I want to use addTarget:action on UITextView like on (UITextField or UIButton).
I want to call a method on UITextView.
please give some possible solution...
Thank You...
UITextView *TXT_First_Tag = [[UITextView alloc] initWithFrame:CGRectMake(5, textPosY, 350, 65)];
TXT_First_Tag.backgroundColor = [UIColor whiteColor];
TXT_First_Tag.font = [UIFont fontWithName:#"Arial-BoldMT" size:30.0];
TXT_First_Tag.editable =YES;
TXT_First_Tag.tag = i;
TXT_First_Tag.textColor = [UIColor blackColor];
[TXT_First_Tag addTarget:self action:#selector(C6Loop) forControlEvents:UIControlEventEditingDidEnd]; // This Line I want to use, it's working fine on textfield...
[scrollview addSubview:TXT_First_Tag];
We use UITextView delegate methods for this purpose.
Put this in your code.
UITextView *TXT_First_Tag = [[UITextView alloc] initWithFrame:CGRectMake(5, textPosY, 350, 65)];
TXT_First_Tag.backgroundColor = [UIColor whiteColor];
TXT_First_Tag.font = [UIFont fontWithName:#"Arial-BoldMT" size:30.0];
TXT_First_Tag.editable =YES;
TXT_First_Tag.delegate = self;
TXT_First_Tag.tag = i;
TXT_First_Tag.textColor = [UIColor blackColor];
[scrollview addSubview:TXT_First_Tag];
- (void)textViewDidBeginEditing:(UITextView *)textView{
NSLog(#"Begin editing");
}
- (void)textViewDidEndEditing:(UITextView *)textView{
NSLog(#"DidEndEditing");
}
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView{
NSLog(#"ShouldBeginEditing");
return TRUE;
}
- (BOOL)textViewShouldEndEditing:(UITextView *)textView{
NSLog(#"ShouldEndEditing");
return TRUE;
}
If your controller implements the UITextViewDelegate protocol, you can then set the controller as the text view's delegate in the controller's instance method, viewDidLoad():
yourTextView.delegate = self;
Then, if you want to perform a task before editing your text view, use:
-(void)textViewDidBeginEditing:(UITextView *)textView {}
And, if you want to do a task after editing your text view, use:
-(void)textViewDidEndEditing:(UITextView *)textView {}
Surely a better way of getting the "editing did end" message is by implementing the UITextViewDelegate?
TXT_First_Tag.delegate = self;
...
- (void)textViewDidEndEditing:(UITextView *)textView {
// stuff you'd put in C6Loop
Chaps,
Even though your responses did not directly solve my problem, it helped me narrow it down.
I have textviews in each cell and needed to pass which text view was being edited so I could update the database.
In a nutshell I set each textview tag in each cell to the indexpath.row. I then reference that cell in the delegate by textview.tag
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *MyIdentifier = #"MyIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil)
{
[[NSBundle mainBundle] loadNibNamed:#"frontCell" owner:self options:nil];
cell = mainPageCell;
self.mainPageCell = nil;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
UITextView *trackDetails;
trackDetails = (UITextView *)[cell viewWithTag:22];
trackDetails.text = [[myArray objectAtIndex:indexPath.row] objectAtIndex:0];
trackDetails.delegate = self;
trackDetails.tag = indexPath.row;
}
- (void)textViewDidEndEditing:(UITextView *)textView
{
NSLog(#"%d",textView.tag);
UPDATE DATABASE WITH CHANGED TEXT
[textView resignFirstResponder];
[self.tableView reloadData];
}
Related
I have seen some posts before, but didn't get the answer yet, thats why i am trying to post again in more effective manner. How can i use check-uncheck functionality in UITableView like below image.
This is table i want when i click on button of any cell, that buttons image will change, not on all cells.
For Check-Uncheck functionality only buttonClicked: method is not enough. You will have also put the condition in cellForRowAtIndexPath: method for which button is selected or which in unselected because cellForRowAtIndexPath: method will call each time when you will scroll your UITableView and cells will be refresh.
