
For a full explanation, please consult these following links: link 1 and link 2. The solution recommended in these links can avoid you a lot of headaches and can even be applied to fix problem like text moving to the top when you start editing an UITextField (using System font or other particular fonts).
Disabling ClipsToBounds for the TextField solved it for me.
This bug happened to me when I set text & became the first responder in viewDidLoad or viewWillAppear. When I moved the becomeFirstResponder code to viewDidAppear the bug went away.
I'm struggling with this issue almost every time when the design of app is with custom font. One option is to fix the font (but this is too much work – at least for me :) ). The second option I'm using is subclassing the UITextField and overriding the editingRectForBounds: and placeholderRectForBounds: methods and correct the offset. It should work for your case too.
#implementation MyTextFieldWithFixedFontPosition
-(CGRect)editingRectForBounds:(CGRect)bounds{
return CGRectOffset([self textRectForBounds:bounds], 0, 0.5); //0.5 is just example, you can adjust to any offset you like
}
-(CGRect)placeholderRectForBounds:(CGRect)bounds{
return [self editingRectForBounds:bounds];
}
#end
I haven't tested it with leftView or rightView though, so be careful when using these :)
NOTE: this approach is "font dependant", values used for offset may vary for each font and size
There is a glitch on iOS 8.1 and below, I do not know if they will fix it later but at that time there is not an unique solution which fixes all cases, because the bug and the solutions are font's type, size dependent.
One of this solution or a combination of these solutions below can fix your problem:
Changing the font's size.
Changing the font's type.
Changing the UITextField's size.
Decompiling the font in question, modifying the font's characteristics and recompiling it (for more explanation please consult the following links: link 1 and link 2).
Otherwise this other self-sufficient solution below can fix your problem:
Swift version
import UIKit
class CustomTextField: UITextField {
...
override func textRectForBounds(bounds: CGRect) -> CGRect {
// Possible values.
return CGRectInset(bounds, CGFloat(35.0), CGFloat(0.0))
}
override func editingRectForBounds(bounds: CGRect) -> CGRect {
// Possible values.
return CGRectInset(bounds, CGFloat(35.0), CGFloat(0.0))
}
override func placeholderRectForBounds(bounds: CGRect) -> CGRect {
// Possible values.
return CGRectInset(bounds, CGFloat(35.0), CGFloat(0.0))
}
}
This solution has been tested with leftView and works like a charm.
NOTE: this approach is "font dependant", values used for CGRectInset may vary for each font and size.
I fixed this by adding height constraints to my UITextFields.
I wasn't able to change the font file, so when I solved this I saved the original UITextField's frame in a property and applied the following code:
- (void)textFieldDidBeginEditing:(UITextField *)textField
{
textField.frame = self.usernameFrame;
}
- (void)textFieldDidEndEditing:(UITextField *)textField
{
textField.frame = CGRectOffset(self.usernameFrame, 0, 1);
}
It's a bit hacky, but it gets the job done.
I had similar issues with a UITextfield embedded in a UITableViewCell. Where exactly is this code located in your project? What I believe is happening is that after you've finished editing a particular textfield, it sends itself -setNeedsDisplay and its drawRect: is subsequently called. This might explain the shift in alignment. In my particular scenario, I had to use a table view delegate method -willDisplayCell... to set the content alignment. I would have to know more about your design to possibly offer a suggestion.
One potential solution would be to use the text field delegate methods to set the content alignment.
-(void)textFieldDidEndEditing:(UITextField *)textField{
if (amountField == textField){
amountField.contentVerticalAlignment = UIControlContentVerticalAlignmentCenter;
}
}
Check the keyboard to change the view of the position of the pop-up if there is line of code self.view.layoutIfNeeded() Delete it.Good Luck!
This is because the BaselineOffset for the textfield got changed.
In UITextFieldDidEndEditing creating an attributed text with NSBaselineOffset: 0 and using that attributedText would fix the problem.
-(IBAction)txtFieldDidEndEditing:(UITextField *)sender {
NSDictionary *style = #{
NSBaselineOffsetAttributeName: #(0)
};
self.txtField.attributedText = [[NSAttributedString alloc] initWithString:self.txtField.text attributes:style];
}
These solution above doesn't work for me.My solution is subclass UITextField and override setText:
- (void) setText:(NSString *)text {
[super setText:text];
[self layoutIfNeeded];
}
I used this extension. Only problem was I didn't add translatesAutoresizingMaskIntoConstraints = true before I called it. Ah silly goose
func centerVertically() {
textContainerInset = UIEdgeInsets.zero
textContainer.lineFragmentPadding = 5
let fittingSize = CGSize(width: bounds.width, height:
CGFloat.greatestFiniteMagnitude)
let size = sizeThatFits(fittingSize)
let topOffset = (bounds.size.height - size.height * zoomScale) / 2
let positiveTopOffset = max(1, topOffset)
contentOffset.y = -positiveTopOffset
}
I was wondering is there any way to get the point of the selected text in UITextView ?
Thanks!
