Error while posting a message on wall - facebook

I am trying to post a sample message on user's wall. But the FB.ui method does not execute and I get a message saying "An error occurred. Please try again later". This is the code inside the body:
<div id="fb-root"></div>
<script src="//ajax.googleapis.com/ajax/libs/jquery/1.6.1/jquery.min.js"
type="text/javascript"></script>
<script>
window.fbAsyncInit = function() {
alert('hiee');
FB.init({appId: '259494234140448', status: true, cookie: true,
xfbml: true});
};
(function() {
var e = document.createElement('script');
e.async = true;
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
<script type="text/javascript">
function publish_to_wall(){
FB.ui({ method: 'stream.publish',
message: 'This is a simple post to appshack.tv' });
}
</script>
}
Publish to your wall

You cannot publish to a user's wall until that user authenticates your app.

Related

Facebook redirection after login

I googled for nearly 4 hours and am posting this.
I am trying to implement facebook login in my website.
The problem is login is working fine, after login it has to redirect to anther custom page,
its not redirecting but staying in the same page. Here is my code that am using.
<head>
<title>My Facebook Login Page</title>
<script src="//connect.facebook.net/en_US/all.js"></script>
</head>
<body>
<div id="fb-root"></div>
<fb:login-button perms="email"></fb:login-button>
<script>
window.fbAsyncInit = function() {
FB.init({
appId : 'XXXXXXXXXX',
status : true,
cookie : true,
xfbml : true
});
FB.Event.subscribe('auth.login', function() {
window.location = "about_us.html";
});
};
(function() {
var e = document.createElement('script');
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<!-- <div class="fb-login-button" >Login with Facebook</div> -->
Kindly guide me where am wrong also if possible correct code
I had taken the code from below link.
Redirect after clicking on the Facebook login button, even if already logged in Facebook
Thanks in advance.
you can just add this somewhere
FB.login(function(response) {
if (response.authResponse) {
window.top.location = "http://www.foo.com";
}
});
When I put
window.top.location = "http://www.foo.com";
under
FB.getLoginStatus(function(response) {
statusChangeCallback(response);
window.top.location = "";
});
it worked.

data-scope="email" not returning email

I am building a facebook connect website, and the facebook connect is returning everything i need except for the email, even though i have the data-scope saying i want the email.
<div id="fb-root"></div>
<script>
window.fbAsyncInit = function() {
FB.init({appId: 'xxxxxxxxxx', status: true, cookie: true, xfbml: true});
};
(function() {
var e = document.createElement('script');
e.async = true;
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
<div id="social-register" class="registration_panel">
<a id="facebook-login" class="fb_button fb_button_medium" data-scope="email,user_checkins" href="home/login">
<span class="fb_button_text">Login with Facebook</span>
</a>
</div>
Can anyone tell me what i could be doing wrong ? thx
Based upon the code you have in your question, I believe you are missing code to call to get user information. After calling FB.getLoginStatus(callBack) and verifying they're logged in, then you can call FB.api('/me?fields=email',callBack);

Why isn't the facebook "like" button displaying on my page?

Could someone please take a few moments out of their schedule to look at the source code for the url: http://thered-line.com/petition-view.php?petition_ID=10 and tell me why the facebook "like" button is not appearing?
Thanks,
-Lance
There is a syntax error in your page. You could easily have spotted this using a debugger.
(F12 in IE, FireBug Addon for FF, Ctrl+Shift+I in Chrome and Opera)
<div id="fb-root">
<script>
window.fbAsyncInit = function() {
FB.init({appId: 'your app id', status: true, cookie: true,
xfbml: true});
};
(function() {
?> //syntax error
var e = document.createElement('script'); e.async = true;
e.src = document.location.protocol + '//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>

FB.getLoginStatus doesn't work?