And i saw your previous question you're adding two buttons with two action not a good way just change the image of button for check-uncheck.
So here is what i do for this -
#import <UIKit/UIKit.h>
#interface ViewController : UIViewController<UITableViewDelegate, UITableViewDataSource>
{
IBOutlet UITableView *tblView;
NSMutableArray *arrayCheckUnchek; // Will handle which button is selected or which is unselected
NSMutableArray *cellDataArray; // this is your data array
}
#end
Now in ViewController.m class -
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
arrayCheckUnchek = [[NSMutableArray alloc]init];
//Assign your cell data array
cellDataArray = [[NSMutableArray alloc]initWithObjects:#"cell-1",#"cell-2",#"cell-3",#"cell-4",#"cell-5", nil];
// setting all unchecks initially
for(int i=0; i<[cellDataArray count]; i++)
{
[arrayCheckUnchek addObject:#"Uncheck"];
}
}
-(NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return [cellDataArray count];
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if(cell == nil)
{
cell = [[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
cell.textLabel.text = [cellDataArray objectAtIndex:indexPath.row];
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
[button setFrame:CGRectMake(270.0, 7.0, 30.0, 30.0)];
if([[arrayCheckUnchek objectAtIndex:indexPath.row] isEqualToString:#"Uncheck"])
[button setImage:[UIImage imageNamed:#"uncheck_icon"] forState:UIControlStateNormal];
else
[button setImage:[UIImage imageNamed:#"check_icon"] forState:UIControlStateNormal];
[button addTarget:self action:#selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:button];
return cell;
}
-(void)buttonClicked:(id)sender
{
//Getting the indexPath of cell of clicked button
CGPoint touchPoint = [sender convertPoint:CGPointZero toView:tblView];
NSIndexPath *indexPath = [tblView indexPathForRowAtPoint:touchPoint];
// No need to use tag sender will keep the reference of clicked button
UIButton *button = (UIButton *)sender;
//Checking the condition button is checked or unchecked.
//accordingly replace the array object and change the button image
if([[arrayCheckUnchek objectAtIndex:indexPath.row] isEqualToString:#"Uncheck"])
{
[button setImage:[UIImage imageNamed:#"check_icon"] forState:UIControlStateNormal];
[arrayCheckUnchek replaceObjectAtIndex:indexPath.row withObject:#"Check"];
}
else
{
[button setImage:[UIImage imageNamed:#"uncheck_icon"] forState:UIControlStateNormal];
[arrayCheckUnchek replaceObjectAtIndex:indexPath.row withObject:#"Uncheck"];
}
}
And finally it will look like -
Tags are useful with customised uitableviewcell designed in IB. If you create cells programmatically, you don't need tags. You use them only to find correct uiview to set properties.
Yes this is simple to set Tags while declaring the classes inside UITableViewCell and identify them using tags. I have posted some sample code for your reference. Am not sure it will solve your problem. You asked how to set tags and identify the classes using tags. So it will give you some basic idea about your question.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
label1 = [[UIView alloc] initWithFrame:CGRectMake(2, 20, 15, 15)];
label1.tag = 100;
label1.backgroundColor = [UIColor whiteColor];
label1.layer.cornerRadius = 5;
[cell.contentView addSubview: label1];
label2 = [[UILabel alloc] initWithFrame:CGRectMake(25, 2, 165, 23)];
label2.tag = 101;
label2.font = [UIFont boldSystemFontOfSize:15];
label2.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview: label2];
label3 = [[UILabel alloc] initWithFrame:CGRectMake(190, 2, 90, 23)];
label3.tag = 102;
label3.font = [UIFont systemFontOfSize:14];
label3.textColor = [UIColor colorWithRed:0.14117670588235 green:0.435294117647059 blue:0.847058823529412 alpha:1];
label3.backgroundColor = [UIColor clearColor];
label3.textAlignment = UITextAlignmentRight;
[cell.contentView addSubview: label3];
}
label1 = (UILabel *) [cell.contentView viewWithTag:100];
NSString *string1 = [array1 objectAtIndex:indexPath.row];
label2 = (UILabel *) [cell.contentView viewWithTag:101];
NSString * string2 = [array2 objectAtIndex:indexPath.row];
label3 = (UILabel *) [cell.contentView viewWithTag:102];
NSString * string3 = [array3 objectAtIndex:indexPath.row];
return cell;
}
Please let me know this is useful or not. Otherwise we'll go to some other way.
