how to round corner of an image - iphone

In order to round the corner of an image, I am doing the following
UIImageView *myView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, size.width, size.height)];
[myView setImage:[UIImage imageNamed:#"xcode_57X57"]];
myView.layer.cornerRadius = 10.0;
myView.layer.borderWidth = 1.0;
myView.layer.borderColor = [UIColor blueColor].CGColor;
myView.layer.shadowRadius = 8;
However, what I got is the corners of myView are rounded but the corners of an image.
The image below shows my issue.
If you encountered this problem before, please advice me on this.

You need to clip subviews:
myView.clipsToBounds = TRUE;

Related

How to remove the saw tooth of UIView when using Quartz?

I want to add a head button to a view with some white space around it. My code is just like this:
// head button
UIButton * btnHead = [UIButton buttonWithType:UIButtonTypeCustom];
btnHead.frame = CGRectMake(0, 0, self.frame.size.width - property.userhead_cell_space / 2, self.frame.size.width - property.userhead_cell_space / 2);
btnHead.clipsToBounds = YES;
btnHead.layer.cornerRadius = btnHead.bounds.size.width / 2;
btnHead.layer.borderColor = [UIColor whiteColor].CGColor;
btnHead.layer.borderWidth = (isPad?4.0f:2.0f);
btnHead.layer.contentsScale = [[UIScreen mainScreen] scale];
btnHead.layer.backgroundColor = [UIColor whiteColor].CGColor;
[btnHead addTarget:self action:#selector(clickHead:) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:btnHead];
But alway it has some saw tooth around it . It may only one pixel. But it looks very terrible . Just like this:
Does anybody has some tip to remove the black saw tooth ?
Way late to the party but from past experience this is a bug with corner radius and borders. I've tried using it to create circular borders around views and have noticed similar bleeding.
One workaround is to create a view for the border and then a slightly inset view for the image.
UIView* border = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
border.backgroundColor = UIColor.whiteColor; // border color
border.layer.cornerRadius = border.bounds.size.width / 2;
border.layer.masksToBounds = YES;
// inset by the desired border width
UIImageView* image = [[UIImageView alloc] initWithFrame:CGRectInset(border.bounds, 2, 2)];
image.image = someImage;
image.layer.cornerRadius = image.bounds.size.width / 2;
image.layer.masksToBounds = YES;
[border addSubview:image];
[self addSubview:border];
If you want to avoid multiple views, you could add an additional background layer to the image view's layer for the border. That would need to have it's bounds negatively inset so that it drew around the image.

UINavigationBar with two rounded corners

I have seen this answer
https://stackoverflow.com/a/9243472/563381
And while it works well visual as soon as you set the mask on the Navigation bar's layer it no longer responds to touches... So the back button that appears on the bar can't be clicked. Any solution to cause touches to go through a CALAyer? I didnt think CALayer's blocked touches or that a mask would ever block touches.
Well, I really don't know why CALayer blocks touches and this sounds odd to me...
The way I round corners of UINavigationBar consists in putting 2 UIImageView (10x10 pixels) in the corners and add 2 images to them. These images work as a mask, without blocking touches. If you use antialiasing to draw your images, the look is perfect.
You should try to use this code:
self.navigationController.navigationBar.translucent = YES;
This wil turn on your back button.You can see your button, but its in another layer. That's why it will not work the touches..
UPDATE:
Use this line of code for test. This will work like a charm for you.
//Style UINavigationBar
UIView *background = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 44)];
background.backgroundColor = [UIColor blackColor];
[self.view addSubview:background];
self.navigationController.navigationBar.tintColor = [UIColor cyanColor];
self.navigationController.navigationBar.translucent = YES;
CALayer *capa = [self.navigationController navigationBar].layer;
[capa setShadowColor: [[UIColor blackColor] CGColor]];
[capa setShadowOpacity:0.85f];
[capa setShadowOffset: CGSizeMake(0.0f, 1.5f)];
[capa setShadowRadius:2.0f];
[capa setShouldRasterize:YES];
//Round
CGRect bounds = capa.bounds;
bounds.size.height += 10.0f; //I'm reserving enough room for the shadow
UIBezierPath *maskPath = [UIBezierPath bezierPathWithRoundedRect:bounds
byRoundingCorners:(UIRectCornerTopLeft | UIRectCornerTopRight)
cornerRadii:CGSizeMake(10.0, 10.0)];
CAShapeLayer *maskLayer = [CAShapeLayer layer];
maskLayer.frame = bounds;
maskLayer.path = maskPath.CGPath;
[capa addSublayer:maskLayer];
capa.mask = maskLayer;
//Back Btn
UIButton *btnback = [UIButton buttonWithType:UIButtonTypeCustom];
[btnback setFrame:CGRectMake(0, 0, 54, 29)];
[btnback setBackgroundImage:[UIImage imageNamed:#"back.png"] forState:UIControlStateNormal];
UILabel * btnlabel = [[UILabel alloc]initWithFrame:CGRectMake(15, 0, 40, 23)];
btnlabel.backgroundColor = [UIColor clearColor];
btnlabel.textColor = [UIColor whiteColor];
btnlabel.font = [UIFont boldSystemFontOfSize:13];
btnlabel.text = #"back";
[btnback addSubview:btnlabel];
[btnback addTarget:self action:#selector(backHome:) forControlEvents:UIControlEventTouchUpInside];
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc]initWithCustomView:btnback];