The FB.getLoginStatus function doesn't work for me for some reason - although it used to for some time.
Very basic code below, and the alert never popups - looks like FB.getLoginStatus never calls the supplied function.
Any ideas ?
<body>
<form id="form1" runat="server">
<div id="fb-root">
</div>
<script type="text/javascript" src="http://connect.facebook.net/en_US/all.js"></script>
<script type="text/javascript">
FB.init({ appId: 'xxx', status: true, cookie: true, xfbml: true });
FB.getLoginStatus(function (response) {
alert("Hi there");
});
</script>
</form>
If your app is in Sandbox Mode see this bug: https://developers.facebook.com/bugs/240058389381072
Also read the comments by Philip Bulley
[...] Essentially sandboxed applications are invisible to non-app-developers. If there is no user currently logged into Facebook, Facebook will act as if your sandboxed application doesn't exist at all (FB obviously doesn't know you're an app developer, and thus the app is invisible!).
This bug has been confirmed and assigned.
In which platform you are developing the application??If it is FBML then check FBJS-Facebook JavaScript.I think alert will not work in FBML application.
I got this working..Just check
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({appId: 'APP_ID', status: true, cookie: true, xfbml: false});
};
(function() {
var e = document.createElement('script');
e.type = 'text/javascript';
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
window.fbAsyncInit = function() {
FB.init({appId: 'APP_ID', status: true, cookie: true, xfbml: true});
/* All the events registered */
FB.Event.subscribe('auth.login', function(response) {
// do something with response
login();
});
FB.Event.subscribe('auth.logout', function(response) {
// do something with response
logout();
});
FB.getLoginStatus(function(response) {
if (response.session) {
// logged in and connected user, someone you know
login();
}
});
};

Facebook Canvas APP (Iframed) Auto-Height Resize

Been running into an issue lately with Facebook canvas iframe applications. I've set our settings to "auto-resize" and implemented the correct FB JS call to do the resizing of the height (to avoid unwanted scrollbars), but it doesn't seem to be working.
Has anyone else had this issue or come up with a solution?
Thanks!
Erik
Before </body> tag, I have written following code.
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({
appId: '<?php echo YOUR_APP_ID ?>',
cookie: true,
xfbml: true,
oauth: true
});
FB.Canvas.setAutoGrow(true);
};
(function() {
var e = document.createElement('script'); e.async = true;
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
document.getElementById('fb-root').appendChild(e);
}());
</script>
And it is working fine for me.
It doesn't matter whether height is Fixed or Fluid in Advanced application settings.
FB.Canvas.setAutoGrow(true); was not working in my application, but I found that I missed the <div id="fb-root"></div> code. I just put it before <script type="text/javascript"> and got the issue resolved.
Expanding on a couple of points noted already:
window.fbAsyncInit = function () {
FB.init({
appId: 'YOUR APP ID',
status: true,
cookie: true,
xfbml: true,
oauth: true
});
FB.Canvas.setAutoGrow(true);
};
This will allow dynamic changes in the applications height. Also setting an explicit width in your css like so can help as well:
html {
width: 760px;
overflow: hidden;
}
FB.Canvas.setAutoResize will be deprecated and you should use FB.Canvas.setAutoGrow as it does exactly what you want.
Roozbeh is on the right path with his answer. However, his code will most likely produce an error (at least in Firefox), as both the old and new SDKs are being referenced (and they don't play well with each other).
Also, just using the new SDK to adjust the height is super simple:
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function () {
FB.init({ appId: 'YOUR APP ID', status: true, cookie: true, xfbml: true });
FB.Canvas.setSize({ height: 890 });
};
(function () {
var e = document.createElement('script');
e.type = 'text/javascript';
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
} ());
</script>
Official documentation available here.
Well ... auto-resize is buggy and only sometimes work
you can set it manually like this:
FB.Canvas.setSize({ height: $('body').height() });
If anyone is still having this problem, its because your FB.init() is never being called. In my case, I had it inside my jQuery document.ready function. dont do that!
Put this outside of your jQuery:
$(function() { ... jquery here... });
// do FB stuff
FB.init({appId: 'APP_ID', status: true, cookie: true });
FB.Canvas.setAutoGrow();
Auto-resize doesn't work. It's a major bug that facebook has not fixed yet.
However, here's the code work around for the problem:
<div id="fb-root"></div>
<script type="text/javascript">
window.fbAsyncInit = function() {
FB.init({appId: 'YOUR APP ID', status: true, cookie: true, xfbml: true});
};
(function() {
var e = document.createElement('script');
e.type = 'text/javascript';
e.src = document.location.protocol +
'//connect.facebook.net/en_US/all.js';
e.async = true;
document.getElementById('fb-root').appendChild(e);
}());
</script>
<script type="text/javascript" src="http://static.ak.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php"></script>
<div id='FB_HiddenContainer' style='display:none;position:absolute;left:-100px;top:-100px;width:0;height:0'>
</div>
<script type="text/javascript">
window.onload = function(){
FB_RequireFeatures(['CanvasUtil'], function(){
FB.CanvasClient.setCanvasHeight('1500px');
});
};
</script>