Happy Coding. Thanks.
i agree with #VakulSaini because u can do this to handle which cell touch or swipe or what ever and this is an ex:
-(void)handleSwipLeft:(UISwipeGestureRecognizer *)gestureRecognizer
{
CGPoint Location = [gestureRecognizer locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:Location];
cell = [tableView cellForRowAtIndexPath:indexPath];
}
Use cellForRowAtIndexPath method of UITableView and in This method Add any component like (UITextField,UILabel ..... etc ) In your UITableViewCell by using [cell.contentView addSubview:YourComponentName]; and give each component to its tag by indexPath.row.
such like ,,,
YourComponentName.tag = indexPath.row;
I have UITableViewCell that fits on UITableView, but somehow I can't change the background color when entering editing style mode.. I've tried everything on the web, search all day long, but still couldn't get it fixed (I've searched StackOverflow as-well). please, help me.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
MainTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
NSArray* views = [[NSBundle mainBundle] loadNibNamed:#"MainTableViewCell" owner:nil options:nil];
for (UIView *view in views) {
if([view isKindOfClass:[UITableViewCell class]])
{
cell = (MainTableViewCell *)view;
}
}
}
Try customizing the cell inside tableView: willDisplayCell: method, something like this:
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
cell.backgroundColor = [UIColor redColor];
}
You need to change the tableView cell's contentView, not the cell's background view.
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath {
cell.contentView.backgroundColor = [UIColor redColor];
}
to have total control on the customisation of your cells, I prefer better to override the cell view,
create a new class for your cell view, that gets called by the UITableView,
later when i get to my work computer if you havent found your answer I will post some sample code,
once you see how it works is pretty easy
you could as well place an image for your cell background, and place different labels and images, buttons, textfields in custom places of your cell,
EDIT>>
the code! [is overkill just to change the background, but if you want to really customise your cell, this is the way to go!]
in your CustomCell.h
#import <UIKit/UIKit.h>
#interface CustomCell : UITableViewCell {
UILabel *_kLabel;
UILabel *_dLabel;
}
#property (nonatomic, retain) UILabel *kLabel;
#property (nonatomic, retain) UILabel *dLabel;
- (void) initLabels;
#end
in your CustomCell.m
#import "CustomCell.h"
#implementation CustomCell
#synthesize kLabel = _kLabel;
#synthesize dLabel = _dLabel;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
CGRect popUpImageBgndRect = CGRectMake(0, 0, 942, 44);
UIImageView *popUpImageBgnd = [[UIImageView alloc] initWithFrame:popUpImageBgndRect];
[popUpImageBgnd setImage:[UIImage imageNamed:#"tableCellBgnd.png"]];
popUpImageBgnd.opaque = YES; // explicitly opaque for performance
[self.contentView addSubview:popUpImageBgnd];
[popUpImageBgnd release];
[self initLabels];
}
return self;
}
- (void)layoutSubviews {
[super layoutSubviews];
CGRect contentRect = self.contentView.bounds;
CGFloat boundsX = contentRect.origin.x;
CGRect frame;
frame= CGRectMake(boundsX+10 ,10, 200, 20);
self.kLabel.frame = frame;
frame= CGRectMake(boundsX+98 ,10, 100, 20);
self.dLabel.frame = frame;
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void) initLabels {
self.kLabel = [[[UILabel alloc]init] autorelease];
self.kLabel.textAlignment = UITextAlignmentLeft;
self.kLabel.backgroundColor = [UIColor clearColor];
self.kLabel.font = [UIFont fontWithName:#"FS Albert" size:16];
self.kLabel.textColor = [UIColor colorWithRed:51.0f/255.0f green:51.0f/255.0f blue:51.0f/255.0f alpha:1];
self.dLabel = [[[UILabel alloc]init] autorelease];
self.dLabel.textAlignment = UITextAlignmentLeft;
self.dLabel.backgroundColor = [UIColor clearColor];
self.dLabel.font = [UIFont systemFontOfSize:16];
self.dLabel.textColor = [UIColor colorWithRed:51.0f/255.0f green:51.0f/255.0f blue:51.0f/255.0f alpha:1];
[self.contentView addSubview:self.kLabel];
[self.contentView addSubview:self.dLabel];
}
-(void) dealloc {
[_kLabel release];
[_dLabel release];
[super dealloc];
}
#end
And in your ViewController.m
YourViewController.m
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[CustomCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
return cell;
}
ENJOY!!