iphone - How can I produce an imageview with both rounded corner and shadow?

something exactly like above?
I know how to produce a rounded corner:
imageView.layer.cornerRadius = 10;
imageView.layer.shouldRasterize = YES;
imageView.layer.masksToBounds = YES;
For the shadow, I have tried
imageView.layer.shadowOffset = CGSizeMake(1, 1);
imageView.layer.shadowRadius = 5;
imageView.layer.shadowOpacity = 0.4;
imageView.layer.shadowColor = [UIColor blackColor].CGColor;
imageView.layer.shouldRasterize = YES;
But imageView.layer.masksToBounds = YES; from rounded corner kills the shadow.
Another question is that how to produce a shadow exactly like shown in the image? I produced this image in photoshop, I used 120 degree as the direction of the light. But if I used the code above, and turn off maskToBounds, I can see the shadow and it is ugly.
Or can I produce a rounded corner+shadow image frame in photoshop and apply the frame to every image in my app? I think that will give better performance. shadowing and cornering the images on the fly will have terrible performance if all images are on a scroll.
Thanks
Try this :
CALayer *sublayer = [CALayer layer];
sublayer.backgroundColor = [UIColor blueColor].CGColor;
sublayer.shadowOffset = CGSizeMake(0, 3);
sublayer.shadowRadius = 5.0;
sublayer.shadowColor = [UIColor blackColor].CGColor;
sublayer.shadowOpacity = 0.8;
sublayer.frame = CGRectMake(30, 30, 128, 192);
sublayer.borderColor = [UIColor blackColor].CGColor;
sublayer.borderWidth = 2.0;
sublayer.cornerRadius = 10.0;
[self.view.layer addSublayer:sublayer];
CALayer *imageLayer = [CALayer layer];
imageLayer.frame = sublayer.bounds;
imageLayer.cornerRadius = 10.0;
imageLayer.contents = (id) [UIImage imageNamed:#"BattleMapSplashScreen.jpg"].CGImage;
imageLayer.masksToBounds = YES;
[sublayer addSublayer:imageLayer];
And take look at the original source
I would use two image views. A background png that has the shadow (can be re-used for every image) and the foreground png image which has rounded corners.
You probably want to use a different layer for shadowing, and keep your masksToBounds and rounding code. In this example imageView is the name the image view that you want to shadow and round:
CALayer *shadowLayer = [[[CALayer alloc] init] autorelease];
sublayer.frame = imageView.bounds;
sublayer.masksToBounds = NO;
sublayer.shadowOffset = CGSizeMake(1, 1);
sublayer.shadowRadius = 5;
sublayer.shadowOpacity = 0.4;
sublayer.shadowColor = [UIColor blackColor].CGColor;
sublayer.shouldRasterize = YES;
[imageView.layer insertSublayer:shadowLayer atIndex:0]; // Put it underneath the image
That should give you the shadow. Now to avoid the slow recalculating, I suggest creating a UIImage out of the image. See this link: Create UIImage from shadowed view while retaining alpha?.
Hope this helps!