For iOS5 and above : Now UITextField and UITextView conform to UITextInput protocol so it is possible :)
Selecting the last 5 characters before the caret would be like this:
//Get current selected range , this example assumes is an insertion point or empty selection
UITextRange *selectedRange = [textField selectedTextRange];
NSLog("Start: %d <> End: %d", selectedRange.start, selectedRange.end);
//Calculate the new position, - for left and + for right
UITextPosition *newPosition = [textField positionFromPosition:selectedRange.start offset:-5];
//Construct a new range using the object that adopts the UITextInput, our textfield
UITextRange *newRange = [textField textRangeFromPosition:newPosition toPosition:selectedRange.start];
Yes, first get the active selection like this: myTextView.selectedRange and then pass it to this method [myTextView firstRectForRange:range] This will give you the first bounding rectangle (which is the entire selection if it is one line, and the area of the selection on the first line if it is multi-line) as a CGRect.
I am using a UITextView to display the text from a xml.I parsed the xml and stored the text in a NSArray and from there i am adding it to a UITextview in my code.
problem:
When i run the code the textview shows as empty or with partial text,and when i try to scroll the textview the whole text is getting displayed.
I added the UITextview to a UIView.
i found it strange and googled it but could not find many answers which helps me.
Can someone reply me to solve the issue
TNQ
Found a simple SOLUTION
Had the same problem. When you put text into a UITextView which is not visible, it doesn't draw the text.
I had my UITextView off screen and animated it in like this:
[UIView animateWithDuration:0.3 delay:0.0 options:UIViewAnimationCurveEaseOut animations:^{
self.contentView.center = CGPointMake(self.contentView.center.x + move * (self.contentView.frame.size.width /2), self.contentView.center.y);
self.textView.frame = self.textView.frame; // <<<--- ADD THIS LINE
} completion:^(BOOL finished) {
if (finished) {
}
}];
When you re-set the textview's frame, it re-draws it's text. So all you need to do is add the line I marked above before your UITextView comes on screen.
Cheers
UITextView inherits from UIScrollView, so just scroll it.
[detailsTextView setContentOffset:CGPointMake(0, 1) animated:YES];
i solved the issue by clearing the textview and added the text to the textview again,i dont know the exact funda but my issue is solved.
in my case:
i am changing the frame of the textview from outside to the view on click of a button.while the button is clicked the textview is not showing content and on scroll it shows.
i solved, by deleting the text from textview and re entering the text on clicking the button.
UItextView inherits from UIScrollView. That means it has scrolling functionality. Thus, if the contents of the UITextView is small enough to fit in its frame, it doesn't need to scroll.
But, if it is large enough, you need to scroll the UITextView.
Does this makes sense?
For more information, refer the class reference of UITextView
Ensure that, method in which u set textview's text is call properly.And string which u assign to text view is in proper string format(if not so retain it).
There are chances that the whitespaces and/or newlines are there before the actual text. Trim those characters before you assign it to text view.
NSCharacterSet *charset = [NSCharacterSet whitespaceAndNewlineCharacterSet];
NSString *text = [parsedString stringByTrimmingCharactersInSet:charset];
textview.text = text;
Please try it when your textView is loading
NSAttributedString *oldtext = objTextView.attributedText;
[objTextView removeFromSuperview];
objTextView.attributedText = oldtext;
[self.view addSubview:objTextView];
In my case my text is attributed
When you complete the operation which parses the XML are you ensuring that your update is occuring on the main thread ?
UIKit only updates on the main thread so any updates made off it will only show up next time you touch the object and force an update.
As an example of one way to do it correctly.
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
[self parseXMLOffMainThread];
dispatch_async(dispatch_get_main_queue(), ^{
self.myTextView.text = parsedText;
});
});
I have a UITextView and i want to select a certain part of this text and modify its style. Like changing the color, making it italic or bold, increasing the font size, or changing the font family.
Any Help?
Yes. Wait for iOS 5. I think most of the info about iOS 5 is still under NDA, so we can't discuss it here.
Or develop it all yourself with CoreText.
You can use some alternative things as follows:-
First take a scrollview and add a label or another textview with different style as you want with bold font or chagne color and add as subview in scrollview.
For textviews added in scrollview, you should take a frame of that textview as larger as text or lines in textview for stop scrolling in textview because we already added textview in scrollview for better look.
So,Take as many textviews or labels or images as your need and add then to the scrollview things are very simple you can do this using an Interface builder. Just need to define a perfect content size for scrollview depends on subviews you have.
You should use shouldChangeTextInRange. This is because you need range to locate the position where you want the text changed.
UITextView lets you save your style in textView.attributedString.
The solution is to get textView's Attributed String and replace the desired sub string in it with changed or styled text.
- (BOOL)textView:(UITextView *)textView shouldChangeTextInRange:(NSRange)range replacementText:(NSString *)text{
NSMutableAttributedString *textViewText = [[NSMutableAttributedString alloc]initWithAttributedString:textView.attributedText]; //gets textView style string
NSRange selectedTextRange = [textView selectedRange];
NSString *selectedString = [textView textInRange:textView.selectedTextRange]; //our selected text
//lets say you always want to make selected text bold
UIFont *boldFont = [UIFont boldSystemFontOfSize:self.txtNote.font.pointSize];
NSDictionary *boldAttr = [NSDictionary dictionaryWithObject:boldFont forKey:NSFontAttributeName];
NSMutableAttributedString *attributedText = [[NSMutableAttributedString alloc]initWithString:selectedString attributes:boldAttr]; //make attributed string of our selectedtext
[textViewText replaceCharactersInRange:range withAttributedString:attributedText]; // replace
textView.attributedText = textViewText;
return false;
}