;)
try setting the cells backgroundColor property, worked for me cell.backgroundColor=[UIColor blueColor];
Please try this, it works for me.
UIView *bgView = [[UIView alloc] initWithFrame:cell.frame];
bgView.backgroundColor = [UIColor greenColor];
cell.backgroundView = bgView;
[bgView release];
As #Westley mentioned;
You need to change the tableView cell's contentView, not the cell's background view.
This is how you should do it:
if(index == conditionYouWant)
{
cell.contentView.backgroundColor = [UIColor whiteColor];
}
else
{
cell.contentView.backgroundColor = [UIColor colorWithRed:0.925 green:0.933 blue:0.937 alpha:1.0];
}
Hope it helps you guys out
Be sure you didn't already set the content view's background color in the Storyboard. If you did, changing the cell.backgroundColor in code will make no difference, and you will go round and round in confusion (like I did).
cell.backgroundColor = [UIColor redColor];
in swift 3 you can use
cell.backgroundcolor = UIColor.white
In my cellForRowAtIndexPath, I'm doing some custom formatting on a subview for when that cell is selected. The complete function is:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UIView *left;
UIImageView *leftImage;
UILabel *label;
ArticleButton *btn;
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:#"UITableViewCell"];
if (!cell)
{
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:#"UITableViewCell"] autorelease];
left = [[[UIView alloc] initWithFrame:CGRectMake(0, 2, 155, 139)] autorelease];
leftImage = [[[UIImageView alloc] initWithFrame:CGRectMake(7,9,141,77)] autorelease];
label = [[[UILabel alloc] initWithFrame:CGRectMake(6,87,141,48)] autorelease];
btn = [[[ArticleButton alloc] initWithFrame:CGRectMake(0,2,155,139)] autorelease];
left.tag = 0;
leftImage.tag = 1;
label.tag = 2;
btn.tag = 3;
[btn addTarget:self action:#selector(selectArticle:) forControlEvents:UIControlEventTouchUpInside];
[cell.contentView addSubview:left];
[cell.contentView addSubview:leftImage];
[cell.contentView addSubview:label];
[cell.contentView addSubview:btn];
}
else
{
left = (UIView*)[cell viewWithTag:0];
leftImage = (UIImageView*)[cell viewWithTag:1];
label = (UILabel*)[cell viewWithTag:2];
btn = (ArticleButton*)[cell viewWithTag:3];
}
...load *entry
NSURL *url = [NSURL URLWithString:[entry imageUrl]];
FeedEntry* selectedEntry = [detailViewController detailItem];
NSString* selectedTitle = selectedEntry.title;
if ([selectedTitle isEqualToString:entry.title])
{
[left setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"cellbackground_sel.png"]]]; <-- PROBLEM IS THIS IMAGE NEVER CHANGES
NSLog(#"selected row %#", selectedTitle);
}
else{
[left setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"cellbackground2.png"]]];
}
[left setNeedsDisplay];
[leftImage setImageWithURL:url placeholderImage:[UIImage imageNamed:#"placeholder.gif"]];
[leftImage setContentMode:UIViewContentModeScaleAspectFill];
leftImage.clipsToBounds = YES;
[label setBackgroundColor:[UIColor clearColor]];
label.textColor = [UIColor whiteColor];
label.text = [entry.title stringByAppendingString:#"\n\n"];
label.numberOfLines = 3;
label.lineBreakMode = UILineBreakModeClip;
label.font = [UIFont fontWithName:#"Arial-BoldMT" size:12];
cell.selectionStyle = UITableViewCellSelectionStyleNone;
return cell;
}
The problem I'm having is with this section:
if ([selectedTitle isEqualToString:entry.title])
{
[left setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"cellbackground_sel.png"]]];
NSLog(#"selected row %#", selectedTitle);
}
else{
[left setBackgroundColor:[UIColor colorWithPatternImage:[UIImage imageNamed:#"cellbackground2.png"]]];
}
Everything else works, but although I'm logging that it gets called, but the background of my subview to indicate that the row in question is a selected row, never changes. I've tried calling setNeedsDisplay, I've tried scrolling up and down trying to get the cells to dequeue and get recreated, it just never users the other image, even though it logs that the row being drawn was a selected row.