How to use UIView's contentStretch

I want to use an image of size 27x27 with the center 1 pixel stretchable as the backgroundImage of an UIButton. Here is my code:
[button setBackgroundImage:[UIImage imageNamed:#"button_image"] forState:UIControlStateNormal];
button.frame = CGRectMake(0.f, 0.f, 27.f, 27.f);
button.contentStretch = CGRectMake(13.f/27.f, 13.f/27.f, 1.f/27.f, 1.f/27.f);
[button setTitle:NSLocalizedString(#"long title", #"long title") forState:UIControlStateNormal];
[button sizeToFit];
CGRect buttonFrame = button.frame;
buttonFrame.size.width += 18.f * 2;
button.frame = buttonFrame;
But the result is no different from that without setting contentStretch at all.
So how to correctly use contentStretch to achieve what I want?
Please don't tell me again and again that I can achieve the same effect with stretchableImageWithLeftCapWidth:topCapHeight:. I know that and it's apparently not what I'm asking for. I just want to know how to properly use contentStretch. Thanks.
One issue I see is that you're dividing using integer division. 1 / 27 is equal to 0. 1.0 / 27.0 is equal to 0.037...
If all you want is a stretchable background on your button, check out stretchableImageWithLeftCapWidth:topCapHeight: on UIImage. Create the stretchable image that way, then set it to the background of your button.
I don't know the special behaviour with UIButtons (I'd also suggest to use stretchableImages there as it is a compound view). However, if you want to use contentStretch you could do so on an UIView given your data this was:
UIView *view = [[UIView alloc] initWithFrame:CGRectMake(0,0,100,100)];
view.layer.contents = (id)[[UIImage imageNamed:#"button_image"] CGImage];
view.contentStretch = CGRectMake(13./27., 13./27., 1./27., 1./27.);
This should be enough to have a UIView with a stretchable background.
Use -[UIImage stretchableImageWithLeftCapWidth:topCapHeight:].
I put this in the init method of a subclass of UIView:
// Add errorBackground & errorLabel.
rect.size.height = 26.0f;
errorBackground = [[UIImageView alloc] initWithFrame:rect];
errorBackground.image = [[UIImage imageNamed:#"ErrorBubble.png"]
stretchableImageWithLeftCapWidth:13 topCapHeight:0];
UILabel *errorLabel = [[UILabel alloc] initWithFrame:
CGRectMake(0.0f, 0.0f, rect.size.width, rect.size.height)];
errorLabel.autoresizingMask = UIViewAutoresizingFlexibleWidth;
errorLabel.backgroundColor = [UIColor clearColor];
errorLabel.textAlignment = UITextAlignmentCenter;
errorLabel.font = [UIFont systemFontOfSize:14.0f];
errorLabel.text = #"1 Failed Passcode Attempt";
errorLabel.textColor = [UIColor whiteColor];
errorLabel.shadowColor = [UIColor blackColor];
errorLabel.shadowOffset = CGSizeMake(0.0f, -1.0f);
[errorBackground addSubview:errorLabel];
[errorLabel release];
[self addSubview:errorBackground];
ErrorBubble.png:
ErrorBubble#2x.png:
Unsatisfying but simple answer:
You can't, until Apple fixes this. IMO it's a long outstanding and very annoying bug.
The UIButton implementation consists of a couple of subviews, and the (internal) background view does not seem to reflect the settings done on the UIButton view.

UIImageView Border Problem

I'm adding a border to a UIImageView subclass of mine which works great:
self.layer.borderColor = [UIColor whiteColor].CGColor;
self.layer.borderWidth = 10;
Upon adding a UIImageView to the top of the image however, I noticed that the border is covering the image up!
UIImage*pin = [UIImage imageNamed:#"PinDown2"];
UIImageView*view = [[UIImageView alloc] initWithImage:pin];
view.frame = CGRectMake(self.bounds.size.width/2, 0, 32, 39);
[self addSubview:view];
How can I fix this?
If you don't find any alternative, try this,
Link 1
or this,
Link 2
Both are from same post. You can also find other answers there.