(Once I get this working, I need to implement the "right" section to have two "cells" in the one row and only one will be selected. That's why I'm doing it this way with subviews in the cell).
What am I doing wrong?
I think it is a problem to set the tag to zero. The documentation says:
viewWithTag:
Return Value
The view in the receiver’s hierarchy whose tag property matches the value in the tag parameter.
Discussion
This method searches the current view and all of its subviews for the specified view.
If think that most views tag is zero, even that of the current cell's view. I think that you dont get the correct view out of it. Try not to use 0 as a tag to work with.
Whenever a particular UITableViewCell is selected, this particular delegate is called -
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
Try to see if your button taps are being first responded by this delegate rather than going to selectArticle: selector you have defined...
Instead of setting this in tableview:cellForRowAtIndexPath:, try doing it in the tableview:willSelectRowAtIndexPath:
See the protocol reference for further details.
I'll need to customize the header section of a UITableViewController where for each sections a different header text is returned (getting data from datasource as well). This is accomplished using the following:
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section {
NSArray *temp = [listOfMBeans allKeys];
DLog(#"MBean details: %#", temp);
NSString *title = [temp objectAtIndex:section];
DLog(#"Header Title: %#", title);
return title;
};
This works well and I can see the expected output. However I need to change also the font size of text and after looking at similar questions I've implemented the following:
- (UIView *) tableview:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
DLog(#"Custom Header Section Title being set");
UIView *headerView = [[[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, 30)] autorelease];
UILabel *label = [[[UILabel alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, 30)] autorelease];
label.text = [tableView.dataSource tableView:tableView titleForHeaderInSection:section];
label.backgroundColor = [UIColor clearColor];
label.font = [UIFont boldSystemFontOfSize:14];
[headerView addSubview:label];
return headerView;
}
- (CGFloat) tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 44.0;
}
However it seems that the code is never called. My understanding was that UITableViewController is setting by default itself as delegate but it seems I'm wrong.
The UITableViewController is created in this way (as part of hierarchical data):
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
ProjectDetails *detailViewController = [[ProjectDetails alloc] initWithStyle:UITableViewStyleGrouped];
detailViewController.project = [listOfMetrics objectAtIndex:indexPath.row];
// Push the detail view controller.
[[self navigationController] pushViewController:detailViewController animated:YES];
[detailViewController release];
}
What changes, I should make to make this working?
Thanks.
This question is an older one but I wanted to share my code. I'm using a usual table cell view for my section headers. I have designed it with interface builder and implemented the following delegate method.
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier: #"Header"];
cell.textLabel.text = #"test";
return cell;
}
You can set explicitly the delegate:
detailViewController.tableView.delegate = detailViewController;
Or you can do it in the controller initial function.
EDIT: your init method should conform to the canonical init. Furthermore, it seems to me that you have not created your UITableView. Try and use this code:
- (id)initWithStyle:(UITableViewStyle)style {
if ((self = [super initWithStyle:style])) {
self.tableView = [[[UITableView alloc] initWithFrame:self.view.bounds] autorelease];
self.tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth UIViewAutoresizingFlexibleHeight;
self.tableView.delegate = self;
}
return self;
}
Of course, you could also do all of this in a nib file...
Here is how you get the barebones section view up using the UITableViewDelegate methods:
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section
{
UIView *header = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.frame.size.width, 40.0)];
header.backgroundColor = [UIColor grayColor];
UILabel *textLabel = [[UILabel alloc] initWithFrame:header.frame];
textLabel.text = #"Your Section Title";
textLabel.backgroundColor = [UIColor grayColor];
textLabel.textColor = [UIColor whiteColor];
[header addSubview:textLabel];
return header;
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section
{
return 40.0;
}
You could try this: In your ProjectDetails.h declare a UIView *tableHeader and also an accessor method - (UIView *)tableHeader;. Then in the implementation file:
- (UIView *)tableHeader {
if (tableHeader)
return tableHeader;
tableHeader = [[UIView alloc] initWithFrame:CGRectMake(0, 0, tableView.bounds.size.width, 30)];
// addlabel
return tableHeader;
}
In viewDidLoad, call: self.tableView.tableHeaderView = [self tableHeader];
I don't believe you'll need to use the heightForHeaderInSection method.
I've a custom section header in my UITableView and I can't figure out why they are appearing bellow the UITableViewCell of the table. See the screenshots:
This is the code that creates the section header:
- (UIView *)tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
NSString *sectionTitle = [self tableView:tableView titleForHeaderInSection:section];
if (sectionTitle == nil) {
return nil;
}
return [LojaInfoHeaderView lojaInfoHeaderForSection:section withTitle:sectionTitle opened:[self sectionIsOpen:section] andDelegate:self];
}
- (CGFloat)tableView:(UITableView *)tableView heightForHeaderInSection:(NSInteger)section {
return [LojaInfoHeaderView viewHeight];
}
And the section's cell are inserted or deleted when the user touches the section header:
- (void)lojaInfoHeader:(LojaInfoHeaderView *)lojaInfoHeader sectionDidOpen:(NSInteger)section {
NSArray *indexPathsToInsert = [self indexPathsForSection:section];
[self setSection:section open:YES];
[_tableView insertRowsAtIndexPaths:indexPathsToInsert withRowAnimation:UITableViewRowAnimationTop];
}
- (void)lojaInfoHeader:(LojaInfoHeaderView *)lojaInfoHeader sectionDidClose:(NSInteger)section {
NSArray *indexPathsToDelete = [self indexPathsForSection:section];
[self setSection:section open:NO];
[_tableView deleteRowsAtIndexPaths:indexPathsToDelete withRowAnimation:UITableViewRowAnimationTop];
}
How can I make the section header appears above the cells? How to fix it?
Update to show how things are created
These are the class methods I'm using:
+ (CGFloat)viewHeight {
return 44.0;
}
+ (LojaInfoHeaderView *)lojaInfoHeaderForSection:(NSInteger)section withTitle:(NSString *)title opened:(BOOL)isOpen andDelegate:(id<LojaInfoHeaderDelegate>)delegate {
LojaInfoHeaderView *newHeader = [[[LojaInfoHeaderView alloc] initWithFrame:CGRectMake(0, 0, 320, 44)] autorelease];
newHeader.section = section;
[newHeader setTitle:title];
newHeader.delegate = delegate;
[newHeader setOpen:isOpen animated:NO];
return newHeader;
}
I found the problem. I was setting the backgroundColor using alpha (yeah, I can't believe I miss this).
Wrong code in initWithFrame:
self.backgroundColor = [UIColor colorWithRed:0 green:0 blue:0 alpha:0.1];
Correct code:
self.backgroundColor = [UIColor colorWithRed:0.89 green:0.89 blue:0.89 alpha:1.0];
Try to change your whole table style to be grouped instead of plain. Or change your section view to be opaque. Whatever is the design requirement.